FoonLudum Dare ExplorerUsers → Mr_Field

Mr_Field

Overall Medals

YearLDThemeGameDivisionOverall
๐Ÿ‘ฅ ๐Ÿฅ‰ 2017 38 A Small World Little Lands jam 4.63

Category Medals

YearLDThemeGameDivisionCategoryScore
๐Ÿ‘ฅ ๐Ÿฅ‰ 2017 38 A Small World Little Lands jam Fun 4.34

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202558Collector๐Ÿ‘ฅtombstone tacticsjam1503.863.813.152.603.943.862.763.71
202557Depths๐Ÿ‘ฅCartoscootjam94.474.504.134.524.214.233.724.28
202455Summoning๐Ÿ‘ฅSage & Summonionjam3243.803.643.843.723.923.602.933.66
202354Limited Space๐Ÿ‘ฅF.R.E.Djam2893.843.543.863.604.143.853.324.21
202353DeliveryDeliver From the Deadcompo3.783.423.923.854.213.422.913.78
202352Harvest๐Ÿ‘ฅSodium Seasonjam2093.783.683.553.784.283.393.303.45
202250Delay the inevitable๐Ÿ‘ฅHutHutjam2123.924.104.033.824.074.073.033.64
202149Unstable๐Ÿ‘ฅDoc. Nogginjam3813.783.603.053.633.673.862.643.55
202047Stuck in a loop๐Ÿ‘ฅJohnny Lootem's Going Loopy!jam214.344.313.223.434.344.403.003.90
202046Keep it alive๐Ÿ‘ฅMilk Trailjam10583.563.373.393.473.933.563.663.21
201945Start with nothing๐Ÿ‘ฅDungscootjam1133.983.823.573.514.213.643.083.84
201944Your life is currencyCity33jam334.164.273.563.504.403.793.464.11
201842Running out of space๐Ÿ‘ฅCronus' Tomb 2jam1683.823.453.003.374.023.852.763.75
201841Combine 2 Incompatible Genres๐Ÿ‘ฅPerpetual Questjam334.224.323.684.224.004.043.213.66
201739Running out of Power๐Ÿ‘ฅPlagued Stationjam74.434.013.504.184.724.232.804.17
201738A Small World๐Ÿ‘ฅLittle Landsjam34.634.343.684.504.654.132.664.16
201637One roomScareBearjam384.133.953.683.954.534.113.244.3284
201636Ancient TechnologyCronus' Tombjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Mr_Field

LD36 — Ancient Technology

Cronus' Tomb by Mr_Field 2016-08-30T02:17:00

Thanks for the lovely comments guys, I was feeling pretty spooked that most people would hate it because it's pretty clunky and hard. This is the first time I've made a game like this, so it's definitely been a learning experience.
I'm glad you could enjoy it. :)

Cronus' Tomb by Mr_Field 2016-08-30T09:57:00

I heard a lot of issues where people were losing the first relic when killing the first boss, this, alongside some other final boss bugs, should hopefully be fixed now. Thanks again for the lovely comments. :)

Cronus' Tomb by Mr_Field 2016-09-15T16:30:00

@Crimson713 Do I do the @ thing? I saw someone else do it. Uh, anyway, I didn't explain it very well, since I had to rush the end boss to get it done in time, but when you enter the large door to the north, there's two pillar things in the room, you're supposed to rotate the left one by slashing it, and stab the colours that are represented on the right pillar in order, you then go over to the right pillar to stab it. I hope this helps you out, I'm glad you could enjoy it. :)

SOS Snake by Pyrofoux 2016-08-31T09:17:00

Some insanely incredible music. A cute simple artstyle with some lovely colour choice and very interesting gameplay. Possibly the hardest game ever to be crafted by man, but a cool game nevertheless.

Punch Card Panic by Quicklyer 2016-08-30T01:39:00

This perfectly captures these older text based adventure games. I adore how you can just toss your box of punch cards on the floor.
The only thing it's missing for me is the ability to get told off for typing bad words.

Age of Garbage by Anudin 2016-08-31T08:57:00

A funny little game, probably the hardest 'picking up garbage' experience I've had.

Log Driver by leuus 2016-08-30T01:17:00

Super cute game, I loved the art, especially the water around the rocks. It was a tad glitchy, but still very fun. Nice job. :)

Proxima B by SecondDimension 2016-08-30T02:35:00

This game is pretty incredible! The music and the graphics set such an intreguing atmosphere. The gameplay feels very smooth and the combat is pretty satisfying. It's pretty polished too, with the multiple control layouts.

The only problem I would say I had with it, is that the collisions can be a bit finicky at times when using keyboard and mouse. Amazing work.

Hand Cranky by tedajax 2016-08-30T00:20:00

It's harder than you think, that's for sure.

I can't stop laughing everytime I flip the handcar... Is that what it's called?

The music is very nice too.

Crucifixion by Lon 2016-08-31T09:24:00

A very dark and simple take on the idea, I like it. It's surprisingly interesting to see how long you can wait before taking a breath.

Bullet Reality by Frump 2016-09-05T16:51:00

The Art is incredible and the music really gives you a good time, however, I feel that some visual feedback when getting hit would go a long way towards making the game more fun to play.

It's good fun when you get used to it, nice work, especially on the stunning graphics.

Retro Player by justinooncx 2016-08-29T23:50:00

I suck nuts at it, but it's pretty damn addicting.

The controls make such a simple concept incredibly challenging and fun. And the art is super cute.

Double puzzle dungeon by Decentsauce 2016-08-31T09:29:00

Really good fun puzzle game, both creeps me out with the music and gives me nostalgia with the control scheme. I just wish it had lasted longer. It finished just as my intrigue got going.

20000 Pixels Into The Sea by blinry 2016-08-29T23:45:00

I spent 7 years still because I didn't notice that I had to remove the anchor.

But the game itself is astonishing, it feels practically like a complete product. The boat controls, although taking a bit to get used to, are probably the most creative and unique way I've seen boat controls be done.

Rolin Stone by ClockwerkClover 2016-08-31T09:03:00

A lovely little game. Lovely painterly-esque artstyle and nice, surprisingly chill, music.

It feels so good to clear the stuff that you couldn't get past previously.

Imbanana Jones and the Ancient Technology by Crimson713 2016-09-05T17:59:00

A silly yet smart and incredibly fun game with cute graphics. Extra points for stylizing it after my favourite films.

LD37 — One room

ScareBear by Mr_Field 2016-12-14T19:16:00

@Iak, the game can be a bit too confusing, you're able to interact with the lightswitch in your bedroom if you go over to it. I'll keep in mind how missable that is for the future. Thanks for trying out our game anyhow. I appreciate the feedback. :)

ScareBear by Mr_Field 2016-12-14T19:55:00

@Karreg

You've got to dodge over the wall by pressing Z. :)
I probably should've explained that to the player better.

ScareBear by Mr_Field 2016-12-16T10:04:00

I must've accidentally messed something up when i

ScareBear by Mr_Field 2016-12-16T10:06:00

/\ That's what I get for trying to respond directly after getting up in the morning. :P

Anyhow, I must've messed something up when fixing some collisions, I'll see what I can do to sort it out.

ScareBear by Mr_Field 2016-12-18T11:14:00

@GanonsSpirit

I've been aware of this bug, but so far I haven't been able to recreate it at all in order to find it, if you could recount your steps or give me any important information as to what you did to encounter this, it'd help me out a lot.

