A fish called Revenge by Tiago Ling Alexandre 2013-05-20T10:00:00
gfl;vjh RED MONSTER
Foon → Ludum Dare Explorer → Users → Hiku
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Straight Line Farming | jam | 235 | 3.73 | 3.90 | 3.88 | 4.36 | 3.88 | 3.47 | 3.34 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Tin Can | jam | 1129 | 3.15 | 2.87 | 3.15 | 3.15 | 3.42 | 2.90 | 2.65 | 3.07 | |
| 2021 | 48 | Deeper and deeper | 👥 | Folsica | unfinished | ||||||||||
| 2018 | 42 | Running out of space | 👥 | Amber's Space | jam | 1156 | 2.75 | 2.70 | 2.80 | 2.47 | 2.75 | 2.61 | 2.85 | ||
| 2014 | 29 | Beneath the Surface | Bouboule is Rolling | compo | 1231 | 2.19 | 2.42 | 2.28 | 1.52 | 3.12 | 2.69 | 2.50 | 46 | ||
| 2013 | 28 | You Only Get One | Epic bird fight | compo | 614 | 2.87 | 3.09 | 2.73 | 1.48 | 3.17 | 3.07 | 2.56 | 46 | ||
| 2013 | 26 | Minimalism | The Minimalist Fisherman | compo | 674 | 3.06 | 3.12 | 2.73 | 2.63 | 2.94 | 2.84 | 3.27 | 2.98 | 94 |
gfl;vjh RED MONSTER
I won ! \o/
Very cool.
Space, Space, Space... :'(
But I liked it.
HORSE \o/
Very good ideas !
And really funny.
Very good game. I liked it.
Really, really good.
Haha 300 000 points.
I do not want to be one of my travelers. x)
Thank you everyone! :3
For the keyboard, I should have put the arrow keys, indeed. For the moment to make QWERTY Shift + Alt :)
And sorry especially for the beach which is filthy, I'm really bad at drawing.
Thanks x)
I am the BucketMaster \o/
commentcommentcomment
Really good.
Love.
You should explain the game a little more, but when I understood it I liked the idea :)
Really hard but fun :)
1974 seconds ! Very good game :)
Nice ! Enjoyed it.
This is really funny to speak with aliens :D
However, a little bit too short.
No more need to have skill to achieve high score, I liked it x)
Thanks :)
I fixed the display bugs of shop and money.
The only way to know the commands is to read the source code é_è
And there are not enough commands, but it was still fun :)
Light was good but levels were a bit too long for me :o
Wow this is cool even if the tweens are too slow :D
I had a little trouble to read it all (I'm french), but it was still very nice :)
LOL, this is the best game I played in this Ludum Dare :D
Haha very simple but nice :)
Simple but really great ! GG !
Haha sorry, I forgot this ! It's done now :)
The wind is in vent.as !
I don't think I will make a finished version. I still have no idea of what I could do x)
Haha nice :p
Wow, this is so cool ! GG :D
@morcosan
It's by Tom & Lulu !
@Dikkop
You have to go up by pressing up.
It seems like I can't see neither the hero nor the ennemies :x I'm on Windows tried both the Windows x64 and Windows x86. Your game seems funny though, I'd love to see it working ^^
Nice game! Discovering the different ice patterns was pretty fun, although I think most of them are way too hard to climb haha ^^' I often got caught in a loop like this:
GotCaught.png
If you're in this kind of loop, you have no way to survive, you're forced to jump if you don't want to fall, and you can't go on the platform. But I'm not sure how you could have managed to avoid this problem :o
The claustrophobic mood is really well made! And the ennemies' animations were nice too :3 There were a few problems, though: - When I finished the game, I couldn't see my score, it would have been great, usually you don't want to watch your score just before you die :o - I'm not sure if making a shrinking room was necessary with your gameplay, because the player would die in a short time anyway. I didn't feel like the shrinking room was the main problem if I wanted to survive. I think simply filling the room with ennemies would have been enough to make it ok concerning the theme ^^
Nice! The good music really made it entertaining, it was a really fun game to play! There's a problem with the dashing system, though. The only time you really need it is when you're in front of a 1-wide path with holes and you have no other option than use the dash. In times like this, it's very hard, I couldn't figure out how to ^^' Maybe it would have been easier with a controllable jump? That's almost the only thing that killed me. I never got out of the 3 lives, maybe one life would have been enough :o And I never got to the point when there's no floor anymore either, maybe it should have been quicker.
