Inevitable by orukinawa 2022-04-16T10:39:28Z ♥ 0
Nice take on the theme.
Foon → Ludum Dare Explorer → Users → eptwalabha
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Don't press this buzzer | jam | 635 | 3.48 | 3.65 | 3.48 | 4.23 | 3.23 | 3.21 | 4.10 | 3.32 | |||
| 2022 | 50 | Delay the inevitable | Promo Sapiens | jam | 1226 | 3.03 | 2.92 | 3.26 | 2.47 | 3.22 | 3.34 | 3.92 | ||||
| 2021 | 49 | Unstable | crane-simulator | jam | 851 | 3.45 | 3.36 | 3.38 | 3.71 | 3.36 | 3.12 | |||||
| 2021 | 48 | Deeper and deeper | Shovel Kid | jam | 3.50 | 3.50 | 4.00 | 4.50 | 3.50 | 2.50 | 3.00 | |||||
| 2020 | 47 | Stuck in a loop | The infinity - Pool bar | jam | 884 | 3.44 | 3.02 | 3.48 | 4.14 | 3.18 | 3.29 | 3.26 | ||||
| 2020 | 46 | Keep it alive | Telephorus | jam | 3.25 | 2.25 | 4.25 | 4.00 | 3.50 | 2.25 | 3.00 | |||||
| 2019 | 44 | Your life is currency | Mister BOUNTY | jam | 4.00 | 4.00 | 3.50 | 2.50 | 4.00 | 4.00 | ||||||
| 2018 | 42 | Running out of space | Welcome to BURELAND | jam | 715 | 3.27 | 3.41 | 3.30 | 3.66 | 2.98 | 3.39 | 2.88 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | KalashKnight | jam | 826 | 3.21 | 3.29 | 3.47 | 3.73 | 3.40 | 3.50 | 3.50 | 3.25 | ||
| 2017 | 40 | The more you have, the worse it is | Not candy crush | jam | 364 | 3.64 | 3.66 | 3.66 | 3.36 | 2.89 | 2.79 | 3.07 | ||||
| 2017 | 39 | Running out of Power | Unpluged-bot | jam | 435 | 3.35 | 3.69 | 3.72 | 3.69 | 2.62 | 1.20 | 2.54 | 2.65 | |||
| 2016 | 35 | Shapeshift | Space shifter | jam | 10 |
eptwalabha leaves an average of 14.9 feedback comments each event.
Nice take on the theme.
Very nice game, the in-game manual is a nice touch. Good job on your entry.
I really enjoyed playing your game. I think the controls where a bit finicky (at least on the web version). If you plan on working on a post-ludum dare version, I would suggest you to implement a point-n-click kind of controls (mouse only). That said, I see that there were a lot of work in your entry. Good job.
Wow, that was very, very impressive. I really enjoyed playing your entry. The mood, the level, the music and dialogs where all very nice (I especially liked the puns). I only have two complains (they're nitpicks really): - I got myself stuck looking for the exit in the interrogation room for quite a while, because I couldn't find the door which was hidden in the shade. - Sometime the audio level goes from quiet to very loud Nonetheless, this is by far the best submission I've played so far.
I was wondering if there was a second ending ? I played the game twice trying to collect all the evidences again in the last room, but got the same ending again. Anyway, good job for your entry.
That was really great. Good job on your entry
Nice game. I found the bush too quick to grow back, I agree with @mikoziq , shortcuts would greatly improve the game's controls. That said, this is a very nice entry. Good job.
😈 *pop* *pop* *pop*
Really enjoyed the writing of your game. I've got three ending so far. Good job on your entry.
nice game especially for a first jam. I really enjoyed playing it. Good job on your entry.
Very nice and polished game. Good job on your entry.
Very nice take on the theme. I really enjoyed playing your game. That said, I'm really not good with the control.
