spawnie 2021-10-05 12:43
Amazing idea ! I had a lot of fun and I managed to reach the end. Sometimes I wanted to sell something and it seemed there was some space available but i still coudlnt drop the item.
Foon → Ludum Dare Explorer → LD49 → DUNGEON ECONOMY
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 358 | 3.80 | 30 | |
| Fun | 455 | 3.67 | 31 | |
| Innovation | 28 | 4.27 | 31 | |
| Theme | 115 | 4.25 | 31 | |
| Graphics | 882 | 3.46 | 31 | |
| Audio | 596 | 3.37 | 30 | |
| Humor | 634 | 3.12 | 30 | |
| Mood | 681 | 3.48 | 30 |
Amazing idea ! I had a lot of fun and I managed to reach the end. Sometimes I wanted to sell something and it seemed there was some space available but i still coudlnt drop the item.
Great concept, and well executed, I won!
Obligatory screenshot: ss.png
Great idea! What a fantastic extension of inventory management. I found the controls pretty fiddly, and encountered some bugs where inventory items overlapped or couldn't be interacted with. And was I missing where my money was shown on screen? All in all, glad I gave it a shot.
I really liked the concept of the game. It's done well and works without bugs. The graphics are good too. But it seems to me that it would make the character move a little faster.
I really liked the concept of the game. It's done well and works without bugs. The graphics are good too. But it seems to me that it would make the character move a little faster.
I think this is a good concept for hyper casual game. More items, more effects, more levels. I see the potential here.
I loved this idea! A very addictive game. But it seemed strange that you can take an item from a huge distance
This was created really nicely! I loved the aspects of balancing to move out of the way hahaha I like it! :D nice work
Interesting game! balancing the items in inventory and using their position as a means of controlling the character was a novel idea! The inventory did block my view of some immediate dangers and was kind of frustrating, maybe making it more transparent, or maybe an overhead minimap on the side the player can reference for some bit of heads up!
Excellent jam game! The only nitpicks I could find were pretty trivial stuff, like making it easier to see where the file tiles are coming up. But all in all, my favorite that I've played yet.
Thank you for slowing down the traders' time. It was a little simpler that way. The idea that the cart can tip over if loaded incorrectly is also good.
A really fun concept. There's just enough things to manage to keep you constantly doing stuff, but I never felt overwhelmed by it.
It was fun to balance being able to steer with collecting enough to sell. Like others have said, I thought the rhythm of the game was good in that I always had something to be doing (except for short breaks in between areas of fire and the slow motion near the traders, which were both a nice break), but never felt like I couldn’t keep up. Having to carry increasingly large stars was a nice way to ramp up the difficulty. It would be cool if the portal that the player is supposed to collect stars for was actually shown in some way.
That was awesome. I liked how if you overloaded on one side you'd run into the shoulder and do the camera shake. It would be awesome if you did that and your inventory shook and stuff started falling off. It was hard to play with the inventory blocking the screen. Maybe the inventory could have been below the player instead. that way it doesn't obscure the hazards and the vendors. Overall it was fun to play.
Really nice game, good idea and well executed. Good job!!
Ого, как будто я Харон и проплываю по реке вокруг умерших... Спасибо за игру!
Took me a moment to realize that I also had to balance the items to steer, and that there was fire to dodge. But once I got that sorted, this was a fun little game. Not sure if you were supposed to be able to rearrange the items in the shop to sell more items to the same merchant, but it's still a neat concept for a game. Good job!
This was pretty unique, I had a wonderful time playing it!
Really creative game, the balancing element through the inventory was well done. It was difficuly enough to be enjoyable, but not enough to be frustrating, overall a well balanced experience. It felt a little strange you were able to click the items regardless of distance but that's a minor comment. I completed the game and had fun doing it. Nice work.
clever idea and realization, rly good expirience
Interesting idea and the game looks very good. I enjoyed playing it. Well done!
Really creative gameplay.