acoto87 2017-12-04 01:42
The concept is nice. The realtime component I'm not sure, but surely is an innovation. Good job! I'll come back to rate it.
Foon → Ludum Dare Explorer → LD40 → Knights and Kings
By chaosinism
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 470 | 3.12 | 22 | |
| Fun | 403 | 3.15 | 22 | |
| Innovation | 152 | 3.57 | 22 | |
| Theme | 543 | 2.92 | 22 | |
| Graphics | 421 | 3.10 | 22 | |
| Audio | 255 | 3.15 | 21 | |
| Humor | 450 | 2.26 | 21 | |
| Mood | 271 | 3.21 | 21 |
The concept is nice. The realtime component I'm not sure, but surely is an innovation. Good job! I'll come back to rate it.
I love the idea! The music is great too, but it is a bit annoying that you can kill your own king.
I killed my own king! It's strange that units are killed while on the move; I feel like it would be a little easier to plan if it only happened when they were still.
I felt stronger playing with just my king than with all the other pieces, but I suppose that's your thematic point. ;)
interesting game, though i would have enjoyed it more if it was turn based, and not live. but thats just my personal taste.
I see potential here! This could be the start of a really cool chess-based strategy game!
As the others, I'm not sure about the game being real-time. However, that's not my main complaint, but the fact that pieces can break others just by passing by their side. I think pieces should only destroy others if they actually fall in the corresponding square. The game sometimes feels kind of random because of that (for example, I was trying a strategy and suddenly a bishop in the black squares killed my king in a white square).
Good job with the music and the graphics too!
It's harder than it seems, and that's pretty cool... it really makes you think ahead and quickly. Nice concept. I do agree that pieces should not be destroyed by glancing moves.
I do like the realtime chess component a lot but there are some aspects regarding defined ways enemy pieces can move and fly-by knockouts that detract from the experience a bit. I think you can definitely take this further even without the chess skin and turn into something neat!
It takes some time to realize this is not a game of classic chess, maybe you need to mention this in the tutorial. =) The only chess game where player can literally dodge a rook's attack. So fun!
Man I loved your idea, great game design from you. There is some small problems liked getting destructed mid-air while dragging and stuff, but the gameplay is awesome! The music gets annoying after some time, maybe small variations between levels would be good. Amazing overall!
Love the concept, i think its a bit quick though.
Ha ha ha… so bishops can destroy a king with a low kick? Nice take on chess, the real time element needs more restrictions though. At the end, the only effective strategy I found was to only play king… and dodge like crazy. Congratulation on your entry.
I always appreciate a tutorial, but I wish this one had spelled out the rules a bit more. I didn't realize it wasn't turn based for an embarrassing amount of time. Also, good atmosphere!
Real time chess is a really interesting idea! The controls feel imprecise, but I love it anyway!
Neat idea! The some small mistakes on execution: I didn't like the drag control, it fails in crucial moves. A click control would be a better choice. The music, graphics and animation are simple, but very effective in set the mood! Initially, I dislike the friendly fire, but it was only a matter of mastering the controls, and fits well with the theme. Overall: A great entry for compo!
Suggestion: Don't restart the music loop when the player lose. On my firsts tries, I died a lot at first level, so the loop restarts very frequently.
My record was 85 points after keep playing for almost a hour.