FoonLudum Dare ExplorerLD27 → Logic Bomb

Logic Bomb

By entrusc

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CategoryRankScoreCount
Coolness355
Innovation703.85
Theme2333.51
Overall4593.15
Mood4892.81
Fun5802.90
Graphics5892.82
Audio7852.08
Humor8371.77

Comments

matthias_zarzecki 2013-08-26 04:52

Nice idea!

taffaz 2013-08-26 19:41

Enjoyed it and I'm glad I'm not in the bomb disposal business because I couldn't handle that sort of pressure.

sxaktosxafo 2013-08-26 19:44

Really nice! But it is possible to win just by cutting everything.
Chips' led going on and off are awesome!

coeoliver 2013-08-26 19:56

love it !!!!!!

joxno 2013-08-27 23:44

This is really cool although trying to remember and solve all of the logic in under 10 seconds is a pain, but incredibly fun!

mollymus 2013-08-28 08:55

Kept getting "OR-chips" at the end every round, just cut the input to those and kept passing the levels:/ With some more level variation I think it could be a pretty cool game, maybe for touchscreens?:)

_alts 2013-09-02 09:10

I really enjoyed this. I haven't seen logic circuits "gamified" before, and this really nails it. I made it about 12 bombs in before I messed up on a NOT gate. Very well done. The only problems I had were with regards to precision of cutting. I wasn't sure how to best input those actions. Great work.

colapsydo 2013-09-02 09:27

I liked the idea of the logic puzzle and you did a good job on cables animation.
Until Level 10 I just had to cut all the cable between the two rows of logic connectors. It could have been interesting to replay the last level where one dies, instead of starting again at 0.

kotstulle 2013-09-02 11:06

I think it was pretty hard to understand :D when I played it first I didnt know what to do :D After some tries the game really drew me in :D Very good use of the theme! Please keep working on it! I think with some variation in level design it has a lot of potential! In addition, this will work fine on tablets and smartphones ;) well done

foul 2013-09-03 16:06

This is nicely done. Good Job. The game only needs some predefined levels to properly put the player in place. And a Select Level option of course.

linuus 2013-09-03 17:01

That is awesome! Lovely concept!

mrblade 2013-09-03 18:14

Very nice work! I defused about five bombs before giving up. I loved your take on the theme. The visuals were pretty nice, and I am glad you added sound. AND X0R etc was a bit confusing, but a sort of get it. Keep it up!

someone 2013-09-03 18:23

Nice idea, the levels were far too easy though.

jsmars 2013-09-03 20:11

Really nice idea! Can't believe I haven't played a game like this before. I think done right this could be a real hit, if there is a proper challange and decent learning curve.
Some problems tho. I didn't quite get the logic at first, so I just randomly pressed cables and turns out I beat 13 levels in a row just spamming the cables along the center line and didnt loose once and eventually got bored. Also the beep sound was quite annoying.

darkshadow 2013-09-03 22:31

Love the tangle of wires. Quite a mix of challenges from very simple (ands and ors where just cut everything) to very hard (nots and xors where you need to be more careful) Really fun and good use of logic circuits :)

Did somehow manage to get a glitch where I cut the right wires at the last second and managed to win as well set the bomb off!?

2013-09-03 23:54

Sounded a bit tricky, until I just found out that I could cut the wires in the middle of both rows of gates...

zerkruemler 2013-09-04 08:36

The idea is brilliant, but I had no real fun, since it is possible to cut all wires and solve at least 10 levels without thinking before you suddenly die and have to start over again due to an error. The 10 seconds is too short to really thnik about the correct solution.
The challange and reward cycle of the game is not working properly.
You could limit the ammount of cuts, reduce complexity and do the 10 second limit for a part (one vertical gap between elements), give better feedback what is correct and what wrong, make more puzzles which punish cutting the 'wrong' wire and please don't let the player start at level one when failed.
Very nice work keep on improving it!

klianc09 2013-09-05 10:43

I really like the idea, but there are some things that should be improved (maybe you already have in you post-compo version, but I have no Android tablet to test it....).
It would be nice if the actual logical gateway-function was written on the chips "AND", "OR", "NOT" and "XOR" is much easier to understand than some made up symbols by you (maybe you could make it optional to display the correct text on the chips). The levels need much more NOT and XOR gates as they actually give the levels some difficulty instead of "cut all the wires". The batteries that don't provide power are unnecessary, except that they add to the mess of wires (maybe that's the intention, but I don't like it). I know 10 seconds was the theme, but it would be much better if the time available would scale with the complexity of the level. And finally, give the player some lives, or unlimited retries on a level, as I think at the moment it can be too punishing having to restart and doing all the easy levels over again.
Having said that, I really would like to play an improved version of this (one not for android). So overall, really good job :D

katamori 2013-09-06 13:50

Amazing concept, but it dies when you realize that you can cut all wires in the middle, absolutely isolating the C4 from the source.

schnerble 2013-09-07 22:47

Nice idea :) As others mentioned, though, you quickly find an easy-win tactic (just disconnect the last row before the C4) - and after that I was slowed down more by the performance with large numbers of wires than anything. Very original, though, so good work!

antidote 2013-09-09 20:10

http://www.youtube.com/watch?v=gpoP0JDjhAg - My first impressions on your game.

komradus 2013-09-13 08:48

Really cool idea, I figure people that play a lot of minecraft will have no trouble with this :P