lukas0842 2022-10-02 20:58
Cool challenging puzzles, was really fun. Don't know if it's intentional but I couldn't walk diagonally, which made the movement a bit more difficult sometimes.
Foon → Ludum Dare Explorer → LD51 → 10s Puzzle Dash
By woodmancodes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 937 | 3.15 | 28 | |
| Fun | 800 | 3.13 | 28 | |
| Innovation | 554 | 3.34 | 28 | |
| Theme | 785 | 3.44 | 28 | |
| Audio | 765 | 2.14 | 27 | |
| Mood | 1154 | 2.41 | 25 |
Cool challenging puzzles, was really fun. Don't know if it's intentional but I couldn't walk diagonally, which made the movement a bit more difficult sometimes.
@lukas0842 Thanks for playing! Yeah it was intentional that you can't walk diagonally. Will keep that in mind if I expand the game.
Got stuck on the speed boost level and the controls were kind of annoying, but overall pretty fun game. I think adding some music and graphical flavor would go a long way here!
Really nice puzzle game! But I got stuck at the speed boost level. The movement is a bit anti-human, a smaller collider(than it seems like) is a likely improvement.
Hi. The level before speed boost was quite nice! After that it got hard :)
The last level was not as hard as the one before it. It was so tricky to aim the laser and move the blocks around. What a tough but interesting concept! I think this could be a lot of fun even if the game was not on a strict time limit. E.g. if the game just measured how fast I did it and rewarded me for faster solves. Still, the puzzles were great, and fun, thank you for the game!
Edit - actually I wonder - did you intentionally prevent diagonal movement? It generally is a common bug, but I suspect here it was a tasteful decision because of how blocky everything was designed. Interesting choice!
Nice minimalistic puzzles. Unfortunately the controls are rather awkward.
Great little game here! It was hard for me to remember that i can't walk diagonally. Also, a little bit questionable suggestion, i wish the holding side of the triangle would always look forward when i don't touch my mouse, i can't count how much time i had to replay just because a tingle would rotate towards my cursor and i put the block right near the button.
A nice little puzzle game, although a little too difficult for me. Sometimes it felt like the pick-up/put-down was a bit temperamental, and wouldn't pick something up,costing me the attempt
Wow! Very challenging! I completed all 7 levels and it was really tough. Liked it. I thing speedrun timer will be a good addition in next versions.
I was wondering how to fit a platformer into the theme but you did it! It's kinda hard to get on the 1 by 1 platform. It's nice that you have some story and dialogs
Interesting mechanics, and a clever use of the theme. I enjoyed optimizing my trajectories like a real speedrunner! However, the window is quite tight on some level. It took my a lot of trials for the penultimate level, and eventually I feel like it's only by luck that I managed to beat it. Also I discovered late that you can click to pick up object, which for me felt more ergonomic that using E. Anyway, the core concept is smart, and well executed!
Great game! Really fun puzzles combining thinking and executing the strategy efficiently. As other users said, the controls can be difficult to get used to, I suggest adding diagonal movement.
This is a great base for a puzzle game. I can see addition capabilities in the future (like floating/sliding). I would have liked to use the space instead of 'E' or maybe the other mouse button. I was wasting time not moving sometime when it would have been nice to pick things up on the fly.
The core is good but the movement is frustrating, which is a problem when time is so tight. I can think of two possible issues: 1. Diagonal movement. You said you excluded it deliberately, but the design of the game makes it feel missing, not absent. I think the fact that the gameplay and sprites include a lot of non-right-angle elements invite the player to think diagonally and then feel frustrated when they can't move diagonally. So more strictly square, maybe even grid-based graphics might have made it feel more natural. 2. Grab-and-drop felt frustratingly hard to do precisely. Partly this is just a skill issue, but maybe having objects be held centrally would have made it feel more intuitive.
Besides that though, this is a solid entry.
Nice game. I think it would benefit without the every 10 seconds theme in the future so there could be more complicated levels, but it was very smooth nonetheless. If you want to keep the every 10 seconds, I suggest being able to pick things up automatically, since sometimes I lose because I can't press buttons very fast and move at the same time.
puzzle designs are great!
I like the idea and the level design, but the mechanics themselves feel a bit awkward. It feels really wrong to be able to look in any direction but only move in the cardinal directions.
the idea is good (especially for lasers), puzzles are clever, but as other comments suggested, the controls make it hard to perform.
Nice concept but I think the issue here is that the timer and controls make the puzzles an exercise in frustration and execution rather than actually brain puzzles.
Really liked the concept and fits perfectly with the theme. The levels are nice and tightly designed and take some practice and skill to complete. I enjoyed playing it, I found the bonus speed pickups level too hard to complete but I will probably go back and try again. The graphics seemed a bit too basic, but didn't spoil the gameplay. Some more sound effects and background music would of given it some more atmosphere. Other than that it has good level design and was fun to play, nice work!
Some interesting puzzle ideas, and the level introducing the laser was a great teaching level for the mechanic. The movement was a little fiddly and increasing the radius in which the player can pick up boxes would help not break the flow of the speedy puzzle solving.
➕ many levels
➕ good use of the theme
➖ Lack of a well-chosen color scheme
➖ not enough sounds
➖ it was hard for me
Very Nice !