FoonLudum Dare ExplorerUsers → foumart

foumart

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get OneBurning Fridgesjam1623.333.123.352.243.411.441.803.0083
20132710 SecondsInheritycompo6602.962.982.932.892.792.332.102.60100
201326MinimalismAtrakt 4096compo5963.132.423.152.923.212.701.902.9162

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by foumart

LD26 — Minimalism

Insert Name Here by Syawra 2013-04-29T17:23:00

Most minimalist game so far..:)

Lethal Blow by TheSheep 2013-05-20T22:36:00

Really like the graphics and animation. And the hero is awesome

Atrakt 4096 by foumart 2013-04-30T03:10:00

Hello, thanks for trying my game and I apologize for the bad experience. I investigated the problem and it seems to be a Chrome browser issue (http://productforums.google.com/forum/#!topic/chrome/HhKWdA3UQEk) I did not found a solution to the problem from my side, so I suggest trying the game in another browser, or just download it as zipped SWF from Windows link at the top.

Atrakt 4096 by foumart 2013-05-01T12:02:00

I'm glad that you had fun with my game :) I'm currently creating an animated tutorial to place in the Help screen for your ease. The game still has many bugs (like the oddities around the space key or related to enemy AI) but I'm determined to take rid of them ..

Atrakt 4096 by foumart 2013-05-18T00:55:00

Thanks for the comments and feedback! I almost lost the judgement period due to some personal difficulties, anyways as i promised check the updated version with a lot of improvements: an entirely new AI, animated Tutorial and Briefing. There are four levels now, sorry but there is empty level again.. let's think of it as a minimalistic expresion that the alien invasion was cleared :D Just kidding :) Now i'm about to play some of your games at last :) See ya

Join by Perry 2013-04-29T18:50:00

I'm voting for a turn based mode +1, or at least a square that will stop your movement

Paint Tanks by zerocreativity1 2013-04-30T10:02:00

Nice duel game. It needs more speed (*4) and more damage as well. At lv2 i was dealing 0.9 dmg with every shot :( Also the tanks range must be adjusted in order to limit the "melee" type of battles.

Pieces by Husky 2013-05-02T15:54:00

lol i just created a really horrifying doll :)

<Title> by rukbotto 2013-05-20T15:05:00

Nice game with cool ambient, graphics and ... darkness :)
Only suggestion is that torches can be lit (i mean indication where they are) before you get them, because searching for one in complete darkness is really hard, specially with that timeout when hit by a wall.

Minimal Shmup by mkpictures 2013-04-30T09:19:00

The game is very hard in that speed. I tried the boss several times but failed. But it's good start as a shooter - if you don't remove the bullets of the destroyed enemy it will become even better.

dodecaphony by heuermh 2013-04-30T04:14:00

The level reset to 0 really needs to be fixed.

Farmworld by svenardo 2013-04-30T09:45:00

I was stucked in a isle at top left, and there was no golden potatoe there .. The gameplay needs to be revised as i was suffering simply by moving around - figured out that i need stamina when i was at 12hp.. and it seems that I have potions available only in battles. Overall the game have potential.

Skip on Slabs by Lyonsbanner 2013-05-20T20:49:00

Good use of the theme :)

Spaceship builder by Team Castor 2013-05-21T00:27:00

Good concept, not so minimalistic though.. but quite interesting. i managed to reach my first destination maybe at my seventh try, then i ended quite fast without rations, do i need to replace them?

Tilegrid by Binary Gambit 2013-04-30T15:19:00

Maybe allow to place a tile when it does not match the sides in which case it just wont create combo (draw a white dash at the border explaning the connection there is lost). It is worse when i run out of time and the tile i hold can be placed "somewhere"...

Cube_Story by Szedouu 2013-05-02T20:06:00

Why not potatoe..? ..anyway cube works too (stars:)
Nice first entry.

