FoonLudum Dare ExplorerUsers → Frump

Frump

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyBullet Realityjam
201533You are the MonsterFrankengirl Free-For-Alljam7862.932.862.503.253.272.432.9584
201431Entire Game on One ScreenDread Keepjam5143.203.052.183.204.263.413.31100
201430Connected WorldsViking Runnerjam4943.053.052.383.143.512.672.8259
201429Beneath the SurfaceSEA MONSTER: ATTACKS HUNTERjam1203.633.593.283.484.293.633.003.67100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Frump

LD29 — Beneath the Surface

ScubaBear by _Rilem 2014-05-01T23:04:00

Impressive, very fully realized!

Jetpack Caverns by Mental Atrophy 2014-05-04T06:33:00

Excellent! Did a great job of invoking the good old 8-bit feel. The art style particularly reminds me of Megaman and Cave Story. The controls were really fluid and fun. I'd play more!

Evolve by Overkill 2014-05-06T04:54:00

It's a really nice looking game!

So why did you use that awful font!?

Dig Hard by petey123567 2014-05-01T10:50:00

One of the best games I've played from the jam! Had a lot of fun and kept playing. Well done.

mungo: wrenchlord by 01010111 2014-05-06T04:16:00

That was awesome! Beautiful pixel art and cool music. I really liked the crab characters minigames. Although it took me a bit to realize the angry teeth actually indicated the safe zone and not an area to avoid.

Iron Rising by tripleVisionGames 2014-05-06T03:19:00

Pretty good. I think it would be better if the enemy subs also tried shooting at you instead of ramming into you.

Heaving of the Depths by Christina Antoinette Neofotistou 2014-05-01T10:09:00

Great art and really cool idea. Similar to my own game actually. Too much grinding! I had a really hard time grasping the sailing controls too.

Kitsuni by SecondDimension 2014-05-06T05:24:00

Awesome but not without some flaws. Having the level cut off by a river and not being able to carry more than one crystal was very inconvenient and less fun. Some rooms not having crystals was confusing, I thought I was missing something on those ones and resorted to the walkthrough only to find that there were no crystals there.

I loved the puzzles/art/music though.

Dream of Depth by Cirrial 2014-05-06T04:01:00

Very unique game. I had fun figuring it out.

Crustacean Farm by LandoSystems 2014-04-30T16:34:00

Awesome! I had to stop playing so I could rate more games but I felt like I could have kept going. Very cool and interesting.

The Roots Of Evil by JaviCepa 2014-05-06T03:42:00

Simple but fun! Cool art and music.

GLUCKAUF TROLL by Pixelfan Games 2014-05-04T02:03:00

Hard but fun. Really nice art. :)

Underground Passage fight by Phyyl 2014-04-29T03:18:00

The shooting feels very unintuitive. I'd expect to be able to shoot in more than one direction. If only one direction then have a key that isn't an arrow key for shoot.

Platform Hero by greysphere 2014-05-05T02:49:00

It was hard to follow the note bar and the cat but overall it was great. Very fun!

Grimlock's Lair by Supernaught 2014-04-30T15:58:00

A lot of fun. I felt very motivated to keep playing and beat it!

Dowser (Lucy) by fluidvolt 2014-05-01T17:12:00

Short but very well put together. It was tough to pinpoint how flashy was necessary to warrant digging.

Goat Guzzler by rorycooke 2014-05-06T04:51:00

Love the art style. It's like South Park meet Muppets.

Sail by DrPrettyPatty 2014-05-02T14:07:00

Bummer ending. Loved the game!

Beneath the Surface by FistBumpGames 2014-05-04T16:30:00

Really great looking game and cool ideas. I understand why you wanted to make it so hard, but in a jam setting you should probably prioritize making it easy enough for everyone to see all the content you made. I enjoyed my time with it. The huge boss was awesome!

Adventure of the anglerfish by BuddaKaeks 2014-04-30T15:14:00

"press space to skip loading" - Then why did we need to see a loading screen?

Inner War by KickBack 2014-04-30T15:37:00

Excellent! Completely unique and unexpected. I enjoyed it a lot. It also reminded me to drop off my rent cheque!

Dweller by MiscEtc 2014-04-29T05:38:00

Really cool! I love the premise of being the earth demon and killing the intruders. Well made.

SEA MONSTER: ATTACKS HUNTER by Frump 2014-04-30T15:24:00

Thanks for all the comments guys! Sorry about the bugs and inconveniences. I'm not much of a programmer and making all this in 72 hours was crazy for me. This is my first jam and the first game I've released/"completed".

I've continued to work on it a bit to fix things but I can't upload any newer builds here. Follow me on twitter for updates on it, I guess.