If you want to keep working on your game, I can suggest you a additional mechanic based on risk / reward: When the player takes a job, you should give him a time target. If he delivers before the target, he receives more cash (you can give him a penalty otherwise)… This'll be a nice way to force the player to take huge risks and zip even faster through the city for extra cash. Another suggestion that could help with the control: You should lock the camera to the player and rotate the world instead. You should also zoom the camera out depending on the player's speed (It'll help to anticipate obstacles).
Anyway, that's a great entry. Good job on your game.
Hahaha, the ending made me laught. Your game is great (gameplay, music, graphics and humor), this is a very very nice submission.
Very nice game, The graphics, the music and your take on the theme are all great. I must complain about the night falling without any warning which can be very punishing and kill your run. But otherwise, this is a very nice game.
Good job on your submission.
Nice game, like @hiisileiri , the game crashed on me after the first employee upgarde. At first, I really liked the idea of measuring the pepper's weight with the scale, but after a while I ended up eyeballing everything and not really using the scale any more. As mentioned above, the income is too slow, to fix this, you could let the player decide the price he/she wants to charge for its peppers. If the price's high, then the penalty of under/over weighting should be high as well. And inversly if the price is low, the customers wouldn't mind to pay a little extra. Anyway, I enjoyed playing your game. Good job on your submission.
Nice game, I enjoyed it, but couldn't get over 12m though 😑 If the character could jump a bit higher, that would improve the experience a lot (that or a double jump). I like the idea mentioned above about making a force that would repel the objects from the player. Good job on your submission.
Very funny entry. I really enjoyed the voices, especially the "a-a-a-a-apples" For the controls, have you tried to implement some sort of slow-motion ? I'm sure this will enhanced the game a lot and let you create more complicated levels. Good job on your first submission.
Nice game. The art direction and graphics are very nice. I only wish there were more levels, are you planning on making more in the future ? Anyway, good job on your submission.
Nice game, it tooks me a while before figuring out the controls. Once I did, I played until 290 where I miserably fell on the side. Out of curiosity, is there anything to discover or is it just endless rooftops and planks ? As for my suggestion, you could implement some sort of 1v1 where you race against another unicycle controlled by the computer.
Good job on your entry.
That was great! The musics, the sound, the subtle changes in dialog... At first I was worried about the shooting mechanic beeing too repetitive, but at some point the story clicked with me and I understood what Boone had to do... !> or quit doing.
You did an amazing job with this submission. Narrative wise, your game is by far the best I've played.
Very nice game an take on the theme. I found a bug in your game on my second playthrough. If you wait too long before droping a block, it enters in "sleep" mode and is not processed by the physic engine anymore. Which means that when released, it won't fall and will hang mid-air until another block interacts with. This can easily be fixed by waking up your entity the moment you trigger the release. Other than that, this is a pretty cool game. Good job on your submission.
nice game, I really enjoyed it... but not as much as your intro. Boy do I love it... the vilain just cracks me up with is nike smile smile.png Anyway, it's a very nice platformer. Good job on your submission
Nice game, It'd be nice to have the carte's weight before throwing them. But it's a nitkick. I really enjoyed your game. Good job on this submission.
Very cool concept, music, game. I wish there were more levels to play. I manage to get a +3 on one of the target. Nice job on this submission
Nice game, I wish it had more levels though. Good job on your entry.
Nice game, I was going to report the crash at the end when you quit the game, but I see in the description that this is now part of the theme 😉 If I have anything to complain about, it's the lake of "hint" for the first puzzle... Maybe I'm blind and didn't see it, but I kinda brutforce my way across the room. Good job on your submission.
Nice game. It would be interesting to show the player the next (maybe two next) colors in advance and not only the current one. It'll introduce a bit of strategy for two players mode and a more carefull approche on single mode. Good job on your submission.
Nice game. I especially like the movement mechanics needed to solve the later levels... It was a nice "ah ah!" moment when I found the solution. Good job on your entry.