Hello World. by empireindustries 2013-05-20T21:06:00

You can try adding a load mp3 or something and scan for frequencies :) whatever song - different level. Would be nice to experiment. Good job

BubUp by snowpato 2013-04-29T18:37:00

I have a suggestion: slower the speed when you are lv1 then speed up when gaining levels in order to ballance the difficulty of bubble collecting - i find it hard at first, then when you grow it become easier.. but somehow irreversable.

Escape! by Rodel30 2013-04-29T18:02:00

I love such brain-diggers. Congrats!
I think the second level is harder than next couple.. Also I though the blocks can only be pushed-forward / pulled-back but they can also be shifted on the side, which was not clear for me at first.

Neolithic by MemphisTen 2013-04-30T04:39:00

Nice graphics and music so far, I like how the characted dances when holding space :) I would suggest to leave only one block (can be allready spawned), so you have to figure out how to use it in the level environment (it does not need to scroll and have numerous of gaps in a level - will be more appealing if you see the waiting girl at the right sight just from the beginning). At level 2 the game crashed (i can send you the error report).

Tyki by Nekoyoubi 2013-04-30T04:04:00

Hi, "not a valid Win32 application" according to my Windows XP, though the screenshots looks promising

Save the potato! by loxo 2013-05-02T19:50:00

This game is perfect ! (except the 'a bit' lagging space)
I thought I used the space key in a minimalistic way in my game.. but your implementation beat my illusions :D
my score is only 24.28 by the way :p

Tzatzauberer by keksdev 2013-04-30T17:01:00

Hi, that's an awesome game! I'm currently tier 5 and there is still alot to loot.. i don't like only the walk-to-void-minus-2hp thing. also at the lowest tiles the main character disapears.

Ruined by chrismcr 2013-05-20T19:23:00

Really good game concept! Didn't managed to beat it. A few things are needed - either something like battle state (group units command of some sort or attack there with selection holding ctrl?) or at least to be abble to command individually(and sneak in the other section with someone when fighting with the others)

Orchis by BortStudios 2013-05-20T20:19:00

Excellent game, touching and wistful. This game must be played to the end. Great intro also :)

The Road by GeorgeBroussard 2013-05-20T21:35:00

Very addicting game! Though ate too much glass :p at least i found my propper ending - the alien invasion. The game is perfectly balanced and the theme is summeried well.

LD27 — 10 Seconds

Test Subject 13B by maxking1234 2013-09-13T09:04:00

I like that gladiator scheme but the enemy is too beatable.. I left when I got the best equipmemnt. Quick fix will be to make less the regeneration. There must be assassins of some kind there otherwise the zombies have chance only if you spawn just in their swarm (and you left finger off spacebar to rest for a while). Also need at least an attacking animation but considering the compo timeframe it's nicely done!

10 seconds Are An Eternity by Larzan 2013-09-13T23:47:00

Yeah, time rewinding by messing with gravity and speed is great :)

Dungeon Deadline by Orni 2013-09-04T21:51:00

Awesome game! Just tried all characters and beat the boss only with the mage. It will be nice to be able to spawn in passed levels (with harder enemies ofcourse)

The Thief Stealer Robberies by jwolf 2013-09-05T13:15:00

Hah, I laughted alot with the select your character :D thought the submission version is kind of frustrating (noticed the different color of the gates while looking at the screenshot, not ingame). The quicksands are also odd.. I died alot there.. are there any invisible traps?

Seconds of Light by kristof 2013-08-27T10:10:00

Nice feeling.. This game just needs some interface tweaks - for example a candle that is burning out for 10 sec. Also torches are sometimes disapearing even when got a couple collected already.

Elemental Siege by DWallin 2013-09-06T17:36:00

Nice game! Right click would be useful for rotation.

Urvas by mitkus 2013-09-09T21:20:00

Really enjoyable roguelike! Planeshift left me with only 1 sec :o I like the "wait" ai rejection but maybe a "call" spell is needed (with casting time 1)

Ten Polygon by elxris 2013-09-01T19:13:00

"How far you will stop?" :D awesome, that was fun.

