FoonLudum Dare ExplorerUsers → Akurn

Akurn

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenParable of the Broken Windowcompo4033.342.934.244.373.322.972.473.1052
201430Connected WorldsThis Is Your World Toocompo364.003.633.513.334.102.962.773.7663

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Akurn

LD30 — Connected Worlds

Attack of the Holodorks by gritfish 2014-08-28T13:52:00

The dynamic music was nice :)

Sideline by Vandash 2014-08-25T07:39:00

Amazing.
Really hard, but looks stunning and plays brilliantly.

Beacon by ken 2014-09-01T07:24:00

I love the concept, great game, the challenge was fun.
But like many people have mentioned, the dark world could be better. However I don't think it is a feedback issue, but more an awareness issue. In real life when you're in the dark, you know how much you turn, you can feel the environment and generally know your orientation (facing up or down). Not knowing the game world too much, I wasn't sure whether I was looking up or down, whether I could move forward, back, left or right. Assuming that you walk exactly as you did in the visible world, that created another problem because the mouse sensitivity in that world was quite higher than I'm used to in an FPS, which left me thinking "Did I turn 360 degrees or 180 degrees, or even 270 degrees?" in the dark world. Was the room a maze or a boxed room? Was the sound able to go through walls? All questions that could have lead to frustration.
It was a lot better once the sound was in range though (could use it to determine the way I was facing), so maybe having some ambient sound or echo could have helped the entire room. Or even restricting mouse look to only left and right, in both worlds, so the player knows that it won't be a problem in the dark world.
I was able to finish it (maybe luck?), but I could see how some people could get frustrated.
Great game though!

I Must See You by Split82 2014-08-25T13:25:00

Very pretty!

Proxy Plex by rasmusrn 2014-08-25T03:42:00

Once you figure out the mechanic, the dynamic of taking different types of passengers from one planet, and making multiple stops (like a bus) is actually quite fun!
Would be better if the aesthetic matched the gameplay a bit better though, and for anyone else, to drag the ship, drag the triangle itself, not the circle (planet) that it is sitting on.

GAMUT - Hidden Color Worlds by jurnacsr 2014-08-25T04:11:00

Can't go wrong with a side scrolling shooter, nice work!
What was the reason for the colour worlds though? I just realised when you change it, it just changes the enemy colours?

Blue Screen by varun 2014-08-25T07:13:00

Really dig the concept, the wireframe levels were a bit confusing at first (maybe some transparent surfaces / depth perception would have helped?), but still really cool! :)

byepolar by bentog 2014-08-25T04:20:00

THIS. Is awesome!
It's really hard to sift through the good and bad LDs, I hope a few more people come by and vote well :)

Spejsbryggan by lightsoda 2014-08-25T05:05:00

This is actually pretty cool once you figure it out. Was very confused at first, but the trick is to look around (using right click) for the other planet that you're supposed to transport the dudes to.
Graphics and Audio are amazing!

Little Drop by masterhyjinx 2014-08-25T07:46:00

Haha very cute. Not sure if the delay in jumping is an intentional design decision, but it helps build character for the little guy.

Phaze by Stuffie 2014-08-25T07:01:00

looks gorgeous, but yeah really unforgiving. Still awesome though :)

Capsule by PaperBlurt 2014-08-25T12:45:00

Great writing!

Cat planet by lorniebear 2014-08-24T12:08:00

Haha this is really cute, and the game parts aren't bad at all! well done.

This Little Piggy... by InfectionTeam 2014-08-26T15:02:00

haha that was awesome!

Starpiercer by Schrodinger Games 2014-09-13T07:58:00

WOW...
That was gorgeous.
I liked the damage world vs regen world mechanic too! Great game.

0730 by H03N 2014-09-13T07:46:00

Love the animation and art style. But yeah that 7 day cycle thing, if there was a simple calendar or something in the room it would have helped show that it wasn't just a bug :)

Fuga by Colapsydo 2014-08-25T13:12:00

I feel like I could learn chemistry from this. Maybe if each construction was based on some real chemical composition required or something. But not bad.

This Is Your World Too by Akurn 2014-08-25T04:42:00

The theme relation is meant to be more of a surprise as you keep playing. Eventually what you've built will be passed onto your descendants, and thus the world that you build is always connected to your son / daughter who takes on the world and makes it their own.

This Is Your World Too by Akurn 2014-08-25T06:00:00

Haha thanks for the great comments guys.

@akios you can't actually plant on non-soil ground, if you plant and lose a seed, it actually will improve the chances of that seed growing into a successful crop :) Sorry didn't get time to implement displaying the seedling stats.

@DJWizardCop yep, tedious is the idea, which is why I was going to add tractor's to move faster and auto harvest etc, again just time limitations, wanted to polish the core mechanic before extras :)

This Is Your World Too by Akurn 2014-08-25T10:37:00

@Tonasz thanks for pointing out the bug, I tracked it down to an issue with the camera focus when your total fields are smaller than the width of the screen. Not sure on the update policies with Ludum Dare since this isn't completely "game breaking". Will add a note in the description.