Hello @alexkishchinskiy, thanks :) Oops, it's a narrative problem then, if it's not clear what happens ^^' We put more effort on the story than on the gameplay haha. What happens after you get the banana is supposed to make everything easier to understand o:
Thanks @mrsylar59! Yeah, I don't think the levels are too hard once you know the objective, but they're hard to understand ^^' Woaaa someone compared our game to undertale haha, thanks :3 About the fact that you stop on collision, I wanted to remove this, but I didn't have time to do so ^^'
Wow! That was really awesome. Very original, and some great level designs! Well done!
During the whole game I was like ":o"
Great entry, very original!
Hahaha! The game was incredible!! Loved stacking dinausors like they're tetris pieces. The game is a bit glitchy, but it only makes it funnier.
Nice game! I think the rotation should be a bit slower, you need a lot of precision when aiming for stuff. Also I played with X pressed during the whole game! haha
Great entry overall, though :)
Story was great, voices were great! The game was awesome overall!
Nice game! I liked that the controls were intuitive and the seed booster packs were fun. I feel like the days should go a bit slower, because I never actually had to wait for my crops to grow, since I could do research/buy boosters in the meantime, and the boosters animation was quite long. But it was fun overall :)
@zungryware Thanks for your feedback!
A level-by-level structure would have given us two choices: either generate the levels procedurally, which would have cost quite some development and could fail, or have a finished amount of handmade levels. We made the choice to instead have a replayable experience (that we could easily do a paper prototype for) where the player could try to beat their score by optimizing their choices better. I think handmade puzzle levels would have been a great minigame feature though! Next time, if we have a bit more time, I'll think about it. Thanks for the idea!
About the multiple clients purchase: If you don't buy it, you can't really optimize your decisions, and you end up taking a lot more time to complete the game. But I agree with the fact that the downside of buying it (more risky) can make the player a bit reluctant, so maybe we shouldn't have added the deadline feature?
About the size purchase: It was supposed to be more useful later in the game, when you get more and larger orders. But in order to make the game a more enjoyable experience, we decided to shorten it a bit, and to make it a bit easier, which made the size purchase a bit unnecessary!
@zungryware Yeah, that's how we designed it ^^ But it's not clear enough for the player, which might get a bit lost, you're right! Thanks for your feedback!
@bearacus We added an Android download link! ^^ Feel free to play it as much as you like :)
@bloodycoin Thanks for the feedback :)
Yeah, I think those are great ideas that we could definitely have implemented if we had a bit more time ^^
I think we joined the jam a bit unprepared, after a week of work, and we could have gained almost a full day if we were better prepared and organized. The fact that we still managed to make a game that we're proud of makes me very motivated for the next ludum dare!
About the technical side: 1. Hmm? I can't seem to replicate this, it highers the deadline on existing orders when I try to, and they only leave when they hit 0 :o Maybe I'm doing something wrong?
2. Yeah, the first order is prefered, so in a few cases it seems weird. In this kind of cases I think the choice made by the game should always be the one that works best for the player, I didn't think of a better solution to that during the jam. I think the priority should go to the largest order, right?
3. I actually think the most important thing we could have added to the game is the tooltip thing, I definitely agree with you!
It was fun! The level design is awesome, I really loved it! Rolling on fruits and not bringing them with me sometimes was a bit frustrating, especially when there are a few of them in a row on a path. The jump also has this kind of issue. For example here, I couldn't jump, so I was locked! locked.png I could escape by releasing all the fruits, but then they all got stuck in places where I couldn't get them anymore haha.
Anyway, great game overall!
Woah! I love the mood of your game! The art is simple but great! I would love to see this game finished :)
I liked the mood of the game! It's pretty fun just to move around and kill stuff. It gets a bit repetitive after a few minutes, but it's still a good entry :) Well done!
I loved the mood and the art style! It was a bit hard to know what I was supposed to do exactly, though. The plant didn't grow at all :(
Loved it!
The rooster was awesome! It gets a bit repetitive after a few days, but I liked the ambience of the game!
I liked the concept and art! The pace of the game is too harsh at the beginning, each attempt at the game ended the same way: me dying after 20 seconds. Having enough time to check your surroundings and understand the mechanics would be great! Other than that, the game seems great! Good job :)
Nice concept! It lacks some feedback, as it's really hard to understand what does what. For example, the thunder sometimes made all values go up, and sometimes all go down, in situations that looked alike. I think a preview of how the values would evolve would have been a great addition!
I like the idea of making it a puzzle! It was also very nice to have a tutorial, but it stops once you know how to plant seeds and harvest, and I didn't understand the relationship between what I had on the field, the blue thing with a "+" or "-" on flowers, and the target. Maybe the amount of plants should be reduced for the first days. Oh, and the plant ideas were nice! haha