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2HitAdam

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201431Entire Game on One ScreenPress Simulator 1964jam4353.283.063.563.484.063.523.4841
201429Beneath the SurfaceShark Cull 2014jam2733.363.563.033.063.573.572.9559
201328You Only Get OneYou Only Get One Chance to Impress your Girlfriend with a Game You Madejam4102.742.862.782.483.243.472.7947

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by 2HitAdam

LD28 — You Only Get One

The Superior Resolution by phaze0 2013-12-20T07:58:00

Astonishing. If you listen closely you can hear the bar being lifted for games everywhere.

Aggrogate by halogenica 2013-12-23T07:09:00

Took a little while to get my head around but was worth it! Very cool, interesting puzzle game.

You Only Get One Face by tripleVisionGames 2013-12-23T09:13:00

Great idea, and superb graphics! Games for charity seems to be becoming a bigger and bigger thing, love it!

Look Up by lekochen 2013-12-23T07:16:00

Hahaha this game is super dumb and I love it. Quality sound effects.

You Only Get One Chance to Impress your Girlfriend with a Game You Made by 2HitAdam 2013-12-19T13:35:00

Thanks for playing all! It's a Christmas present so I have to wait a little while to show her, but I'll definitely update on her reaction when that happens :) Til then, shhh! Keep it on the down-low, you're all my co-conspirators now ;)

Also: sound, music and score are all good suggestions that I plain old forgot, and will go in! (as well as a murder count for die hard romantics like you Denis Chakarov ahaha)

You Only Get One Chance to Impress your Girlfriend with a Game You Made by 2HitAdam 2013-12-20T03:50:00

Yeah pretty much, it's not very challenging. What I'd like to do is have the screen scroll when you move, and have the admiral's ship moving right the whole time. If he comes across a pirate ship he'll get boarded and thrown overboard. That way it'd play more like an escort mission, keep him safe from A to B by drowning the pirates, making it a little harder and giving the player more of an objective.

You Only Get One Chance to Impress your Girlfriend with a Game You Made by 2HitAdam 2013-12-29T15:11:00

Thanks all! I can now happily report it was a massive success! About a minute after I showed her she was bragging all over facebook about her gamedev boyfriend haha so NAILED IT! :D

Burnt Out by dremelofdeath 2013-12-23T07:33:00

Real nice graphics and atmosphere, lighting was well done. Only thing I can say is I didn't have much of an idea why I was collecting this stuff or whether or not there was a way to win. Oh, and maybe a lighter with fuel would have been better -- matches don't really work that way :p

Capitalis by deathray 2013-12-20T11:01:00

There isn't heaps to do but I'm impressed you managed to put this together in a weekend, looks nice too!

Single Dragon: You Owe N. Lee $1 by Tom 7 2013-12-23T10:22:00

Pretty decent to see a beat-em-up with a full (if a little short) story and everything made in 48 hrs! Impressive, well done :D

Only one Cookie by Linus Lindberg 2013-12-23T07:39:00

It's been said, but the art is awesome and different. Audio is good but those cookie eating noises, god damn, eat with your mouth shut boy!

Starbeard: The Curse of the Space Whales by Those 30 Ninjas 2013-12-23T10:08:00

Super fun. This is honestly just a graphics overhaul away from being a really neat game!

Lost Gems by d__adee 2013-12-20T07:06:00

Hey man, finally got around to playing -- made it to level 4 with 8 gems! The tile change was a nice surprise, how many are there? The game is extremely difficult at first, as has been noted, but once you work out how the swords work and how the enemies move you can really get the jump on them.

Overall incredible work getting a proc gen game done for a jam. Only thing I can say is it would be nice if collisions were masked to the tree instead of the tiles trees were on, it would compliment the responsive movement. I had fun working this one out!

The Last Draw by tnerb 2013-12-20T10:53:00

This is possibly the coolest and funnest game I've seen all jam. Really like that you can shoot the other player point blank but also set traps for them by shooting out the side of the screen and not catching the bullet. Ace graphics and style too.

Pinpoint by Brainless Games 2013-12-23T10:27:00

Nice and simple, but fun enough. Good use of the theme :)

You Only Get One Cube! by cwkx 2013-12-20T07:13:00

Cool game! With the limited visibility of oncoming cubes it seemed less about reflexes and dodging and more about managing the survival of your cube fragment colony haha. Good stuff.

