10 seconds Are An Eternity by Larzan 2013-09-13T23:47:00
Yeah, time rewinding by messing with gravity and speed is great :)
Foon → Ludum Dare Explorer → Users → foumart
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Burning Fridges | jam | 162 | 3.33 | 3.12 | 3.35 | 2.24 | 3.41 | 1.44 | 1.80 | 3.00 | 83 | ||
| 2013 | 27 | 10 Seconds | Inherity | compo | 660 | 2.96 | 2.98 | 2.93 | 2.89 | 2.79 | 2.33 | 2.10 | 2.60 | 100 | ||
| 2013 | 26 | Minimalism | Atrakt 4096 | compo | 596 | 3.13 | 2.42 | 3.15 | 2.92 | 3.21 | 2.70 | 1.90 | 2.91 | 62 |
foumart leaves an average of 42.7 feedback comments each event.
Yeah, time rewinding by messing with gravity and speed is great :)
This is a pretty good tactical strategy game :) (it halted badly in the way that acro described)
The character moved only half a step with 1 keypress, so I spared my keybooard for awhile and finished in 72 sec.. (ok, shooted with the laser for at least half a minute :D
This was cool. I like the effect of this kind of.. not games but rather "experiences".
This was fun! Thank you. Gotta try again for the boss..
I like that gladiator scheme but the enemy is too beatable.. I left when I got the best equipmemnt. Quick fix will be to make less the regeneration. There must be assassins of some kind there otherwise the zombies have chance only if you spawn just in their swarm (and you left finger off spacebar to rest for a while). Also need at least an attacking animation but considering the compo timeframe it's nicely done!
Nice idea, graphics and ambient, but the whole thing feels incomplete. Need to think about the units that just leave the field, are they damaging the enemy crystal? Archers may shoot from distance, warriors could fight from adjacent columns and so on.. need a visual feedback on what s happening, or at least health indication of units and base. The music is lovely. Keep up the good work so far.
Good concept with a room for alot of additions. The enemies are a bit outside the screen so it's hard to play without zoom of some kind. Nice graphic effects by the way.
Nice defense game. I just can't earn more than $3000 even after the first upgrades, but maybe I'm not fast enought. will have to try again.
Nice strategy but missing theme. Just destroyed all planets.. althought allying all planets isn't triggering victory. More levels would be great too:)
Cool game. Break wall technic was good, but without the ubreakable pieces that stucked me terribly while rushing for the treasure.
This game is truly awesome. I suggest to keep the same character position(xy) in the transition to next dungeon, otherwise its too confusing to spawn you in the "third" corner. Also on level complete scrn why not enable use of potions?
Impressive! Add some enemy behaviour and this can become alot more reallistic. Also thought about finishing the action after killed in some kind of "ghost mode".
Interesting game. Would be nice if food was auto-collecting (tired of trailing down every pile again :)
Nice game! Right click would be useful for rotation.
ohh, got "wrong" around past half.. but it was interesting to try again and then... sooner or later :)
Very well performed platformer. And very hard as well. Shooting close to an enemy was hazard, while there ware plenty of places that was in need..
The concept is interesting alot and the randomness contributes well. Got only to level 4..
Cool story, but could not take the potato :(gota try harder)
EXTRAORDINARY! this was like Vogon story mixed with alot of sweet Gore-Grind passages that are certainly scourging one's brain enought with a pink/viollet ribbon.. uh.:x the game was awesome, really!
The game has very nice look but themed that way with the controls works against it. Things could be right if there was a pathfinding implemented (at least to not get stuck)
Hah, I laughted alot with the select your character :D thought the submission version is kind of frustrating (noticed the different color of the gates while looking at the screenshot, not ingame). The quicksands are also odd.. I died alot there.. are there any invisible traps?
Nice initiation, but the game needs something more.. either go with the penguin theme(run to help the freezing kin) or something about enemies? Keep up in the same spirit :)
Nice mood and addictive gameplay. I like the less burdensome direction you've taken when there are not "lives" for the player to worry about :) Maybe a pause/messege screen will be helpfull because I was not able to read what I've taken in the last second.
Like how the game is going. I suggest to add an autoselection of an enemy, and specially for the "Wrath of Nature" ability where isn't necessary to select target at all. Also the button texts are selectable.
COMMENT: You'll figure it out! :D Man, that was stupendous! Really good job!