ScareBear by Mr_Field 2016-12-21T13:18:00

@oyoh

You've got to interact with the toys when he's calm in order to get them to attack him. Then when he's on his final stage, and has become calm, you have to go interact with him yourself.

Hope this helps, I'm glad you enjoyed the game. :)

ScareBear by Mr_Field 2016-12-23T21:53:00

@Ekilibr

We're super glad you enjoyed the game so much!

I understand what you mean with the boss fight, I had to rush it in the final hour of the jam, so it didn't turn out quite like I wanted, and I didn't have the time to convey to the player what was going on. Something that needs some serious work post-jam.

Thanks a lot for the feedback.

ROOM ZERO by dv49 2016-12-13T13:28:00

This game, while being paunfilly hard, looks, feels and plays incredible! It's a shame it has no music or sfx.

One Dungeon by Drkr 2016-12-13T13:20:00

The drastic change between the knight and wizards music is wonderfully funny, and the idea of using the two different characters to bypass doors and enemies is surprisingly fun.

And Jim the budget snail was an adorable bossfight. :)

I'd say that the sword attack felt pretty clunky and unsatisfying, but not so clunky that it stops the game from being rather fun, nice work.

One Room - One Door by bes_kurales 2016-12-19T16:40:00

The animation quality is super impressive, especially the player attack. I felt that, with some screenshake, knockback and meaty sounds, hitting enemies would feel perfect, but it is pretty satisfying as is.

The door idea was also pretty cool.

Some fine work done here, guys.

Moving In by impbox 2016-12-14T10:56:00

I love the colourscheme, and the game itself is super fun to play. Very easy and clear to understand, but pretty hard to succeed at.

RAINWATER (is free) by yuigoto 2016-12-25T22:39:00

This game made me feel super cosy, especially with its lovely music.

The gameplay was pretty simple and fun, but the graphics and audio quality really sell it, some great work here.

Room One by callym 2016-12-13T13:02:00

I adore games like this, and I love your theming of it being on an alien planet.

If the movement was slightly less clunky and there were more plant variation, slam some relaxing music in this game and I would play it non-stop.

Great work!

I also encountered a bug where, upon spamming the spacebar at the rings, I get stuck doing the crab and cannnot move.

Open House by The Mad Strauss 2016-12-19T18:36:00

I love how the music gains that extra oomph when you succeed, a beautiful detail.

The graphics were incredible! I loved the style of the game.
I felt the gameplay was, while rather difficult and takes a bit of getting used to, very fun.

A wonderful entry, guys.

Dungeon Custodian by ursagames 2016-12-14T20:18:00

I adore the humor of this game, and I've probably played this for a longer time than every other jam game so far.

This game's incredibly good at making you feel like the worlds most useless dungeon owner, which in turn makes me want to keep playing it.

A beautiful job. :)

Faucet by AlmightyTuna 2016-12-18T00:48:00

It really bothered me that the main character never washed his hands after his leak.

Other than that, the mood, graphics and story were all incredibly engrossing, which made this a fun little experience.

Great work!

Monolith by ScreamRawr 2016-12-13T13:53:00

I loved this game, the graphics were lovely and the mechanic of going back and fourth between rooms was awesome, especially being able to see the previous room on a larger scale.

The combat system was fun and in-depth, but I felt it knocked me off ledges more often than it killed enemies, so I found it better to just jump past them.

A wonderful and inspiring game.

LD38 — A Small World

Solitary Freedom by CMLSC 2017-05-01T17:57:06Z

The music strongly reminds me of Metroid, I also love the use of colour and theme.

Gameplay wise, I like that the puzzle mechanic is very easy to understand, but difficult to master, and the screen shake really accentuates each move you do, whether or not it was a good move.

A short and satisfying game, but with a painfully difficult learning curve.

I only wish it had more (some easier) levels and veriety to it, but I imagine it was quite difficult to design them in the first place.

Mediator by randomhuman 2017-05-01T18:07:58Z

It's such a shame that it's so incomplete, the graphics, writing and audio design got me really excited to get down there and start getting stuff done, only to be told that the only way I could put my seatbelt on was to leave the car.

A wonderful start, I would love to see more of this.

Amadeus by janiq 2017-05-01T18:15:41Z

I think that the room transition is quite nice, but the ghosts movement allows you to beat the game very quickly. I also thought I had lost the game the first time I got to my mum, since the game didn't do much to convey that I had succeeded.

Overall, I think you did a great job, considering the time you had.

With some polish and extra work, this could become something really challenging and fun.

Little Lands by Mr_Field 2017-05-01T15:14:57Z

@impbox

Originally we had ground-based combat planned, using the barracks to create your own little footsoldiers, but we didn't have time to get it in there before the jam ended, which I guess made the combat, as a whole, feel pretty lackluster.

I'm very glad you had fun with it, though!

Little Lands by Mr_Field 2017-05-01T20:46:24Z

@stupidpawn

It says above the build menu 'Hold shift for info', doing this tells you what each building does and how they work.

The game could definitely use some form of 'How to play' or tutorial, though. Especially with how the pirates just show up.

I'm glad you enjoyed our game, though! And I appreciate the feedback.

Little Lands by Mr_Field 2017-05-04T20:30:38Z

@smeax

214 people! That's what I like to see.

You've beaten me. Billy's highscore is 1111, but he's way too talented at these types of games.

I'm really glad you enjoyed the game so much! You put way more time into the game than you had to, to get that many people, I really appreciate that. :)

Expand Your World by Ovidios 2017-05-01T21:39:41Z

I love the idea of this, it's such a shame that it's pretty short.

I think the little main character sprite is very cute, almost reminds me of pikmin.

With some relaxing music and more content, this could be an incredibly good time.

El Escubo's Key Quest by jellonator00 2017-05-13T20:56:42Z

I was pretty blown away by the amount of content you managed to pack in here!

I love how the only thing blocking your progression was your lack of items, it really feels quite satisfying to get the next upgrade and then just be able to easily pass through areas you once were challenged by.

The movement felt smooth and the music was great.

I wasn't a huge fan of the player character, but the graphics themselves were great. All the game really needs is sound effects.

With some extra content and veriety, this could become something really cool.

Supernova by Veralos 2017-05-01T16:53:06Z

After the first few planets, I worried that it would just turn out to be a boring 'walk about and collect resources' game, but once I had gotten to the second selection of planets, I fell in love with the surprisingly tight controls and well-designed levels. Especially how the nature of looping around planets allowed you to approach levels from different angles.

The amount of music in the game is very impressive, I had just wished there were a bit more veriety with obstacles.

A wonderful, surprisingly fun little entry!

A Brief Retreat by Jakob Willforss 2017-05-01T22:01:43Z

Those washed up notes are brutal!

I found the management in this game quite fun, and the day-by-day process of building up your ship does a good job of keeping you invested.

I appreciate that you use the hunger as a vital mechanic, rather than just a number, gradually ticking down, that you keep having to replenish.

I feel like a way to show exactly how much of your hunger bar an action will take would make the experience slightly less frustrating at times. I often thought I had enough hunger left to build the boat, only to have building it end me.

Lost in the Woods by Pantsuman 2017-05-01T21:26:54Z

Some good ol' skeleton shooting fun.

