FoonLudum Dare ExplorerUsers → Erukolindo

Erukolindo

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningElemental Combat Demo I Guessjam2.002.101.902.291.701.801.90
202251Every 10 seconds👥World Warpjam11272.862.583.013.622.753.22
202250Delay the inevitableFort Postremusextra
202149UnstableTower of Thoughtsjam10983.243.003.583.423.232.842.543.22
202047Stuck in a loop👥Witch Loopjam11553.253.083.003.553.773.37
201944Your life is currencyNebula Rushjam6553.332.972.833.593.573.403.04

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Erukolindo

LD44 — Your life is currency

Limberman by krasse 2019-04-30T14:34:24Z

A really nice idea and a fun game, but the character's hitbox is too large so sometimes I ended up going through a door instead of walking past it.

Totally Radicools 90s Space Adventure by geeitsomelaldy 2019-04-30T14:53:22Z

Fun game with solid controls. The only complaint that I have is that hitting the blue blocks isn't consistent

safecrack by torcado 2019-04-30T08:44:22Z

Really fun game with an unique idea. Though it would benefit from having background music (at least early on, since later all you can hear is the sound of collecting money)

Methods for Instructing Thine Dragon by cdrch 2019-04-30T06:33:49Z

Nice game, though the mushrooms should be spawning more often, since there are situations where you will fall down no matter what you do.

Shibbal the Pig by KP_CFTSZ 2019-04-30T06:59:39Z

Not the biggest fan of the fact that there are obstacles that kill you instantly, especially since it means starting from the first level again. Other than that it's a nice game

The Grim Tower by Drunk Wizard 2019-05-06T19:43:20Z

Great game, though it would be nice if you could see the spell cost when unlocking it, since their usefulness depends on that.

Fair n Square by DaniDev 2019-05-13T14:34:32Z

One of the most fun games from this LD. Great Job!

Sacrifice by michaelaranda 2019-04-30T07:17:31Z

I really enjoyed playing this game, though I have one complaint - in some rooms enemies get to attack you right as you enter, making it hard, if not impossible to avoid getting hit.

Rogue Money by ayama 2019-04-30T14:47:00Z

Great idea for the game and pretty nice execution, but the movement feels sluggish, money sometimes gets stuck in a wall after being tossed and when you stand on a coin, its value visible above your character.

LD47 — Stuck in a loop

Periodic Paradise by WorkInProgress 2020-10-07T10:30:24Z

The idea is great, but as it stands, the game is just boring. Dodging obstacles doesn't provide much challenge, and you often have to wait a long time before the loop breaks.

Loop Something Something by mbrezu 2020-10-06T08:08:40Z

A great, original idea that is also well-polished. Could make for a great timekiller on a phone.

Jack's Inferno by mharring 2020-10-07T08:42:39Z

Good music and Graphics, simple but polished gameplay. The only thing this game needs is some variety. An alternative attack maybe, or some powerups. Something that would make the player change their strategy

Space Beans by Isac 2020-10-09T06:56:04Z

A bit too simple for my taste, but it works and is well-polished, so good job

Containment Vector by vem 2020-10-07T12:20:39Z

Good, well executed idea. Could of course use some improvements - maybe some upgrade system and more enemies - but is' already solid.

LD49 — Unstable

Larry the Vengeful Balloon by Nick Rafalski 2021-10-12T11:39:16Z

An enjoyable timekiller kind of game. I really like how the blocks you touch fall away. The sounds effects are good, though the ones that play each time you reverse gravity get annoying after a while.

Under the Weather by SleepyStudios 2021-10-07T21:48:50Z

Well, this game looks great, and it's pretty fun to play. though I noticed that most moving platforms don't drag you with them - though one in the third level does, so that seems unintended. If it was any longer, I'm sure that I'd be complaining about the meteors ruining a run with me being unable to do anything about it, but I was lucky enough to only get hit by them in relatively safe spots. Still, some kind of indicator for them would go a long way.

King on the Mountain by AndideBob 2021-10-06T09:58:25Z

I love the concept, and the execution seems pretty good, though it definitely could use some polish - like blocking the camera scrolling below the mountain sprite, and fixing text overflowing out of the info boxes. But the fact that you have rooms that give resources on a timer isn't the best when there's no pressure to act quickly - it pretty much changes this into an idle game. Maybe it would be better if it gave resources whenever you placed another room, or some number of rooms. This way it would still be a source of resources over time, but one working on the same "timer" as the rest of the game.

