Foon → Ludum Dare Explorer → Users → maffydub
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Robot Brawl | compo | 2.28 | 1.85 | 2.42 | 1.57 | 3.14 | 1.66 | 2.00 | |||
| 2016 | 36 | Ancient Technology | Golems! | compo | ||||||||||
| 2014 | 29 | Beneath the Surface | Frog V Ducks | compo | 884 | 2.85 | 2.65 | 3.35 | 3.46 | 3.62 | 3.28 | 2.71 | 46 |
Nice! I like what happens if you type "Quack".
Well it's definitely innovative, and surprisingly fun! Slightly off-theme, though! ;)
Interesting idea, and well executed! I notice that Walter always gets back into his boat at the same point he left it - it might be interesting if, if you went over the land and jumped in the water on the other side, you reappeared on the other side of the land back in your boat. Does that make sense?
Simple idea, but effective. I like the fish art, although their attack patterns are occasionally very mean! ;)
Nice music!
Nice one! I like the graphics, music and sound effects. The game mechanics are pretty good, but I think there's a bug in the logic - I kept on getting prompted to buy a boat even though I'd already bought one (and the boat icon was in the top right). Good fun, though!
Great graphics and a very funny ending!
Nice idea and graphics. The camera was a little fiddly, but generally a lot of fun.
Really nice! There's a good strategy element - if you dig too directly early on, you'll find it hard to return to your base later on. Good graphics and music too!
The graphics are good and the scrolling is very smooth. I like the mixture between top-down and side view. The game is quite short, but the function is there. Nice one!
Not particularly innovative, but a good implementation of tower defence, with good music.
Nice one! Good graphics and audio! I didn't quite understand the "dodge" move - maybe some more instructions would be useful?
Good idea - I like the game mechanics and music! Sometimes it seemed as though a bacteria could get a cell before you had an opportunity to shoot it, but other than that it was a lot of fun.
In particular, nice one on getting the boss battle and multiplayer working in 48 hours!
This was a lot of fun, and the music is pretty catchy.
What would make it better? I wonder if it might be possible to add a bigger "risk vs reward" element - whether some type of blocks (or maybe the big groups of the same-colored blocks) could take longer to drill through (and so use more oxygen) but give bigger points.
I could also imagine simultaneous multi-player on the same map could be interesting!
Good work for just one day!
Surprisingly addictive and pressured - the first game I didn't quite get it (I didn't see the instructions) but once I'd figured it out, it was a lot of fun.
Nice implementation - the character moves pretty well (maybe could be refined slightly) but the scrolling is smooth and I really like the music.
Quite relaxing - reminds me a bit of Solar 2 (http://murudai.com/solar/) with the gradual progression up to larger targets.
As Natman says, a bit more of a tutorial might be useful, or maybe just more obvious progress trackers (as it can take a while to get "level up" your iceberg).
Nice music!
Nice one! The control system took a little getting used to, but once I had, it was pretty playable (although it was a little too easy to get stuck on corners). I like the music!
Nice mechanics, although it might be interesting to make the blocks tip if they're not supported correctly. Pretty good graphics, and a good sense of humor!
Fun. Good controls (although it would be nice to have a keyboard option).
Scrolling is very smooth. Nice bubble trail too!
Nice game! I like the graphics and the sunset/night sequence is a really nice touch. It would be good if you didn't get stuck on walls quite so easily, though.
Nice one - very slick scrolling and player movement! Graphics are pretty good too!
Graphics and sound are great. The gameplay is fun for a bit, but maybe it could do with a bit more depth?
I didn't get this to work (web version) in Chrome. I see the main page, but the area where I'd expect the game to be is just plain black. The following message appears on the developer console: "Mixed Content: The page at 'https://notime4games.itch.io/ld36' was loaded over HTTPS, but requested an insecure image 'http://webplayer.unity3d.com/installation/getunity.png'. This content should also be served over HTTPS.". Screenshots look good, though!
Great graphics and sound, and the twin-stick setup worked well for me. As others have said, the enemies all took a lot of killing... and I seemed to sometimes get stuck on invisible walls (or maybe edges). Good fun, though!
As others have said, the graphics are good, and the way you "decompose" is very neat. It would be good to have some gameplay, though! ;)
I'm not quite sure what I'm doing - maybe it would be good to have some more guidance?
Quite fun - in particular the breeding side! Sometimes, it crashes, though, with "game.js:886 Uncaught TypeError: Cannot read property 'maxspeed' of undefined".
Quite fun, but I couldn't get movement to work - neither WASD nor arrow keys in either Chrome or Firefox (and my keyboard does work generally! ;) That meant I ran out of ammo quite quickly. :(
A really interesting idea, and the pressure really mounts over time!
Interesting idea, and great execution! Seems quite deep, and I love the dice rolls!
Nice graphics - gameplay seems very similar to classic Pipemania!
Nice game.
I found that once a coal plant/oil plant/gas plant had temporarily run out of gas, it seemed to stay in "disabled" (brown-colored) state even after there was coal/oil/gas available once more - shouldn't it spring back into action once there are resources available again?
Also, I couldn't get the "remove" action to work.
Other than that, I was enjoying trying to keep my civilization alive.
Nice game with effective retro graphics! It would be good to have some kind of scoring mechanism, but otherwise fun!
Great graphics and music. Unfortunately, the controls didn't seem to work for me - I'd push WASD and the character would move incredibly slowly - has something changed since the earlier comments, as it was previously described as too floaty?
As I say, though, the art is great.
Very interesting/unusual idea, but I think the gameplay needs a little tuning. Well done, though!
Nice one - a creative idea and nice graphics! I couldn't get past level 5, though - the "door" wouldn't open - I tried stepping on the brick in front of it, but nothing happened. Until then, quite fun!