Introvertigo by Scott Steffes 2023-10-03T17:44:30Z ♥ 5
This is the first time I've seen AI used in a game like this and it works so well! The presentation is perfectly creepy and really fits the awkward social interaction vibe. Amazing job!
Foon → Ludum Dare Explorer → Users → dreamscale
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Conjurer's Cup | compo | 169 | 3.50 | 3.48 | 3.91 | 4.17 | 3.19 | 2.74 | ||||
| 2023 | 54 | Limited Space | Claustromowbic | compo | 275 | 3.24 | 3.13 | 2.82 | 3.29 | 3.40 | 3.14 | 2.91 | 3.09 | ||
| 2022 | 51 | Every 10 seconds | 10 Second Dating | compo | 282 | 3.33 | 3.14 | 3.38 | 3.95 | 2.98 | 3.33 | 3.64 | 3.36 | ||
| 2022 | 50 | Delay the inevitable | Chess? | compo | 283 | 3.48 | 3.37 | 4.07 | 2.85 | 3.91 | 2.98 | 2.37 | 3.16 | ||
| 2021 | 49 | Unstable | Space Ace in: Meltdown Madness | compo | 377 | 3.25 | 3.28 | 2.90 | 3.28 | 3.65 | 2.98 | 3.08 | 3.15 | ||
| 2020 | 47 | Stuck in a loop | Koinax Loop | compo | 371 | 3.31 | 3.33 | 2.65 | 3.19 | 3.26 | 2.60 |
dreamscale leaves an average of 16.4 feedback comments each event.
This is the first time I've seen AI used in a game like this and it works so well! The presentation is perfectly creepy and really fits the awkward social interaction vibe. Amazing job!
The overall presentation is really great! It's hard to tell how the different files make a difference in battle and there doesn't seem to be any opportunity to switch things around if it's not working, but I think with a few tweaks this has a lot of potential!
I like the idea, it's kind of like Mario Sunshine but with lava and acid too. It took a while to understand the interactions but afterwards it was fun to experiment with the different elements.
It took a little while for me to "get" it but this was pretty fun! I like the concept of space management, I think it'd be really cool if the buildings had different roles and you had to balance both defending against enemies and generating resources.
One of my favorite uses of the theme, this is really creative! Would love to see hidden collectibles or something to really take advantage of the limited camera.
Nice game, I really liked the atmosphere of it! Would be nice to see more recipes or a way to produce water without relying on trades.
Fun game, played until I got the limit break which was cool. Definitely could have used some enemy variety or something since it kind of became impossible to lose after you got enough upgrades.
It was a little confusing at first(not sure why the start of the maze teleports you back sometimes?) but overall I enjoyed it! The art is cute and the mazes had good variety.
This was so much fun! I actually generally liked the controls - I don't know if the wall jumping was intentional, but it made it really fun to try and find shortcuts and do crazy saves. The randomized(?) levels were great, but I think having an indicator of where the flag is and being more generous with lives would help so that you have more of a chance to figure them out.
Really cool idea, it would be nice if you could just right click or something to infect someone instead of having to wait out the timer.
Nice take on arkanoid, having the powerups constantly changing makes it fun even when you're just waiting for the ball bouncing around. The glowing and heavy chromatic aberration made it hard to look at for too long, though.
Really fun game! There's a good variety of modifiers and they interact with each other well.
Got stuck on the speed boost level and the controls were kind of annoying, but overall pretty fun game. I think adding some music and graphical flavor would go a long way here!
Had a lot of fun with this, the addition of the "self-destruct" buttons is great!
Obviously it's pretty short, but the foundation's pretty good and the sprites look nice. If you're planning to add more content I would add some time pressure to the puzzles, otherwise I don't think the 10 second interval adds much versus being able to just manually switch between characters.
I had a lot of fun with this! It's unfortunate that the deck eventually runs out because I wanted to see how far I could keep going. Also the hand seemed buggy at times with cards overlapping each other.
Pretty cool concept! I think it could use some more variety or maybe some enemies, since you can kind of just camp the top of the screen and spam click and never die.
