Foon → Ludum Dare Explorer → Users → Frump
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Bullet Reality | jam | ||||||||||||
| 2015 | 33 | You are the Monster | Frankengirl Free-For-All | jam | 786 | 2.93 | 2.86 | 2.50 | 3.25 | 3.27 | 2.43 | 2.95 | 84 | |||
| 2014 | 31 | Entire Game on One Screen | Dread Keep | jam | 514 | 3.20 | 3.05 | 2.18 | 3.20 | 4.26 | 3.41 | 3.31 | 100 | |||
| 2014 | 30 | Connected Worlds | Viking Runner | jam | 494 | 3.05 | 3.05 | 2.38 | 3.14 | 3.51 | 2.67 | 2.82 | 59 | |||
| 2014 | 29 | Beneath the Surface | SEA MONSTER: ATTACKS HUNTER | jam | 120 | 3.63 | 3.59 | 3.28 | 3.48 | 4.29 | 3.63 | 3.00 | 3.67 | 100 |
Frump leaves an average of 35.2 feedback comments each event.
I REALLY like the logo. It was super hard, made it less fun for me. Well-made nonetheless.
Pretty fun. Clicking to attack and walk was a bit awkward. satisfying to build up a horde. Liches are cool.
Wow, that was excellent on all fronts. Great work. Very cool art.
Nicely done, very solid. I forgot what three things I was supposed to equip my ship with and had to restart to see again. Don't know how I messed that up so badly.
Cool game. The tunnels were good at adding tension. The honeycombs read more to me as pickups/powerups than obstacles. I had to crash into them a few times to realize they were just obstacles.
Beautiful art but incredibly hard to control. Was I super slippery because I was a sewer monster?
Awesome. Simple but a lot of fun.
Fun game.
Was there more to the ending or was there supposed to be? I played through twice but both times just stopped once it scrolled back to the start.
Would have been nice to be able to see the character and CV at the same time. Or even if the CV window stayed open when you changed applicants instead of having to re-open it. As it is I didn't feel much reward for my actions and I didn't remember the characters without having their names and faces side by side.
All together though great entry.
Cool game. There was potential there. Running into all the doors and all the objects until I found the ones that interacted was a bit tedious. Could have used more clues.
I beat it in 8.6 minutes.
Wow, that's the first game where I really did feel like a monster, chasing and killing this helpless girl. I didn't find I needed the camera rotation very much. Could have used more fanfare each time I killed her. Good job.
That was a lot of fun. Cool mechanics and cool use of them. Great work.
That was great, a lot of fun. My only suggestion would be to remove the building's collision sooner since I kept getting stuck trying to move through after hitting them down.
Nice game. I couldn't get very far though. After I got the first gem I died and it sent me back to a checkpoint. I couldn't get back past the spikes now that my hitbox was bigger due to the big pants.
Good effort for a first game. The bugs held back the fun a bit, I couldn't reliably stop the missiles with my fire breath since it spawned at the dog's feet.
That was fun. Unique mechanics and quite polished. Took a while to get used to the controls but when I did they felt great. Well done.
I was really excited for this based on the screenshots. The theme and idea is excellent but I think the mechanics aren't in the spirit of slashers. I don't think they go around STRICTLY following rules and abiding by specific orders of operations. It would have been a lot more fun to have more freedom in tackling the situation. Well made and really cool, but I could have had more fun.
Fantastic. Was well made in all regards. I had fun playing it and it was satisfying to make plays work out.
Cool game. The rapping narrator was pretty awesome. I played it again so I could hear that part over.
The background scrolling was maybe a bit aggressive though.
Fun game, really cool art style and way to adapt Godzilla. The jump was maybe a bit floaty for my taste though, especially for a daikaiju. Would have played more for sure.
Really great. Excellent art and animation, good fitting music. It played exactly like you expect of an adventure game. I had a bit of trouble figuring out to use the page on the branch but everything else was easily figured out. I would like to see how the rest plays out if you expand it.
Cool game. I enjoyed the Mega Drive style music and the track switching between modes. Cute character design too.