The game could be perfect but without the time limit. I'm interested in trying this with a schreduled commands like: Punch | Punch | Punch | Heal | Punch | .. eventually Victory :) just can't make the harder battles with all the selections in 10 sec.
Awesome game! Just tried all characters and beat the boss only with the mage. It will be nice to be able to spawn in passed levels (with harder enemies ofcourse)
Interesting unike game. Never played human character with more-like car controls :)
This IS a game. No doubt! The player is playing with his own self.. while the first "level" has a clear objective the real challenge comes later. You have no time to think.. And just run with the flow... Showing what was done in less than a minute was rewarding indeed :) I really like that. According to different brushes and stuff - it's not necessary. When you have just a couple of minutes to capture a beautiful naked body on a sketch(for example) you don't think much of the expression(as colors or touches) - you just grab a charcoal and lay down a few clear(grand) lines.. that's how the best sketches are done. Thank you alot for this refreshing experience :)
Flawless design. Well done in all aspects. Even the music is perfect. Will definitelly try the harder firewalls later...
This is brilliant!.. as an idea, execution, graphics and music. Can't wait to try more levels :)
Ouch, there are traps too! Will need more effort to save her :)
Intense gameplay, managed to buy stuff but no money in wave 4 :o Kept it alive til wave 7. Was fun to play. Nice done.
The idea about Chess in 10 seconds per move is great. A super lame AI will be enough that way...
Nice atmospheric entry. The emptiness is not bothering at all, moreover it contributes for the special feeling while touching the unknown :) What is that creature ? and the planet? Excellent!
That is fast indeed. 10 seconds for us is maybe hour for that squirrel :) I had a bit troubles with jumping thought..the squirrel sometimes was clattering the ground(as not recognized it for a moment) thous unable to jump for awhile.. but in the "space-feature" mode it was ok :)
This is nicely done. Good Job. The game only needs some predefined levels to properly put the player in place. And a Select Level option of course.
This is a nice shooting tactics (with great potential). Third level was really hard. I did not expected the aiming to be the core. I imagined enemies with behaviour or at least to reload their weapons :)
So beautiful! Thank you for that experience :)
Nice turn based strategy. Wish the AI was more aggressive.
Interesting approach, but theme is important!
"How far you will stop?" :D awesome, that was fun.
Nice puzzles, but that mine field level bounced me off. Not saying it's a bad level, but was lazy for the pen and paper :)
Lol, too much zomb.. uh cyborgs :) Nice first entry!
You must jump on top of it too. But the checkpoint does not work for me. I died at the second area persuing some keydoors but in 10 sec it was too difficult.
Really like that abhorrent style. Also the 8-bit oldschool feeling when there aren't any instuctions. But I can't hear sound.. I'll leave n/a (I believe this will not harm the rating but if so, tell me to adjust)
Heh, nice themed entry. More difficult codes(*4 & *5) would be nice adrenaline boosters :p
Nice puzzle concept. I'm glad that character can't be harmed by the blocks :) but that can be implemented as another gamemode.
I was hoping for the kings to have battle engine too...
Well, the AI beat me while I was learning to play (bit frustrated with the drag-line controls) but the second try was easy. Like how one unit can collect multiple resources. The timelimit was annoying a bit because the right panel was dissapearing while reading what to buy. Nice entry despite being along side the theme.
Very interesting approach and nicelly performed. Is the bacon burning out, or maybe only one at the same time? Anyways this is a great strategy. I would like to try on a grid with pre-defined placements or some kind of "magnetic" radial connections (according to the distance).. and some sound as well:)
Nice feeling.. This game just needs some interface tweaks - for example a candle that is burning out for 10 sec. Also torches are sometimes disapearing even when got a couple collected already.
Good concept, not so minimalistic though.. but quite interesting. i managed to reach my first destination maybe at my seventh try, then i ended quite fast without rations, do i need to replace them?
Really like the graphics and animation. And the hero is awesome
Very addicting game! Though ate too much glass :p at least i found my propper ending - the alien invasion. The game is perfectly balanced and the theme is summeried well.
You can try adding a load mp3 or something and scan for frequencies :) whatever song - different level. Would be nice to experiment. Good job
Good use of the theme :)
Excellent game, touching and wistful. This game must be played to the end. Great intro also :)
Really good game concept! Didn't managed to beat it. A few things are needed - either something like battle state (group units command of some sort or attack there with selection holding ctrl?) or at least to be abble to command individually(and sneak in the other section with someone when fighting with the others)
Nice game with cool ambient, graphics and ... darkness :)
Only suggestion is that torches can be lit (i mean indication where they are) before you get them, because searching for one in complete darkness is really hard, specially with that timeout when hit by a wall.