Necro by Kara Jayde 2014-05-06T03:37:00

It's well made but the pace is far too slow. I began to multi task while waiting for the blocks to break.

Beat Em' And Eat Em' by Reestiness 2014-04-30T07:54:00

Awesome, made me laugh to see this recreated.

DRAANG by Magdev 2014-05-04T17:51:00

Yeah, I got all the foods!

Shovel Quest by Nanolotl 2014-04-30T08:01:00

The targeting is a bit strange but I had a lot of fun with this. Good job!

From Below by TyrusPeace 2014-05-04T01:00:00

Really cool and unique. It was hard to catch the missiles but rewarding when I did. Well done!

Basement by Halfbus 2014-05-04T17:20:00

Completely awesome. Easy to get stuck though. It would be nice to be able to turn away customers.

Dig Master by cirolve 2014-05-03T22:35:00

Awesome game! Clever mechanics and pretty fun. 140 points my first run.

Beneath by nicso 2014-05-01T20:33:00

Very cool and well put together. For the most part it was fun but being able to kill yourself by surfacing was frustrating.

Mars Station 23 by wicht 2014-05-03T22:21:00

That was funny! I couldn't help but think how overly saccharine everything was during the original playthrough. Then it got flipped on its head in the second part.

LD30 — Connected Worlds

Heart Star by AdventureIslands 2014-08-26T04:06:00

Second game I played an already full marks. Well done. I had fun with the clever puzzle mechanics.

1000 mph - The Breach by NostraDamon 2014-08-26T23:25:00

My ship was stuck sideways as default. Is that how it's supposed to be? It was pretty fun regardless.

Technical Nightmare by se1by 2014-08-26T17:16:00

I also didn't get the game to run from the jar or the web. On Windows/Chrome.

Defense of Geome by aneeslol 2014-08-26T17:30:00

That was fun. Very cool combining the two styles of gameplay.

It took me a while to realize I had to manually move to the next level. It would be nice to be able to manually destroy my objects on the right to be able to place new ones.

Heaven or Hell by EMAK 2014-08-27T01:45:00

The website seems to be down. I can't download or play the game. It's a shame, it looks pretty cool in the screenshots.

Sinister by Joe Williamson 2014-08-26T04:02:00

The art is amazing but there's not much else. Still I applaud the art. I literally looked away to twitter when the girl showed up, then when I looked back the game was over. I had to play a second time to make sure that was the end.

Midgord Vikings by sandbaydev 2014-08-26T17:51:00

That was fun and required some thought. Cool to see another Viking game.

You didn't list spacebar as the button to confirm building something. It sounds dumb, but it took me a while to figure out. I thought I had to right click again to make the viking guy build it where I clicked.

Girl, Alien and Robots by Glint Games 2014-08-26T04:54:00

The jump is much too fast. This felt harder than 1001 spikes to me.

I couldn't distinguish some of the dirt walls from the background.

Enduring Atlas by dickpoelen 2014-08-26T17:54:00

Kind of like a way advanced Tic Tac Toe. I like it.

This Little Piggy... by InfectionTeam 2014-08-27T00:56:00

Great game. I wasn't expecting the turn of events and I ended up loving it. I lost a couple times and it was a bit tedious having to make the potato salad over again. You guys must have really liked the potato salad theme.

Mexican Standoff by ATTA Games 2014-08-31T05:39:00

Fun game. Would be better without the memes. More level variety would help too.

The Weaver Of Links by Toubib 2014-08-27T00:45:00

The first level was by far the hardest. The jump right before the zig zag hallway left very little room for error!

The concept of the game was pretty interesting and enjoyable.

Starpiercer by Schrodinger Games 2014-08-27T01:43:00

That was great. The ship movements were really cool. Crashing into stuff was satisfying. The art was good and the music was the best I've heard so far. Great work.

Super Pom Porom Quest 2 by Ramori 2014-08-27T01:53:00

That was good. You could expand it into a longer game. I would have liked being able to drop through the platforms to make traversal a bit easier. You're awesome! :D

Cablage by Allchimik 2014-08-26T23:48:00

Really effective use of primitive shapes and lighting to make an interesting space. I enjoyed exploring it.

Stellar by sanojian 2014-08-27T02:08:00

Really cool and clever game. I feel like the pace of the ships could be a bit faster.

Converged by gnx 2014-08-26T04:46:00

Cool game. The stealth worked pretty well. I can relate to not having enough time and not loving the theme!

In terms of making your art more minimalistic instead of "ugly", definitely leave stickmen in the past, even just block men or wavy tube men are better, try making like a pixel art lego guy. Keeping your colors at the same saturation/value and only changing the hue is a way to unify the overall look as well.

