hiku 2023-01-10 10:48
Wow! That was really awesome. Very original, and some great level designs! Well done!
Foon → Ludum Dare Explorer → LD52 → Carrot Conundrum
By blinry, winniehell and Piko
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 14 | 4.35 | 33 | |
| Fun | 23 | 4.22 | 33 | |
| Innovation | 1 | 4.77 | 33 | |
| Theme | 482 | 3.58 | 33 | |
| Graphics | 533 | 3.32 | 33 | |
| Audio | 197 | 3.63 | 31 | |
| Humor | 94 | 3.76 | 32 | |
| Mood | 80 | 4.08 | 32 |
Wow! That was really awesome. Very original, and some great level designs! Well done!
I love the game ! Graphics are very minimalistic but the gameplay is very deep The music and the character are also lovely. The game is a bit difficult for me, but I had still a very good time !
Fantastic! love the idea.... my brain hurts.
I like the idea of playing a character inside a comic, but I found myself stuck several times (maybe because of the web version)
Very nice game, I may come back to play it again later.
Great concept, very imaginative! The concepts are very well introduced, this is well designed. Thanks for the game!
This was my favorite game so far. The puzzles were really clever and a couple of them I had to walk away from and come back to (but I did figure them out!)
This in an amazing puzzler, with a very interesting twist and well thought-out level design. Loved the little nods to Stanley's parable and such. The movement was sometimes a little hard to follow, perhaps a few animations could help with easing the player follow the rabbit from one strip to another.
Overall an extremely interesting mechanics which I would really love to see developed into more levels with a more fleshed out visual and sound design. Great work !
Very clever. Makes me feel smart. =P
I love this. Everything about it.
Wow! One of your best, I think. Great core mechanic, and I loved the comic-strip presentation. More, please!
Mandatory victory screen: bun2.png
@cactusdan Yay, glad to hear you figured them out! :)
@forgin-bits Oh yeah, animations would be so helpful here, also to explain the pushing mechanic later! We had to cut extras like that due to time. :/ Thanks for your feedback, and props for getting the Stanley reference!
Overall I thought this was fantastic! I definitely agree with the animation suggestion because i did struggle a bit keeping up with where I was going, but obviously that's jam games for ya! The tutorialization was really well done although I'm pretty positive I beat the "wait" tutorial without using the wait so I'm not sure if maybe I missed something there.
Great job!
This game reminds me of Comix Zone for the Sega Genesis.
Very original idea and it worked well with the theme! the trailer was also quite good! Good Job!
I love the character design, nailed the theme category. Very well polished.
Amazing puzzle game! What a cool idea. I liked the comic book look, and the comic book based puzzles. Everything about this was perfect. Usually I try to give a list of things that were good and things to improve but here I'm speechless it's just incredible. I remember some of your games from previous jams and I would love to see a full project made by you guys. You have so many amazing ideas and great executions. Good job again! :)
Absolutely fantastic puzzle game! I've played my share of time-travel puzzle games, and this was very innovative.
The only thing I felt was missing was a little more indication as to what each of my moves did. When I try move up but it creates a paradox - I would have wanted to see the offending bunny highlighted, so I can more easily understand what I did wrong.
Also, the UNDO mechanic is taught a few levels in, but if you accidentally mess up the first two levels, you would essentially be stuck. (I luckily guessed you had an undo mechanic implemented and I pressed Z and it worked well enough, but I don't know if every other player will be so lucky - especially if they don't play many puzzle games).
[BIG PUZZLE SPOILER AHEAD, DON'T READ IF YOU HAVEN'T PLAYED THE GAME]
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More than one of the puzzle mechanics were useful in only one level (for instance, the mechanic where you can push yourself). I would love to see these more fleshed out in later puzzles. (Please reply to this comment if you ever get around to it!)
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[NO MORE SPOILERS AHEAD]
Anyway, terrific job on the game! Definitely one of the best puzzle games I've seen in this jam thus far.
I saw the posts about the game on Mastodon and knew instantly I *needed* this game to exist :) I'm a great fan of things revolving around time travel and metalanguage, and even more so of things that combine them (like Carrot Conundrum).
OMG!
What a brilliant idea!
For me, it's the best puzzle game in this jam and one of the bests game in LD52. It's a 5/5 game, off course, a really masterpiece!
I really enjoyed! Contrats!
this was a really interesting way of doing time travel
Wow that was a great puzzle game. I was about to give up on a level until I read the text page intro once more and realized there was a hint in it. Still some of the levels really had me thinking for a while before I figured it out.
One UX thing that I noticed though was that I got lost about which pane I was on quite a lot, so perhaps the effect on the active rabbit was a bit too subtle, and perhaps the active pane should be standing out more too.
Another minor thing was that on one of the levels towards the end with a lot of panes and quite a few positions within each, the sprites got really really small and might have benefited from a simplified more stylized version.
Over all though a really great game.
@boaz4 @local-minimum Thanks for your detailed feedback! <3 These are great remarks on level design and UX, much appreciated!
Wow, amazing puzzles, it really makes you think! I also love to see games built in love2d, keep the good work!
Wow. I found this game by accident in one of those "my favorite jam games so far" posts. And I am so happy I did find this gem. Like every jam puzzle game I would love to see more levels, but 14 is also a lot for a jam. And they have a really nice progression. Although in the later levels I wasn't sure if I found the correct/best solution or just hopped around until I somehow made it to all carrots :D
Whoa, this is super clever. I love how meta the mechanic is here and it went a lot deeper than I initially expected. Definitely seconding the opinion that I'd love to see this stuff expanded upon more in future. Also love the Stanley reference. The comic interface is a really nice metaphor for conveying the discrete slices of time. Well done, always love to see innovative puzzle games in LD!
Very clever puzzle mechanics, love some good comic book themeing.
An interesting game. Loved the graphics and sound. Tricksy little problem-solver, well done!
Congratulations on #1 innovation! :smiley: :trophy:
Played this going through the winners. Very deserving of the #1 spot :)
Just played this one. Loved it. Interesting puzzles and really clever use of comic panels.