ColourTron by stoo 2012-08-26T22:39:00
ColourTron is a browser based game written in HTML and Javascript. It's been tested and works in Chrome. The demo is available on my site to play: http://ld24.darthstoo.co.uk/
Foon → Ludum Dare Explorer → Users → stoo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Signal | compo | 2.50 | 2.60 | 2.20 | 2.29 | 2.70 | 2.33 | 1.90 | 2.40 | |||
| 2017 | 38 | A Small World | Small Worlds | compo | |||||||||||
| 2016 | 35 | Shapeshift | Mixle | compo | 313 | 3.38 | 3.33 | 3.38 | 3.33 | 2.64 | 3.43 | 2.09 | 3.11 | 89 | |
| 2015 | 33 | You are the Monster | Trollhammer | compo | |||||||||||
| 2014 | 29 | Beneath the Surface | The Drowning Man | compo | 640 | 3.10 | 2.81 | 2.67 | 3.62 | 2.74 | 3.49 | 2.63 | 3.13 | 70 | |
| 2012 | 24 | Evolution | ColourTron | compo | 465 | 2.80 | 2.32 | 3.47 | 2.63 | 2.16 | 3.19 | 2.38 | 39 |
ColourTron is a browser based game written in HTML and Javascript. It's been tested and works in Chrome. The demo is available on my site to play: http://ld24.darthstoo.co.uk/
Cheers dude, glad you like it! I wrote the music on the guitar then tried to play it on a MIDI keyboard to record it. I don't play keyboard or piano so it was mostly recorded as a series of mistakes. But the mistakes kind of worked better than I originally planned so it was all good!
Try adjusting the red value of the tower, down a bit. Also, you can see the colour value of a target when you shoot at it.
Very hard to figure out what's going on but an incredibly interesting and original idea. I'd like to see a fully developed version with some polish and more than 48 hours behind it.
Sounds interesting but I get the following error on OS X 10.6.8 when trying to run launch.sh:
Exception in thread "main" java.lang.UnsupportedClassVersionError: omega/Omega : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
No idea what version of Java I'm running...
This is great! I love the dual mode of the game with the above world battles and the below world tunnelling. Works really well.
Thanks! It was way too easy so I tweaked the difficulty just before the deadline but didn't properly test it. I may have tweaked too much!
Thanks for everyone's comments, glad you enjoued the game! I'm taking them all on board and planning a post-LD update to the game.
The music, graphics and overall mood of the game are fantastic and really work well. But I spent ages running around unable to find a worm. Am I missing something? I also managed to throw a beacon off the edge of the map.
That gets really hard but is a lot of fun!
Interesting idea, very original. I like the above and below view and the way they interact. Very challenging too.
Love the graphics and the music is really nice. It took me a while to figure out the game play but once I did I really enjoyed the puzzle challenge. More levels please!
This is really nice and I love the graphics. It's refreshing to see a game which isn't about killing things. My only complaint is it's so short!
I like the idea of planning your route with the bombs before you get to run. The player movement felt a bit odd and it could have done with being able to jump a bit higher!
Simple idea but a lot of fun. It's very hard, but I wouldn't make it easier as I think it would lose its appeal if it was too easy.
I really enjoyed this! It's tough to play but the music suits the game perfectly, lots of fun.
Interesting idea, controls feel a bit clunky, but otherwise well implemented. Good looking 3D!
I like the idea and for the most part it's really well implemented with a hectic amount of tension. I found the controls really awkward though. I repeatedly found I wasn't in quite the right position to drop a parcel on the conveyor belt and one nudge up / down put me to far the other side to drop the parcel.
I really like this! It's nicely implemented, fantastic mechanic and the music has an icy feel to it. I am also completely rubbish at it!
A nice little game, I think it's the first multi-player game I've seen for LD.
The door opening noise is harsh!
Are there any instructions available for running this on Linux? I assumed it would run through mono but I get the message "File does not contain a valid CIL image.".