A Glove Between Worlds by coldman 2014-08-28T07:45:00

Really nice art. The music was nice too, but the way it switched every time you teleported was really jarring. The gameplay itself was really slow paced and the collision boxes were all large and cumbersome. With some tweaks this could be quite good.

LD31 — Entire Game on One Screen

O-Inari Origami by Solifuge 2014-12-10T08:38:00

Extremely inventive. I'd say I'm tired of puzzle platformers but this one was great.

Tightrope Theatre by AdventureIslands 2014-12-09T05:39:00

This was nice to look at and a lot of fun. Your games are always really solid. Good Work

SmashTower by Spierek 2014-12-09T03:54:00

Very steep difficulty ramp. I enjoyed it a lot. Good art, music and gameplay.

Final Swap by blackmagic 2014-12-15T00:11:00

Really well done. I didn't quite understand why my guys could be attacked diagonally though when I couldn't attack diagonally. I think block came up as an option far too frequently as well.

Mine Shaft Monsters by AxeTheory 2014-12-10T02:31:00

I played a game that was just like this during LD 29.

Bubblemellow by cinnamonmelonpig 2014-12-10T11:16:00

Beat it! Was fun. Good level design and controls. I had by far the most trouble with level 6, the rest went pretty smoothly.

Doll house: q-Be or not q-Be by Liam :D 2014-12-18T02:51:00

This was really cool, I had fun messing around with it.

Pocket Contra Force by nodoxi 2014-12-15T01:15:00

Nice entry. Tight controls, good graphics, solid concept and execution.

Pyramid of death by KedumeBits 2014-12-15T00:16:00

Cool idea. I didn't have any trouble escaping. It should have been even harder!

At Last, This Will Be Our Final Battle by Laddo D 2014-12-12T00:48:00

Action packed ending! Cool game. I enjoyed it.

One life hero by komjaur 2014-12-10T11:30:00

72 hours seems like enough time to write out "you" and "your" properly.

Attack Of The Regurgitor! by enteagd 2014-12-11T14:18:00

I think it would have been more fun if I had an ability to charge up my dash then release for more speed and distance. Pretty fun though anyway.

Yuki and Snow by Raiyumi 2014-12-10T08:21:00

Wish it would have been easier to solve, even with the hints I have no idea. Time and Math is hard. Puzzles without any guidance are hard. Great graphics, music and controls, enjoyed trying to figure it out.

The Cathedral by brogrammers 2014-12-12T00:35:00

The game seemed cool and interesting but moved a bit too slowly to keep me engaged.

Desk Top! by Ossi 2014-12-10T10:58:00

Clever and funny idea for a game. I enjoyed it.

Entomophobia by DoubleS 2014-12-18T03:04:00

Great work. Enjoyed every aspect and I love the fake game boy style!

King of the Castle by adamwfindlay 2014-12-12T18:17:00

Fun entry. When the player is getting hit and losing hp isn't well communicated enough. I kept dying without realizing it.

Snowball juggling Olympio by Benjamin 2014-12-15T00:23:00

Clever, polished, challenging, lots of content. Excellent entry.

Attack of the Screen Scrollers by drludos 2014-12-10T04:49:00

This was really unique and fun! I think it might be even more fun to have to shoot the enemies on the edge with bullets instead of clicks. Great job. My high score was 360.

Screen Ego Aegis by LegacyCrono 2014-12-10T02:10:00

Pretty cool! It would be nice if the gems didn't bounce off screen, I feel like I lost a bunch to that. It was also weird to see the windows mouse cursor in the game. You should hide it and replace it with a custom aiming icon thing. Displaying the screen on the character's face was a neat idea. Good Job.

Summoning of the Santa by Slothmachine 2014-12-18T03:34:00

Great Game. I thought the solution to the third puzzle was 4372 from left to right.

Rare Earth by Thingo Studios 2014-12-10T01:07:00

That was a lot of fun, my space bar took a real hammering. Maybe have a turbo option to shoot that fast automatically. It did help make it intense that I had to tap so much.

Cat-ana by Valandre 2014-12-21T10:53:00

I recognize the first song that is covered but I can't place it! The other one is the Transformers theme. Great work!

Squishi by uncade 2014-12-18T03:08:00

Very well done. The controls were precise and the character changing shapes really helped show what was going on.

Last Rooftop Hero by Phoenix849 2014-12-12T00:08:00

The art is good but the gameplay is lacking. The concept isn't bad but the charge to jump takes so long it's rarely worth doing. You kill very proficiently just staying in the middle and letting him shoot. It takes too long for the initial enemies to reach the roof as well.