Some kind of feedback for when you hurt skeletons could definitely go a long way as to making the combat feel far more satisfying.

Overall, the game is pretty fun, especially considering you haven't been making games for very long. With some polish and some form of goal, it could be a really fun little arena game.

OOW - Our Own World by bjrfamiliarforever 2017-05-01T17:21:34Z

This is a super interesting take on the small world theme, I loved every second of it.

I felt like I was in my very own cheesy horror film; I had an incredibly fun and surprisingly immersive experience, and the sudden change of mood at the beginning took me wholly by surprise.

I do wish there was a tad bit more weight to my dialogue choices.

Great work, guys!

LD39 — Running out of Power

Xenocide by benjamin 2017-08-02T17:41:52Z

Super impressed with the level of content you managed to pack in here, especially with the incredible presentation and polish.

It's a shame there's no music, making the game feel slightly less intense than it deserves.

Absolutely incredible work!

(Think I might've encountered a bug with the Earth boss, I had killed it even though it somehow still had health, leaving its tank tracks behind and resulting in me looping around the planet)

Plagued Station by Mr_Field 2017-08-01T17:15:01Z

@pareidolia Holy shit, you got my inspirations to a tee. Is it that obvious?

I'm glad you liked it! Thank you.

Plagued Station by Mr_Field 2017-08-10T17:44:29Z

@wolderado

You don't actually lose any progress when you die, you only lose the person you're carrying, this is what the tram is for. I should've explained that in the game, since it's not very obvious.

Thank you very much for playing!

Plagued Station by Mr_Field 2017-08-17T10:18:45Z

@imphenzia

Hey! Thanks for the wonderful comment.

I really appreciate that you learned some things from my game! Platformers are a genre that I care about a lot, probably because they're the only games I can actually play alright enough, so it means a lot to me.

I feel the mechanic of the 'turbo blaster' is a bit of a weird and clunky mechanic to get used to, especially if you're not used to platformers, but when charged, you can jump and release your blast mid-air to gain an extra boost, kinda like a weird double jump.

The game is programmed in Game Maker Studio 2, art was done in Paint . NET and my buddy did the music in FL Studio.

Thanks for asking! ;)

Plagued Station by Mr_Field 2017-08-17T13:20:13Z

@pyokoanarogue

Oh shiet! I completely forgot I even added controller support, I added it in at the start before I thought of the gun mechanic and forgot about it. I'll have to take a look at fixing it up.

Thanks a lot.

;)

Plagued Station by Mr_Field 2017-08-17T16:11:03Z

@gonutz

I updated the game recently to fix a bug that allowed the player to leave the level and fall through the map, so that's probably why it says 16 hours ago.

Sadly, I used Game Maker Studio 2 to program this entry, so I don't think I have control over what D3D version it can use, my apologies that you cannot run the game as a result.

I appreciate your input! Thanks for the tips on compressing the music, I didn't really think about it.

LD42 — Running out of space

Cronus' Tomb 2 by Mr_Field 2018-08-16T00:34:00Z

@superpokeunicorn

Thanks! I'm glad you enjoyed it.

The Consuming Shadow was a bit of an accidental inspiration with the whole ritual deal, although I didn't really have the time or experience to make the random dungeon aspect work as well as I would've liked.

The length of the dungeons is based on how close they are to the edge of the map, since you'd have less time to try and compelte those. Some of the closer ones might end up a bit too long for their own good as a result though, something that'd definitely need tweaking if there's ever a post jam version.

I appreciate the detailed comment, thanks very much! :)

Cronus' Tomb 2 by Mr_Field 2018-08-17T02:51:37Z

@tom7

It's so good to hear that someone had beat it!

I definitely agree with you on the difficulty curve, it was definitely a concern I had, but due to a lack of time and experience with creating randomly generated games, the dungeons don't really have any kind of difficulty scale to them and ended up as bit of a mess of rooms of random difficulty. Something I'll definitely keep in mind if there's ever a post jam version.

Thanks for detailing the issues, the start-up problem is an interesting one.

I'm glad you enjoyed the game. ;)

6 K by pataya 2018-08-17T00:39:52Z

While being very basic, it feels incredibly polished and satisfying. I'm impressed by how great it feels to just shoot an enemy. I'm also super appreciative that the enemies don't just do contact damage, which would suck real hard in a game that hordes you like this does.

I think the only two issues I had was: I found rebuilding the ground a little finicky because I'd slightly overshoot them with my mouse and I desperately wanted to see new enemies appear, evolving the combat a little.

I think this is a very satisfying base for what could progress into a real hoot of an arena shooter if you were ever interested in developing this further.

Super great work!

The Flesh Pit by frankiesmileshow 2018-08-17T02:42:26Z

One of my favourites, some of the most raw fun gameplay, graphics and audio in this ludum dare.

While maybe needing a little bit of tweaking with jumping high and holding a direction, I really liked the controls and movement, it felt unqiue in a way that works with the game.

My meat offering was 4772 pounds, is that good?

LD44 — Your life is currency

City33 by Mr_Field 2019-04-30T21:03:43Z

@cuppycat yeah they don't like it when you do that ;)

City33 by Mr_Field 2019-05-01T02:19:16Z

@lobster I get this comment on every Ludum Dare game I make and never learn. Sorry :S

City33 by Mr_Field 2019-05-01T02:24:24Z

@annie-owl Thanks a lot! I'm glad you like the city because it took so long to put together that I had to throw out a bunch of features.

City33 by Mr_Field 2019-05-01T15:43:09Z

@detectivelosos Thanks a lot! It's nice to hear that my ~~horrible programming~~ -intended features- added to the fun. ;)

City33 by Mr_Field 2019-05-01T15:45:30Z

@hadesfury I'm glad you liked it! My apologies about the game's difficulty; I was in such a rush to get it released in time at the end that I didn't even manage to beat it myself before uploading it. :S

City33 by Mr_Field 2019-05-02T00:01:09Z

@drauthius Thanks! I'm glad it managed to still be enjoyable for ya.

City33 by Mr_Field 2019-05-02T00:14:57Z

@neowhoru Thankyou so much! I've never played retro city rampage but I've always loved how it looks, so I think there's definitely some graphical inspiration there. I'd love to expand this into a full game if enough people are into it.

City33 by Mr_Field 2019-05-02T00:19:14Z

@jake-white I'm really glad you enjoyed it! I was worried I had wasted a lot of time working on pointless details like details of the city and the people, so I really appreicate that you liked it so much. :)

City33 by Mr_Field 2019-05-02T00:29:14Z

@octopoid Thank you! It's a shame about the difficulty, I don't think anyones managed to beat it yet. :S I'm glad you enjoyed it anyhow. I made entering buildings like that to make things simpler to put together, so I'm glad it came across as cool as well. :)

City33 by Mr_Field 2019-05-02T16:17:17Z

@spirits Thanks very much! I often feel the same way about my own pixel art, so it's really nice to hear that you like it. I'm sure your art isn't actually as far off from mine as you think. ;)

City33 by Mr_Field 2019-05-02T16:18:33Z

@matthew-hrehirchuk Thank you so much! I'm overwhealmed by your kind words and don't even know how to respond; thanks!

City33 by Mr_Field 2019-05-02T16:22:11Z

@paulhocker Thank you! It's super incouraging to hear there's an interest in playing it beyond rating.

