Attack of the Holodorks by gritfish 2014-08-28T13:52:00
The dynamic music was nice :)
Foon → Ludum Dare Explorer → Users → Akurn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Parable of the Broken Window | compo | 403 | 3.34 | 2.93 | 4.24 | 4.37 | 3.32 | 2.97 | 2.47 | 3.10 | 52 | |
| 2014 | 30 | Connected Worlds | This Is Your World Too | compo | 36 | 4.00 | 3.63 | 3.51 | 3.33 | 4.10 | 2.96 | 2.77 | 3.76 | 63 |
The dynamic music was nice :)
I love the concept, great game, the challenge was fun.
But like many people have mentioned, the dark world could be better. However I don't think it is a feedback issue, but more an awareness issue. In real life when you're in the dark, you know how much you turn, you can feel the environment and generally know your orientation (facing up or down). Not knowing the game world too much, I wasn't sure whether I was looking up or down, whether I could move forward, back, left or right. Assuming that you walk exactly as you did in the visible world, that created another problem because the mouse sensitivity in that world was quite higher than I'm used to in an FPS, which left me thinking "Did I turn 360 degrees or 180 degrees, or even 270 degrees?" in the dark world. Was the room a maze or a boxed room? Was the sound able to go through walls? All questions that could have lead to frustration.
It was a lot better once the sound was in range though (could use it to determine the way I was facing), so maybe having some ambient sound or echo could have helped the entire room. Or even restricting mouse look to only left and right, in both worlds, so the player knows that it won't be a problem in the dark world.
I was able to finish it (maybe luck?), but I could see how some people could get frustrated.
Great game though!
Very pretty!
Once you figure out the mechanic, the dynamic of taking different types of passengers from one planet, and making multiple stops (like a bus) is actually quite fun!
Would be better if the aesthetic matched the gameplay a bit better though, and for anyone else, to drag the ship, drag the triangle itself, not the circle (planet) that it is sitting on.
Can't go wrong with a side scrolling shooter, nice work!
What was the reason for the colour worlds though? I just realised when you change it, it just changes the enemy colours?
Really dig the concept, the wireframe levels were a bit confusing at first (maybe some transparent surfaces / depth perception would have helped?), but still really cool! :)
This is actually pretty cool once you figure it out. Was very confused at first, but the trick is to look around (using right click) for the other planet that you're supposed to transport the dudes to.
Graphics and Audio are amazing!
Haha very cute. Not sure if the delay in jumping is an intentional design decision, but it helps build character for the little guy.
Great writing!
Haha this is really cute, and the game parts aren't bad at all! well done.
haha that was awesome!
WOW...
That was gorgeous.
I liked the damage world vs regen world mechanic too! Great game.
The theme relation is meant to be more of a surprise as you keep playing. Eventually what you've built will be passed onto your descendants, and thus the world that you build is always connected to your son / daughter who takes on the world and makes it their own.
Haha thanks for the great comments guys.
@akios you can't actually plant on non-soil ground, if you plant and lose a seed, it actually will improve the chances of that seed growing into a successful crop :) Sorry didn't get time to implement displaying the seedling stats.
@DJWizardCop yep, tedious is the idea, which is why I was going to add tractor's to move faster and auto harvest etc, again just time limitations, wanted to polish the core mechanic before extras :)
@Tonasz thanks for pointing out the bug, I tracked it down to an issue with the camera focus when your total fields are smaller than the width of the screen. Not sure on the update policies with Ludum Dare since this isn't completely "game breaking". Will add a note in the description.
Haha @Victory Garden you've made my day, that is the greatest comment! And is the exact experience I was trying to design for players. Thank YOU for playing!
@tbam Not in this version unfortunately, didn't get time to implement it. But will probably look to implement after the comp is over. Hit me up on twitter if you're interested :)
@Cosrnos
Almost, it's about what you define as a "world". In practice, everyone's world is really their own perception of it, whether you consider it the planet you're on, or the important aspects of your life.
The farmer's "world" starts of as just his farm, then his world incorporates his child, and then eventually his world is focused solely on that child. This is reflected through the gameplay, where your tasks start off as just planting and harvesting, then eventually it's focused on what you want your child to be skilled in when it's his/her turn to take over the farm.
The "connected" aspect lies within the persistence of the "world", where for a moment, the child and parent both share a common world, i.e. are connected, until it eventually gets handed over to be their own world and no longer their parent's.
@Pierrec What browser are you using? Since the graphics are using actual pixel sized assets, a Canvas property is used to prevent anti-aliasing when upscaling. This property may not be supported yet in all browsers, causing the images to be anti-aliased (blurry), as I only tested in Chrome and mobile Safari.
Again thanks everyone for playing :D
Hahah this is great! And sad astroids are funny
Bit bizarre, but nice outro!
The acceleration / deceleration delay is a bit annoying on a keyboard. But the game looks gorgeous! Need to try it with a controller.
Love the aesthetic!
I don't get how it calculates a loss or a win though?
I would love to see what other people wrote :D
This is all round awesome! Use of theme, graphics and gameplay are so unique. Spot on.
Only annoying thing is sometimes I shoot just a bit to high while I'm just standing there, and it causes me to go offscreen then resets :(
Haha this is cool, and very cute.
Doesn't seem to work on OSX. The download is an name.app.zip. Extracting gives me nonsense files, and renaming from .zip to .app says it can't open on non PowerPC :(
Cool idea once I got it. At first I thought it was bugging out, but the parallel dimension aspect is neat (a lot of leap of faiths :).
I agree with the texture being a bit disorienting though. It's an interesting effect, but maybe if the pattern was smaller so it looked more like a texture. Also the 2 dimensions would be better communicated if the aesthetic or colours changed, rather than just the objects switching (because it is so similar that it just looks like I moved slightly or teleported).
I could see this working really well as a mobile game.
And not sure if it was intentional, but the random physics actually adds a lot of fun to it lol
Wow were the characters rotoscoped? They look amazing. I wish this was longer!
This is amazing.
Thanks all! :)
@Resonious Yeah, it's my dodgy collision detection code. It fixed going through walls when teleporting to the other side, but made running look glitchy. Definitely need to rewrite it.
@Conk Yep, it's meant to indicate that you CAN jump, but show how pitiful it is, until you pickup the boots. Also yeah I agree with the resizing thing, I was working on a trackpad and it's even harder. Wanted to implement some kind of larger button to grab to resize, but yeah 48 hours..
haha this is funny. Does HOT mean I win? because I couldnt move anywhere but left or right
Cool art style! Local versus could be a fun addition to this
Regarding browsers issues, initial load on Safari had no UI, but then worked after reload, so might help others :)
Fun game, I agree with the reload being a bit weird though, I didn't realise at first, thought it broke. Maybe if it had auto reload, or there was a different noise when trying to shoot with no bullets.
zoom as a powerup is great!
Gets really trippy really fast with the ins and outs, but thats a good thing!
Great puzzles, but would be even more awesome with an art pass over :)
Great puzzles!