A Link Between Screens by trykondev 2014-12-12T01:17:00

Dying after one hit was very unforgiving. I quit the game before getting the gloves, then read in the description what they do, tried to get them, died more, quit again. Then I decided I had to see how they worked and played more. I'm glad I did, those mechanics were very cool. You should have made them easier to access.

birdsong by managore 2014-12-12T01:47:00

Amazing work. Feels very complete for a gamejam game. The twist on the theme is really brilliant too. Beats the hell out of my 4-color palette Metroidvania-ish entry. Thanks for sharing the source.

Ricochet Heroes by spotco 2014-12-10T18:17:00

That was excellent. One of the best games I've played so far. Extremely clever genre mashup and I love both genres. I didn't see any indication of how many balls I had left, that would have been nice. Otherwise, very solid. Great Work.

Tell me you! by kato 2014-12-12T01:05:00

Cool game. It made me interested to complete it both ways. I would have liked to have been able to bring out my gun and shoot him at any point in the conversation without it being a static event though. Great work.

Man on the Field by Double Zero One Zero 2014-12-11T13:43:00

Great game. Feels very complete. Good Music, Art, and fun gameplay.

Cycle by vicious_br 2014-12-18T02:58:00

Cool game. Quite polished. It was a bit weird that my main gun had ammo, I didn't even realize it until I had run out.

Chromyrinth by Chris Delta 2014-12-10T12:38:00

I think there's a good concept here but you could have made it run in a larger window. As it is, it's very difficult to play.

Parable of the Broken Window by Akurn 2014-12-10T02:23:00

Very cool idea to make the browser window part of the game. I stretched it across both of my monitors. I found the jump to be lacking, it was hard to get to the keys

Animal Roar by gillenew 2014-12-10T11:05:00

Beautiful pixel art. Tight controls, nicely done. I particularly like your use of color. I miss working with color after making a monochrome game.

Fire Tactics by MechanicMoon 2014-12-10T08:11:00

A lot of clever concepts here. This has potential. It could use more feedback on your guys getting hurt, more of an end goal and slightly more easy to use controls. Was pretty fun. Good job.

Alien Invasion by Majoolwip 2014-12-10T08:28:00

Good music and audio. I think the main screenshot you chose undersells how good the game looks. The jetpack was hard to slow down. Good work.

NO AMMO NO ARMOUR NO SIGNAL by Farfin 2014-12-10T08:49:00

I enjoyed everything about it. Very solid. Cool Game.

Louai Munajim by digibody 2014-12-09T05:21:00

Not much there, but what is is pretty enjoyable. More fun than some other games I've played so far.

Inventory by TheMeorch 2014-12-10T11:54:00

Fun puzzles, good graphics and a nice story. Great work.

The Shelter by Alter 2014-12-18T03:17:00

Cool. The only problem I had was that people trying to get rescued would run in front of my gun and get shot.

Space Iron by Caspila 2014-12-10T01:58:00

Excellent. It played well, looked good, sounded good, fit the theme. The difficulty was low at first then ramped up fast. Great work.

Lord Of the Dungeon by ctuelho 2014-12-09T05:00:00

Great looking game. The level transitions were a bit abrupt, I hit the door accidentally.

The Screening by Suppagumma 2014-12-12T00:27:00

This was all around excellent, I really enjoyed playing it.

Block Party EGOS by schuranator 2014-12-09T05:18:00

Really cool concept and well done. It would be nice to be able to drop the blocks more quickly at will.

ROCKROCKET by Backterria 2014-12-11T14:09:00

Really great work. I thought my keyboard wasn't working though, I closed and restarted the game before realizing I wasn't controlling the robot in the center. I collected most of the blue orbs but didn't figure out how to interact with the money statues. It didn't seem like anything happened when I hit X.

RIZUMUDEKATTO by EquipeJAM 2014-12-10T04:38:00

It took me a while to figure out how to play even with instructions. The flashing button prompts combined with not being able to attack off beat at all left me confused. It was pretty fun once I figured it out.

Electric Jezebel by OttersDen 2014-12-09T05:04:00

Moving the screen around to reveal the level seem like the opposite of having the entire game on one screen. I didn't realize the circuitry parts were hazards until I walked over them.

So We Run by teamtexelr 2014-12-18T01:18:00

Good entry. It's got nice graphics and music as well as good game feel. Next time you should rate some more entries to make your game more visible.

Sentinel by kipelovets 2014-12-16T01:06:00

That was great but it could have been a bit shorter, my arm got tired!

Castle of no escape by BSOD 2014-12-10T05:28:00

This was great. I think it lacked some feedback about your health and how battles played out, but I enjoyed exploring it. The character choices were cool. A wolfman Rogue is badass.

PAROLEBALL by Virtually Competent 2014-12-12T00:41:00

Cool, can't go wrong with pinball! Controlling the ball to shoot and stuff is a clever spin on it. Good job.