City33 by Mr_Field 2019-05-02T16:23:56Z

@ratz Thanks! It means a lot to hear that you liked it so much especially after really enjoying playing your game.

City33 by Mr_Field 2019-05-02T21:50:22Z

@franboost4 Thanks! YOu don't reload, you have to visit a gunshop to buy more ammo. Theres 2 gunshops in the city, one of them is just to the left of where you start. You can upgrade your gun and its ammo capacity there too. :)

City33 by Mr_Field 2019-05-02T22:15:32Z

@franboost4 You got it buddy, now go rob some banks!

City33 by Mr_Field 2019-05-04T23:07:12Z

@ursagames Thanks a lot! I had a blast watching this live.

City33 by Mr_Field 2019-05-04T23:29:14Z

@c0d3d Thanks a lot! Funnily enough, just before reading this, I had implemented cops/hunters/gunsalesmen dropping ammo in the post-jam fix im working on. ;)

City33 by Mr_Field 2019-05-06T16:30:36Z

@mika-la-grand Thanks a lot! I was wanting to add a map but I didn't have time, so I think getting around the city is a little overwhealming the first time around.

There are 2 banks, one at the top of the map, one around the middle (there's the full map in the images on the itch page if you were curious where) You can also rob all the regular shops too.

The cash machines do get their money back over time, so long as they don't get blown up. I'm glad my terrible terrible AI made it fun for you though. ;)

City33 by Mr_Field 2019-05-08T15:35:35Z

@pixel-boy Thank you so much! This mean a lot, your games are super inspiring to me. ;)

City33 by Mr_Field 2019-05-20T20:47:54Z

@pl4typus Thanks a lot! I was wanting to have some music to fade in for combat, but I didn't have time to make it. I haven't thought about releasing the music since they're all very short loops, but I'll definitely put them up for download on the itch page now, thanks! ;)

City33 by Mr_Field 2019-05-20T21:30:44Z

@pl4typus I didn't manage to get around to it before uploading because I was rushing pretty hard and it ended up pretty unbalanced as a result. :S

I have beaten it since though. Tbh the best strat seems to be just buy health, rob the two banks in the city and bullet sponge your way back to heal up.

I've got the first post jam update done, which should hopefully balance it a lot better, that I'll be publishing soon. Hope you manage to get through it.

Btw, killing less bounty hunters usually helps out a good bit, since it increases your bounty and thus the machine gun guys start to show up.

Worked to Death by ronin748 2019-05-02T01:24:11Z

I really like how this game looks and I don't know why. I also found just running around really fun to do. Running into cliffs and drifting through the air, grabbing a couple of fat stacks and a soul on the way, is just sublime.

Grim Adventures by ursagames 2019-05-01T17:49:53Z

I always look forward to see what you make when ludum dare comes around and this is probably my favourite one. I take it that other peoples names are players names (that or you made it look like it), which i thought was really cool. I was also surprised by how satisfying the combat ended up feeling. I didn't struggle too much to do the platforming with a controller, but a fake shadow directly under the player would always help out in that regard and I wish there was a shortcut back once you got to the end of a branch. I think entering the house was a little tedious at the end when it was like 10 doors, but the juxtaposition between the spirit world and the real world was really cool.

HONC: The Building Blocks of Life by Jake White 2019-05-01T23:53:19Z

uhoh.png

More of a meditation software than a game, has a fantastic relaxing mood to it. I'd be interested to see if you do any more work on this, I can imagine a whole ton of directions it could take from here.

Sinking Town by detectiveLosos 2019-04-30T20:41:32Z

Really really love how this game looks. I found that running around swapping bodyparts became a little annoying over time and figuring out some puzzles ended up being 'try everything on everything' because the dialogue doesn't change at any point to reflect that there's perhaps more you can do with items, etc... Although I still found the game very engaging and fun. ( I take it that the ending was a little rushed ;) )

Lifelust by MateusBoga 2019-05-01T16:57:03Z

The graphics and music are crazy good, as you've no doubt been told and the health/currency dynamic is a perfect fit. I found the combat a little unsatisfying and cumbersome, though; I think mainly as a result of how long all the animations take to play out. It made it especially difficult when a big cluster of skeletons show up in later waves and there's very little you can do to attack them without being hit.

Bloodletter by shp 2019-05-01T21:52:47Z

into my veins it goes. The theme should've been jump with a shotgun because that's the main mechanic of this badboy. The slow motion felt useless, but it sure did feel cool from time to time so thats all good to me. The secret extra difficulty mode was a really cool addition. I see some comments complaining about the music but it felt fine to me, similar sombre nature to Quake 1

Danko by Pixel_Error 2019-05-02T17:43:49Z

As everyone has said, it looks and sounds crazy good, but the hitboxes for enemies can be a little awkward and large. I love the monster designs and what looks like subtle bump mapping on the ground, fantastic work.

Meter Maid DX by No Grapes Games 2019-05-03T02:44:50Z

meter maid :thumbsup: :sweat_drops: :sweat_drops:

Really clear, fun and simple design. Kinda wish the action was a little quicker, though. And i was surprised by how little levels there were! it was just getting more fun too, with there being more to juggle in the second level. Love the detail that people come back out of places to put more money into the meters.

Underbello by Waldinx 2019-05-01T02:18:03Z

Super cool and compelling atmosphere, I wish some of the little mini-boss rooms gave you a moment to realise what the hecks going on before you get your skull caved in. The enemy lock on system seemed pretty useless to me in a top down melee-based game like this. I like how any enemy that takes your money gets taken away, that's a real nice touch. I also found the end boss to be a little awkward to fight, especially since it seemed to display that it was taking damage only half the time. For some reason, the way our skeleton fella's helmet is drawn makes me really like the little guy. :)

Limited Blood Works by thernz 2019-05-01T19:41:32Z

As everyone else has said, it looks, sounds and plays fantastic, the difficulty increase after the first couple of waves is super jarring the first time around, but no big deal once you expect it. The gameplay is super satisfying; the only real problem I had with it was that moving diagonally slowed you down so much that I just ended up only moving in 4 directions. The enemy projectiles also get disguised by hearts, making them difficult to distinguish and take a sneaky hit on you.

EXCESS by ratz 2019-05-01T16:23:17Z

Clicked on this game because the ld thumbnail looked like it said 'EAT ASS', I don't regret it though; while there's no ass eating around, there is a really satisfying shooter with really pleasant colours and music. Only thing I wish is that perhaps the dash button be on a bumper/trigger alongside the A button? I found it a little cumbersome to press sometimes.

LD45 — Start with nothing

Dungscoot by Mr_Field 2019-10-08T23:12:09Z

@sylvie @chaosed0 @malai @noshiz @brokenmirrormedia @benpeterson @stefanie-leitch

My bad guys! This is my first time building a java game so I wasn't quite prepared for this. :P It should be playable now! My apologies.

Dungscoot by Mr_Field 2019-10-09T20:29:09Z

@jefvel

Thanks for playing! The balancing is all over the place atm, I've had runs where I get to the end only having to fight a handful of bats and 3 goblins and some with 3 enemies per room 12 rooms in a row. :P

There is an end! When you get to around room 14+ you enter the blood dungeon (bring an empty bottle or two since you may find a health fountain), then room 20 is a boss fight and the end.