That was funny. It's not often games can make you laugh with the mechanics. Well done.
Love the art style. The music was good and fitting as well.
I enjoyed the game, but I think the story being such a contained arc could have had a lot more to it.
Saw this on twitter. It's fun. Sea Monsters are the best (actually the worst).
That was rad as hell. Great use of the mechanics and introducing them. Was satisfying to figure out how to beat the barrier enemies and get past the fireballs. Cool bossfight and music too. Great job.
Cute artwork. Always refreshing to see some non-pixelart 2d games. Interesting concept too.
Nice work. Frankenstein Monster game solidarity!
Weirdly when I was doing research on Frankenstein-style monsters I found that there was no single term for what these monsters are called other than Frankenstein's monster. Some people think they're zombies. There's weirdly no consensus.
Awesome game man! Thanks for the videos too. I referenced your random gen videos a lot during the making of my LD33 game.
Great Game. I thought the solution to the third puzzle was 4372 from left to right.
Cool. The only problem I had was that people trying to get rescued would run in front of my gun and get shot.
Great work. Enjoyed every aspect and I love the fake game boy style!
Cool game. Quite polished. It was a bit weird that my main gun had ammo, I didn't even realize it until I had run out.
This was really cool, I had fun messing around with it.
Good entry. It's got nice graphics and music as well as good game feel. Next time you should rate some more entries to make your game more visible.
That was great but it could have been a bit shorter, my arm got tired!
Nice entry. Tight controls, good graphics, solid concept and execution.
Clever, polished, challenging, lots of content. Excellent entry.
Cool idea. I didn't have any trouble escaping. It should have been even harder!
Really well done. I didn't quite understand why my guys could be attacked diagonally though when I couldn't attack diagonally. I think block came up as an option far too frequently as well.
Fun entry. When the player is getting hit and losing hp isn't well communicated enough. I kept dying without realizing it.
Dying after one hit was very unforgiving. I quit the game before getting the gloves, then read in the description what they do, tried to get them, died more, quit again. Then I decided I had to see how they worked and played more. I'm glad I did, those mechanics were very cool. You should have made them easier to access.
Cool game. It made me interested to complete it both ways. I would have liked to have been able to bring out my gun and shoot him at any point in the conversation without it being a static event though. Great work.
Fun and Funny. Good Work.
Action packed ending! Cool game. I enjoyed it.
Cool, can't go wrong with pinball! Controlling the ball to shoot and stuff is a clever spin on it. Good job.
The game seemed cool and interesting but moved a bit too slowly to keep me engaged.
This was all around excellent, I really enjoyed playing it.
The art is good but the gameplay is lacking. The concept isn't bad but the charge to jump takes so long it's rarely worth doing. You kill very proficiently just staying in the middle and letting him shoot. It takes too long for the initial enemies to reach the roof as well.
Very good. The only issue I see is that there's a lack of pressing objective. Even if I didn't fill out the orders it took a long time to game over, and the hero never seemed to be in trouble either.
I think it would have been more fun if I had an ability to charge up my dash then release for more speed and distance. Pretty fun though anyway.
Really great work. I thought my keyboard wasn't working though, I closed and restarted the game before realizing I wasn't controlling the robot in the center. I collected most of the blue orbs but didn't figure out how to interact with the money statues. It didn't seem like anything happened when I hit X.
Great game. Feels very complete. Good Music, Art, and fun gameplay.
That was excellent. One of the best games I've played so far. Extremely clever genre mashup and I love both genres. I didn't see any indication of how many balls I had left, that would have been nice. Otherwise, very solid. Great Work.
I think there's a good concept here but you could have made it run in a larger window. As it is, it's very difficult to play.
72 hours seems like enough time to write out "you" and "your" properly.
Beat it! Was fun. Good level design and controls. I had by far the most trouble with level 6, the rest went pretty smoothly.
Beautiful pixel art. Tight controls, nicely done. I particularly like your use of color. I miss working with color after making a monochrome game.
I enjoyed everything about it. Very solid. Cool Game.
