Insert Name Here by Syawra 2013-04-29T17:23:00
Most minimalist game so far..:)
Foon → Ludum Dare Explorer → Users → foumart
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Burning Fridges | jam | 162 | 3.33 | 3.12 | 3.35 | 2.24 | 3.41 | 1.44 | 1.80 | 3.00 | 83 | |
| 2013 | 27 | 10 Seconds | Inherity | compo | 660 | 2.96 | 2.98 | 2.93 | 2.89 | 2.79 | 2.33 | 2.10 | 2.60 | 100 | |
| 2013 | 26 | Minimalism | Atrakt 4096 | compo | 596 | 3.13 | 2.42 | 3.15 | 2.92 | 3.21 | 2.70 | 1.90 | 2.91 | 62 |
Most minimalist game so far..:)
Really like the graphics and animation. And the hero is awesome
Hello, thanks for trying my game and I apologize for the bad experience. I investigated the problem and it seems to be a Chrome browser issue (http://productforums.google.com/forum/#!topic/chrome/HhKWdA3UQEk) I did not found a solution to the problem from my side, so I suggest trying the game in another browser, or just download it as zipped SWF from Windows link at the top.
I'm glad that you had fun with my game :) I'm currently creating an animated tutorial to place in the Help screen for your ease. The game still has many bugs (like the oddities around the space key or related to enemy AI) but I'm determined to take rid of them ..
Thanks for the comments and feedback! I almost lost the judgement period due to some personal difficulties, anyways as i promised check the updated version with a lot of improvements: an entirely new AI, animated Tutorial and Briefing. There are four levels now, sorry but there is empty level again.. let's think of it as a minimalistic expresion that the alien invasion was cleared :D Just kidding :) Now i'm about to play some of your games at last :) See ya
Nice duel game. It needs more speed (*4) and more damage as well. At lv2 i was dealing 0.9 dmg with every shot :( Also the tanks range must be adjusted in order to limit the "melee" type of battles.
Nice game with cool ambient, graphics and ... darkness :)
Only suggestion is that torches can be lit (i mean indication where they are) before you get them, because searching for one in complete darkness is really hard, specially with that timeout when hit by a wall.
The game is very hard in that speed. I tried the boss several times but failed. But it's good start as a shooter - if you don't remove the bullets of the destroyed enemy it will become even better.
The level reset to 0 really needs to be fixed.
I was stucked in a isle at top left, and there was no golden potatoe there .. The gameplay needs to be revised as i was suffering simply by moving around - figured out that i need stamina when i was at 12hp.. and it seems that I have potions available only in battles. Overall the game have potential.
Good use of the theme :)
Good concept, not so minimalistic though.. but quite interesting. i managed to reach my first destination maybe at my seventh try, then i ended quite fast without rations, do i need to replace them?
Maybe allow to place a tile when it does not match the sides in which case it just wont create combo (draw a white dash at the border explaning the connection there is lost). It is worse when i run out of time and the tile i hold can be placed "somewhere"...
Why not potatoe..? ..anyway cube works too (stars:)
Nice first entry.
You can try adding a load mp3 or something and scan for frequencies :) whatever song - different level. Would be nice to experiment. Good job
Nice graphics and music so far, I like how the characted dances when holding space :) I would suggest to leave only one block (can be allready spawned), so you have to figure out how to use it in the level environment (it does not need to scroll and have numerous of gaps in a level - will be more appealing if you see the waiting girl at the right sight just from the beginning). At level 2 the game crashed (i can send you the error report).
This game is perfect ! (except the 'a bit' lagging space)
I thought I used the space key in a minimalistic way in my game.. but your implementation beat my illusions :D
my score is only 24.28 by the way :p
Hi, that's an awesome game! I'm currently tier 5 and there is still alot to loot.. i don't like only the walk-to-void-minus-2hp thing. also at the lowest tiles the main character disapears.
Really good game concept! Didn't managed to beat it. A few things are needed - either something like battle state (group units command of some sort or attack there with selection holding ctrl?) or at least to be abble to command individually(and sneak in the other section with someone when fighting with the others)
Excellent game, touching and wistful. This game must be played to the end. Great intro also :)
Very addicting game! Though ate too much glass :p at least i found my propper ending - the alien invasion. The game is perfectly balanced and the theme is summeried well.