Legend of Troll by Christina Antoinette Neofotistou 2013-09-04T11:55:00

This is brilliant!.. as an idea, execution, graphics and music. Can't wait to try more levels :)

Time Crystal by Xaipher 2013-09-13T08:44:00

Nice idea, graphics and ambient, but the whole thing feels incomplete. Need to think about the units that just leave the field, are they damaging the enemy crystal? Archers may shoot from distance, warriors could fight from adjacent columns and so on.. need a visual feedback on what s happening, or at least health indication of units and base. The music is lovely. Keep up the good work so far.

No Time For Dungeons by PixelMonkey 2013-09-09T20:09:00

Cool game. Break wall technic was good, but without the ubreakable pieces that stucked me terribly while rushing for the treasure.

Inherity by foumart 2013-08-27T20:29:00

Thanks for the kind words everyone :) Yeah, my original submission's gameplay became very unpredictable. Maybe that's because any survived army is respawned in the next attack. Sorry for the lack of variations but that was the easiest(fastest) approach moment before the compo deadline :)

Inherity by foumart 2013-08-28T16:32:00

As I recollected the rules You are absolutely right. Since I don't have an option to swap my entry for the jam now, I'll change the assets to placeholder frames and will remove the music from my submission. I'm sorry for this cheating, but it was not intentional. According the music "Battle" theme was shared on OpenGameArt by Zehydra, so Credits goes to him :)

Inherity by foumart 2013-09-09T10:19:00

Thank You for all the feedback :) About the impossible battles - the third screenshot can bring some insights on the "surprising attack" implementation. Althought I admit this has a lot more to be desired.

Ridiculous Chess by Natman 2013-09-03T22:53:00

The idea about Chess in 10 seconds per move is great. A super lame AI will be enough that way...

Poppy vs. the Night by SecondDimension 2013-09-03T09:13:00

So beautiful! Thank you for that experience :)

Pube by magicdweedoo 2013-08-30T10:09:00

Really like that abhorrent style. Also the 8-bit oldschool feeling when there aren't any instuctions. But I can't hear sound.. I'll leave n/a (I believe this will not harm the rating but if so, tell me to adjust)

Logic Bomb by Moebius 2013-09-03T16:06:00

This is nicely done. Good Job. The game only needs some predefined levels to properly put the player in place. And a Select Level option of course.

Flooded Dungeons by ripatti 2013-09-09T09:54:00

This game is truly awesome. I suggest to keep the same character position(xy) in the transition to next dungeon, otherwise its too confusing to spawn you in the "third" corner. Also on level complete scrn why not enable use of potions?

The Chaos Sisters by dark_hunter 2013-09-02T21:08:00

Interesting approach, but theme is important!

Rtyuio by cyanpelican 2013-08-30T07:57:00

Well, the AI beat me while I was learning to play (bit frustrated with the drag-line controls) but the second try was easy. Like how one unit can collect multiple resources. The timelimit was annoying a bit because the right panel was dissapearing while reading what to buy. Nice entry despite being along side the theme.

Saloon Shoot Out by alycarter 2013-09-03T14:34:00

This is a nice shooting tactics (with great potential). Third level was really hard. I did not expected the aiming to be the core. I imagined enemies with behaviour or at least to reload their weapons :)

10-per, or something like that by RadioLemon 2013-08-30T08:35:00

Nice puzzle concept. I'm glad that character can't be harmed by the blocks :) but that can be implemented as another gamemode.

300000km At The Speed Of Light by Calahagus 2013-08-30T08:12:00

I was hoping for the kings to have battle engine too...

Shoot10 by vani77a 2013-09-04T09:26:00

Nice presentation of a boss fight. It has good atmosphere and mood. The control may be too minimal for a complete space shooter, but here it is ok.

The theft of the magic potato by Dining Philosopher 2013-09-06T15:47:00

Cool story, but could not take the potato :(gota try harder)

Ab Solanum by doonay21 2013-09-04T14:31:00

Interesting unike game. Never played human character with more-like car controls :)

10 Seconds Treasure Hunt by GodsBoss 2013-09-05T19:48:00

The game has very nice look but themed that way with the controls works against it. Things could be right if there was a pathfinding implemented (at least to not get stuck)

Timestopper by CmdBrewsky 2013-09-12T23:35:00

Good concept with a room for alot of additions. The enemies are a bit outside the screen so it's hard to play without zoom of some kind. Nice graphic effects by the way.