Dogs Peeing Everywhere by matt125 2014-12-09T03:50:00

Cool idea, it was pretty fun!

Panzer Blitz by friggingames 2014-12-10T05:06:00

Awesome! I also made a Game Boy styled game. I wanted to have some thumbs and them interacting with it, but I ran out of time.

Blockade by TheGreenTie 2014-12-12T00:55:00

Fun and Funny. Good Work.

Witchcraft by Ellian 2014-12-11T19:53:00

Very good. The only issue I see is that there's a lack of pressing objective. Even if I didn't fill out the orders it took a long time to game over, and the hero never seemed to be in trouble either.

LD33 — You are the Monster

Sewer Monster City by bitslap 2015-09-01T06:04:00

Beautiful art but incredibly hard to control. Was I super slippery because I was a sewer monster?

A Shadow In The Night by tripleVisionGames 2015-08-28T03:56:00

That was fun. Unique mechanics and quite polished. Took a while to get used to the controls but when I did they felt great. Well done.

Takodemon by Split82 2015-08-25T05:26:00

Incredible, especially for 7 hours. The monster is cute and the game looks and sounds great.

Power Corrupts by mortus 2015-08-30T06:28:00

Nice game. I couldn't get very far though. After I got the first gem I died and it sent me back to a checkpoint. I couldn't get back past the spikes now that my hitbox was bigger due to the big pants.

Martii the Rappasaur by Crazi456 2015-08-27T07:28:00

Cool game. The rapping narrator was pretty awesome. I played it again so I could hear that part over.

The background scrolling was maybe a bit aggressive though.

Demon Vessel by drilltail 2015-08-26T08:07:00

That was rad as hell. Great use of the mechanics and introducing them. Was satisfying to figure out how to beat the barrier enemies and get past the fireballs. Cool bossfight and music too. Great job.

Road To Hell by Hyoga-3D 2015-09-02T07:09:00

Cool game. The tunnels were good at adding tension. The honeycombs read more to me as pickups/powerups than obstacles. I had to crash into them a few times to realize they were just obstacles.

Curse Of The Poncho by EncryptedCow 2015-08-30T07:59:00

Fun game.

Was there more to the ending or was there supposed to be? I played through twice but both times just stopped once it scrolled back to the start.

Gojira-Chan no Densetsu by Rongefilet 2015-08-27T07:20:00

Fun game, really cool art style and way to adapt Godzilla. The jump was maybe a bit floaty for my taste though, especially for a daikaiju. Would have played more for sure.

Monsta Stelth Gem by Alan Masimba Walker 2015-08-26T07:07:00

Cute artwork. Always refreshing to see some non-pixelart 2d games. Interesting concept too.

Run, Frankenstein's Monster, Run! by Jacksendary 2015-08-26T06:39:00

Nice work. Frankenstein Monster game solidarity!

Weirdly when I was doing research on Frankenstein-style monsters I found that there was no single term for what these monsters are called other than Frankenstein's monster. Some people think they're zombies. There's weirdly no consensus.

Sucker Punch by Shaw 2015-08-26T08:32:00

Saw this on twitter. It's fun. Sea Monsters are the best (actually the worst).

Mobs, Inc. by Pietro Ferrantelli 2015-09-04T03:50:00

Wow, that was excellent on all fronts. Great work. Very cool art.

YOUR ROAR by fermenter 2015-08-27T04:14:00

Cool and unique contorl scheme. I ended up just blowing into my mic for control, which was still satisfying.

Shark by camlang 2015-08-26T06:43:00

Cool game. I love games about Sharks. It was a nice touch that the audio got muffled when you went underwater.

Lady Bug by dickpoelen 2015-09-04T04:03:00

I REALLY like the logo. It was super hard, made it less fun for me. Well-made nonetheless.

Tourette's Cop by lukepilgrim 2015-08-27T02:19:00

That was funny. It's not often games can make you laugh with the mechanics. Well done.

Frankengirl Free-For-All by Frump 2015-08-25T11:56:00

Thanks everyone, I'm glad to see so many positive comments.

I uploaded an HTML5 build and a build with a lot of important fixes.

@LeafTheif Yes, definitely. A chainsaw wasn't even enough to make the amount of cuts I made to get it to this point. I tried to go a different direction than my GB Jam game which had a ton of art and polish on the core mechanics, but no game. This is slightly a game with a lot less art and polish.

Monday Night Monsters by spotco 2015-08-28T03:26:00

Fantastic. Was well made in all regards. I had fun playing it and it was satisfying to make plays work out.

Chicken Girl in Toyhouse! by LevieDAudio 2015-08-27T02:37:00

Cool game. I enjoyed the Mega Drive style music and the track switching between modes. Cute character design too.