Shooting Atoms For Peace by Denis Chakarov 2013-12-23T10:14:00

Really tight game, and stupidly addictive. Well done :)

Alone/Awake by PaperBlurt 2013-12-20T10:11:00

A little context on this huge comment: I asked on twitter if anyone wanted feedback on their jam and paperblurt shot me this link. I happen to be a creative writing graduate so what the hell, let's do a little friendly deconstruction while I procrastinate!

First thing's first: animations in Twine is awesome and pretty innovative by the sounds of it, so well done with that. Sets an amazing mood. Probably should issue an epilepsy warning though.

Next on the agenda: the writing. It's not bad, especially for a jam where you're rushing. There's a few typos here and there, nothing that detracts from the story enormously. But there are a number of areas that could be improved. So in no particular order:

- Vocabulary. You're writing a sci-fi and using modern terms like Instagram or calling it a "freaking hammer" but at the same time reaching back for outdated words like "shan't" and "nay". My advice is to update your vocabulary and be consistent, leave the loftier-sounding archaic english out.

- More tell than show. Hopefully you're familiar with the "show, don't tell" mantra of writing, and there are a few places it could be used better here. Why tell us he starts hearing voices in his head when you can show us that transition? Why tell us the crash was horrible when you can show us the horror? I don't want to take your word for it as the author that it was a bad time for everyone involved, I want to see it for myself and make my own assessment. It's much more engaging that way.

- Structure. This was pretty good. One thing you did very very well was make me want to know what happened next, that was all in the atmosphere and the way you withheld plot points til the next click. Really ramped up the mystery. The shiny thing at the bottom of the crater was particularly good for this.

- Clarity. I'll use an example. He goes into the space ship and starts talking about "My fallen colleague." What fallen colleague? "Oh, I guess there was a dead guy the protagonist knew in this crater pod for some reason?" That's a pretty big leap you're asking us to make there, rather than just spending a couple more words letting us know what's actually going on.

Annnnyway, that's my two cents! Feel free to ignore any or all of it. Either way I still think it's an awesome use of branching narratives, and man, if you managed to animate Twine then I'd love to see what you'd make with HTML5 or Flash and infinite possibilities. Peace!

The Misfight by dudsen 2013-12-23T07:50:00

The graphics were super cool, loved the overall style here! Winning wasn't very clear though, played the game a bunch of times before I noticed the text saying I'd hit the guy with a bottle. Thought I was losing!

The Library *Real Name: Welcome to the Library* by Capitals 2013-12-20T05:06:00

Falling off the world means I win, right? ;) I liked the upgrade mechanic and the way fireballs worked, think there's a lot of potential here! Also props for making a game starring a badass old man, beating up slime and reading tiny books. Games about old men kicking ass are my fav!

YOGO Mom! by Coblynau 2013-12-20T07:35:00

Super cute game! Graphics and menu music were sweet, but most of all I liked the message. Rock that mom respect!

Protogun by Solluxx 2013-12-20T03:57:00

Great difficulty curve, the game has so few elements and alone they're all very simple but it really gets challenging fast! Love the mood too, though I think someone mentioned the controls already -- kept retrying by accident :p

Unknown by Pietro Ferrantelli 2013-12-23T07:05:00

Lovely message, great mood.

Porcunipine by AndreRodrigues 2013-12-23T07:45:00

Wicked art, sweet music, fun story and challenging gameplay. This game ticks every box! Favourite entry so far :)

Going Around by daredevildave 2013-12-20T07:30:00

Great little game, the music and graphics were super neat. Trying to work out out to dry the phone nearly had me tearing my hair out, but I managed it! :)

LD29 — Beneath the Surface

Sprites.CSV: Cute,Snuggly,Versatile by awppy 2014-05-03T13:14:00

Really cool innovative and fun idea, that did a great job of showing the player how it worked incrementally. Loved it! The knockback on damage was sometimes frustrating, like I think getting hurt is bad enough without getting knocked to your death haha, but otherwise really solid and great music too! My only other criticism is that the game wasn't titled "The Floor is Chickens," but that's just a minor gripe ;)

A Glorious Escape for A Lich King by Benjamin 2014-05-01T18:53:00

Incredible! Didn't realise what the win conditions were at first so I opened ALL the graves, and even though it was tedious the sweet beat of the little goblins mining made it still very enjoyable. So much polish for such a short time, damn fine work!