Extremely inventive. I'd say I'm tired of puzzle platformers but this one was great.
Good music and audio. I think the main screenshot you chose undersells how good the game looks. The jetpack was hard to slow down. Good work.
Wish it would have been easier to solve, even with the hints I have no idea. Time and Math is hard. Puzzles without any guidance are hard. Great graphics, music and controls, enjoyed trying to figure it out.
A lot of clever concepts here. This has potential. It could use more feedback on your guys getting hurt, more of an end goal and slightly more easy to use controls. Was pretty fun. Good job.
This was great. I think it lacked some feedback about your health and how battles played out, but I enjoyed exploring it. The character choices were cool. A wolfman Rogue is badass.
Awesome! I also made a Game Boy styled game. I wanted to have some thumbs and them interacting with it, but I ran out of time.
This was really unique and fun! I think it might be even more fun to have to shoot the enemies on the edge with bullets instead of clicks. Great job. My high score was 360.
It took me a while to figure out how to play even with instructions. The flashing button prompts combined with not being able to attack off beat at all left me confused. It was pretty fun once I figured it out.
I played a game that was just like this during LD 29.
Very cool idea to make the browser window part of the game. I stretched it across both of my monitors. I found the jump to be lacking, it was hard to get to the keys
Pretty cool! It would be nice if the gems didn't bounce off screen, I feel like I lost a bunch to that. It was also weird to see the windows mouse cursor in the game. You should hide it and replace it with a custom aiming icon thing. Displaying the screen on the character's face was a neat idea. Good Job.
Excellent. It played well, looked good, sounded good, fit the theme. The difficulty was low at first then ramped up fast. Great work.
That was a lot of fun, my space bar took a real hammering. Maybe have a turbo option to shoot that fast automatically. It did help make it intense that I had to tap so much.
This was nice to look at and a lot of fun. Your games are always really solid. Good Work
Not much there, but what is is pretty enjoyable. More fun than some other games I've played so far.
Really cool concept and well done. It would be nice to be able to drop the blocks more quickly at will.
Moving the screen around to reveal the level seem like the opposite of having the entire game on one screen. I didn't realize the circuitry parts were hazards until I walked over them.
Great looking game. The level transitions were a bit abrupt, I hit the door accidentally.
Very steep difficulty ramp. I enjoyed it a lot. Good art, music and gameplay.
Cool idea, it was pretty fun!
Fun game. Would be better without the memes. More level variety would help too.
Really nice art. The music was nice too, but the way it switched every time you teleported was really jarring. The gameplay itself was really slow paced and the collision boxes were all large and cumbersome. With some tweaks this could be quite good.
That was good. You could expand it into a longer game. I would have liked being able to drop through the platforms to make traversal a bit easier. You're awesome! :D
The website seems to be down. I can't download or play the game. It's a shame, it looks pretty cool in the screenshots.
That was great. The ship movements were really cool. Crashing into stuff was satisfying. The art was good and the music was the best I've heard so far. Great work.
Great game. I wasn't expecting the turn of events and I ended up loving it. I lost a couple times and it was a bit tedious having to make the potato salad over again. You guys must have really liked the potato salad theme.
The first level was by far the hardest. The jump right before the zig zag hallway left very little room for error!
The concept of the game was pretty interesting and enjoyable.
My ship was stuck sideways as default. Is that how it's supposed to be? It was pretty fun regardless.
Kind of like a way advanced Tic Tac Toe. I like it.
That was fun and required some thought. Cool to see another Viking game.
You didn't list spacebar as the button to confirm building something. It sounds dumb, but it took me a while to figure out. I thought I had to right click again to make the viking guy build it where I clicked.
That was fun. Very cool combining the two styles of gameplay.
It took me a while to realize I had to manually move to the next level. It would be nice to be able to manually destroy my objects on the right to be able to place new ones.
I also didn't get the game to run from the jar or the web. On Windows/Chrome.
The jump is much too fast. This felt harder than 1001 spikes to me.
I couldn't distinguish some of the dirt walls from the background.