Losing your bag can happen by chance during combat, I wanted to try to keep players close to having nothing, somewhat in theme with the ld, although the chance of your bag breaking is a little too high atm.

I appreciate the feedback. :)

Dungscoot by Mr_Field 2019-10-12T20:18:50Z

@tui Thanks very much! You got pretty close to the end there! I definitely agree with you on the rng, the generation and enemy attacks were implemented in a quick way to test things out, with the goal being to change the generation and tweak the enemies later, but it all ended up being final. :S I'm pretty happy that you managed to get so far into the dungeon though, I'm glad you enjoyed it. :)

LD46 — Keep it alive

Keeper of the Flame by nickavv 2020-04-27T15:10:54Z

ld puzzle games often become an obtuse hassle to get through, but i thought the puzzles in this were surprisingly fun to figure out. the few of them that there were

my only real nitpick is that i wish the elevators stood out a bit more, as i'd always fail to realise what they are my first time around and submerge.

:)

Milk Trail by Mr_Field 2020-04-23T03:15:58Z

@hiremedeveloper tyty! :)

Milk Trail by Mr_Field 2020-04-23T03:56:17Z

@mp-raxxius @quillwerth you both have very good points, in hind sight i think it would've been a great help to have a quick restart option to automatically start with the supplies you chose in the last run.

in regards to the unintuitive beginning, my original idea was to have the shopkeep give you tips within a little speech bubble in the empty space between the wagon and the shop, but this was scrapped due to time.

thanks for playing and giving valuable feedback. ;)

Milk Trail by Mr_Field 2020-04-23T04:02:06Z

@rjhelms thanks very much! i was grinding hard on the game right up until the end so i didn't get to play through it before uploading, so the balance is pretty nuts unfortunately :S

i think you're right about multiplayer, i may have shot myself in the foot a little

i really appreciate the feedback ;)

Milk Trail by Mr_Field 2020-04-24T21:02:14Z

@kptnholz

ah dang, thanks for sharing the error report.

once you've bought and built the engine on your wagon, you have to fuel it and then kick it to start it up. the shopkeep was supposed to inform you of how to do it but that didn't get implemented due to time and the whole thing ended up being extremely unintuitive. :s

thanks for playing anyhow!

Icy Mountain Hot Potato by Turncoda 2020-04-27T19:06:09Z

as everyone else has said, i think with improved platform spacing and character control (a variable jump height certainly wouldn't hurt?) this could be a super fun addictive game.

add some additional obstacles and mechanics further up and you've got yourself something real real cool i think

im a sucker for simplistic graphics so i'm a big fan of how it looks

:)

The Spark by Le Don 2020-04-27T17:34:41Z

reminds me a lot of the vr missions from mgs: ghost babel, which was cool to see

charging the spark seems to be useless, unless you're planning on stopping and eating a sandwich or something, i don't think this detracts from the experience at all though

i think the enemy ai is a little funky, them running to exactly where you are once you've been noticed enough gives you no chance of cool-ly dodging them. it'd be sweet to hide under a table while an enemy is coming to my position, but at the moment they just stand infront of the table until you come out.

i also found that sometimes they were able to spot me from weird angles, and could perhaps see me from too far away? getting blasted from off-screen often feels a little cheap ;)

another quick note- i thought the last few stages become much more fun, with the enemies circling around smaller areas and taking relatively clear paths.

:)

Peanut Butcher by Luca Pappalardo 2020-05-02T18:38:47Z

cute little arena shooter!

the downgrades were a fun addition. It would've been nice to maybe have more downgrades with cool twists, maybe some evolution in the level/enemies, or even a few upgrades you can choose from after a period of waves, just to keep things a little more fresh as it becomes samey pretty quick.

it's a nice start to an addictive, quirky arena shooter. ;)

i also really like the subtle lighting on the windows, just wanted to point that out

:)

Zombie Movie Break by pr00thmatic 2020-05-02T19:31:36Z

i think swapping to the healing gun to transform the weak zombies back into people is a cool and unqiue mechanic, but i feel the way it's implemented serves to make fighting the zombies less satisfying, especially when fighting them in a group, which can be a little tedious. Maybe it's best reserved for a less common savable zombie rather than all of them? in this case, you could make it into more of an event too.

i do think the game is fun though, the weapons are satisfying to use and i think the theatre setting is cool; reminds me a little of duke3d.

(for those who had the constant turning problem, i had it too until i unplugged my controller)

:)

LD47 — Stuck in a loop

Johnny Lootem's Going Loopy! by Mr_Field 2020-10-06T20:53:35Z

@peringo ah dammit, i've thought i've fixed that volcano bug like 3 times already and it keeps coming back

thanks very much for playing anyway, you got pretty far to get a crash like that!

Johnny Lootem's Going Loopy! by Mr_Field 2020-10-15T20:31:32Z

@figueroass27

ty ty! billy can't access his ld account so i'll relay his thoughts:

"The music was done in fruity loops, with some sega megadrive soundfonts and samples mainly, and some free vst oscillators. With Robin focussing on the programming I spent the whole 3 days on the music. The sound effects were made in the crunch time in the last couple of hours."

Johnny Lootem's Going Loopy! by Mr_Field 2020-10-15T22:01:11Z

@flying-cat-of-the-pepes

ty ty! you just have to press the bomb button (default X) to leave the upgrade menu

Johnny Lootem's Going Loopy! by Mr_Field 2020-10-28T00:57:57Z

@garys tyty!!

WireTap by Dingbat 2020-10-28T01:14:17Z

congrats on doing so well, really liked this one!

The Wasteland by wrimo 2020-10-07T23:31:23Z

i eventually managed to push through and find all the survivors, i really enjoyed the theming and world building. the way the monsters are represented and occluded when in your vision really does a great job of making them seem otherworldly.

i also liked the ability to pick up passengers from where you last ran out of gas, using your old car as fuel; it fits the theme well and is a saving grace, since the car is not particularly fun to control and the people can be a bit of a chore to look for, like everyone else has said

Purgatory Hospital by riwmd 2020-10-11T18:47:19Z

fun little explosion romp, i was initially worried it was gonna be 'i wanna be the guy' style, but so long as you've got furniture to toss you can wipe out any potential hazard before it can wipe out you.

destroyed the spooky mood a bit but I didn't mind :P

Infinite rails by BOOtak 2020-10-08T22:22:11Z

not a lot going on gameplay wise but god i love lo res wireframe graphics

Astroline by Mr.developer 2020-10-08T21:51:04Z

as everyone else has said, a fun shooter with cool graphics and wacky doors.

i think the life timer mechanic doesn't fit particularly well with the way the game currently plays; just halting the game while you walk back to where you were.

I do think it has some potential though as on occasion it can have you gunning for the next respawn point, which shakes things up a little. I imagine it'd be hard to not make frustrating, but more expansion into the mechanic could push it more towards that frantic hotline miami fun.

great work to everyone on the team!