Time Squirrel by Toestee 2013-09-03T21:00:00

That is fast indeed. 10 seconds for us is maybe hour for that squirrel :) I had a bit troubles with jumping thought..the squirrel sometimes was clattering the ground(as not recognized it for a moment) thous unable to jump for awhile.. but in the "space-feature" mode it was ok :)

10Sec Crack by Mrhankey91 2013-08-30T09:45:00

Heh, nice themed entry. More difficult codes(*4 & *5) would be nice adrenaline boosters :p

Lanterna Cyclum by Brian Stegmann 2013-09-03T22:10:00

Nice atmospheric entry. The emptiness is not bothering at all, moreover it contributes for the special feeling while touching the unknown :) What is that creature ? and the planet? Excellent!

Glutun's Big Adventure by MrBenjaminBowman 2013-08-30T10:37:00

You must jump on top of it too. But the checkpoint does not work for me. I died at the second area persuing some keydoors but in 10 sec it was too difficult.

Ten seconds to midnight by TimKaidem 2013-09-09T21:39:00

Nice strategy but missing theme. Just destroyed all planets.. althought allying all planets isn't triggering victory. More levels would be great too:)

Delta Dodge by ranf 2013-09-04T00:08:00

Intense gameplay, managed to buy stuff but no money in wave 4 :o Kept it alive til wave 7. Was fun to play. Nice done.

Cyborg Rush by Markus Brand 2013-08-30T10:47:00

Lol, too much zomb.. uh cyborgs :) Nice first entry!

Five By Five by cy4n 2013-09-04T09:14:00

Ouch, there are traps too! Will need more effort to save her :)

AntiVirus by Kevlanche 2013-09-12T19:14:00

Very good puzzle. Completed all levels, except the last riddle for whom I don't know..

Doom Hex: Escape by Omnus 2013-09-05T11:16:00

Like how the game is going. I suggest to add an autoselection of an enemy, and specially for the "Wrath of Nature" ability where isn't necessary to select target at all. Also the button texts are selectable.

Crazy Genetist by ratalaika 2013-09-06T16:04:00

The concept is interesting alot and the randomness contributes well. Got only to level 4..

Blobb has enough time by bitowl 2013-09-01T16:32:00

Nice puzzles, but that mine field level bounced me off. Not saying it's a bad level, but was lazy for the pen and paper :)

Canvas10 by Naked_Samurai 2013-09-04T14:03:00

This IS a game. No doubt! The player is playing with his own self.. while the first "level" has a clear objective the real challenge comes later. You have no time to think.. And just run with the flow... Showing what was done in less than a minute was rewarding indeed :) I really like that. According to different brushes and stuff - it's not necessary. When you have just a couple of minutes to capture a beautiful naked body on a sketch(for example) you don't think much of the expression(as colors or touches) - you just grab a charcoal and lay down a few clear(grand) lines.. that's how the best sketches are done. Thank you alot for this refreshing experience :)

Scorpio 10 by javifugitivo 2013-09-04T13:28:00

Flawless design. Well done in all aspects. Even the music is perfect. Will definitelly try the harder firewalls later...

Kitty Force 10 by Raiyumi 2013-09-06T16:16:00

Very well performed platformer. And very hard as well. Shooting close to an enemy was hazard, while there ware plenty of places that was in need..

Back for Seconds by RobotParking 2013-09-05T20:15:00

EXTRAORDINARY! this was like Vogon story mixed with alot of sweet Gore-Grind passages that are certainly scourging one's brain enought with a pink/viollet ribbon.. uh.:x the game was awesome, really!

Origin Within by FanFan 2013-09-05T11:38:00

Nice mood and addictive gameplay. I like the less burdensome direction you've taken when there are not "lives" for the player to worry about :) Maybe a pause/messege screen will be helpfull because I was not able to read what I've taken in the last second.

