recon 2014-12-08 13:49
Very good adaption!
Foon → Ludum Dare Explorer → LD31 → Parable of the Broken Window
By akurn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 52 | ||
| Innovation | 26 | 4.24 | ||
| Theme | 36 | 4.37 | ||
| Audio | 399 | 2.97 | ||
| Mood | 402 | 3.10 | ||
| Overall | 403 | 3.34 | ||
| Graphics | 412 | 3.32 | ||
| Humor | 568 | 2.47 | ||
| Fun | 706 | 2.93 |
Very good adaption!
Your take on the theme is amazing. I resized away tons of enemies :P and the end was within my reach when I died the last time. Clever game! art & sound great too.
I like the take on the theme. The window resizing mechanic seems very daring!
Wow, I don't expect that... A little binding but some much smart !
Now I see what could have been done with the them. Well done Sir.
I love those game types.
Really cool.
Wow, nice! Never seen anything like it. Excellent take on the theme, sir. Well done. Although I'm sure you've noticed, but the character sometimes seems to have a hard time telling which direction he should be facing.
Awesome interpretation of the theme! So clever! Well done.
Really good use of theme, jumping seemed a little pointless, overall quite fun although re-sizing the window was a little annoying at times as I'd often miss.
Thanks all! :)
@Resonious Yeah, it's my dodgy collision detection code. It fixed going through walls when teleporting to the other side, but made running look glitchy. Definitely need to rewrite it.
@Conk Yep, it's meant to indicate that you CAN jump, but show how pitiful it is, until you pickup the boots. Also yeah I agree with the resizing thing, I was working on a trackpad and it's even harder. Wanted to implement some kind of larger button to grab to resize, but yeah 48 hours..
Oh man, well done! Love the resizing window dynamic for the level. Cool!
I can't even begin to express how amazed I an my friends were upon happening on this game. Astounding! More! Please do more!
Love the usage of the the theme!
Damn, this game is hard.
Love the idea of being able to resize the scene to get more of the game. But still, damn you! This game is hard! =D
Very, very smart design, I loved it! Congratulations!
Really inventive take on the theme! Excellent meta-game : D
Awesome idea for a one screen game! I love the character design too. He is super cute.
Clever.
love it, very innovative
Very cool idea to make the browser window part of the game. I stretched it across both of my monitors. I found the jump to be lacking, it was hard to get to the keys
Cool idea and concept! Enjoyed the game!
Pretty clever idea. Love the pixel art. A bit difficult for me but I suck playing games. Great job!!!!
Pretty brutal but it's the most interesting interpretation of the theme I've seen so far.
Well done!
Really nice entry. Took me a few tries to reach the red door. Became much easier once I found a shield.
Awesome idea! The only thing I don't like are the controls, they're kind of jerky which makes the game hard to play. Other than that, fantastic!
The concept is really amazing! It has (at least, in Chrome) few bugs and glitches (i.e. Hitting "HELP" will "respawn" the character, maximizing instead of resizing the window will not generate rooms) but I see lots of potential in your idea and I hope to see a future version soon! :D
Great job!
Awesome game, it's one of my favorite so far!
The concept is so damn clever! :D
I love it, great job!
Very good idea! Had a couple of bugs though.
Wow, so hard! Love the use of theme!
Wow! Very clever take on the theme, and great execution! Well done!
Quite innovative and a good interpretation of the theme. Cool procedurally generated environments. But to hard for me! Restarted (and resized) maybe 10-15 times before giving in. I'm not good at platformers.
I really like the idea of this game! didn't really hit any big bugs or anything, really awesome!
This was super clever. Awesome job.
The idea of resizing the window to influence the environment in game is quite unique. You may try to do more things with that mechanism. And the game seems a little hard...The player can die easily..
Simple challenging gameplay, fine
Nice idea! And the visuals are cool. But it keeps on crashing when I play, and the player movements are buggy. :(
Clever idea! I think the core gameplay could be tightened up a bit, but the dungeon scaling mechanic has a lot of potential. :D
Interesting idea !
Interesting, i was stuck in the first room on my first try.
Maybe an issue with the generated dingoen.
Would be great if you bind keys for AZERTY keyboards :)
Such a smart take on the theme. The resizing window aspect proved really interesting and was a nice touch, was good to know that if you didn't like the layout then you could just change it.
Super clever and pretty fun. Great!
Great innovation, fit really well with the theme. Nice graphics and audio too. Good job
Very cool take on the theme!Cool entry
I agree with people above, very cool theme concept!
brilliant concept very cleverly executed and with a really nice art style.
Very Good idea, i love the resize concept. You should continue to develop this game !
innovative! i really enjoyed playing this, although i kinda felt that the death was a bit brutal. overall nice game!
amazing idea for the theme - high marks here
Great concept! I also enjoy the random rogue-like elements although sometimes they seemed impossible (spikes in front of every door)
Would have been a great take on the theme but the game itself is hard to play. Tip : don't do random generation in LudumDare, a small level design is less complicated for both you and the players :)
A novel mechanic, unfortunately the physics didn't feel tight enough and the browser resizing caused big grey squares everywhere when refreshing the display. The music is pretty nice, and it's alright graphically, but doesn't really seem to pull off what it sets out to achieve sadly.
Ooh... this is a great idea. I never quite got to the ending, though, because of a strange bug where the level would restart but a key would be pressed down, so I couldn't stop myself from running right or left. Also, my corpse bounced a lot >_< I liked the graphics and audio--really clear and easy to understand. Thank you for the game!
Nice twist ending haha, took me awhile to get there. Like everyone else is saying, this is an awesome, awesome take on the theme. Love the ingenuity, it's probably a little bit more clever than fun right now with the bugs and abrupt physics, but still, for 48hrs I'm well impressed.
Really great idea and adaptation of the theme. Good job! :)