Why not potatoe..? ..anyway cube works too (stars:)
Nice first entry.
This game is perfect ! (except the 'a bit' lagging space)
I thought I used the space key in a minimalistic way in my game.. but your implementation beat my illusions :D
my score is only 24.28 by the way :p
Hi, that's an awesome game! I'm currently tier 5 and there is still alot to loot.. i don't like only the walk-to-void-minus-2hp thing. also at the lowest tiles the main character disapears.
Maybe allow to place a tile when it does not match the sides in which case it just wont create combo (draw a white dash at the border explaning the connection there is lost). It is worse when i run out of time and the tile i hold can be placed "somewhere"...
Nice duel game. It needs more speed (*4) and more damage as well. At lv2 i was dealing 0.9 dmg with every shot :( Also the tanks range must be adjusted in order to limit the "melee" type of battles.
I was stucked in a isle at top left, and there was no golden potatoe there .. The gameplay needs to be revised as i was suffering simply by moving around - figured out that i need stamina when i was at 12hp.. and it seems that I have potions available only in battles. Overall the game have potential.
The game is very hard in that speed. I tried the boss several times but failed. But it's good start as a shooter - if you don't remove the bullets of the destroyed enemy it will become even better.
Nice graphics and music so far, I like how the characted dances when holding space :) I would suggest to leave only one block (can be allready spawned), so you have to figure out how to use it in the level environment (it does not need to scroll and have numerous of gaps in a level - will be more appealing if you see the waiting girl at the right sight just from the beginning). At level 2 the game crashed (i can send you the error report).
The level reset to 0 really needs to be fixed.
Most minimalist game so far..:)
LD28 — You Only Get One (47)
Unicode by natpat 2014-01-07T00:04:00
Dungeon generation here is nuts, amazing for 6 hours game. Reminds me of those oldschool Basic 8 bit games written in 256 characters of code.
hackerStation by lotusgame 2014-01-06T20:18:00
Good job on creating this! I'm impressed by the tech and graphics, but the gameplay needs some additions. I would try different colored blocks(not just different icons) that must be pulled in a specific order, or some kind of sliding blocks .. something more competing.
Dungeoneer by Dearon 2014-01-05T23:30:00
This game is very well thought. Once you understand that you get both items on battle win it becomes really interesting. I won with 83 points but without potion and with 70x180HP/DMG165 - considered risky to hunt further - the elemental dies, but vs 5-6 gremlins is tough. Really addicting *5!
Biofuel by Steven Colling 2014-01-05T16:09:00
Very nice game, quite polished for a compo. Got 131 liters ! I insisted on the weed seeds :p My first try (wasn't sure what was doing yet) started to lag heavily 7 hours before the deadline. Maybe something with the particles..
Only One Remains by huhwhozat 2014-01-05T13:47:00
Very good well ballanced game. Reached the three pods level. An autogeneration will be awesome as now i'm remembering the patterns, especially when playing all over again in the next level.
Lost Gems by d__adee 2014-01-05T13:24:00
Nicely put together for the compo, well done! But it's too hard and a little stucky - maybe some obstacle-sliding movement? Also the invulnarable enemies must be stopped for at least 2-3 sec when hit, and do they all fly through the obstacles?
Channel by BradleySmith 2014-01-05T13:10:00
This is really an unbreakable table lol :D It's funny to get stuff but it feels like something is missing, like effects on the tv, or some updates on the character. There is a mid frame when bradley is shaking - could be a feature.
At The Last Minute by Scrapworks 2014-01-05T12:52:00
Barely completed the level from the first screen. Check points would be nice on an easy mode for example. My only complaint is the lack of fullscreen - i sometimes click outside the game window in an extreme attempt to dodge the chasm haha :D ..also the screen shaking is harmful, but the game is very well done.
S A T U by udinjelek 2014-01-05T11:27:00
I got the chests for slightly less than 10 min. Nice work! Like the puzzle element very much and the music too! I was confused by the few green-rune tiles at first. A suggestion: try to implement something like auto-throwing the totem across a bridge.
There Is Only One Traitor by LukuluK 2014-01-04T19:03:00
Very cool entry. The last level I reached was unreadable (the top guy's text was under the ui) Also I'm not sure if showing who is the killer on your fail is good unless you randomly generate the compositions. Lastly the tension was growing fast while reading the instructions.. but it is a really interesting idea.