The 10 (other) Seconds Journey by PaperBlurt 2013-09-06T16:29:00

ohh, got "wrong" around past half.. but it was interesting to try again and then... sooner or later :)

Drone Ring by mychairhasalooin 2013-09-11T13:27:00

Nice defense game. I just can't earn more than $3000 even after the first upgrades, but maybe I'm not fast enought. will have to try again.

Blood Trail:10 Seconds to Die by SlothSoft 2013-09-05T13:05:00

Nice initiation, but the game needs something more.. either go with the penguin theme(run to help the freezing kin) or something about enemies? Keep up in the same spirit :)

Ten Seconds of LASER by AGDG_REJECT 2013-09-13T23:22:00

The character moved only half a step with 1 keypress, so I spared my keybooard for awhile and finished in 72 sec.. (ok, shooted with the laser for at least half a minute :D

Notes on departure by kristoffer zetterberg 2013-09-13T22:59:00

This was cool. I like the effect of this kind of.. not games but rather "experiences".

Racer by texus 2013-09-07T08:15:00

Congratulations on your first LD. About the "weirdness" - when the car looses speed or has stopped already reduce/reset some props accordingly.

Placeholder by teamenschede 2013-08-27T12:26:00

Very interesting approach and nicelly performed. Is the bacon burning out, or maybe only one at the same time? Anyways this is a great strategy. I would like to try on a grid with pre-defined placements or some kind of "magnetic" radial connections (according to the distance).. and some sound as well:)

Placeholder by teamenschede 2013-08-27T13:05:00

Hi-Score update - Round:19, Kills:289 (disregard my comment above about the bacon - i was trying to place one behind the minimap, which by the way can be optimized for better structure view (dif colors for buildings)

Bob Loblaw's Blob War by Budda 2013-09-03T08:36:00

Nice turn based strategy. Wish the AI was more aggressive.

Doomed for Eternity by Knighty 2013-09-04T22:10:00

The game could be perfect but without the time limit. I'm interested in trying this with a schreduled commands like: Punch | Punch | Punch | Heal | Punch | .. eventually Victory :) just can't make the harder battles with all the selections in 10 sec.

Triad by BlackBulletIV 2013-09-06T19:50:00

Impressive! Add some enemy behaviour and this can become alot more reallistic. Also thought about finishing the action after killed in some kind of "ghost mode".

Timed Strategy by Zelosfan 2013-09-13T23:35:00

This is a pretty good tactical strategy game :) (it halted badly in the way that acro described)

Keep Flying by bushmango 2013-09-04T22:27:00

COMMENT: You'll figure it out! :D Man, that was stupendous! Really good job!

Korrod by eelfroth 2013-08-27T00:40:00

This game has some really nice atmosphere. The gameplay is addicting as well but the character movement is a bit frustrating... when holding a key and the direction change i think. Shooting close to an enemy is hazard too. Good job so far !

Potentiam Limitatam by biag 2013-09-06T18:19:00

Interesting game. Would be nice if food was auto-collecting (tired of trailing down every pile again :)

Journey to the Edge of Time by Daisuke909 2013-09-13T16:42:00

This was fun! Thank you. Gotta try again for the boss..

LD28 — You Only Get One

Space Voyage by nikev 2013-12-24T16:21:00

Missing dll. Too bad, I was looking to try this..

Hitotsu - Last of the Dragon Keepers by Ryusui 2013-12-17T13:38:00

First time seen a fantasy driven game in the form of flying shooter. Well Done!

Burning Fridges by foumart 2013-12-17T02:59:00

Thanks for trying my game and for the comment. The idea of this puzzle is that if the player makes wrong moves his character will freeze or suffocate to death. Player has only one chance to fix his damaged spaceship. He also have only one spaceship :D

Burning Fridges by foumart 2013-12-25T21:48:00

Hey, thank you all for the feedback, it is really appreciated.
Besides all the improvements I've made to the gameplay and the UI, the updates include 4 additional stages, tightening the AI and finally some sound and music!