Remote Work by Frozedon 2021-10-06T11:45:39Z

That was an absolutely fantastic experience. I don't even have any criticism. It's a clever, well executed idea.

The ApprenDice by ChuChuGeralt 2021-10-12T10:28:28Z

I really like this. I'm a fan of dice based games in general, and though this one was fairly easy, I enjoyed it. The idea of being able to get more dice, giving a chance to obtain more potions, but also obtaining more instability in the process is a really interesting way to ramp up difficulty over time, though this game is a bit too short to gain much benefit from it.

Tower of Thoughts by Erukolindo 2021-10-05T09:09:18Z

Thanks for the feedback everyone. @cyangmou @euske I updated the description to hopefully explain the goal of the game better. @rocketcat241 @majadroid Good point, there definitely should be a mechanic to reset the position of letters, but I simply ran out of time to include it. @toppervideogames the purpose of "Stairs" is to just use them as a platform, so they won't turn gold if used in that way. The place where it stops scrolling up is the end of the level, which becomes active once all the holes are fixed. And believe it or not, flying on a pair of letters is an exploit I was well aware of, and incorporated it into the design of one of the levels.

Tower of Thoughts by Erukolindo 2021-10-06T20:38:30Z

@wuppos Thanks for the feedback. I admit, the objective should be clearer - and I had plans to make it so, but I simply ran out of time, since I wanted to focus on making this a more complete experience (even if I didn't think that anyone is going to actually bother completing the game). I'm glad you liked the sounds. This was the first time I made my own music and sound effects for the game, and I have to say that it was an interesting experience. It surprised me that I could actually do it, since I only had access to the mic in my laptop, and it was capturing the noise of the fan. But Audacity can apparently remove it perfectly.

Chaos Dungeon by CookieRA 2021-10-12T12:57:37Z

The art is good and I love the concept, but I found this execution to not be that fun. I found that the optimal way to play was to just get lucky enough to obtain an ability with projectiles that split multiple times, and then just spam my way through everything, never using other abilities.

DUNGEON ECONOMY by bamberga 2021-10-07T14:55:39Z

A really fun concept. There's just enough things to manage to keep you constantly doing stuff, but I never felt overwhelmed by it.

Toy Tactics by JoeShanahan 2021-10-12T09:39:27Z

The base mechanics work well. The AI could use some work, but it's still impressive considering the time limit of the game jam. The only criticism I'd have is that there isn't enough damage variety - if you want to defeat the enemy, then your only options are to knock them off the stage, or score two direct hits with either bombs or guns. But I guess that would be solved by just adding more weapons.

Turnip Boi and the Forest Lost in Time by Codeman1010 2021-10-07T21:27:00Z

The visual style is great, the mood is great, but the fact that a single mistake sends you back to the very start, combined with the character dropping like a rock the second you release the jump button made this a rather frustrating experience. Which is a shame, because the mechanics themselves are good. But after falling for the 10th or so time I didn't want to see the intro level ever again.

Warp Driver by Wilko 2021-10-07T14:37:43Z

This is a fantastic game. The controls work well, it's fun, and I love how the black holes actually distort the view around them. Great work! I'd love to see more levels.

Beam by Joeriri 2021-10-12T12:18:09Z

The art is lacking (especially the pure red killboxes), but the gameplay is great, both in concept and execution. Although I noticed that the boxes can hide behind the walls, which could become a problem if you plan on adding more levels.

Cursed Cauldron of Calamity by Elias Manzaneda 2021-10-05T07:53:04Z

For your first game, this is pretty good. Although the rules for when the ingredients on the list are good or bad match could be clarified a bit better.

Frosty Wobble by Ghuyajil 2021-10-05T07:36:15Z

This is a pretty good platformer. There's really not much to say about it. It works, it's fun, there are no obvious problems with it. Good job!

Box, Arm, Bomb by Kvinster 2021-10-06T19:14:25Z

The movement in the air feels really weird, but it ends up being just another part of the physics based chaos, so I can look past it. Overall, a fun experience.

Last Breath by Pious 2021-10-06T18:30:38Z

The art is great, the music is atmospheric, the base concept isn't bad, but the execution just isn't fun. Out of the four things you can do there's never a good reason to defend. You heal when you're below 5 HP, you stabilize when you're below 50 stability, and on every other turn you attack. It feels bland, and becomes downright annoying when the enemy starts healing, causing the fight to just drag on. If the enemy had a rarely used attacks that either target both HP and stability, or takes more HP/stability that you can restore in 1 turn it could make it more tactical.