Limbo Loop by TheMentalSheep 2020-10-07T18:23:12Z

like OrdiNeu said, i ran around hitting walls hoping to continue the game past the first boss but couldn't find any way to progress

please let me know if there's any more to the game and i'd be more than happy to jump back in

in the meantime there's not quite enough here to formulate much of an opinion, i got pretty into the wild music though ;^)

LD49 — Unstable

Super Clumsy Box Galaxy by ZachsButt 2021-10-10T20:52:55Z

drawing.png

like everyone else has said, very cosy and fun world to exist in, i originally found tumbling the cube around to be a little awkward, but with the forgiving nature of the jetpack, it was no problem at all.

i did find herding the smaller cowdogs a little frustrating, luckily a couple of them had already herded themselves.

a pleasure to play, probably the exact right length. ;^)

Apollo's Lab by Graylure 2021-10-18T02:02:54Z

as everyone else has said, the graphics are more than wonderful, especially for the jam peroid.

i liked the game mechanics here, i even liked how they were limited, only allowing you to shoot while on the ground, making you stationary while doing so, and similar with the jetpack, i think it feels quite arcadey and fits the puzzle gameplay style well.

unfortunately i found the incredibly long time that almost all interactions took quite grating and it quickly put me in the mood of 'get on with it'; luckily the game was very short and charming, but if the time-to-action issues were sorted out i think this could become something special

LD50 — Delay the inevitable

HutHut by Mr_Field 2022-04-06T18:57:55Z

@weirdybeardyman

thanks a lot for the kind words! i bit off a bit more than i could chew and these crashes have been a real nightmare for me to deal with. ;P

hopefully i can get it running smooth some day, i appreciate it! :)

i think the lack of any info the game gives you is gonna gut us hard in the ratings, but we just didn't have time to implement any unfortunately. :/ - I'll definitely add some pointers to the description, good idea.

HutHut by Mr_Field 2022-04-11T16:57:57Z

@suchista oops, i forgot to put the game in the zip :s - thanks for letting me know, it's fixed now.

LD52 — Harvest

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-13T20:08:43Z

like everyone else has said, a really beautiful voxel-ish looking style & simple and fun gameplay.

I think a little more leniency with falling off ledges / getting caught in the light and perhaps an alert sound / extra initial time before shooting for those with guns would go a long way to help make the fast gameplay style feel a little more smooth.

Great work!

score.png

LD53 — Delivery

shape shipper by torcado 2023-05-01T19:40:13Z

really fun simple and intuitive movement/placement system, you've gotta be real fast

i think the only gripes i had were that the tile you're holding can get visually lost when over the tiles you've placed, and when you stack differing tiles; the latest tile would be underneath the stack where you can't really see it. - although i'd often just place it and rotate it later so it wasn't a huge deal (and maybe intentional?)

obviously it's quite simple right now as a compo game, but i could see it becoming really engaging as extra quirks get added to the mix as you progress

The Convoy by Vectrex28 2023-05-10T03:04:43Z

convoy_001.png

here's a pic of my really tight win, like everyone else said, working under nes restrictions AND using asm pretty much dwarfs any complaints.

i found the best strategy to be hanging out on top of the ladder and mostly shooting diagonally down, even if the ladder itself wasn't a fan of the idea; i wish it was a little easier to use ONLY when i intended to, like maybe only climbing down it on button press rather than happening so long as the button is held? (idk) - it makes it a little difficult to take advantage of the down-diagonal shooting.

i really like some of the small touches, like showing the planes passing in the background before coming into the foreground for the attack - love that kind of stuff.

i had a good time and was pretty surprised to see a boss; one of the very few NES games i'll ever manage to beat.

Freight by DavidYoung 2023-05-03T03:53:30Z

i started by doing the natural thing and assuming the ice zone and desert zone would want to visit eachother, so i connected them up; i then made a looping track full of trains to force the ice/desert train to wait for the 1 train wide window to open and pass through.

I felt pretty pleased with myself and assumed my work was done, but then i noticed that there are only 2 isolated purple cubes in the whole world! It was a cruel visage, did they even know eachother exist? - I have been given purpose.

purp2.png

i assume purple 2 to be the primary vacation spot for the hard working people of purple 1; the bright sand and warm climate must be quite the experience for the people used to the ice cold western side of the world.

i had some silly fun, isometric sugar-cubey games like this make me feel a certain way, i'm curious if you had further plans for what this would play like?

Freight by DavidYoung 2023-05-04T20:15:30Z

@davidyoung that's a pretty unique concept for a transport game (i think), i think it'd make for a pretty cool twist.

wish you luck with this/future games

Freight by DavidYoung 2023-05-04T22:48:46Z

@josemwarrior yea, sorry for the confusion ;P

i kinda hope some other people feel up to adding their own little edits of spots they like

LD54 — Limited Space

F.R.E.D by Mr_Field 2023-10-08T03:22:06Z

@jahwffrey thanks very much! i actually studied the way the ooze moves very closely to try to figure out how to do it, it was by far the hardest part of making the game.

i'm so happy you managed to shoot some goop out the airlock, i wasn't expecting anyone to pull it off! - Sorry for what we did to your ears though

F.R.E.D by Mr_Field 2023-10-18T23:01:46Z

@fupi i really appreciate your sentiments and extra appreciate your gorgeous little piece of art! big shame the game didn't do it for you - it's very kind of you to be generous with your rating despite your issues with the game and its clear flaws!

AnathemA by 3mpty 2023-10-08T22:28:59Z

(playing 1.02) very stylish and moody, it's really satisfying to pick off enemies in a chain - especially the stickbugs; i think they're the most fun to fight, the oops-all-stickbug wave was probably the most fun one.

i found the regular bugs to be the most annoying to fight, their quick stop-start movement combined with your slower aim turn-speed made it feel a little irksome, at least to me. (possible lack of gamer skill?)

i do agree with the others about the visibility, i played it both with a more regular gamma and with it cranked to max - i think it'd be a little nicer if the blood blended in with the background a bit more & if enemies looked a little less flat to the ground, maybe if they cast shadows, or had some kind of faint shadowing underneath them?

it's really impressive for a first godot game, idk how you managed to pull it off!

V-SHRINK by Zliebowitz 2023-10-06T03:07:50Z

good fun, a little bit addictive, the super kick is as satisfying as it is super & the music is good too.

while the super kick does feel great, i think the regular kick is a little lackluster, perhaps it just needs some effect/sound for when the enemy is actually hit and it'd be ship shape

i also agree with the others about the mouse easily wandering out of the window during the earlygame, it's more of a nitpick but it could be nice if perhaps there was some dead space around the screen or if the mouse was confined to it. (i tried to use a controller but i couldn't get it to work in chrome or firefox for some reason, could be a problem on my end :S) - i respect your choice to support it anyway.

kicking the menu options out of the screen to restart is also such a wonderful touch, great work guys!

The Intruder by Willby 2023-10-06T21:50:45Z

early in the game i'm sure i heard a second pair of footsteps to the right of me, which was a real mood enhancer, i never heard it again so i'm not sure if it was even real O.o - the few spooky audio effects were very nice.

i agree with @kuggenhoffen about the flashlight, it's currently very easy to just waltz through the map with it off and do all the tasks, never coming close to the intruder; perhaps some rooms could do with blockades or something to stop you from wall-sliding through doorways in the dark?

i also think that seeing the distance meter shoot up instantly once you interact with a task feels a little inorganic, i wish it was a little more secretive about giving the intruder a leg-up.

good work!

Limited City by xCarl 2023-10-08T03:13:00Z

love isometric citybuilders like this! - i feel the cities make the houses seem pretty useless, since it seems like you can just repeatedly build cities and farms to win really fast.