Ha ha, thanks to you, I discover the great philosopher Potato, I really like his view on wealth ;)
Wow… just wow! You guys have a very cool and solid concept. I can only urge you to keep working on it. Optimize the game, add levels, diversify the assets without breaking the clean aesthetic, maybe add a story(?) and make it a commercial game. This has a lot of potential. This is really cool and by far the best entry I've played yet. Good job!
Nice game. I really dig the aesthetic of your character especially the speed trail. I have to agree with @tricky-fat-cat , you need more visual feedback if you want to improve your game. And I know, time is a big limiting factor in a jam. Overall, this is a nice entry. Good job.
Very nice game, I wish there was more to it… Very nice take on the theme.
Ok, don't take it the wrong way, but I find your game too confusing… The way the funds works completely puzzled me. As it is, it's a complete black box and it gives no clue on how my decisions affect the game.
I would suggest this points to improve the gameplay: - Be transparent on how the funds is computed. - Show additional informations on the CV to help the player with his choice. Something like this: exemple.png - Give the player a way to keep track of who's working on his company. - Don't decrease the funds of the company right away (this can be fixed with the following point) - Increase the timer only once the player hires someone (right now, you can cheese the game by spamming the «hire» button like crazy the first day, wait for the next and see if the funds increases… If it doesn't `F5` and repeat). - Add events that will force the player to adapt and change its strategy (someone leaves the company, retires, break it's leg… whatever you want). - In case you implement the event system, you should let the player keep some of the CV.
The procedural CV is a very nice feature and I enjoyed reading the generated lines. Good job on your game.
I have some questions about the rules (Although I'm not a native English speaker, so I might've missed something): - During the setup, where are the passengers? Are they distributed among the stations or are they all aboard the train? - Is the speed of the train constant during while it moves? I'll try to explain myself with this example: Let say the train has a speed of 6 and is 3 tracks before passing through a station. Once it arrives the station does it boards 1 passenger (constant speed) or 3 (because its speed decrease at each track it's moving on)? - What's the point of passing your turn? I can't see why a player would want to do it.
I can't promise anything, but I'll try to play your game with some of my IRL friends.
Anyway, it's a nice take on the theme. Good job!
Ok… Once you understand what to do, the game becomes pretty enjoyable. The music is nice, but after a while I had to click the mute button because I couldn't concentrate on what I was doing. I like the fact that I have to plan my moves, especially at the end of the game.
Here are my suggestions if you want to improve your game: - as mentioned by @voidsay you **must** highlight the tiles you can move on (it's very cumbersome to hover every tiles with the mouse to find which tile you can navigate next). It's pretty easy to implement as it's only a diamond shape. - A fog of war or a field of view (like 10-20 tiles away?) could add a bit of difficulty - Have other objectives to complete before reaching the end - Certain tiles could change their value after the player moves (sequentially or randomly or both, wathever) that will make a bit more tricky to plan ahead.
Anyway, very nice concept and game.
*ps*: I have to ask… The demons's design… Do you have a grudge with Disney XD ?
Very nice. I really dig the simple aesthetic. The level design is great. Good job!
Nice game. The hiding animation a bit clumsy on some occasion. But that's a nice take on the theme. If I have to make a suggestion: You should limit the hiding spots only on some places and also prevent the character from going back. That way, the player has to choose if he wants to hide and be safe or continue and take the risk of being exposed until the next hiding spot. Anyway, that's a very good entry. Great work.
Very nice game… I think the addition of the shadow is a good thing… After that question, I was kind of reluctant to leave the room… well done.
It looks like you exported your game in DEBUG mode (at least for the linux' version) I'm sure you will gain a bit of performance if you untick the "Export With Debug" (which is selected by default). debug-godot.png
Nice take on the theme. Even if I couldn't pass the 15k level (-_-') I really enjoyed your game. I only have one suggestion: make the dead enemies disappear after a while, because after few kills, it becomes a bit hard to tell which enemies are dead or alive. That said, this game is a very nice entry. Good job to all of you (especially those in charge of the music).
ha ha! Dentist of the year indeed… very nice entry. Good job!