Burning Fridges by foumart 2014-01-07T01:34:00

Seems i don't care about the theme, as soon it injects me with good idea the theme is dismissed :D
I saw a dynamic puzzle with levels that have single solution, a mechanic that requires a single operation to complete a level(the sliding-through-enemy trick).. and it was the better bid for me :D I don't regret dismissing all the "only one" restrictions that came to my mind :) More than 10 days of euphoria during the competition and updating the post-compo version ware really fun :) Thank you Ludum Dare and all the competitors !

Channel by BradleySmith 2014-01-05T13:10:00

This is really an unbreakable table lol :D It's funny to get stuff but it feels like something is missing, like effects on the tv, or some updates on the character. There is a mid frame when bradley is shaking - could be a feature.

SUPERBLADE by folmerkelly 2013-12-30T23:41:00

Like the fast gameplay here. Just one second for a win :D The unpredictable AI demands it :) but i don't like the back-to-back effect with enemy.

Only One Life Each by Msquirrel 2013-12-28T12:01:00

This is nice concept but feels uncomplete. It's bad to be killed while reading - like in the second room where you're on fire right away.

One to Move them all by LandoSystems 2013-12-26T01:58:00

This puzzle is amazing in so many aspects, very well done and very interesting puzzles. I also like the little story about the wizard. I had only one issue (as i see now the screenshot of level1) the black vent was telling me to not push a zombie in there, so I avoided it. I did not understood initially that you are just showing all the stuff that the player will deal with (the Robot Odyssey knack of showing stuff like that is not so adopted nowdays) In the leter level with the same black vent I almost quit the game, because was convinced that can't lose any zombie there.

hackerStation by lotusgame 2014-01-06T20:18:00

Good job on creating this! I'm impressed by the tech and graphics, but the gameplay needs some additions. I would try different colored blocks(not just different icons) that must be pulled in a specific order, or some kind of sliding blocks .. something more competing.

One minute to see the world by pinion 2013-12-17T20:40:00

Impressive graphics and mood. Really like the mosaic effect. Felt a bit lost however without a protagonist.

There Is Only One Traitor by LukuluK 2014-01-04T19:03:00

Very cool entry. The last level I reached was unreadable (the top guy's text was under the ui) Also I'm not sure if showing who is the killer on your fail is good unless you randomly generate the compositions. Lastly the tension was growing fast while reading the instructions.. but it is a really interesting idea.

the Pit by MRvanderPants 2013-12-26T21:27:00

Congrats on your first LD and for your rogue-like-survival-platformer ! The loading was too slow though.

Party of One by ydg 2013-12-28T11:45:00

Very nice. At first it looked that you need only STR and Swords, but the second boss refutes that theory :) Good job

You Only Get One Earth by oskardevelopment 2013-12-28T13:59:00

This is an awesome game, specially because of the ending message! Reminds me of the fate of RapaNui - i left with a single scientist at the end :) I like how you ignored the oil and the sand. Could use a smaller map.

The One Ship by tiffi 2013-12-17T17:43:00

The performance is great. Had troubles aiming and reading at the same time (maybe use a better font/color), also the vertical aiming was difficult. I found it strange at first that the character was not moveable, I spent a minute or two just shooting untill realized that there are new objectives. The boss battle was cool too. Good job.

Key by Key by stefan 2013-12-26T01:14:00

I'm looking at your third level and think how you could improve this game. That third level alluded some puzzle notes to me. Maybe instead of increasing the keys, try to increase the colored locks in a kind of more variative dungeon (but not as big as the huge level). The goal could be to examine the one possible way to the exit, with the addition that when you take a key you can unlock all and only the same-colored locks with it. if you can unlock all of the chosen color locks you'll be able to take another color key and so on until you reach the exit. hope that makes sence.

Lost Gems by d__adee 2014-01-05T13:24:00

Nicely put together for the compo, well done! But it's too hard and a little stucky - maybe some obstacle-sliding movement? Also the invulnarable enemies must be stopped for at least 2-3 sec when hit, and do they all fly through the obstacles?