Please Come Back by PapyPilgrim 2014-05-16T16:11:00

I love that I actually had to physically fight the scroll wheel to stay up, that's really good design. The feeling when I realised the boat wasn't coming back and just let go... man, nice work.

Refuge by MunkeeBacon 2014-05-16T17:12:00

Really, really cool entry. Lots of polish and seeing the particles at play in slow mo was sweet. I played the updated version and it still seems you're prioritizing animations over reaction time though, which looks great but is slightly frustrating when what you want is lightning-fast control.

The Drowning Man by stoo 2014-05-01T18:11:00

Very cool mood in this one, and I especially liked the game over text and that it changed each time (since I had to see it enough times haha). I think it's pretty solid, but it did feel a bit too random at times: the fish were erratic and hard to judge, the holes would often have planks of wood in them, and sometimes I'd get a whole heap of holes or none at all -- just felt a bit punishing sometimes! Overall great job though, +points for character :)

Switcher by ehtd 2014-05-16T16:48:00

Super cute graphics, I played the post-compo version and the look and music are great! Really interesting gameplay, bit easy though, I feel like you could go far if you expanded this design!

Tentacle Potato Defence by NeiloGD 2014-05-01T13:19:00

The sounds as everyone has said were awesome, and night/day was nice too, but as a design consideration I would suggest giving the player something to do while the tentacles attack, like being able to shoot special bullets that cost extra or something. Because it's challenging now, but not that fun having the controls totally out of my hands for half the game.

Wormhunter by Thorig 2014-05-01T15:07:00

Really cool stuff, the pixel art was great and the music and atmosphere were really nice as well. The worm was pretty epic but I didn't feel like the hitboxes were that spot on though -- it seems like if you run down from the circle you'll always be same, if you run up you'll pretty much always die? Was pretty easy after I realised that. Still, loads of potential here, please expand it to a huge desert beast hunting game a la Shadow of the Colossus!

Shark Cull 2014 by 2HitAdam 2014-05-01T15:49:00

@bendmorris That's a great idea! Making the link between tax-payer money and the funding for these expeditions explicit will make it hit closer to home for a lot of Australians I think, I am definitely going to do that. Thanks for taking the time to leave your thoughts and I hope your marine ecologist buddies enjoy it too :)

Shark Cull 2014 by 2HitAdam 2014-05-02T06:12:00

@KeyMaster Yeah, because I was also relearning HTML5 dev I didn't have time to really balance the difficulty. Between crew cost/weight/fire-rate/damage/knockback and shark frequency/health, it was just too much to get right first go haha. I'll try to find the sweet spot in the difficulty curve.

Shark Cull 2014 by 2HitAdam 2014-05-04T08:26:00

@NeiloGD Thanks, but what browser are you using? You should be able to move the cursor and shoot, but I kinda only tested in Chrome...

Color Graphics Adventure by Eniko 2014-05-02T14:32:00

Damn, that is an incredibly fun and addictive core mechanic. Anything with card draws I'm in for, but the scissors paper rock system was a really neat way to compound it. It's a great foundation, could make a genuinely awesome and innovative game if you keep working with it!

Tenkosei ROBO by radmars 2014-05-01T14:22:00

Just incredible and hilarious all round. Wanting to know what happens next is the main driving force in this game, so the idea of having to replay sections on death made me not try to beat it more than once, but I had lots of fun! :)

Under Earth by illugion 2014-05-01T16:48:00

Oh man I love that old school vibe, and although there wasn't terribly much to the levels, the gameplay was so rewarding (and yeah, I can see the Vlambeer "feel" influences too ;) that it was just loads of fun to play, and if you don't polish up that BG art and turn what you have here into a full game it would be a crime against the gaming industry, because this is just fucking awesome. DO IT!!!

Kalahari Babysitter by TijmenTio 2014-05-01T13:56:00

Okay that was slick as hell, amazing job!

Space Driller by Mr. Jif 2014-05-02T13:34:00

Good amount of gameplay for 72 hours! The metroidvania aspects were pretty well realised but I think a full version would need something slightly more versatile to upgrade than the drill -- using it to float later on was cool, but otherwise I think just having harder rocks to break to move forwards limited the gameplay a bit.