Nice game, although the controls need a bit more work your game is a nice entry.
Your game is super nice. I like the falling alien's animation, it cracks me up every time. Good job on your entry.
Hey, nice game, but as @titos2k said, the game plays itself really. You should have some sort of obstacles to the player's progression. For example, the corporation you try to take down should fight back by influencing back the peoples on the street. Why not adding some sort of police that you can bride regularly to allow your business, if you don't, they might clean a district back to neutral. Anyway I enjoyed playing your game. Good job.
I had a very enjoyable moment with your game then… I got owned by the first pirate that I've met… I like how the game asks you to install/screw the modules before using them, when leaving the shop you have to turn certain on, reset others, that's very immersive. Nice game overall.
Hey, your game is nice but hard… I coudn't level up to lvl3. I like your take on the theme. Good job on your entry.
Very nice game... even if I always end up stuck between two piles of crates waiting for the game over, I really enjoyed your entry. Good job.
Hey, too bad there is only one level, your game is great! I would suggest you to nerf the Jump attack as it is a bit overpowered. Great game nonetheless.
Hey, nice game. I would suggest you to add the id of the crates on their side (they are small thought...), so you can find them more easily later in your play.
If I have to vary the game-play: You currently have tree basic attributes to your crate: - a color - an id that starts with a letter - an id that ends with a number
You could create plenty of separate rules and combine them together to end up with (for example) unloading zone that'll accept: - a purple crate - a green crate with a specific letter - a blue crate with any letter but a number over 4 - a crate with a letter "A" and a number factor of 3 - a crate not blue and with a letter before "E" - go crazy ;)
This should solve the problem of searching for a specific crate in the warehouse.
Anyway, I enjoyed your game, good job on you entry.
Same as @deaymon, no images... The ui is responding though.
Nice take on the theme. Even if I suck at it, I enjoyed your game.
Interesting mechanics. I wasted a lot of party trying to inflate a bit more a planet I'd just made. You should prevent the player from creating any new planet when the cursor is already on one. The game is really hard, but enjoyable, good job.
Nice game.
I really like how the waste management is in your core mechanics, it fits perfectly with the theme. About the power, I have to agree with @alexkarate on that one... you should give a bit of energy over time to the player each day (at least enough to let him doing things again) so it doesn't end up stuck and waiting for the timer to run out.
Nonetheless, this is a great entry.
This is the nicest game I've played so far, this game mechanic is great. I didn't use artemis-odb for a long time, but your game makes me want to use it again. Good job on your entry.!
edit: I forgot to put my scores ;) - moves: 390 - Time spent: 23m 44s - Resets used: 33 - hints used: 3 - blocks lost: 321
Couldn't get more than 45… I am pretty bad at it.
Nevertheless your game is original.
The controls are a little awkward (not sure if it was intended, but I'm not used to shoot with my pinky).
If I have to improve on what you've done, I would use the mouse and change the controls as such: - arrows or WAD to move or jump - aiming with the mouse - left click (or space) to shoot - right click to slow time and display a color wheel the player can use to change its gun's color.
But I know this was made in two days ;)
Good job.
For a game made in 9h, this is terrific. good job.
Interesting game,
Unfortunately, I abandoned my 12 crew members because the text was displaying slower and slower at every message (around half a second per letter when I gave up).
Also, like @mgoadric mentioned, the HTML5 version of your game on my Firefox gets stuck at the main menu.
Nice game nonetheless, congratulation.
Fun game,
I find it odd that sometime you win the level by killing only 2 green mobs while sometime, you have to wipe the entire arena. I liked the end boss, it was very cool.
I don't see how it fits the theme, but I really enjoyed your entry.
Congratulation.