Cool game. The stealth worked pretty well. I can relate to not having enough time and not loving the theme!
In terms of making your art more minimalistic instead of "ugly", definitely leave stickmen in the past, even just block men or wavy tube men are better, try making like a pixel art lego guy. Keeping your colors at the same saturation/value and only changing the hue is a way to unify the overall look as well.
Second game I played an already full marks. Well done. I had fun with the clever puzzle mechanics.
The art is amazing but there's not much else. Still I applaud the art. I literally looked away to twitter when the girl showed up, then when I looked back the game was over. I had to play a second time to make sure that was the end.
Awesome but not without some flaws. Having the level cut off by a river and not being able to carry more than one crystal was very inconvenient and less fun. Some rooms not having crystals was confusing, I thought I was missing something on those ones and resorted to the walkthrough only to find that there were no crystals there.
I loved the puzzles/art/music though.
Love the art style. It's like South Park meet Muppets.
That was awesome! Beautiful pixel art and cool music. I really liked the crab characters minigames. Although it took me a bit to realize the angry teeth actually indicated the safe zone and not an area to avoid.
Very unique game. I had fun figuring it out.
Simple but fun! Cool art and music.
It's well made but the pace is far too slow. I began to multi task while waiting for the blocks to break.
Pretty good. I think it would be better if the enemy subs also tried shooting at you instead of ramming into you.
It was hard to follow the note bar and the cat but overall it was great. Very fun!
Really great looking game and cool ideas. I understand why you wanted to make it so hard, but in a jam setting you should probably prioritize making it easy enough for everyone to see all the content you made. I enjoyed my time with it. The huge boss was awesome!
Excellent! Did a great job of invoking the good old 8-bit feel. The art style particularly reminds me of Megaman and Cave Story. The controls were really fluid and fun. I'd play more!
Hard but fun. Really nice art. :)
Really cool and unique. It was hard to catch the missiles but rewarding when I did. Well done!
Awesome game! Clever mechanics and pretty fun. 140 points my first run.
That was funny! I couldn't help but think how overly saccharine everything was during the original playthrough. Then it got flipped on its head in the second part.
Bummer ending. Loved the game!
Short but very well put together. It was tough to pinpoint how flashy was necessary to warrant digging.
One of the best games I've played from the jam! Had a lot of fun and kept playing. Well done.
Great art and really cool idea. Similar to my own game actually. Too much grinding! I had a really hard time grasping the sailing controls too.
Awesome! I had to stop playing so I could rate more games but I felt like I could have kept going. Very cool and interesting.
A lot of fun. I felt very motivated to keep playing and beat it!
"press space to skip loading" - Then why did we need to see a loading screen?
The targeting is a bit strange but I had a lot of fun with this. Good job!
Awesome, made me laugh to see this recreated.
The shooting feels very unintuitive. I'd expect to be able to shoot in more than one direction. If only one direction then have a key that isn't an arrow key for shoot.
LD36 — Ancient Technology (36)
Mighty 3310 by NuSan 2016-09-07T17:32:00
Awesome work. Good music, art and gameplay.
Plant + Birds by TerraCottaFrog 2016-09-07T17:16:00
Very creative and well made. I enjoyed it.
Imbanana Jones and the Ancient Technology by Crimson713 2016-09-07T16:56:00
I had a lot of trouble dealing with the ghosts but everything else was good. I liked the feel of swinging the floppy disk around.
Runes of the Ancients by squirrelbot 2016-09-07T16:50:00
The start was a bit slow having to wait for loading then through the monologue. Could have had the monologue play during the first wave and reduced the sfx volume underneath.
As for the gameplay, I just spammed the bottom right corner with arrows. There needs to be some necessity to drawing the arrow. If the arrows were physicsy and dropped if they weren't shot hard enough, for instance.
Lots of good uses of sound and the game felt fairly complete. Good job.
Cerise Music Ride by chrisdugne 2016-09-07T16:41:00
That was good.The art and music fit well together and the gameplay was solid. Really well done.
pipe by tak 2016-09-05T08:05:00
Awesome game. Great art style, clever controls and good music. I enjoyed it a lot. I played through twice trying to get all the hearts. I found 6.