Youdunnit by NightShadow0 2014-05-16T15:44:00

Great mood, fun game :) I found it pretty hard to work out what I was meant to be doing or remember everyone's names/comments (wasn't a whole heap to distinguish them) but it's a great concept and very well written.

Go! Go! Purgatory! by Captain_Genial 2014-05-16T15:55:00

Love the art, the story lost a little in translation but was still pretty funny at parts, I could see what you were trying to do with it :)

MOOD by d__adee 2014-05-01T14:29:00

Cool visuals, like the stark contrast and mood. I did feel like I was fighting the controls a bit to get where I wanted to go, and it was very hard, but I still had fun :)

Beneath The Game by renegadeninjanl 2014-05-16T16:15:00

Man, this looks really cool and I wanted to play it, but when I clicked on things the active/!active menu came up and never closed, I just got stuck there. Nice proc gen though!

The Statement of Randolph Carter by Eirikir 2014-05-01T14:51:00

AMAZING atmosphere and the visuals were great too, lovely pixel art and lighting. The text speed was a touch slow, and I wasn't completely sure what I could and couldn't right click on, but overall a great experience. Need to go read that Lovecraft story now :D

Elder Sub by IndieKylo 2014-05-02T15:17:00

Really cool game, loved the take on FTL (though it also reminded me of the board game Red November, about a bunch of drunkard gnomes in a sub getting attacked by a kraken and having to do basically this -- inspiration perhaps?) I loved the pixel art (at 2X) and can see a lot of potential here, keep with it! More micromanagement! Oh, and because nobody else has mentioned it -- bonus points for the crew member on the toilet. Love those tiny quirks :D

Breaking The Waves by BlazingFanfish 2014-05-16T17:57:00

Very ambitious project, can't believe how much content you got in there! It sucked a little that my dad could just 1-hit me (in V-3) but otherwise, good effort!

It Came from Beneath the Surface of the Sea! by JavadocMD 2014-05-16T16:54:00

Yeah nap time! Cutest Rampage style game I've ever seen. Loved getting to destroy Uwe Boll not once but twice hahaha. Bigger helicopter bullets would have been nice though :)

Beneath the Surface by FistBumpGames 2014-05-11T19:23:00

Really great entry, love the art, just work more telegraphing into the enemy attack animations. They need to either give you time to react or follow stricter patterns of attack for this to be really fun, but I see loads of potential :)

Skydiver by KeyMaster 2014-05-01T17:28:00

I've played a lot of Luftrausers but couldn't seem to hit anything... and wasn't sure it did anything when I did, so I just had heaps of fun Free Willying out of the water and doing somersaults. That's really the best part of the game so far, try to capitalise on it! Oh, but I was able to fly indefinitely by turning backwards in mid air and aiming straightish up, guessing that's a bug.

The art is obviously pretty rough but I interpreted the blocks down the bottom of the screen to be a sunken city and thought that was badass! Good luck with the full game :)

Digable Planet by Oddly Shaped Pixels 2014-05-01T19:51:00

Lots of polish here and really fun and interesting mechanics. I thoroughly enjoyed it! But I'm with the others, it took me awhile to work out what I was doing and why I was dying so suddenly, but it was totally worth it in the end.

LLOYD by danialhyatt 2014-05-16T16:39:00

This is great! Absolutely loved it, fished until the messages started to repeat themselves just because I was enjoying reading them and the mood in general (though, I'm a writer, so I guess I'm a little more partial to the nuance and repetition than most gamers would be haha). I came away feeling there was more I could have done at the final confrontation, but didn't? Is there only one ending?

No Eyes Willy by blockbot 2014-05-16T16:05:00

Lovely graphics, something tells me you're a graphic designer haha. "WILLY CLEAN!"

NOPE by shadow64 2014-05-04T17:07:00

If only I could give more stars for innovation haha, this is the wackiest game I've played all LD(and that's saying something!) It was heaps of fun though, the FUCK YOUR POTS stage was hilarious. Games with lots of character like this are my favourites and I think you've got a knack for it, so keep it up!