My main issue is the night-time parts drag on waaaay too long and once the projectile guys start appearing you're kinda screwed as they will just spawn camp you. Also the controls were finnicky, sometimes you'll try to place a log in the fire but it actually just ends up behind the fire instead. Would love to see some of those things fixed as otherwise I had a lot of fun exploring and figuring out how everything works!
This is a really interesting concept, but I couldn't figure out how to get it to shoot projectiles in different directions. Could be interesting having different star patterns give you different types of weapons, and maybe black holes or something to limit where you can place your stars.
I like the idea of a "survival farming" game! I'd say the main issue was it wasn't really clear what your immediate objectives are. You kind of just plop eggs down and things apparently interact with each other but it's not clear why you want any of these things to happen.
Really nice presentation with the graphics and dialogue. The rocket seemed too slow to be able to react to anything, but it sure does make you feel as helpless as the characters in the game do!
Fun and silly game! Could be really interesting with some tighter controls and more complex maps.
Love card games so this was really fun to play, and the audio/visuals are great! The only thing I would maybe change is the movement system, it seemed like there wasn't much point in moving as you can't really juke enemies by running away and moving too close to them will just give them a free attack on you. Other than that the core mechanics are really solid, there is plenty of room to add more cards/enemies and make this into something really special.
This is a really well executed game! It controls great and there's a surprising bit of depth to it for how simple the mechanics are.
Normally I hate pinball, but this was actually an enjoyable take on it! I think there could be more gravity/weight as there are a couple annoying parts(like the gun) where you're stuck waiting on the ball for a long time, but otherwise this plays pretty well! Would love to see a full game of this.
Love these sort of multitasking/juggling games and this one is really unique! The presentation is extremely well done and it generally plays very well(other than some minor bugs here and there). It does get somewhat repetitive after a while, I think if there were a few more active player choices(like being able to apply buffs/shields to characters), that would really take this over the top!
Really slick game, the visuals/audio are on point and the gameplay is well tuned. Only note I have is that it wasn't quite clear how the combo system worked(which seemed key to getting a really good score), and sometimes the bullets didn't follow the aim line which can feel unfair. Will probably be coming back to play this more in the future!
Really fun and silly game, the graphics and audio fit perfectly! I think the difficulty could ramp up a little faster, and maybe have some other obstacles besides people chasing you to add some more variety, but overall I enjoyed playing it!
Fun little game, it controls well and the sprites look really good! It could be stronger on the theme I think, I never really felt like there was any impending danger or anything like that. Other than that this is definitely a great starting point to expand on!
The circular movement is pretty neat, but you move so slowly there isn't much time to react to anything, and since there's no penalty for the meteors hitting the planet there's not much incentive to do anything other than dodge. Absolutely love the art style, I think this is easily one of the best looking games in the jam.
The art style and interface are very clean and it's a cool take on a city builder. I think it just needs some balance adjustments, as the turrets are too weak to really defend anything so you don't get much of a chance to build up.
This was really fun! The movement felt pretty slick and it was fun to parkour around, only thing was the wall jump not wanting to work sometimes. The atmosphere was really great, I like how it's a "scary" game but your character is extremely agile instead of being helpless and having to hide all the time.
Maybe a little too simple/easy, but I like the mechanic of visibility being tied to your health. The art/mood are really great as well!
Fun game! I think the movement was a little too slippery, but otherwise the controls felt good and it was a good amount of challenge. Also appreciated that there were checkpoints.
Love the concept of the level "evolving" as you die. Seemed like the timer was way too unforgiving though, you basically need to be perfect and the platforming is too tight for that. Unfortunate because I wanted to see the rest of the game!
Fun game, great balance of being chaotic but also feeling high-skill at the same time!
Nice concept and plays well! Probably the only time my bad driving can be a good thing.
Had fun zipping around with the grappling hook even when it was completely unnecessary :) Definitely could've used some more enemies or weapons, but it plays well and looks great!
I think this is my favorite use of the theme - the delay mechanic really encourages you to play around and come up with silly solutions instead of just going directly to the goal, which was really fun! While playing I was thinking "oh a sandbox mode would be great", so it was nice to see you added one at the end too!
Pretty interesting mechanic being able to drag around your spawn point. I think it needed some additional objectives or something to keep you from just camping one spot, but otherwise this is pretty solid!