Beep Boop. Where will it go? by PapyPilgrim 2014-01-04T14:29:00
Quite interesting game with pleasant music/sound and mood. Very relaxing. Reached level 12 where the new color elements felt kind of ineffective for me. There ware also some derivative levels around 5-7 with identical solutions. In my oppinion more compact level design with increased puzzle strain will be better, but for a 48h game it's impressive!
Bullet Dare by sudorogi 2014-01-03T23:43:00
Funny T-Rexes :) Stucking of the enemies also gave clue about the position of the weapon. Why not reduce the walls (especially the green ones) and lessen the AI bug impact?
One Cell by xaedes 2014-01-03T20:30:00
Just contained everything in one cell x) This really need a win condition and a faster energy deplation - now i have to go collect energy only to reduce the lag that appears because of the many objects on screen.. Good luck on finishing this :)
Quam Protector by Vulpus 2014-01-03T19:43:00
The UI buttons became unresponsive in 3rd round and my quams ware too discarded - they tend to get outside the isle. Maybe the guardian needs to be a shepherd too :)
Hammerfall by Supernaught 2014-01-03T15:03:00
This game is awesome but could fit the theme better with only one slot. Not only I pressed "the wrong" shortcut couple of times, but felt the skills ware a bit overlooked. Maybe it needs some more powerful and expensive skills - remove the EXP and Money boosters and add a weapon power-up?
Spell of Old by Tanser 2014-01-03T13:24:00
Nice mood here, but you should concentrate more on the game design aspect. I don't feel like jumping with the creeping mage.
Продължавайте в същия дух ! Успех!
You Only Get 1 Mirror by walaber 2013-12-31T00:34:00
Too simple. this kind of puzzles can be very hard and there needs at least one killer level at the end. A post-compo version?
SUPERBLADE by folmerkelly 2013-12-30T23:41:00
Like the fast gameplay here. Just one second for a win :D The unpredictable AI demands it :) but i don't like the back-to-back effect with enemy.
SPELLBREAKER by jdpalmer 2013-12-30T01:49:00
Nice concept and cute graphics.
Completed the third level and the sound of attacking/defeating the enemy played in the background twice.., then the fourth level just passed, when I selected it.
The ruling party by kristoffer zetterberg 2013-12-29T16:36:00
Nice story with good shot of influential speculations :)
Hover effect of the text is breaking some lines badly, makes me think you change the text content on rollover.
Rogue Rush by schizokoa 2013-12-29T13:51:00
Very good performance achieved for "huge lack of programming skill" :)
Immortality by Kane 2013-12-29T01:05:00
Good job on creating an ascii quest. I don't know if it is a bug or a trap but the character is sometimes transfered to the next level totally unexpectedly, which ruined my ambitions to .. take the gold. :D
Try expanding this into real roguelike with random generation :)
Fill-In Fantasy by frogcheese 2013-12-28T21:16:00
Very nice! I would probably play further if you kept Laif's gained level on complete and multiplid enemies' properties a bit :)
You Only Get One Earth by oskardevelopment 2013-12-28T13:59:00
This is an awesome game, specially because of the ending message! Reminds me of the fate of RapaNui - i left with a single scientist at the end :) I like how you ignored the oil and the sand. Could use a smaller map.
Only One Life Each by Msquirrel 2013-12-28T12:01:00
This is nice concept but feels uncomplete. It's bad to be killed while reading - like in the second room where you're on fire right away.
Party of One by ydg 2013-12-28T11:45:00
Very nice. At first it looked that you need only STR and Swords, but the second boss refutes that theory :) Good job
Dungeon Raider by The Evil Cult 2013-12-28T03:23:00
Awesome game. Decent engine. Reached 5 or 6th stage and at spawn lagged so heavily that i ended the task, no other performance issues though.. Some ranged monsters would be cool to try.
One Spell at a Time by dopplex 2013-12-28T02:20:00
I like the concept and in that case don't think the game need pathfinding - in later levels using fire spell with range 4 is mandatory, making pathfining not so neccessary. Its obvious that the first goal is to take the fire spell and advance with it. I suggest to prevent it from appearing on first 5-6 levels and leave the ice for them. The game also need an ending, reached level 13 where was just impossible to play - too many enemies that lagged alot. You can add a spell power-up when the same tome of magic is taken. Good luck on improving :)
Dungeon Wish by pusheax 2013-12-28T01:28:00
Addicting and dangerous dungeon. It was weird to suicide when digging.