I like that gladiator scheme but the enemy is too beatable.. I left when I got the best equipmemnt. Quick fix will be to make less the regeneration. There must be assassins of some kind there otherwise the zombies have chance only if you spawn just in their swarm (and you left finger off spacebar to rest for a while). Also need at least an attacking animation but considering the compo timeframe it's nicely done!
Yeah, time rewinding by messing with gravity and speed is great :)
Awesome game! Just tried all characters and beat the boss only with the mage. It will be nice to be able to spawn in passed levels (with harder enemies ofcourse)
Hah, I laughted alot with the select your character :D thought the submission version is kind of frustrating (noticed the different color of the gates while looking at the screenshot, not ingame). The quicksands are also odd.. I died alot there.. are there any invisible traps?
Nice feeling.. This game just needs some interface tweaks - for example a candle that is burning out for 10 sec. Also torches are sometimes disapearing even when got a couple collected already.
Nice game! Right click would be useful for rotation.
"How far you will stop?" :D awesome, that was fun.
This is brilliant!.. as an idea, execution, graphics and music. Can't wait to try more levels :)
Nice idea, graphics and ambient, but the whole thing feels incomplete. Need to think about the units that just leave the field, are they damaging the enemy crystal? Archers may shoot from distance, warriors could fight from adjacent columns and so on.. need a visual feedback on what s happening, or at least health indication of units and base. The music is lovely. Keep up the good work so far.
Cool game. Break wall technic was good, but without the ubreakable pieces that stucked me terribly while rushing for the treasure.
Thanks for the kind words everyone :) Yeah, my original submission's gameplay became very unpredictable. Maybe that's because any survived army is respawned in the next attack. Sorry for the lack of variations but that was the easiest(fastest) approach moment before the compo deadline :)
As I recollected the rules You are absolutely right. Since I don't have an option to swap my entry for the jam now, I'll change the assets to placeholder frames and will remove the music from my submission. I'm sorry for this cheating, but it was not intentional. According the music "Battle" theme was shared on OpenGameArt by Zehydra, so Credits goes to him :)
The idea about Chess in 10 seconds per move is great. A super lame AI will be enough that way...
So beautiful! Thank you for that experience :)
Really like that abhorrent style. Also the 8-bit oldschool feeling when there aren't any instuctions. But I can't hear sound.. I'll leave n/a (I believe this will not harm the rating but if so, tell me to adjust)
This is nicely done. Good Job. The game only needs some predefined levels to properly put the player in place. And a Select Level option of course.
This game is truly awesome. I suggest to keep the same character position(xy) in the transition to next dungeon, otherwise its too confusing to spawn you in the "third" corner. Also on level complete scrn why not enable use of potions?
Interesting approach, but theme is important!
Well, the AI beat me while I was learning to play (bit frustrated with the drag-line controls) but the second try was easy. Like how one unit can collect multiple resources. The timelimit was annoying a bit because the right panel was dissapearing while reading what to buy. Nice entry despite being along side the theme.
This is a nice shooting tactics (with great potential). Third level was really hard. I did not expected the aiming to be the core. I imagined enemies with behaviour or at least to reload their weapons :)
Nice puzzle concept. I'm glad that character can't be harmed by the blocks :) but that can be implemented as another gamemode.
I was hoping for the kings to have battle engine too...
Cool story, but could not take the potato :(gota try harder)
Interesting unike game. Never played human character with more-like car controls :)
The game has very nice look but themed that way with the controls works against it. Things could be right if there was a pathfinding implemented (at least to not get stuck)
Good concept with a room for alot of additions. The enemies are a bit outside the screen so it's hard to play without zoom of some kind. Nice graphic effects by the way.
That is fast indeed. 10 seconds for us is maybe hour for that squirrel :) I had a bit troubles with jumping thought..the squirrel sometimes was clattering the ground(as not recognized it for a moment) thous unable to jump for awhile.. but in the "space-feature" mode it was ok :)
Heh, nice themed entry. More difficult codes(*4 & *5) would be nice adrenaline boosters :p
Nice atmospheric entry. The emptiness is not bothering at all, moreover it contributes for the special feeling while touching the unknown :) What is that creature ? and the planet? Excellent!
You must jump on top of it too. But the checkpoint does not work for me. I died at the second area persuing some keydoors but in 10 sec it was too difficult.
Nice strategy but missing theme. Just destroyed all planets.. althought allying all planets isn't triggering victory. More levels would be great too:)
Intense gameplay, managed to buy stuff but no money in wave 4 :o Kept it alive til wave 7. Was fun to play. Nice done.