SpaceCaveman by MatLab 2016-09-05T07:45:00
Great title screen!
The game was fun and a very different experience from anything else I played. It was really hard to control but I'm guessing that was at least somewhat intentional. Nice job.
Cronus' Tomb by Mr_Field 2016-09-05T07:38:00
Very cool. Nice art and music, good amount of content. I beat the whole thing, with some cheating. Gamepad controls would have been nice. I didn't understand the mechanics of the final boss fight, but I figured them out and beat him. Awesome job.
Write Only by randomhuman 2016-09-05T07:18:00
Nice art, nice music and tense gun fights. Great job.
Ogg and the Obelisk by SimonHutchinson 2016-09-05T06:58:00
Nicely done. At first I thought I was supposed to dodge the flashing round things, but I figured it out.
Retro Player by justinooncx 2016-09-05T06:50:00
Cool game, pretty unique control scheme. I liked it.
It ran much better in Firefox. I had some glitches with the music in chrome.
The Big Sweep by Bobsleigh 2016-09-05T06:44:00
Not bad. I had a hard time telling which sprites were instant death spikes at first. The gun took a long time to charge and didn't shoot very far. I felt like I could shoot most enemies until I was right in front of them.
Pyramid AI by Deive_Ex 2016-09-05T06:32:00
There should have been a canon that could see the point so you could defend it. I kept losing because I couldn't see anything except the small area around the canon I was in. Even if I switched knowing they would be close, there was no way for me to shoot them once they were out of either canon's view. Also, having to switch hands from the arrow keys to the mouse was a bit awkward and slowed things down some.
I think it would be really good if you solved those few issues. My highscore was 160.
Dig Dig Revolution by LittleDoomDevs 2016-09-04T06:28:00
Fun but I have some critiques. The beat indicator was flawed. I found it harder to match the beat while watching the indicator than ignoring it. I believe it's because the ball changes speed and jumps before you need to do the input. In most rhythm games the indicator moves toward the point you have to hit at a constant speed so you can follow it clearly. Not being able to move at all for missing the beat doesn't feel ideal either. I'd suggest a less strict timing or some other way to balance a missed beat than not moving. For example, in Necrodancer you can still move slightly offbeat but you get less points for it.
Overall, Good work.
Fan Boy by Zemmi 2016-09-04T05:52:00
I enjoyed this. I earnestly like the art style. Cool mechanics and incredibly unique gameplay. Is it possible to win?
Protozoic Escape by AnaglyphCoding 2016-09-03T21:44:00
This was really cool. Lots of uncommon mechanics that made it feel unique. I can't believe I beat the state where you have to jump over the lava past the cages. Good work.
Boss Fight Story by AlexanderMerk 2016-09-03T21:29:00
I didn't realize the ballista was transparent. I thought it was there and I could use it, but I realized I was supposed to build it. The player's movement speed and jumping was a bit awkward which made the tight jumps difficult. The player's hitbox also seemed a bit large and I got hit by the spikes questionably a few times.
Good effort, I'd like to see what it looks like when you complete it.
Tower up by Iwa 2016-09-03T21:18:00
Super cool. I love the character sprites and overall art. It plays really well too. Great job.
I didn't have anyone else around to play with so I played solo but I can see how it would be fun with more people.
The Ancient Ti-Li Island by HeliosStudio 2016-09-03T06:10:00
Nice art and seemed pretty solidly designed aside from a few major kinks. Even having read your comments about the puzzle solution and how it worked, it didn't get the water to move consistently enough for me to make progress on it. I would try and it wouldn't move most of the time.
Any Person's Planet by comatomatoes 2016-09-03T05:51:00
No one wanted my wood. What's wrong with my wood? :(
Was cool, but I played for a while and didnt get a sense of what the purpose was. There didn't seem to be a way to use any of the items, so why did I need them or to understand the people?