A Heart between Parts by LeafThief 2015-08-27T03:42:00

Really great. Excellent art and animation, good fitting music. It played exactly like you expect of an adventure game. I had a bit of trouble figuring out to use the page on the branch but everything else was easily figured out. I would like to see how the rest plays out if you expand it.

Hammer Destroyer by tmpxyz 2015-08-30T06:41:00

That was great, a lot of fun. My only suggestion would be to remove the building's collision sooner since I kept getting stuck trying to move through after hitting them down.

Grave by uheartbeast 2015-08-25T04:56:00

Awesome game man! Thanks for the videos too. I referenced your random gen videos a lot during the making of my LD33 game.

Serious Business by superjoebob 2015-09-04T03:39:00

Nicely done, very solid. I forgot what three things I was supposed to equip my ship with and had to restart to see again. Don't know how I messed that up so badly.

Hotel Shmotel by Matthew Rayfield 2015-08-30T07:20:00

Cool game. There was potential there. Running into all the doors and all the objects until I found the ones that interacted was a bit tedious. Could have used more clues.

I beat it in 8.6 minutes.

Dive Demon Dive by MrSun 2015-08-30T07:00:00

That was a lot of fun. Cool mechanics and cool use of them. Great work.

Power Lich by rattower 2015-09-04T03:56:00

Pretty fun. Clicking to attack and walk was a bit awkward. satisfying to build up a horde. Liches are cool.

Detached by khahem 2015-08-30T06:52:00

Very clever. It took me a while to figure out the first puzzle but was smooth from there. I kept getting confused which side I was on after switching.

Annoyed Mummy by Obvious_San 2015-08-30T07:10:00

Wow, that's the first game where I really did feel like a monster, chasing and killing this helpless girl. I didn't find I needed the camera rotation very much. Could have used more fanfare each time I killed her. Good job.

Me by jofra 2015-09-04T04:19:00

Very cinematic. I like that the game closed itself at the end. Interesting game.

I, Villain. by P.T.A 2015-08-28T04:04:00

Good effort for a first game. The bugs held back the fun a bit, I couldn't reliably stop the missiles with my fire breath since it spawned at the dog's feet.

Cutthroat You, Homesick Me by warlorddreadful 2015-08-27T01:56:00

Love the art style. The music was good and fitting as well.

I enjoyed the game, but I think the story being such a contained arc could have had a lot more to it.

iMonster by chkkll 2015-09-04T04:08:00

That was fun. Great art and music. The attack animation and camera bobbing really helped add interest to the first person dungeon crawling.

Madboss by HappyHour 2015-08-27T02:59:00

Very stylish. The controls and everything feel good. I would have liked to have seen a more complete version. Nice work

Monster - Your Worst Is Our Best by Ellian 2015-08-30T07:33:00

Would have been nice to be able to see the character and CV at the same time. Or even if the CV window stayed open when you changed applicants instead of having to re-open it. As it is I didn't feel much reward for my actions and I didn't remember the characters without having their names and faces side by side.

All together though great entry.

Motherflipin' T-Rex! by mantis 2015-08-30T21:57:00

Awesome. Simple but a lot of fun.

Slasher by Miltage 2015-08-28T03:40:00

I was really excited for this based on the screenshots. The theme and idea is excellent but I think the mechanics aren't in the spirit of slashers. I don't think they go around STRICTLY following rules and abiding by specific orders of operations. It would have been a lot more fun to have more freedom in tackling the situation. Well made and really cool, but I could have had more fun.

LD36 — Ancient Technology

Cronus' Tomb by Mr_Field 2016-09-05T07:38:00

Very cool. Nice art and music, good amount of content. I beat the whole thing, with some cheating. Gamepad controls would have been nice. I didn't understand the mechanics of the final boss fight, but I figured them out and beat him. Awesome job.

The Unreal Odyssey by cushycode 2016-08-30T15:39:00

Very cool, I love just sailing around in games. I found the island pretty quickly on my first run then went through again trying to use the star chart and spyglass. I think I get the idea of the starchart but the spyglass I didn't get. It was zoomed in on the starchart but looking at I don't know what. Cool concept for a game.

PS thanks for letting me know about the bug in my game. I managed to solve it if you want to take another look.

Any Person's Planet by comatomatoes 2016-09-03T05:51:00

No one wanted my wood. What's wrong with my wood? :(

Was cool, but I played for a while and didnt get a sense of what the purpose was. There didn't seem to be a way to use any of the items, so why did I need them or to understand the people?

Any Person's Planet by comatomatoes 2016-09-03T05:55:00

Oh I see based on the intro and the text description that the point was to get away since you crash landed. I had forgotten. My bad.