Lol, too much zomb.. uh cyborgs :) Nice first entry!
Ouch, there are traps too! Will need more effort to save her :)
Like how the game is going. I suggest to add an autoselection of an enemy, and specially for the "Wrath of Nature" ability where isn't necessary to select target at all. Also the button texts are selectable.
The concept is interesting alot and the randomness contributes well. Got only to level 4..
Nice puzzles, but that mine field level bounced me off. Not saying it's a bad level, but was lazy for the pen and paper :)
This IS a game. No doubt! The player is playing with his own self.. while the first "level" has a clear objective the real challenge comes later. You have no time to think.. And just run with the flow... Showing what was done in less than a minute was rewarding indeed :) I really like that. According to different brushes and stuff - it's not necessary. When you have just a couple of minutes to capture a beautiful naked body on a sketch(for example) you don't think much of the expression(as colors or touches) - you just grab a charcoal and lay down a few clear(grand) lines.. that's how the best sketches are done. Thank you alot for this refreshing experience :)
Flawless design. Well done in all aspects. Even the music is perfect. Will definitelly try the harder firewalls later...
Very well performed platformer. And very hard as well. Shooting close to an enemy was hazard, while there ware plenty of places that was in need..
EXTRAORDINARY! this was like Vogon story mixed with alot of sweet Gore-Grind passages that are certainly scourging one's brain enought with a pink/viollet ribbon.. uh.:x the game was awesome, really!
Nice mood and addictive gameplay. I like the less burdensome direction you've taken when there are not "lives" for the player to worry about :) Maybe a pause/messege screen will be helpfull because I was not able to read what I've taken in the last second.
ohh, got "wrong" around past half.. but it was interesting to try again and then... sooner or later :)
Nice defense game. I just can't earn more than $3000 even after the first upgrades, but maybe I'm not fast enought. will have to try again.
Nice initiation, but the game needs something more.. either go with the penguin theme(run to help the freezing kin) or something about enemies? Keep up in the same spirit :)
The character moved only half a step with 1 keypress, so I spared my keybooard for awhile and finished in 72 sec.. (ok, shooted with the laser for at least half a minute :D
This was cool. I like the effect of this kind of.. not games but rather "experiences".
Very interesting approach and nicelly performed. Is the bacon burning out, or maybe only one at the same time? Anyways this is a great strategy. I would like to try on a grid with pre-defined placements or some kind of "magnetic" radial connections (according to the distance).. and some sound as well:)
Hi-Score update - Round:19, Kills:289 (disregard my comment above about the bacon - i was trying to place one behind the minimap, which by the way can be optimized for better structure view (dif colors for buildings)
Nice turn based strategy. Wish the AI was more aggressive.
The game could be perfect but without the time limit. I'm interested in trying this with a schreduled commands like: Punch | Punch | Punch | Heal | Punch | .. eventually Victory :) just can't make the harder battles with all the selections in 10 sec.
Impressive! Add some enemy behaviour and this can become alot more reallistic. Also thought about finishing the action after killed in some kind of "ghost mode".
This is a pretty good tactical strategy game :) (it halted badly in the way that acro described)
COMMENT: You'll figure it out! :D Man, that was stupendous! Really good job!
Interesting game. Would be nice if food was auto-collecting (tired of trailing down every pile again :)
This was fun! Thank you. Gotta try again for the boss..
Missing dll. Too bad, I was looking to try this..
First time seen a fantasy driven game in the form of flying shooter. Well Done!
Thanks for trying my game and for the comment. The idea of this puzzle is that if the player makes wrong moves his character will freeze or suffocate to death. Player has only one chance to fix his damaged spaceship. He also have only one spaceship :D
Hey, thank you all for the feedback, it is really appreciated.
Besides all the improvements I've made to the gameplay and the UI, the updates include 4 additional stages, tightening the AI and finally some sound and music!
Seems i don't care about the theme, as soon it injects me with good idea the theme is dismissed :D
I saw a dynamic puzzle with levels that have single solution, a mechanic that requires a single operation to complete a level(the sliding-through-enemy trick).. and it was the better bid for me :D I don't regret dismissing all the "only one" restrictions that came to my mind :) More than 10 days of euphoria during the competition and updating the post-compo version ware really fun :) Thank you Ludum Dare and all the competitors !
This is really an unbreakable table lol :D It's funny to get stuff but it feels like something is missing, like effects on the tv, or some updates on the character. There is a mid frame when bradley is shaking - could be a feature.