Robot party 2049 by Remn 2021-10-12T10:36:32Z

It's a cool concept and the artstyle is great, but it definitely needs some refinement - I was able to win without a significant amount of fighting by just placing the robots of each color on the opposite sides and bombs in the middle.

Inside by not-tomo 2021-10-06T12:10:19Z

The premise was pretty good, but there just isn't enough there to really get invested into the story. And it really needs some kind of an indication that you've reached the ending, since I restarted the prison section a number of times trying to find something besides the three rooms I've seen. Since everything ended up sending me to the end menu and the continue button was restarting the section, it seemed to me like there should be something more, and the fact that I couldn't find anything was frustrating.

The game is...Unstable by Nebiros 2021-10-06T12:19:28Z

Cool concept, everything worked fine for me. A really good job for your first game jam.

De-stable-ization / Unstable by treenut 2021-10-05T15:27:32Z

A fun little game. If I had one recommendation, it'd be to remove the pieces of projectiles after some time, since they really kill the performance.

Shaky Shapes by joaosilva22 2021-10-05T08:11:30Z

Pretty fun, though it could definitely use some more levels. With adapted controls it could make for a fairly good mobile game.

LD51 — Every 10 seconds

Ice B0mber by adriczero 2022-10-09T10:35:38Z

Other than the rather awkward way of using the unfreezing mechanic, this game is really fun and well polished.

Finding Time by b4ux1t3 2022-10-09T10:29:16Z

I like the idea and overall it seems to work fairly well, but it's really hard to tell if a sloped surface will let you jump from it or not.

QuickThink: Necromancer by Ganny 2022-10-04T08:01:16Z

A simple game, but a really fun one. I liked the addition of multiplication and division in later levels, though it only took a single lucky level to build up an army of over 5000 and completely steamroll the rest of the game (chaining together multiplications can get quite crazy). On the side of execution the only criticism I'd have is that the game board doesn't scale with the book it's supposed to be on. As a result part of the board was on the stone tile background, which made it a little harder to see where you can and cannot connect.

Dare to Jam by TJ101010 2022-10-06T17:04:03Z

Pretty fun, very chaotic. Exactly what it should be.

10s Puzzle Dash by WoodmanCodes 2022-10-09T10:48:59Z

I like the idea and the level design, but the mechanics themselves feel a bit awkward. It feels really wrong to be able to look in any direction but only move in the cardinal directions.

World Warp by Ausstein 2022-10-04T08:41:31Z

@brandon1037 The main goal, as with most platformers, is to reach the end of the level by going to the right. There are also 10 optional pickups hidden across the map for those who prefer exploration.

Racoon-aissance by Kimmyx47 2022-10-04T08:10:51Z

Great graphics, cool concept, the only thing missing is replayability (which is understandable)

Potion Commotion by hulien22 2022-10-08T15:29:34Z

This game gets very chaotic very quickly and I like it. The only problem I had is that the dragged item still has collision. As a result trying to put an ingredient in a bottle is awkward because you keep pushing the bottle away. Meanwhile the orders and other items that drop onto the table have no trouble stacking up on top of one another.

Coronga Strike by elzeu 2022-10-05T19:28:06Z

The gameplay is basic, but quite enjoyable for a short time. Though I would appreciate having the controls explained somewhere.

Flip and Swap by WeAreDev 2022-10-06T16:54:59Z

The character is a bit floaty, but other than that it's a perfectly fine platformer. I really like the addition of the gun though, and the fact that it sends things to the other dimension. You could make a puzzle game expanding on that idea.

Ludum Ware by PenguinMunch 2022-10-08T14:44:24Z

I really like the idea. Warioware style minigames are a perfect fit for the theme and I'm surprised I haven't seen more of them. That being said, some indication of whether or not you succeeded on a minigame would be very welcome.

Witch Contractor by alpacalypse 2022-10-08T15:35:53Z

A fantastic game. Something about a fast-paced dungeon crawling just feels right. The controls are great, the use of the theme is fairly original, it's awesome to see permanent upgrades add up. The only thing that threw me off is that the collider is on character's head, not their feet. It got me stuck on walls a few times, making me lose some time. And in this game you don't have much of it to spare.

Survive Another 10 Seconds by crotonyl_alcohol 2022-10-08T14:58:07Z

Just as others said, the gameplay is fun and quite well polished, but having to click the continue button every 10 seconds was not a good idea.