Orbit by TwitchSeventeen 2013-12-17T15:24:00

Hi, nice sci-fi mood you got here. Looks like I landed well and survived the incident. If you're interested please check my entry too, we share kind of similar themes.

Fill-In Fantasy by frogcheese 2013-12-28T21:16:00

Very nice! I would probably play further if you kept Laif's gained level on complete and multiplid enemies' properties a bit :)

Hammerfall by Supernaught 2014-01-03T15:03:00

This game is awesome but could fit the theme better with only one slot. Not only I pressed "the wrong" shortcut couple of times, but felt the skills ware a bit overlooked. Maybe it needs some more powerful and expensive skills - remove the EXP and Money boosters and add a weapon power-up?

One Minute Hero by Stals 2013-12-26T21:39:00

The graphics have charm, but i had difficulties finding myself on the field at first. It will be nice to have path-guardians in every floor to prevent floors that you can just walk-through.

Spell of Old by Tanser 2014-01-03T13:24:00

Nice mood here, but you should concentrate more on the game design aspect. I don't feel like jumping with the creeping mage.
Продължавайте в същия дух ! Успех!

Element Fighter by smash ball 2013-12-17T20:18:00

Really, really hard game. I had difficulty with shooting and once started to shoot all the ammo was wasted fast without significant visible damage to the enemy. I ended up chasing only one color because it was difficult for me to digest all the elements on screen and switch my color at the same time, but this is a meter of skill thought. Also there ware moving stars in the background that additionally distracted me. The game needs balancing a bit in order to become more appealing.

The ruling party by kristoffer zetterberg 2013-12-29T16:36:00

Nice story with good shot of influential speculations :)
Hover effect of the text is breaking some lines badly, makes me think you change the text content on rollover.

SPELLBREAKER by jdpalmer 2013-12-30T01:49:00

Nice concept and cute graphics.
Completed the third level and the sound of attacking/defeating the enemy played in the background twice.., then the fourth level just passed, when I selected it.

SchrotBeton by runvs 2013-12-28T01:03:00

Nice rpg with oldschool feel, reminded me of the early Ultima. It was too easy, did not realized when I killed the headless.. At first hitted ESC intuitively while in a tavern :/ But it was fun :)

Quam Protector by Vulpus 2014-01-03T19:43:00

The UI buttons became unresponsive in 3rd round and my quams ware too discarded - they tend to get outside the isle. Maybe the guardian needs to be a shepherd too :)

S A T U by udinjelek 2014-01-05T11:27:00

I got the chests for slightly less than 10 min. Nice work! Like the puzzle element very much and the music too! I was confused by the few green-rune tiles at first. A suggestion: try to implement something like auto-throwing the totem across a bridge.

Commander Kiss by Waltruss 2013-12-26T21:02:00

Must try harder for the kiss.. 10 life was not enough to kill the boss, not sure if I hit it at all. Add some weapons, or powerups - why not shrooms :)

Only One Remains by huhwhozat 2014-01-05T13:47:00

Very good well ballanced game. Reached the three pods level. An autogeneration will be awesome as now i'm remembering the patterns, especially when playing all over again in the next level.

One Spell at a Time by dopplex 2013-12-28T02:20:00

I like the concept and in that case don't think the game need pathfinding - in later levels using fire spell with range 4 is mandatory, making pathfining not so neccessary. Its obvious that the first goal is to take the fire spell and advance with it. I suggest to prevent it from appearing on first 5-6 levels and leave the ice for them. The game also need an ending, reached level 13 where was just impossible to play - too many enemies that lagged alot. You can add a spell power-up when the same tome of magic is taken. Good luck on improving :)

you only get one fridge by gilborn 2013-12-24T16:09:00

You've been a bad bomb :D haha. Funny, but I haven't found any solutions yet.. will have to try harder..

Dungeoneer by Dearon 2014-01-05T23:30:00

This game is very well thought. Once you understand that you get both items on battle win it becomes really interesting. I won with 83 points but without potion and with 70x180HP/DMG165 - considered risky to hunt further - the elemental dies, but vs 5-6 gremlins is tough. Really addicting *5!