This Is Your World Too by Akurn 2014-08-26T08:26:00

Haha @Victory Garden you've made my day, that is the greatest comment! And is the exact experience I was trying to design for players. Thank YOU for playing!

This Is Your World Too by Akurn 2014-09-08T15:55:00

@tbam Not in this version unfortunately, didn't get time to implement it. But will probably look to implement after the comp is over. Hit me up on twitter if you're interested :)

@Cosrnos
Almost, it's about what you define as a "world". In practice, everyone's world is really their own perception of it, whether you consider it the planet you're on, or the important aspects of your life.
The farmer's "world" starts of as just his farm, then his world incorporates his child, and then eventually his world is focused solely on that child. This is reflected through the gameplay, where your tasks start off as just planting and harvesting, then eventually it's focused on what you want your child to be skilled in when it's his/her turn to take over the farm.
The "connected" aspect lies within the persistence of the "world", where for a moment, the child and parent both share a common world, i.e. are connected, until it eventually gets handed over to be their own world and no longer their parent's.

@Pierrec What browser are you using? Since the graphics are using actual pixel sized assets, a Canvas property is used to prevent anti-aliasing when upscaling. This property may not be supported yet in all browsers, causing the images to be anti-aliased (blurry), as I only tested in Chrome and mobile Safari.

Again thanks everyone for playing :D

Let's be friends! (But some will die) by RFMTeam 2014-08-27T14:28:00

Hahah this is great! And sad astroids are funny

Killbot's Last Adventure by udo 2014-08-27T14:59:00

Bit bizarre, but nice outro!

LD31 — Entire Game on One Screen

Two Hearts by dkilford 2014-12-09T14:01:00

The acceleration / deceleration delay is a bit annoying on a keyboard. But the game looks gorgeous! Need to try it with a controller.

Press Simulator 1964 by 2HitAdam 2014-12-09T13:51:00

Love the aesthetic!
I don't get how it calculates a loss or a win though?
I would love to see what other people wrote :D

OMNI by Noah Ratcliff 2014-12-09T03:41:00

This is all round awesome! Use of theme, graphics and gameplay are so unique. Spot on.

Only annoying thing is sometimes I shoot just a bit to high while I'm just standing there, and it causes me to go offscreen then resets :(

Chance Encounter by allurious 2014-12-10T23:06:00

Haha this is cool, and very cute.

#CorporateCrimewave by DrHahn 2014-12-09T14:05:00

Doesn't seem to work on OSX. The download is an name.app.zip. Extracting gives me nonsense files, and renaming from .zip to .app says it can't open on non PowerPC :(

DebugIt(); by Recon 2014-12-08T15:27:00

Cool idea once I got it. At first I thought it was bugging out, but the parallel dimension aspect is neat (a lot of leap of faiths :).

I agree with the texture being a bit disorienting though. It's an interesting effect, but maybe if the pattern was smaller so it looked more like a texture. Also the 2 dimensions would be better communicated if the aesthetic or colours changed, rather than just the objects switching (because it is so similar that it just looks like I moved slightly or teleported).

Build A Snowman by peejaygee 2014-12-09T03:06:00

I could see this working really well as a mobile game.
And not sure if it was intentional, but the random physics actually adds a lot of fun to it lol

murder of Zafu by Franklin's Ghost 2014-12-08T13:47:00

Wow were the characters rotoscoped? They look amazing. I wish this was longer!

Contact Cowboy by jrap 2014-12-09T08:09:00

This is amazing.

Parable of the Broken Window by Akurn 2014-12-09T02:56:00

Thanks all! :)

@Resonious Yeah, it's my dodgy collision detection code. It fixed going through walls when teleporting to the other side, but made running look glitchy. Definitely need to rewrite it.

@Conk Yep, it's meant to indicate that you CAN jump, but show how pitiful it is, until you pickup the boots. Also yeah I agree with the resizing thing, I was working on a trackpad and it's even harder. Wanted to implement some kind of larger button to grab to resize, but yeah 48 hours..

Fido, Fiona & Fidel by pjimmy 2014-12-09T09:02:00

haha this is funny. Does HOT mean I win? because I couldnt move anywhere but left or right

Harpoon Raccoon by mahu 2014-12-08T13:09:00

Cool art style! Local versus could be a fun addition to this

Elf Hunter by Kim Sjöberg 2014-12-08T15:16:00

Regarding browsers issues, initial load on Safari had no UI, but then worked after reload, so might help others :)
Fun game, I agree with the reload being a bit weird though, I didn't realise at first, thought it broke. Maybe if it had auto reload, or there was a different noise when trying to shoot with no bullets.

Tight Angle by lase 2014-12-11T05:10:00

zoom as a powerup is great!

Gridception by Hammers 2014-12-08T13:34:00

Gets really trippy really fast with the ins and outs, but thats a good thing!
Great puzzles, but would be even more awesome with an art pass over :)

Electric Jezebel by OttersDen 2014-12-09T04:10:00

Great puzzles!

Iaido by shuanDang 2014-12-23T07:21:00

Pretty cool, probably unfinished, but can see the potential!