Hey! Nice game,
I think the game will gain in visibility if you add a water/thirst level on the plants. It's a bit confusing to see one died whereas you just watered it a few seconds ago. Also, the crop pooper is too easy to avoid.
Nonetheless, good job to you guys on your game.
Yeah! 241 @ lvl 7
This is a very very nice game, its challenging, and fun. Very nice take on the theme.
Congratulation.
Nice game, I know you only had 2 days, but I wish there were more levels. I like the inventory management, it fits right with the theme. Is the falling star at the beginning is supposed to mean anything?
Good job on your game.
Great concept, like mentioned in @conorgrocock's post, I also ended up winning while I was controlling only a few islands. If you could display a bit more visual indicators, that would be great.
Nice game nonetheless, well done.
Nice, I like the idea, but the game is "too bright"… I mean, even if it's dark, you can still easily spot the monster from far away… You could tint each tiles with a gradient of black (ex: pitch black for tiles that are 5 blocks away from the player's position) a bit like Minecraft lighting system. To help the player with the monster's location, you could display it's footstep with a text or a ripple on the penumbra, the closer is the monster, the bigger is the footstep.
Anyway, this is a nice game, well done.
Well done! This is very nice for a game made in two days. Though, something's off about the phases… I noticed the timer on the bottom right corner, but I think they end too abruptly, and often, it takes my brain some times to understand what phase it is… you could set the world black and white when giving instructions and use colors only during the playing phase.
Again this is done in two days… with a decent AI, so well done.
Now, for some reason, I furiously want to go back to Warcraft 3…
Nice game. Even if I did not pass the second level… too hard for me. You should animate/tween the bullets/player for a better visibility. Good job nonetheless.
I love your game. The persistent bonuses make your next runs a bit to easy, but I guess that's why you put a reset button… Very nice submission.
Ha ha ha… so bishops can destroy a king with a low kick? Nice take on chess, the real time element needs more restrictions though. At the end, the only effective strategy I found was to only play king… and dodge like crazy. Congratulation on your entry.
Nice concept. I wish the game would just play a buzz sound when miss-typing a letter, that would be a better feedback than just changing text color to black. Congratulation on your entry.
This is a very beautiful game. The selection of the cards seems a bit buggy though. Very good LD entry. Congratulation to you.
Those damn pigs… Anyway, this is a very nice game you've made. Congratulation to you and your team of students.
Nice game. As someone mentioned in the comment, you should put a assistance to guide the player's aiming (an arrow or [a 3D dashed path](https://threejs.org/examples/webgl_lines_dashed.html)). Static perspective cameras are not the best to appreciate distances and directions. It was fun nonetheless. Congratulation on your submission.
Same as @mr-matt never-ending zoom-out, I think this is because you try to keep all the slimes inside the viewport... but one slime is falling to infinity and the stage is locked on the bottom-left of the screen. I want to say that of all the linux games I've tried yours is the only one I managed to start. So bonus point for that ;) The graphics are nice, the music is decent. Congratulation on your submission.
Nice game. You should put a graphic showing health and poison progression over time to help the player better assess the situation. This was nice nonetheless, good job.
Hey! This is a decent game. Even if I stumbled upon a few bugs (the teleportation out of bound mentioned by @yacuzi), I had a good time playing it. In my opinion, the wall jump mechanic is a bit broken, you should freeze the player as soon as he touches the wall and gradually increase gravity over time. Anyway, I keep in mind that you did that under three days, so good job on your submission.
The game lakes some feedback on how your choices affect your character. Some of the answers' text are cut, and the same question is sometime asked several time in a row. The music is top noch, relaxing and not to intrusive. Good job on your game nonetheless.
My fingers hurts… This is great. I really enjoyed playing your game. Good job and congratulation.
Nice game. I wish there were more cell types, but I enjoyed the game nonetheless. Good job.
Wow… this was good. That game is very nice, good job.