Time Heisst by King Zhou 2022-10-04T08:32:39Z

I really like the idea, but this game desperately needs an explanation on what different elements do. I eventually figured out the difference between holding the chip and throwing it on the ground, and how to use these states, but I still have no idea what the slots where you can place the chip are supposed to do. Also, the controls are extremely confusing - I can't think of another top-down game where WASD moves the character relative to where they're facing rather than relative to the screen.

Reload by dod108 2022-10-09T10:13:37Z

Simple, but well polished. The only complaint I'd have is that the keyboard controls weren't the most intuitive, but it's a very minor issue and I got used to them pretty quickly.

Reload by dod108 2022-10-10T05:40:24Z

@dod108 For using WASD, having the fire button on Shift or Ctrl would allow for playing with just one hand. For using both hands I'm personally more used to using the arrow keys for movement + ZXC or ASD for other actions.

Stormlight Manor by RogueBrain 2022-10-06T15:48:28Z

A fun game with a creative use of the theme and great atmosphere. The only problem I ran into was a minor oversight - beating level 3-1 didn't load the next one.

Trineko by SinaLIze 2022-10-06T08:48:26Z

This is a pretty good game all things considered. It's very rough around the edges, but the core concept is sound and it works well. The only complaint I'd have is that some levels are designed in a way that forces you to wait for the right cat, which gets tedious if you get softlocked multiple times in one level.

Ophanim's Eyes by GenericParadox 2022-10-09T08:01:18Z

I do like the concept, and the fact that differently colored lights can be used as hints is pretty cool, but the hint system needs a rework. Even if it's meant to be just a radar ping, it shouldn't rotate with the player. As it is now, it's absolutely useless something like 2 out of 3 times, because the arrow is outside of the field of vision.

GRABOUL by mattguil 2022-10-06T16:41:59Z

Good concept, decent execution, but it's definitely missing some goal other than just survive - either a multiplayer component so you have opponents to eliminate, or something to collect. Also, sometimes if you're near a wall when the gravity changes you can clip into it.

Clockwork Owl by spacefudge 2022-10-06T16:22:00Z

This game definitely needs a button to switch between different cogs, and something to make the gameplay more engaging. The art is fantastic, I love the fact that items have colliders actually matching their models, the sound effects are satisfying and the music is nice, but the gameplay itself comes down to spamming whatever is off cooldown without any regard for where it lands, as doing so is enough to beat every level. Also, not sure if this observation is correct, but it seemed to me you earn the same amount of money no matter what gear falls down, which is a strange choice as it makes it so getting stronger gears results in reducing the amount of money earned. Combining that with the fact that the upgrades get progressively more expensive, the end result is that it takes multiple levels (which all feel the same) to get anything beyond the two cheapest items in shop.

SpaceRuin by MegaFuze 2022-10-04T09:05:00Z

Playing this was a fun few minutes, though it get repetitive quite quickly.

LD55 — Summoning

Elemental Combat Demo I Guess by Erukolindo 2024-04-16T15:40:48Z

@evil23 I didn't have time to implement proper enemies, so they're just immortal training dummies.

Summon Salmon by TheJookerful 2024-04-16T15:39:26Z

A perfectly serviceable game, enjoyable for what it is. No real complaints, though I am wondering if it would be improved by some kind of penalty for summoning salmons unnecessarily.

How to summon your lost dog from the space between spaces by SodaGummy 2024-04-16T15:55:24Z

Got past three levels, then the game threw an error. But besides that, while on a technical level this game just doesn't work as intended half the time (the character either spinning in circles or going off in whatever direction it feels like), it was still really fun.

Summon & Chill by Flogram 2024-04-16T15:15:54Z

Simple idea, but well executed. I would say it's relaxing, but my wrist did get tired by the end.

By Royal Decree by Zhirui 2024-04-16T15:06:51Z

A pretty good interpretation of the combining items idea. The blueprints do a really good job giving a direction to go into, while leaving space for experimenting and deduction. Though the fact that you always use new items the moment you obtain them did make some of the puzzles notably easier.

Aurora's Ascendance: Orbs of Destiny by Unbreakable 2024-04-16T15:28:30Z

The base concept is pretty enjoyable, but needs a lot of finetuning to work as well as it can. Landing hits on enemies gets annoying at times, especially when they are just barely outside the circle when it triggers. Meanwhile avoiding enemy attacks feels far too easy, to a point where they can easily be ignored.