SchrotBeton by runvs 2013-12-28T01:03:00
Nice rpg with oldschool feel, reminded me of the early Ultima. It was too easy, did not realized when I killed the headless.. At first hitted ESC intuitively while in a tavern :/ But it was fun :)
One Minute Hero by Stals 2013-12-26T21:39:00
The graphics have charm, but i had difficulties finding myself on the field at first. It will be nice to have path-guardians in every floor to prevent floors that you can just walk-through.
the Pit by MRvanderPants 2013-12-26T21:27:00
Congrats on your first LD and for your rogue-like-survival-platformer ! The loading was too slow though.
Commander Kiss by Waltruss 2013-12-26T21:02:00
Must try harder for the kiss.. 10 life was not enough to kill the boss, not sure if I hit it at all. Add some weapons, or powerups - why not shrooms :)
One to Move them all by LandoSystems 2013-12-26T01:58:00
This puzzle is amazing in so many aspects, very well done and very interesting puzzles. I also like the little story about the wizard. I had only one issue (as i see now the screenshot of level1) the black vent was telling me to not push a zombie in there, so I avoided it. I did not understood initially that you are just showing all the stuff that the player will deal with (the Robot Odyssey knack of showing stuff like that is not so adopted nowdays) In the leter level with the same black vent I almost quit the game, because was convinced that can't lose any zombie there.
Key by Key by stefan 2013-12-26T01:14:00
I'm looking at your third level and think how you could improve this game. That third level alluded some puzzle notes to me. Maybe instead of increasing the keys, try to increase the colored locks in a kind of more variative dungeon (but not as big as the huge level). The goal could be to examine the one possible way to the exit, with the addition that when you take a key you can unlock all and only the same-colored locks with it. if you can unlock all of the chosen color locks you'll be able to take another color key and so on until you reach the exit. hope that makes sence.
Careful Now by Orangy Tang 2013-12-26T00:42:00
This was totally unexpected :o doctor on a killing spree :D
Really nice physics but carying objects properly was hard. I tried to hold with both hands with no luck. The heating mechanism was cool - it will be nice to have some visual feedback if the liquid is heating up, you can throw some dissoluble pills too :)
Space Voyage by nikev 2013-12-24T16:21:00
Missing dll. Too bad, I was looking to try this..
you only get one fridge by gilborn 2013-12-24T16:09:00
You've been a bad bomb :D haha. Funny, but I haven't found any solutions yet.. will have to try harder..
Fragile Soul by Ashedragon 2013-12-24T11:39:00
Addicting game. My only complaint is about the scrolling animation when moving - it could be smoothed further.
Gnome Hedge by haveric 2013-12-24T02:54:00
Great job for 48h!
Moon's quest by JaJ 2013-12-18T01:05:00
This game is so awesome that I can't believe it :0 I ended up in a endless battle where my only alive character and the enemy ware healing each other :) Consider making the dialog with the villagers on button press - now I have to slalom pretty accurately to move through without spawning them.
One minute to see the world by pinion 2013-12-17T20:40:00
Impressive graphics and mood. Really like the mosaic effect. Felt a bit lost however without a protagonist.
Element Fighter by smash ball 2013-12-17T20:18:00
Really, really hard game. I had difficulty with shooting and once started to shoot all the ammo was wasted fast without significant visible damage to the enemy. I ended up chasing only one color because it was difficult for me to digest all the elements on screen and switch my color at the same time, but this is a meter of skill thought. Also there ware moving stars in the background that additionally distracted me. The game needs balancing a bit in order to become more appealing.
Fighter's last hope by murilo 2013-12-17T19:32:00
You've built up a decent engine, well done! The special skill however lagged alot on my end, it was nice and unexpected feature thought.
The One Ship by tiffi 2013-12-17T17:43:00
The performance is great. Had troubles aiming and reading at the same time (maybe use a better font/color), also the vertical aiming was difficult. I found it strange at first that the character was not moveable, I spent a minute or two just shooting untill realized that there are new objectives. The boss battle was cool too. Good job.
Orbit by TwitchSeventeen 2013-12-17T15:24:00
Hi, nice sci-fi mood you got here. Looks like I landed well and survived the incident. If you're interested please check my entry too, we share kind of similar themes.
Hitotsu - Last of the Dragon Keepers by Ryusui 2013-12-17T13:38:00
First time seen a fantasy driven game in the form of flying shooter. Well Done!