The Big Sweep by Bobsleigh 2016-09-05T06:44:00

Not bad. I had a hard time telling which sprites were instant death spikes at first. The gun took a long time to charge and didn't shoot very far. I felt like I could shoot most enemies until I was right in front of them.

Navis by Roland M 2016-09-02T22:35:00

Fun game. It turned out to be more arcadey than I was expecting.

That boat turning controls would be better if they were full 360 and a bit more responstive. I liked the boat's momentum though.

No Robot's Sky by juaxix 2016-08-31T21:30:00

Cool game. That's an impressive amount of art to have finished for a jam.

Dig Dig Revolution by LittleDoomDevs 2016-09-04T06:28:00

Fun but I have some critiques. The beat indicator was flawed. I found it harder to match the beat while watching the indicator than ignoring it. I believe it's because the ball changes speed and jumps before you need to do the input. In most rhythm games the indicator moves toward the point you have to hit at a constant speed so you can follow it clearly. Not being able to move at all for missing the beat doesn't feel ideal either. I'd suggest a less strict timing or some other way to balance a missed beat than not moving. For example, in Necrodancer you can still move slightly offbeat but you get less points for it.

Overall, Good work.

pipe by tak 2016-09-05T08:05:00

Awesome game. Great art style, clever controls and good music. I enjoyed it a lot. I played through twice trying to get all the hearts. I found 6.

Ancient Technology by tonynogo 2016-09-03T05:41:00

Interesting. I was hoping there'd be some hidden images visible with just the right combinations. I'd love to hear if there is.

SpaceCaveman by MatLab 2016-09-05T07:45:00

Great title screen!

The game was fun and a very different experience from anything else I played. It was really hard to control but I'm guessing that was at least somewhat intentional. Nice job.

The Ancient Ti-Li Island by HeliosStudio 2016-09-03T06:10:00

Nice art and seemed pretty solidly designed aside from a few major kinks. Even having read your comments about the puzzle solution and how it worked, it didn't get the water to move consistently enough for me to make progress on it. I would try and it wouldn't move most of the time.

Cat Escape by t0mas 2016-09-02T22:46:00

Nice art, solid effort.

Tori Tori Panic! by fundamental.phantom 2016-09-02T23:00:00

Great music and art.

The camera adjusting to show what's ahead was very unwieldy. It screwed up my aim several times. I would suggest keeping it, but making it adjust based on the way the character is facing/walking, instead of where the mouse is aiming. You could then lock it when they start to aim so you could walk back and shoot forward, etc.

A.L.F.I.R.E. by MvP Studios 2016-09-02T22:52:00

Interesting concept. The music was nice.

It was very unclear when I had assembled the ingredients I needed to make a firework. I just had to run by the things mashing z.

Cerise Music Ride by chrisdugne 2016-09-07T16:41:00

That was good.The art and music fit well together and the gameplay was solid. Really well done.

Starcrossed by tayusuki 2016-09-02T22:26:00

I really like the art. Very cute alien monster girls.
I think it would have benefited you to share what the mechanics and controls are.

I figured out that the green bar changes their rotation slightly. The speed or pivot or something. The other bars didn't do anything that I noticed.

Boss Fight Story by AlexanderMerk 2016-09-03T21:29:00

I didn't realize the ballista was transparent. I thought it was there and I could use it, but I realized I was supposed to build it. The player's movement speed and jumping was a bit awkward which made the tight jumps difficult. The player's hitbox also seemed a bit large and I got hit by the spikes questionably a few times.

Good effort, I'd like to see what it looks like when you complete it.

Pyramid AI by Deive_Ex 2016-09-05T06:32:00

There should have been a canon that could see the point so you could defend it. I kept losing because I couldn't see anything except the small area around the canon I was in. Even if I switched knowing they would be close, there was no way for me to shoot them once they were out of either canon's view. Also, having to switch hands from the arrow keys to the mouse was a bit awkward and slowed things down some.

I think it would be really good if you solved those few issues. My highscore was 160.

Cave Man's Sky by 01010111 2016-08-31T22:24:00

Very cool for the simplicity. Great art and juice, as you said. Throwing and catching the little guy is a really clever mechanic.

Flamebearer by Cirrial 2016-08-30T17:06:00

Nicely done, I enjoyed it. Good animations and chill music.

My suggestion would be to make the jump height more controllable by reducing the jump speed when you let off the key. that would be a middle ground between jumping full and slamming down.

Mighty 3310 by NuSan 2016-09-07T17:32:00

Awesome work. Good music, art and gameplay.

Gear Kitty by Raiyumi 2016-09-02T23:44:00

That was great. Loved the music. Polished and just the right length for a jam game.