You should add some sort of objective to make the crossing worthy. *example*: after a certain number of villagers, I win the ability to break a stone or throw a villager… As @jeremy-wolf mentioned, the snapping mechanism is a bit broken. the bridge collapsed with only me on it (and no stone). Nice game nonetheless.
The game over is a bit brutal, but nice game nonetheless. Good job.
Nice, it'd be be nice to control the shaker with the keyboard though. Good job.
Nice, it'd be be nice to control the shaker with the keyboard though. Good job.
Nice, my robot doesn't look like one… Good job
Ha ha, that night sky… it's perfect! Good job.
Nice game, even if sometime the red wizard just wanders off the tower. When you die, the game reboot but the music of the previous run does not stop. This gets really annoying after a while. Anyway, this was nice. good job.
Never played like this before. It's very nice. I wonder if this is possible to auto-detect the keyboard's layout of the player? Good job.
Nice game very fitting.
Nice game… but as mentioned in a previous comment the hit boxes are a bit weird. Also our character is constantly pointing left, which means you need to run onto enemies coming from your right if you want to hit them.
Not my kind of game or experience, though I understand how your game fits the theme. I did enjoy the relaxing music. Good job.
Lol… why not? It was pointless but fun.
Nice game! Fast gameplay, awesome graphics, clear tutorial, that one is a gem. Well done.
I enjoyed this game a lot, and I wonder why it hasn't got more ratings.
Positives: - I love the idea of displaying directly health on the entities. - The blend 2D/3D is great - Two players - Graphics are nice
Negative: - The controls on slopes are weird
Nice game, good job
This game needs more rating. Very unique take on the "running out of power" theme. Very nice game, well done.
Nice game.
But if you build two miners before the amount of coal reaches 1, then the rest of the tutorial won't trigger and you're doomed to fail.
This is very impressive for a game made in two days. The music isn't annoying and the dialogs clearly explain what to do and why.
I enjoyed this game. Well done.
Very nice game, clean and very well crafted. Well done.
Same as @aterlamia the folder is missing for the linux build.
Nice game, but my review will be only on the first part of the game as I didn't pass the first level.
positives: - graphics/art style are awesome - background music fits perfectly with the mood - Html version (I like to point it out as well)
negatives: - the jump mechanic is a bit clonky - too few souls at the beginning and no cooldown between two hits
I think the difficulty comes from the controls and the camera, not the level design. Instead of letting the player constantly jump, I suggest you should force the player to release the jump button before the next one. That way the wall jump mechanic would be more friendly.
I keep in mind you only had three days so that's a great game for that time span. Good job.
Wow! three for the price of one? Well done, I barely finished mine... I like this game(s).
Nice game and nice concept, it fits very nicely with the theme. The music is awesome and reminds me of Bit trip runner. I only played the Linux version, (so I speak only for this one), and I which the game asked me if I would like to play again instead of just shutting down. Once again this is a very nice game, good job.
Nice game, the ambiance/music fits nicely with this type of game, but I have to agree with @harusame , you need to add more feedbacks: - creeps making little noises when nearby or growling when chasing you down - the gun could lit all the room for an instant (it also needs sounds) - when picking up items, try to have a visual indicator on what they do. But I keep in mind you made this in three days ;)
Overall, the game is very good. Well done.
Nice game mechanic. The "dialogs" really made me laugh sometime. Good job.
Nice game, you should put a text at the beginning (at least the controls) to guide the player about what to do... I stood and died like an idiot on my first play because I thought I was in a sort of cut-scene. The graphics are nice, but the player looks a bit like all the other devices. Once again, nice game and good job.
I tried everything I could think of, but I was not even able to get the first battery.
Sorry, I miss post...
That was a very nice game, nice graphics and music. The jump is maybe a bit too slow, but I guess this is Mars. Too bad there isn't a lot of levels, but I am not complaining, what you have done in three days is amazing. Good job to you.