Ancient Technology by tonynogo 2016-09-03T05:41:00
Interesting. I was hoping there'd be some hidden images visible with just the right combinations. I'd love to hear if there is.
Gear Kitty by Raiyumi 2016-09-02T23:44:00
That was great. Loved the music. Polished and just the right length for a jam game.
Jack and Casie by shoutscion 2016-09-02T23:21:00
That was a lot of fun. Took a bit to learn all the controls and specifics, I had to make sure not to use the spaces over top of the controls display.
I would suggest adding Some kind of additional challenge/restriction to the case management. Maybe have items drop until they hit something else or maybe items have to be touching an existing item. Maybe just having a smaller case to start then upgrading would be a good way. Just some thoughts.
Great work.
Tori Tori Panic! by fundamental.phantom 2016-09-02T23:00:00
Great music and art.
The camera adjusting to show what's ahead was very unwieldy. It screwed up my aim several times. I would suggest keeping it, but making it adjust based on the way the character is facing/walking, instead of where the mouse is aiming. You could then lock it when they start to aim so you could walk back and shoot forward, etc.
A.L.F.I.R.E. by MvP Studios 2016-09-02T22:52:00
Interesting concept. The music was nice.
It was very unclear when I had assembled the ingredients I needed to make a firework. I just had to run by the things mashing z.
Cat Escape by t0mas 2016-09-02T22:46:00
Nice art, solid effort.
Navis by Roland M 2016-09-02T22:35:00
Fun game. It turned out to be more arcadey than I was expecting.
That boat turning controls would be better if they were full 360 and a bit more responstive. I liked the boat's momentum though.
Starcrossed by tayusuki 2016-09-02T22:26:00
I really like the art. Very cute alien monster girls.
I think it would have benefited you to share what the mechanics and controls are.
I figured out that the green bar changes their rotation slightly. The speed or pivot or something. The other bars didn't do anything that I noticed.
New Ancient Adventures by pyokoanarogue 2016-09-01T14:13:00
I like the design of the main character. Jumping felt pretty good, I was surprised by the walljump mechanics. Good amount of rooms. Nicely done.
I tried to download the windows version and dropbox said the link had expired.
cognizance by managore 2016-08-31T22:51:00
Another awesome one. The cogginess and gripping to the walls felt great. Tons of game here. I feel like there should be a save and load. Beating it in one sitting is no small task.
Cave Man's Sky by 01010111 2016-08-31T22:24:00
Very cool for the simplicity. Great art and juice, as you said. Throwing and catching the little guy is a really clever mechanic.
No Robot's Sky by juaxix 2016-08-31T21:30:00
Cool game. That's an impressive amount of art to have finished for a jam.
MIND STRAFE by brantkings 2016-08-30T17:26:00
I like the visual style, reminds me of old windows maze screensavers. The lock on and strafing mechanics were cool.
The gun looking like a sawed off shotgun but behaving like a precision sniper rifle was a bit jarring.
Well done.
Flamebearer by Cirrial 2016-08-30T17:06:00
Nicely done, I enjoyed it. Good animations and chill music.
My suggestion would be to make the jump height more controllable by reducing the jump speed when you let off the key. that would be a middle ground between jumping full and slamming down.
Echo Through the Aztec by Pikby 2016-08-30T16:30:00
Wow, that was really great. The mechanic made sense and was easy to figure out intuitively. even the part that you can increase your height by jumping before teleporting. I enjoyed it more as I kept playing.
The only critique I could offer is maybe more of a pet peeve. You could make the character a lot bigger on screen. Zoom in on the action! I don't think we needed to see quite that much of the environment at one time.
PS thanks for looking at my game, I fixed the bug if you're curious to try again.
The Unreal Odyssey by cushycode 2016-08-30T15:39:00
Very cool, I love just sailing around in games. I found the island pretty quickly on my first run then went through again trying to use the star chart and spyglass. I think I get the idea of the starchart but the spyglass I didn't get. It was zoomed in on the starchart but looking at I don't know what. Cool concept for a game.
PS thanks for letting me know about the bug in my game. I managed to solve it if you want to take another look.