One Cell by xaedes 2014-01-03T20:30:00

Just contained everything in one cell x) This really need a win condition and a faster energy deplation - now i have to go collect energy only to reduce the lag that appears because of the many objects on screen.. Good luck on finishing this :)

Fragile Soul by Ashedragon 2013-12-24T11:39:00

Addicting game. My only complaint is about the scrolling animation when moving - it could be smoothed further.

Bullet Dare by sudorogi 2014-01-03T23:43:00

Funny T-Rexes :) Stucking of the enemies also gave clue about the position of the weapon. Why not reduce the walls (especially the green ones) and lessen the AI bug impact?

Rogue Rush by schizokoa 2013-12-29T13:51:00

Very good performance achieved for "huge lack of programming skill" :)

You Only Get 1 Mirror by walaber 2013-12-31T00:34:00

Too simple. this kind of puzzles can be very hard and there needs at least one killer level at the end. A post-compo version?

Unicode by natpat 2014-01-07T00:04:00

Dungeon generation here is nuts, amazing for 6 hours game. Reminds me of those oldschool Basic 8 bit games written in 256 characters of code.

Careful Now by Orangy Tang 2013-12-26T00:42:00

This was totally unexpected :o doctor on a killing spree :D
Really nice physics but carying objects properly was hard. I tried to hold with both hands with no luck. The heating mechanism was cool - it will be nice to have some visual feedback if the liquid is heating up, you can throw some dissoluble pills too :)

At The Last Minute by Scrapworks 2014-01-05T12:52:00

Barely completed the level from the first screen. Check points would be nice on an easy mode for example. My only complaint is the lack of fullscreen - i sometimes click outside the game window in an extreme attempt to dodge the chasm haha :D ..also the screen shaking is harmful, but the game is very well done.

Moon's quest by JaJ 2013-12-18T01:05:00

This game is so awesome that I can't believe it :0 I ended up in a endless battle where my only alive character and the enemy ware healing each other :) Consider making the dialog with the villagers on button press - now I have to slalom pretty accurately to move through without spawning them.

Fighter's last hope by murilo 2013-12-17T19:32:00

You've built up a decent engine, well done! The special skill however lagged alot on my end, it was nice and unexpected feature thought.

Biofuel by Steven Colling 2014-01-05T16:09:00

Very nice game, quite polished for a compo. Got 131 liters ! I insisted on the weed seeds :p My first try (wasn't sure what was doing yet) started to lag heavily 7 hours before the deadline. Maybe something with the particles..

Beep Boop. Where will it go? by PapyPilgrim 2014-01-04T14:29:00

Quite interesting game with pleasant music/sound and mood. Very relaxing. Reached level 12 where the new color elements felt kind of ineffective for me. There ware also some derivative levels around 5-7 with identical solutions. In my oppinion more compact level design with increased puzzle strain will be better, but for a 48h game it's impressive!

Gnome Hedge by haveric 2013-12-24T02:54:00

Great job for 48h!

Dungeon Wish by pusheax 2013-12-28T01:28:00

Addicting and dangerous dungeon. It was weird to suicide when digging.

Dungeon Raider by The Evil Cult 2013-12-28T03:23:00

Awesome game. Decent engine. Reached 5 or 6th stage and at spawn lagged so heavily that i ended the task, no other performance issues though.. Some ranged monsters would be cool to try.

Dungeon Raider by The Evil Cult 2014-01-03T15:16:00

As I recollect at every level begin there was always a slight delay/lag for 2-3 seconds. The level I experienced the heavy lag however ran for a couple of seconds progressivelly lagging until it was unplayable. Hope that helps.

Immortality by Kane 2013-12-29T01:05:00

Good job on creating an ascii quest. I don't know if it is a bug or a trap but the character is sometimes transfered to the next level totally unexpectedly, which ruined my ambitions to .. take the gold. :D
Try expanding this into real roguelike with random generation :)