This was really cool, would love to see an expanded version of this!
This was really fun! It's unfortunate how easy it is to get stuck(one of the keys seemed impossible to get because it was right next to an invisible wall?), otherwise I would have played more to see what else there was.
Pretty fun, I think it could be clearer when the mosquitos were dead and when they were actually in range of the cave.
The atmosphere is very nice, although maybe a little more light would help to navigate around. I also appreciate the use of noise for rain sounds, although it got annoying after a while(the mute button wasn't working either). Add a few more mechanics and I think this would be pretty solid!
This was really fun! Gave that high score itch and it felt like I was starting to get pretty good at it.
Really nice game! The puzzles were pretty clever even with just a few items. I think a little more delay before your character starts moving would be nice but that's pretty much the only criticism I have.
This is really well executed and fun to play!
Loved everything about this! The music was great and it feels really good to play.
Addicting game! Getting big bounce chains is really satisfying.
That was fun, the spinning is a cool mechanic and I liked the balance of moving to load and having to stop to defend yourself.
Nice game overall, I think it fits the theme very well!
Very simple game, but the art style is really fantastic!
That was fun! The repair button had me stuck for a while, haha.
Took a while to understand the mechanics, but this was very clever once I figured it out! A real mindbender.
Love the concept! Really wish there was a pause though so I could have time to read/write notes, haha. And the art is so clean and cute!
Everything about this is so great! Really love the mechanics and how well it controls, also massive props for implementing a volume slider 😆
Really cool mashup of genres, and the art and music are so fun! I think the launching could be more forgiving at high speed, I seemed to always send them straight down if I charged up for too long.
Fun, I love this kind of frantic multitasking stuff! Love the art and music as well.
Nice game! I can really see it being expanded with maybe having multiple big batteries and different ways to power them. Also the pixel art is very clean!
LD55 — Summoning (9)
Pest Control by jnur 2024-04-20T16:20:52Z ♥ 1
I'm not quite sure what it is, but something about the summoning just _feels_ cool - I had a lot of fun just jumping around and slinging stuff. I'd love to see more levels!
Untitled Witch Game by Stevie257 2024-04-20T16:08:59Z ♥ 2
The random weapon system is cool and the hits on all the different objects feel really satisfying. I feel like you could really embrace that and dial up the chaos to 11 - way more enemies, more mana, faster movement, and that would make this really fun!
Waves of Chess by frozenfire92 2024-04-19T08:07:11Z ♥ 2
I'm a sucker for anything chess-themed so this was great! It did feel too easy once I got the "pawns get queen moves" bonus, but with some balancing and more variety I could see myself playing this for hours.
CephaloClash by tetrapteryx 2024-04-19T08:00:02Z ♥ 1
I liked this a lot, it's like a crazy eldritch shmup megaman. Would have loved to see more bosses, but I appreciate that you can keep looping and take advantage of all the powers you've gained!
Words of Power by nsadie 2024-04-17T05:49:56Z ♥ 2
I love word games, so this was right up my alley! Would be cool to see a few more mechanics, like maybe the different colors have different effects when you use them, but overall I enjoyed it!
PolyMancer by MarkAis 2024-04-17T05:39:21Z ♥ 1
This was super addicting! I love the difficulty of trying to balance out which shapes are easier to draw vs. which enemies are more threatening and need to die first. It was also really cool that you can discover shapes before their corresponding enemies showed up. Would love to see more of this!
No Heroes Belong Here by Shasaur 2024-04-17T05:31:19Z ♥ 1
Interesting idea! The mechanics could use some polishing, but there's a nice risk/reward loop going on with tracking the hero's movement and also trying to gamble where they will go next. I could see a more fleshed out version being really fun!
I Summon Bounce by nardandas 2024-04-17T05:23:58Z ♥ 1
I had a lot of trouble figuring out how/why the platforms would move, but otherwise this was addicting! Nice art style as well.
Ghostdusters by Tuna Diver 2024-04-17T05:17:08Z ♥ 9
There are some pacing issues(overwhelming at first, then gets too easy as rooms die off), but this was pretty fun once I figured it out! The art style is really nice too.