FoonLudum Dare ExplorerUsers → Duncan 3

Duncan 3

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202353Deliverylivercompo2.802.602.402.902.003.302.20
202352HarvestCropsweeperjam5623.253.003.794.032.742.352.41
202148Deeper and deeperSleepwalkercompo2443.713.784.193.822.732.693.16
202046Keep it aliveSpreadjam13473.443.133.633.812.813.23

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Duncan 3

LD46 — Keep it alive

The Fire by FredFilo 2020-04-20T19:02:21Z

It's hard to tell how much fire is left

Me. Fire. Run. Cave. by Ryano 2020-04-22T12:52:13Z

i was able to teleport below the ground by building up speed on the edge of a platform

Type it alive by Adry 2020-04-22T12:29:08Z

interesting idea but its kinda confusing

LD48 — Deeper and deeper

Press Space To Jump The Gap by foolmoron 2021-04-28T05:31:39Z

cool idea, it was a bit confusing what you had to do but thats probably a good thing

My Innermost Criminal by Chironyx 2021-04-27T04:32:57Z

I was hoping for the rewinding to be useful outside of fixing mistakes, but it's still fun anyway.

Outer by kristinamay 2021-04-28T06:42:13Z

i pronounced gert with a g instead of j

I'm So Deep by liammasters 2021-04-27T04:12:10Z

i got a so deep from this mario.png

Falling Through Love by CinderBlock 2021-04-26T02:37:59Z

this is pretty fun when youre controlling both at the same time

So Below by metadept 2021-04-26T04:54:59Z

it somehow doesnt get boring

Stare by Rewdas 2021-04-28T06:21:51Z

the enemies were pretty scary even though they look like low poly rat blobs. also not much gameplay but it still feels intense.

LD52 — Harvest

Carrot Conundrum by blinry 2023-01-16T01:20:51Z

this was a really interesting way of doing time travel

Horticulture by someone 2023-01-15T06:12:24Z

if there was specific area for the requests, and the planting area was separate, i think it'd keep the feel of it being a mess of papers but make it easier to manage the plants. i like the gameplay of having almost no money, so you have to try to find orders you can fill with your existing plants.

Agent 007253859 by commanderstitch 2023-01-18T05:24:32Z

i won with a score of -5425. i walked like 7 miles slowly killing the big harvesting thing

Sodium Season by Mr_Field 2023-01-18T02:53:50Z

i like that items you have picked up act as a sort of health, instead of just directly having health

The Unidentified Flying Cat Burglars! by Krassenstein 2023-01-17T23:06:10Z

being healed by killing enemies is nice. i ended up bumping into some things because i thought they were only background elements

Strange Orchardist by BoxedMeatRevolution 2023-01-10T02:55:27Z

the ice was a cool mechanic, and the second half being about completing all the levels again but faster was fun

Galactic Garden by MartensCedric 2023-01-18T21:37:41Z

i like that you have to choose between either getting less expensive upgrades that are more immediately useful or saving up for one of the big ones but leaving yourself more vulnerable

The Cactilogue by Sarah 2023-01-11T23:18:39Z

when you have all the cacti planted it feels like there's too many flowers for you to collect. if you plan on expanding this game after the jam it could be interesting to do something with the extra flowers

Island Survivor by ursagames 2023-01-10T22:48:51Z

ouch

Click Click Farm by boaheck-artgent 2023-01-10T06:12:08Z

reached a millionmillion in click farm.png

Harrr-vest by jaj 2023-01-11T23:39:12Z

best interpretation of the theme

Your Harvest by OadT 2023-01-15T04:15:23Z

this wouldn't really work outside of ludum dare, but this was great as a ludum dare entry

Planetary Mining CO. by Mcnuttys 2023-01-18T04:27:00Z

i think this could work well as an idle game. being able to automate the mining in some way would be interesting

Hortirata by Szieberth Adam 2023-01-12T06:15:27Z

this is an interesting mechanic, but i never ended up figuring out how to logic my way through it. if the numbers were visible on each crop it might make it easier to understand

You Versus The World by Echo GameWorks 2023-01-18T05:09:34Z

this was an interesting and fun game. i think having an icon for what attribute the card is affecting would make it easier to look through the cards

Planetary Planter by MidoriMelody 2023-01-10T00:37:35Z

the page might not be set to public

The Eversoul by Substain 2023-01-12T05:27:35Z

i like the fact that when you kill an enemy in a horde, you aren't immediately able to harvest it and have to navigate around

FloraShift by togo sepultraut 2023-01-26T03:08:57Z

the interactions between plants make it interesting to plan how you're going to move things. i have no idea how, but my brain somehow blocked out the entire right half that shows interactions, and seeing it now, that's a really nice way of explaining the interactions without using words.

Forked Up by Paroxysmal 2023-01-12T05:21:01Z

i feel like losing half of your resources is maybe a bit too harsh. losing all the resources you got during the day might work better as a punishment. i like the fact that the rocks start out as just a background element, but you're eventually able to harvest them.

Harvest Square by xCarl 2023-01-15T22:43:12Z

this was an interesting game. it was interesting to plan around leaving spaces open in a certain way so the most pieces could fill it.

Click to harvest by noskro 2023-01-19T17:18:18Z

this was fun. i like how the 1 star crops are still useful later in the game. i think a small tutorial would be nice (ex. explaining that you have to drag the cards onto the research boxes)

The Cave Mushroom by PSV Games Studio 2023-01-27T03:01:29Z

i like that the inability to put the batteries down was used in the last level as a puzzle mechanic. with how the battery recharging mechanic currently is, it's just waiting under sunlight until it's charged. if the battery charging was related to something other than time, i think it'd make it much more interesting.

Imma Head Out by Alex Garbus 2023-01-20T23:37:11Z

the movement pattern of the enemies was an interesting way to make them hard to hit

Honeybee Harvest by Bloodbane 2023-01-15T22:04:41Z

i like that there's two different bees to choose from with their own strengths and weaknesses

Leafus by koboldskeep 2023-01-15T23:49:38Z

i think if this was on a smaller board for the earlier levels, it'd be easier to figure out how they're going to interact. i was still able to solve most of the levels, but didn't understand how

Crop METI by seshoumara 2023-01-10T05:30:03Z

it'd be interesting if there were levels where the same program has to work for multiple test cases

Hopping Harvester by ntb896 2023-01-15T22:25:21Z

pretty fun game. i'd suggest maybe giving the bullet you shoot some kind of use

Bee Happy Harvest by kir Pow 2023-01-18T02:20:54Z

it's very easy to get a lot of flowers. it could be interesting to add more challenge once you get to a certain point

Puzzle game about farming I think by ChickensioDev 2023-01-12T05:38:17Z

the rules are simple, but it leads to surprisingly interesting puzzles

The Last Harvest by Freeek 2023-01-10T07:11:00Z

the difficulty near the beginning is good, but once you get past a certain point, it becomes basically impossible to fail. speeding up the water after a certain point or having seeds that block your path upward might help with the difficulty later in the game

Gene Graph Garden by kaliuresis 2023-01-21T08:26:04Z

the puzzles were really fun and challenging, especially for something made in 2 days. this reminds me of one of the games in last call bbs.

Planet Harvest Unit by Harmofish 2023-01-15T04:05:14Z

the mechanics were a bit confusing, but this seems like it'd be fun if you know what you're doing. if the mechanics were explained more it'd probably be less confusing to learn.