Even if I give up (for now... damn spikes!), I have to admit that this one is my favorite so far. Very nice game.
Nice game... but an in-game tutorial would be great.
pros: - nice graphics - relaxing music - spaaaaaaaace
cons: - Meteors and planes are thrown at the player too soon in my opinion - To click on the main building to know what are your resources is annoying (especially when you trying to buy)
Good job.
This game is rather difficult, but fun to play. I really need to train with that planet-grappling though.
Nice experience! I got in the mood right away, the work made on the art & audio is terrific. Very interesting game.
Nice and simple little game there. I played the browser's version and the height of your game is way too big for my crappy display's resolution. anyway good work.
Nice, simple and clean.
Controls with the arrows is a good idea but the corresponding shapes should be displayed somewhere on screen once the player start using them (around the central shape with low alpha maybe?).
I liked it.
LD51 — Every 10 seconds (14)
Escape The Ice by Dannyk1994 2022-10-17T21:22:09Z ♥ 1
Nice concept, and nice entry. I initially set my keyboard layout to qwerty… for nothing XD I like what you've done in 4h. Good job on your entry.
Toy Factory by otaviobia 2022-10-17T21:17:02Z ♥ 1
Great game, but as the others stated, 10s is wayyyyy to short. I would have give the player 10s per step with very complex toys at the end. That said, the dialog, music and graphics were top notch! Good job on your entry
Distracted Driver by organicpencil 2022-10-17T21:02:41Z ♥ 1
Ha ha, I didn't expected that. This was really fun, I love this kind of game.
Celestial Survivors by candlesan 2022-10-17T20:50:06Z ♥ 0
Very nice and polished game, I really enjoyed playing your game, good job on your entry.
Scramemory by pragmascript 2022-10-16T10:01:40Z ♥ 1
Nice game. I'd be nice if you could display the final score at the game over title. That said, I enjoyed playing your game. Good job on your entry.
BUN-hop by bqq 2022-10-14T22:25:39Z ♥ 1
Your game is very nice and polished. Currently stuck at the last level, but I'll try it again tomorow… I really enjoyed playing your game, good job
iMaze 错觉迷宫 by 42Xiao 2022-10-14T16:15:08Z ♥ 0
That's a pretty nice first game you have made. Even though I think some of the levels need some hint to complete, I really enjoyed it, good job.
Natural Snek-lection! by Falk Hoeppner 2022-10-14T16:06:36Z ♥ 3
Very nice game, I like the graphics you went with, and I loved the voice on the "how to play" section. I enjoyed playing your game, good job.
The Worst Drummers by Grizwhirl 2022-10-13T17:33:25Z ♥ 0
This was fun. I like your take on the theme. The html version keep crashing every time I try to start a new game. Appart from this, I really enjoyed playing your game, good job
Hungry foxie in wonderland by ElectricStalin 2022-10-13T17:26:44Z ♥ 1
Nice game, I love the cute graphics and the idea. I'm not sure if intended, but the controls were reversed at the beginning of each level. Anyway, it was nice playing your game, good job.
Forest of the Lost by MartensCedric 2022-10-13T17:14:06Z ♥ 1
Very nice entry, The bit with the mother was not really clear (I thought she wanted me to follow her), and some placement were kind of odd (I counldn't interact with one of the kid because he spawned inside a bush). Appart from that, it was a nice game that I enjoyed playing. Good job.
Twilight Souls by Yword 2022-10-09T14:43:48Z ♥ 1
Very nice entry. I'm very impressed with the level of polished you put in your game. I'm also grateful you allow us to play with a controller (I suck at this kind of game with the keyboard). Good game, good job.
Delivery Rush by Georgy16 2022-10-09T14:24:36Z ♥ 1
Nice take on the theme. I tried several times, but couldn't trigger the "good" ending. Good job on your entry.
Daily diffusion by Aidturith 2022-10-09T13:56:39Z ♥ 1
Very nice take on the theme ;)