SUPER LANDSHARK MISSILE ATTACK! by Tuism 2014-05-02T13:13:00

Hahaha what a crazy ass game. I love it. The hang time firing rockets felt awesome to pull off, totally made up for all the time I spent spiraling out of control on the walls! Nice stuff :D

The Westport Independent by Double Zero One Zero 2014-05-03T17:24:00

Loved it. Struck especially close to home as someone who's been marching the streets with thousands of other protestors and not seeing any coverage from major media outlets in the pocket of the government. You've taken a page (or a whole booklet) from Lucas Pope sure, but remixed it with charm and style, and I think you've done a great job.

Hide-n-Stab by bendmorris 2014-05-16T16:42:00

I couldn't connect and guess I came to this too late for players anyway, but I just wanted to say I love the concept and the visuals are nice :)

Alien Lobotomy by Soup With Bits 2014-05-02T21:25:00

Cool once I got the hang of it. I also like that this game could be about just about anything, but you went for lobotomising leaders haha. Nice work.

Infection by InfectionTeam 2014-05-01T16:05:00

Incredible effort for 72 hrs! Wow, until the game ended suddenly I felt like I was playing a full release title. Great visuals, varied gameplay, all of it good. All I will pass criticism on is that it wasn't quite clear what the objectives were, how to win/fail etc. I did eventually clue onto the fact that those little guys were walking into a cave that upped the infection count, but it took me longer than it should have. Congrats all round though!

Come On, Sugar ! by Skywilly 2014-05-16T15:33:00

Haha loved the "SOLUBILITY" ending. I like the bizarre take on the theme haha, heaps good effort for no C2 skill.

Basement by Halfbus 2014-05-16T18:19:00

Absolutely incredible work. Had similar problems as other people, where my buyers/funds just got bottlenecked, but it's telling I was willing to stick with it moving at a crawl for at least 15 minutes before quitting. I just wanted to play more so badly haha. You've got a quality product on your hands :)

In Hiding by Sheepolution 2014-05-01T16:31:00

Daaaaamn, this is some next level tension! I love what you've done here, this is so often what people SAY games can do, but rarely actually accomplish, that is, making the player really feel the moment. I was right there the whole time. Brilliant.

Super Surface Shape Shifter by sP0CkEr2 2014-05-02T13:49:00

Pretty good all round, could have easily started at round4 and I would have liked it to be 2 - 3 times as fast, not very challenging as is. Still, very cool and polished entry, great music and visuals, well done! :)

LD31 — Entire Game on One Screen

O-Inari Origami by Solifuge 2014-12-28T08:11:00

This is an all round beautiful entry! The art, animations, quiet mood... Even the concept is beautiful! Y'all should be super proud of yourselves :)

Super Snow Girl by Christina Antoinette Neofotistou 2014-12-28T08:24:00

Super cute art, digging those Bryan Lee O'Malley/Paul Robertson influences. Particularly liked the monster design and hurt anims, and the specials were pretty fun too. Would play the hell out of this if it were a full game!

entropy by alyphen 2014-12-26T18:11:00

Interesting game, really nice music and atmosphere. For me there was a big disconnect going from having Erica tell me about her life and what she's doing to controlling her actions, felt like an almost intrusive POV shift.

Also the writing shows promise but is pretty exposition-heavy. You're doing a lot of legwork to set the scene and tell us about Erica but the main thing a player wants to know, and the main thing that will drive tension in a piece like this, are the stakes. What are we trying to achieve, how are we trying to achieve it, and what have we got to lose if we fail? The choices presented to the player were unknown quantities with no clearly defined stakes, so they all felt pretty arbitrary. The best interactive text games I've played have given players choices where you never truly know the outcome, but can make an educated (sometimes hilariously wrong) guess based on the information the story has presented.

It's cool though, great for a 48 hour game, keep at it! (sorry for the long critique, but I hope it helps. Full disclosure: I studied creative writing 4 years, currently running a studio experimenting with digital storytelling and a small games studio)

Press Simulator 1964 by 2HitAdam 2014-12-28T09:34:00

Thanks for playing the game and leaving feedback everyone! A post-jam version is in the works, where articles will be stored in a fake newspaper website, names and headlines are taken, and articles are scored based on relevance to the prompt. The deadline will start a lot slower too (I forget not everyone can type like a programmer haha).

