> did the levels work for you?
Level 1 was a good introduction to the mechanic that let me get a feel for how everything worked. 2 was fun to plan out how to get in and out and what to grab, but there was so much stuff in that one room (with the safe, pokeball, etc) that it didn't really make sense to go through the rest of the house other than just grabbing what I could on the way out. 3 was a nice way to get me to be meticulous with my item use and a good final challenge to end the game on.
I didn't really like the fact that if I wasted some items and then got caught, I had to farm previous levels with no variation to afford the items again.
> was the sound mechanic clear and balanced?
Yes, the way sound carried between rooms made sense and the graphics represented it well.
> how did you approach level 3 (if you did)? it is super basic, being created 60 minutes before the finish line
First I tried luring them to the other side of the map and stunning them. This didn't work well because only one wanted to chase me and he was faster than me. What worked for me in the end was: run in, flash bang, grab oscar, hide in box while the guards recovered and went back to their normal spots, flash bang, run out.
> which items did you use, and which not, and why? :)
- Smoke - didn't really use. I tried it in house 2 and didn't think it slowed them down enough to be very useful. - Moss - I tried it once in house 2 to sneak out of the treasure room without the TV watching guy hearing, and it appeared to only cover a few tiles which wasn't what I needed to get out of that room. - Flash bang - Yes. As currently implemented, they just seem like a better version of smoke with no downside. - Box - Yes. Good for stopping and getting your bearings or planning the next move. Also good for getting everything in the treasure room in house 2 since TV guy doesn't give you enough time to grab & go before he walks in.