If you consider expanding it, i think some other trade-off to building them would go a long way; what @nilan said about tiles affecting neighbour tiles could do some good

very impressive stuff for a first time godot game, especially an isometric one! - I almost tried to make my first godot game too, but i wimped out. :p

LD55 — Summoning

Sage & Summonion by JuicyBrucey 2024-04-17T23:02:25Z

@shugor thanks very much! unfortunately it sounds like you got a bug there; the AI is pretty dumb, but the minions are supposed to do a little more than that.๐Ÿ‘€

Sage & Summonion by JuicyBrucey 2024-04-20T03:19:57Z

@footlettuce thanks very much! it sounds like you had the exact type of experience we were hoping for - i'm very glad you enjoyed it; and went out on your own terms. ๐Ÿ˜Ž๐Ÿงจ

Sage & Summonion by JuicyBrucey 2024-04-22T14:59:26Z

@ice9 appreciate the feedback, the spell list rotates with the mousewheel, but i agree, i think it'd be 10x better if they all were on-screen side-by-side & editable when you're in your inventory instead, there's definitely a good bit of onboarding & QoL that the game needs.

Heartless Forever by frankiesmileshow 2024-04-20T21:13:52Z

A lot of fun, pretty good balancing for a jam game - it's impressive that you managed to pack in so many unique enemies, each with their own little death animations, although I assume that ate a lot of the time that would've been spent on the presently semi-abstract (and surprisingly huge) world map.

Despite the worlds patchiness & sticky collision, I spent a good amount of time just exploring around looking for new items after defeating the boss, which i found to be a pushover by the time it arrived, I'd only stopped because (running on firefox at least) the game began to get pretty laggy, especially around areas with darkness.

Really fantastic music, I wasn't expecting it to be so groovy.

Master Of The Pit by ecenizo 2024-04-17T22:24:41Z

use vampires to win #teamv

i think it could definitely do with some visual polish, such as character animations & wall textures that are not so stretched. Also, as a little nitpick, i found that i could pan way out of the playspace ๐Ÿ‘€

i wasn't quite getting into it until i stopped using skeletons, they seem pretty worthless; but i was having a good time once i was spawning bountiful waves of vampires with a peppering of liches โŒ๐Ÿ’€ โœ…๐Ÿฆ‡

Date Summons by Pokopish 2024-04-17T20:49:09Z

i did beat manat i swear i forgot to take a picture

very cute graphics & cool music and sounds, i think it would've been a little more satisfying if the shooting speed was a little faster, even if it did less damage - as some nitpicks, i also think making the visual feedback for charging your shot a little more clear would be nice, that and some position smoothing to moving between tiles would be even nicer ๐Ÿ•ธ

Lil Lads Hit the Notes (Or fall into lava and they don't want that) by Josion 2024-04-20T21:45:22Z

fun, simple & very cute, i wish the mouse cursor could move freely and there was some other representation of which column you were hovering over, since snapping it to the grid makes it feel a little sluggish.

LD57 — Depths

Frames by HolyBlackCat 2025-04-24T20:59:00Z

Impressive work, especially for compo. One of my favourites.

I really liked that the end screen was also its own puzzle, very fun touch.

Depth Delver by superpokeunicorn 2025-04-09T18:25:28Z

I'm a big fan of games with deliberate/limiting movement & combat mechanics, like NES Castlevania & La-Mulana; so I was very happy to see that kind of thing here & I respect your choice in doing it.

I played on v1.1 & didn't have any issues on my PC, although I did spot a bug where getting killed mid-whip (I think?) would allow me to stay alive on 0 hearts.

I think the layout & checkpoint placement was great & I never got frustrated or confused about where to go or what to do; whipping enemies off the screen was very satisfying too.

As it stands, the whip's attack frame does feel like it lasts just a little too long, although it feels fine when in the air - I think this might be due to the fact that you retain some ability to move left & right when whipping in the air; maybe it'd help if you had similar very-slow movement control when whipping on the ground.

The difficulty/level design was pretty good, although I think a couple of the platforming challenges were a little tight / felt like they were designed for a game with more fluid movement. The wall-jump section with the two arrow shooters either side was kinda tight, although I really liked the room itself & the way you could get to different areas from it.

I also thought the arrow shooter at the bottom of the moving platform section just served to bother you while you waited for your chance to grab the moving block.

Despite these little nitpicks, I had a good time playing this & got my 50 coins.

Abyss Vaulter by sinclairstrange 2025-04-13T02:26:18Z

Like everyone else has said, very impressive & fun reverse-downwell-esque game.

Someone needs to take your 'hazards that shoot on timers' license away though!

I did feel like the enemy placement could be pretty tight at times, especially with the above ^ offenders.

As a nitpick - I also found it a little frustrating that I don't return to aiming horizontally automatically & have to push left or right to do so. I think I'm just so used to games where it works that way, though.

Also, like @badpiggy said, the boss was surprisingly easy; I think, with my double damage upgrade, I gunned it down in like 6 seconds with the starting gun. Not that it really detracted from my experience, I think it's great that you managed to add it, & it served as a good finale vs just 'you escaped!'. (also way better than it being wicked hard)

Excellent music too!

Deckfall by Snowdrama 2025-04-13T16:11:57Z

Cool idea, feels pretty smooth & has great juice on the cards & how they move around.

With the way it currently works, you don't really have to care about what card you have selected, & can just repeatedly left click towards whatever you're attacking until the appropriate card is pulled. I guess this'd become less of an issue the more cards there are?

I saw that in your last comment you talked about ideas around reshuffling & difficulties with it; I think it's 100% worth revisiting a no-reshuffle version & looking for mechanics that can work with that.

Podvodsk by Finlal 2025-04-19T01:38:54Z

Very impressive entry! Fun & intuitive.

It's hard to find much to criticise, but maybe it could do with a little more feedback when losing? On my first try, I was a little confused as to why I lost; although I quickly understood during my second attempt.

Maybe it'd help if it highlighted that your points are lower than the cost of your playable cards, before fading to the retry menu?

run1.png

ReLinked 0.26091975 by Istok 2025-04-18T00:26:01Z

This has a good, addictive, noita-like loop; & items that are very satisfying to pick up.

I think the drill could really use some more feedback for when you're drilling a wall or chest. It took me a good while to realise the chests could be opened with it, since I couldn't tell if I was hitting them. Also, I started in a level that was very disconnected from the stairs & spent a little while digging around, wondering if that was all the game had, until I found them.

I think this might be partly why a couple of the other comments said they couldn't figure out how to leave the first area.

I saw that you published this on steam & plan to work on it further, which is very cool! I wish you well in your continued development.

Gemsweeper by Defrag 2025-04-11T17:45:14Z

I was surprised at how much fun I had playing this once I started to understand it.

I think the key/chest combo, and the ability to place supports, were great additions that did a lot to stop the game from becoming too repetitive. I'd love to see more stuff like that if there were a future version of this.

There might be a variable too many to keep track of. I wasn't a massive fan of the blocks also sapping extra energy when mined, although maybe it just needs a little more player feedback?

Also, I know you opted out of audio, but the sound adds a lot of satisfaction.

Into The Dungeon depths by chs_flws 2025-04-21T02:08:11Z

A great idea although, as it stands, you don't really have enough/almost no control over what happens & have to just hope the game lets you through another room.