Fan Boy by Zemmi 2016-09-04T05:52:00

I enjoyed this. I earnestly like the art style. Cool mechanics and incredibly unique gameplay. Is it possible to win?

Protozoic Escape by AnaglyphCoding 2016-09-03T21:44:00

This was really cool. Lots of uncommon mechanics that made it feel unique. I can't believe I beat the state where you have to jump over the lava past the cages. Good work.

cognizance by managore 2016-08-31T22:51:00

Another awesome one. The cogginess and gripping to the walls felt great. Tons of game here. I feel like there should be a save and load. Beating it in one sitting is no small task.

Bullet Reality by Frump 2016-08-30T14:26:00

@Pikby @cushycode

!! Thanks for letting me know. I fixed it now. It turned out to be that the "fastest" quality setting had vsync turned off so it was running way too fast. Any other setting should work fine. I also updated the file.

Bullet Reality by Frump 2016-09-02T22:19:00

@cushycode You're right, I added a web version. When I had tested it originally the performance wasn't great but it's fine now.

@juaxix Kiki is always an inspiration for witch stuff.

@pyokoanarogue It's not a barrier, that's the hitbox! It's a convention in bullet hell games to show the player the hitbox so they know exactly how close they can cut it . I initially had it on autofire but there's something nice about having the extra control over the shot, even if you always want to have it held down. Adds difficulty by giving your brain one more thing to do.

@brantkings They just shoot out at a set interval to break up the monotony. The only advantage in the jam version is that they have a wider hitbox.

@randomhuman Thanks. I agree about SFX, just ran out of time and I'm not good with sfx.

@SimonHutchinson Thanks!

@justinooncx Glad to hear you got use out of both modes. I hadnt thought about adding left/right directions because it goes against the conventions of infinite runners/flyers but it might be interesting to try.

Retro Player by justinooncx 2016-09-05T06:50:00

Cool game, pretty unique control scheme. I liked it.

It ran much better in Firefox. I had some glitches with the music in chrome.

Jack and Casie by shoutscion 2016-09-02T23:21:00

That was a lot of fun. Took a bit to learn all the controls and specifics, I had to make sure not to use the spaces over top of the controls display.

I would suggest adding Some kind of additional challenge/restriction to the case management. Maybe have items drop until they hit something else or maybe items have to be touching an existing item. Maybe just having a smaller case to start then upgrading would be a good way. Just some thoughts.

Great work.

New Ancient Adventures by pyokoanarogue 2016-09-01T14:13:00

I like the design of the main character. Jumping felt pretty good, I was surprised by the walljump mechanics. Good amount of rooms. Nicely done.

I tried to download the windows version and dropbox said the link had expired.

Runes of the Ancients by squirrelbot 2016-09-07T16:50:00

The start was a bit slow having to wait for loading then through the monologue. Could have had the monologue play during the first wave and reduced the sfx volume underneath.

As for the gameplay, I just spammed the bottom right corner with arrows. There needs to be some necessity to drawing the arrow. If the arrows were physicsy and dropped if they weren't shot hard enough, for instance.

Lots of good uses of sound and the game felt fairly complete. Good job.

Plant + Birds by TerraCottaFrog 2016-09-07T17:16:00

Very creative and well made. I enjoyed it.

Write Only by randomhuman 2016-09-05T07:18:00

Nice art, nice music and tense gun fights. Great job.

Tower up by Iwa 2016-09-03T21:18:00

Super cool. I love the character sprites and overall art. It plays really well too. Great job.

I didn't have anyone else around to play with so I played solo but I can see how it would be fun with more people.

MIND STRAFE by brantkings 2016-08-30T17:26:00

I like the visual style, reminds me of old windows maze screensavers. The lock on and strafing mechanics were cool.

The gun looking like a sawed off shotgun but behaving like a precision sniper rifle was a bit jarring.

Well done.

Imbanana Jones and the Ancient Technology by Crimson713 2016-09-07T16:56:00

I had a lot of trouble dealing with the ghosts but everything else was good. I liked the feel of swinging the floppy disk around.

Echo Through the Aztec by Pikby 2016-08-30T16:30:00

Wow, that was really great. The mechanic made sense and was easy to figure out intuitively. even the part that you can increase your height by jumping before teleporting. I enjoyed it more as I kept playing.

The only critique I could offer is maybe more of a pet peeve. You could make the character a lot bigger on screen. Zoom in on the action! I don't think we needed to see quite that much of the environment at one time.

PS thanks for looking at my game, I fixed the bug if you're curious to try again.

Ogg and the Obelisk by SimonHutchinson 2016-09-05T06:58:00

Nicely done. At first I thought I was supposed to dodge the flashing round things, but I figured it out.