The idea is brilliant, but I had no real fun, since it is possible to cut all wires and solve at least 10 levels without thinking before you suddenly die and have to start over again due to an error. The 10 seconds is too short to really thnik about the correct solution.
The challange and reward cycle of the game is not working properly.
You could limit the ammount of cuts, reduce complexity and do the 10 second limit for a part (one vertical gap between elements), give better feedback what is correct and what wrong, make more puzzles which punish cutting the 'wrong' wire and please don't let the player start at level one when failed.
Very nice work keep on improving it!