There's definitely something here though; if you can give the player ways to work around different scenarios, such as an ability to force Umer to skip over a space in front of him, allowing him to dodge lame items, mold & enemies, it would do a lot for allowing the player to strategize. Something like that would probably have to be paired with some kind of limitation, like a per-floor mana bar or whatever. Maybe also the ability to peek through/get info about one of upcoming the doorways?

I can see how it can be difficult to give the player more agency while keeping the idea of indirectly/minimally influencing a character who does his own thing, but I think you'll have something real special if you can.

Art is lovely & Umer is full of character!

Deep Mech Salvage by bearcage 2025-04-22T17:52:16Z

Fun, has a great style/mood.

I played the jam version first & then tried the director's cut; it's nice to see that you'd already fixed up some of the complaints I would've had, like making the mines glow.

Like others have said, it is pretty hard to see - and I think that's partly due to the amount of noise in the environment art. While it looks good, I think reducing the amount of dithering and random detail in the environment would do a lot for making some areas much clearer & easier to navigate. That and maybe using a more consistent pixel scale for assets.

The shotgun & both missile types felt good and satisfying to use, I think the rifle feels a little too slow/limited.

Like @flinge said, I'd love to see a version of this with a greater sense of purpose.

Tout au fond (at the very bottom) by PieRo_PBeS_studio 2025-04-10T15:49:26Z

I'm on board with this game not having diagonal movement; I think it would make the 4 directional movement feel smoother if it would take your latest input rather than horizontal movement taking priority. The extra push around the corner of blocks was a very good touch & made navigating all the tight spaces a breeze.

I agree with everyone else about the enemies being well designed & having interesting attacks. They were a lot of fun to dodge and fight around!

I will say that I started to get a little fatigued as the levels went on, after the tilesets & music repeated a few times I ended up tabbing to the page to see if the game was actually endless. I respect that this is a pico-8 game though, and it's actually pretty impressive that you managed to pack so many enemy filled levels in. I think some more breaks in combat would help improve the pacing in this case.

I scored most of my hits on the boss with my downwards missiles while it was off-screen, so I'm not sure how difficult it would've been, but I did manage to get down there to look it in the eye before I finished it off. >:)

Beneath the Ground by drFoxxx 2025-04-13T21:25:25Z

I really love this idea & the cool diegetic UI. But, like everyone else said, I had a very hard time learning to play it. I'm not sure how you'd do it, but I really hope you manage to find a way to smooth out the player onboarding if you continue work on this; because I think it could become something very compelling.

Theme & mood are great. I'm very impressed at how much mood you were able to convey with no audio & a little screenshake; and the text reports at the end of the mission hit hard.

LD58 — Collector

Marble Sky by Zathnic 2025-10-14T19:55:38Z

Love the look and feel of this, especially the lullaby-like music. It has an alluring, kinda melancholic atmosphere.

Controlling the ball feels great, especially so for keyboard controls, but I think the levels are each a little too long & messy.

Being reset back to the start feels pretty bad after painstakingly pocketing all of the balls, or carefully navigating an (almost) maze, like in level 4, only to hit a ball too fast so it flies over the pocket causing you to deposit yourself instead.

I don't think this would be a problem if the levels were quicker and showcased fewer ideas at a time. I think it'd be nice to have more room for moving around, too.

It's possible that I was playing too slowly/carefully compared to what you intended, but I definitely felt encouraged to do so by the level design.

tombstone tactics by Mr_Field 2025-10-07T17:45:41Z

@6knowledge Damn, thanks for letting me know!

M.A.T.O. by kuggenhoffen 2025-10-10T23:10:20Z

Love a good digging game, the graphics also look great!

I thought the bats & the way they spawned were kinda annoying; I wish there were hazards that fit the way you move a little better, maybe something like explosives to avoid down in the rocks? Maybe the bats would feel a little better to fight/avoid if they were larger and slower.

I also didn't realise there were multiple pages to the upgrades menu until I read the comments.

Having Fun Yet? by NoahRo 2025-10-12T01:38:20Z

I played v1.0.1.

Vibe & music go hard.

Love the way the bullet tumbles and warps as it moves, that looks great. I wish it was a little easier to find opportunities to ricochet the bullet into other enemies; with how they clump up, it just turned into me shooting at the crowd and killing them one by one, which isn't quite as satisfying.

I wonder what it'd be like if enemies clumping together combined them into larger enemies?

And to answer the question: yes ๐Ÿ˜‰๐Ÿ’Š

Raft Collectr by logicalinsanity 2025-10-10T22:16:46Z

boat.png

My first boat, seconds before disaster.

I'd describe this as zen-like, y'know until mines spawn every which way.

I agree with @grummelchen about the camera zooming out, that'd be both helpful and satisfying.

Achievement: Unlock all achievements by Pandalk 2025-10-08T21:40:42Z

28 / 30 for me. (And I only got the Back to the Future one because of your comment) I didn't have the intelligence for 'Do You Remember' & 'Timelooping woodchuck'.

This was a lot of fun to play, and serves as a good reminder of how much you can do with very few mechanics; something I need to learn when it comes to my own entries.

Reapers' Toll by dualithe 2025-10-12T21:38:25Z

Satisfying & fun to play, feels really difficult until you've got enough damage upgrades going.

I think this could really benefit from having a more carefully designed enemy spawning pattern/system, especially at the start where you're getting bombarded so fast that you don't even have enough time to read what your upgrade options do.

I also agree with the others about some of the upgrades, speed / regen seemed like they did nothing for me.

Nice to see another tower defence-esque game!

Meowlloween by QNZ 2025-10-10T03:09:14Z

Congratulations on your first jam! A lot of the art assets are very nice, although I found it a little difficult to identify what you collide with. I think the tileset could do with some more contrast.

Losing inventory slots to damage is a great idea and I think it'd be cool if you had some more control over where you take damage, or which tiles you restore.

LD41 — Combine 2 Incompatible Genres

Perpetual Quest by Mr_Field 2018-04-24T01:31:07Z

@stderr

Woops! Should be a-ok now!

Super Turbo Fishing by funisfun8 2018-04-28T15:44:28Z

As everyone else had said, could make for an incredibly fun and frantic multiplayer game.

I like the graphics, simple and clean, pleasant to look at; the gameplay feels ver smooth too, especially with the transiton between racing and fishing modes.

This wouldn't even necessarily need multiplayer to be fun, some pleasant music and a scoreboard would go a long way.

Wonderful work!

Big Mood by ursagames 2018-04-25T15:56:27Z

Super nice little game, while I wasn't a huge fan of the shooting sections due to the high-healthed, simplistic enemies, I found that I enjoyed dealing with the characters so much that I replayed the game countless times in order to get an ending I liked. The one where everyone trusts you. :)

Also the doom interact sound imitation was just sublime.

Typical by Magnega 2018-04-24T12:23:52Z

I loved the mood of this! I also really enjoyed how fighting tougher enemies felt somewhat like a test of typing endurance, I just wish there were more of those kinds of enemies. I can really see how that can be expanded upon greatly.

Fine work!

Tsun Tsun Button Mash by Team Infernus 2018-04-25T15:05:27Z

This gave me really strong nostalgia for when I used to scroll through the newgrounds adult games section many years ago. ;)