Follow me (@2hitadam) on twitter if you wanna know when the post-jam ver drops :)

Silo by Azlen 2014-12-26T16:14:00

Loved it! I didn't think it was my type of game at first but then really got into it haha. I like how simple it is, and the way the monsters track made me really stop and think at first, then seemed natural and easy to avoid, then made me sweat when there were three converging on my position... fun times. Scored 1082!

#CorporateCrimewave by DrHahn 2014-12-28T08:51:00

Super polished man! Loved all the little intros the level, gave a lot of character to what's essentially some circles moving around some squares haha.

SnoZonE by Fortyseven 2014-12-29T02:47:00

Really cool art and environment going on here! Nice creepy snowman sounds haha. The players turning speed made the game more challenging, but not feel all that fun to play... overall the gameplay was pretty slow! I think if you could make it a bit more exciting, you'd have something pretty novel here :)

Globo by punkto 2014-12-28T08:31:00

Really like those bright yellow tiles, the overall aesthetic is really nice. I think the 'swiping' controls could be made to feel a little nicer. To fight the momentum already built up on the balloon, I had to drag it many times rapidly to get it to go where I wanted, when really I wanted to just be able to throw it around with a bit more force. Cool game though, well done!

Treasure Quest by ruerob 2014-12-28T07:32:00

Everything about this is just super cute haha, well done. I didn't play the post-jam version so I won't critique anything you may have already fixed, but yeah it was nice and I liked the art. You should consider doing childrens books!

Parable of the Broken Window by Akurn 2014-12-26T17:23:00

Nice twist ending haha, took me awhile to get there. Like everyone else is saying, this is an awesome, awesome take on the theme. Love the ingenuity, it's probably a little bit more clever than fun right now with the bugs and abrupt physics, but still, for 48hrs I'm well impressed.

MACHO KNIGHT by hundredhundred 2014-12-28T09:02:00

Really loved the cute little graphics! As others have said, it's a little too simple to be as fun as it could be. I also would have enjoyed it more if the camera were panned out, I wanna see these baddies fall to their deaths!

Mascarpone by Domicuc 2014-12-26T18:47:00

Hahahah I suck at tower defense games, but this was fun and cute. Good job :)

The Warehouse by dallonf 2014-12-26T17:06:00

Haha nice, I only got to 5 boxes before I got shurikens all up in my face. Was fun, I particularly liked the footsteps emulating a heart beat -- made it nice and tense. My only criticism is that effect you have with it randomly flickering the lights and making a sound, that kind of feedback made me think I was doing something wrong or getting hurt, but I don't think I was? Overall cool game though!

GTAlien by Pulsartronic 2014-12-28T09:54:00

Cool game, landing hits felt really meaty and brutal! I feel like this kind of game would really benefit from being free roaming though, the click to move/key to attack feels kind of weird and clunky, not too responsive. Ragdoll was pretty funny though, overall good job :)

Sentinel by kipelovets 2014-12-29T02:25:00

Something very Bastion about the art and music here, I really really dig it! Was super hard using my laptop trackpad, was sweating by the end, but still made it through :) I think with infinite wave games like this with only a single mechanic to kill the enemies, it's usually best to give a limited use secondary attack say an insta-kill AOE that you can only use 3 times or else need to wrack up a good combo to use or something -- introduces a bit of strategy for timing etc, and gives the player a little more to do than swing wildly! That said, it was a lot of fun and very tense, and the game has a great atmosphere too. Well done :)

Microscope by johnbrynte 2014-12-28T09:16:00

Uncontaminated! I'll take my microbiology degree now, thanks :P Fun game, the graphics were really smooth and nice and I dug the music a lot, added a nice mood to the game!

Save the Life by baseteam 2014-12-28T09:09:00

5/5 Audio for the sad trombone hahaha. Seriously though, awesome music, cool art and fun game (though I had to quit around 6000 points due to RSI haha). I think it would be better if you could hold down mouse to shoot, but either have limited bullets that recharge when not shooting, or a secondary attack that you can charge with combos or something, just to add strategy beyond "how fast can you click." Overall really cool though :)

Octorope by OctoTeam 2014-12-28T07:20:00

Really fun entry and a clever take on the theme. Loved the art and all the humour sprinkled throughout. Took me awhile to solve the last puzzle because the inventory was in the way of what I was looking for, but otherwise great!