Like the fast gameplay here. Just one second for a win :D The unpredictable AI demands it :) but i don't like the back-to-back effect with enemy.
This is nice concept but feels uncomplete. It's bad to be killed while reading - like in the second room where you're on fire right away.
This puzzle is amazing in so many aspects, very well done and very interesting puzzles. I also like the little story about the wizard. I had only one issue (as i see now the screenshot of level1) the black vent was telling me to not push a zombie in there, so I avoided it. I did not understood initially that you are just showing all the stuff that the player will deal with (the Robot Odyssey knack of showing stuff like that is not so adopted nowdays) In the leter level with the same black vent I almost quit the game, because was convinced that can't lose any zombie there.
Good job on creating this! I'm impressed by the tech and graphics, but the gameplay needs some additions. I would try different colored blocks(not just different icons) that must be pulled in a specific order, or some kind of sliding blocks .. something more competing.
Impressive graphics and mood. Really like the mosaic effect. Felt a bit lost however without a protagonist.
Very cool entry. The last level I reached was unreadable (the top guy's text was under the ui) Also I'm not sure if showing who is the killer on your fail is good unless you randomly generate the compositions. Lastly the tension was growing fast while reading the instructions.. but it is a really interesting idea.
Congrats on your first LD and for your rogue-like-survival-platformer ! The loading was too slow though.
Very nice. At first it looked that you need only STR and Swords, but the second boss refutes that theory :) Good job
This is an awesome game, specially because of the ending message! Reminds me of the fate of RapaNui - i left with a single scientist at the end :) I like how you ignored the oil and the sand. Could use a smaller map.
The performance is great. Had troubles aiming and reading at the same time (maybe use a better font/color), also the vertical aiming was difficult. I found it strange at first that the character was not moveable, I spent a minute or two just shooting untill realized that there are new objectives. The boss battle was cool too. Good job.
I'm looking at your third level and think how you could improve this game. That third level alluded some puzzle notes to me. Maybe instead of increasing the keys, try to increase the colored locks in a kind of more variative dungeon (but not as big as the huge level). The goal could be to examine the one possible way to the exit, with the addition that when you take a key you can unlock all and only the same-colored locks with it. if you can unlock all of the chosen color locks you'll be able to take another color key and so on until you reach the exit. hope that makes sence.
Hi, nice sci-fi mood you got here. Looks like I landed well and survived the incident. If you're interested please check my entry too, we share kind of similar themes.
Very nice! I would probably play further if you kept Laif's gained level on complete and multiplid enemies' properties a bit :)
This game is awesome but could fit the theme better with only one slot. Not only I pressed "the wrong" shortcut couple of times, but felt the skills ware a bit overlooked. Maybe it needs some more powerful and expensive skills - remove the EXP and Money boosters and add a weapon power-up?
The graphics have charm, but i had difficulties finding myself on the field at first. It will be nice to have path-guardians in every floor to prevent floors that you can just walk-through.
Nice mood here, but you should concentrate more on the game design aspect. I don't feel like jumping with the creeping mage.
Продължавайте в същия дух ! Успех!
Really, really hard game. I had difficulty with shooting and once started to shoot all the ammo was wasted fast without significant visible damage to the enemy. I ended up chasing only one color because it was difficult for me to digest all the elements on screen and switch my color at the same time, but this is a meter of skill thought. Also there ware moving stars in the background that additionally distracted me. The game needs balancing a bit in order to become more appealing.
Nice story with good shot of influential speculations :)
Hover effect of the text is breaking some lines badly, makes me think you change the text content on rollover.
Nice concept and cute graphics.
Completed the third level and the sound of attacking/defeating the enemy played in the background twice.., then the fourth level just passed, when I selected it.
Nice rpg with oldschool feel, reminded me of the early Ultima. It was too easy, did not realized when I killed the headless.. At first hitted ESC intuitively while in a tavern :/ But it was fun :)
The UI buttons became unresponsive in 3rd round and my quams ware too discarded - they tend to get outside the isle. Maybe the guardian needs to be a shepherd too :)
Must try harder for the kiss.. 10 life was not enough to kill the boss, not sure if I hit it at all. Add some weapons, or powerups - why not shrooms :)
Very good well ballanced game. Reached the three pods level. An autogeneration will be awesome as now i'm remembering the patterns, especially when playing all over again in the next level.
I like the concept and in that case don't think the game need pathfinding - in later levels using fire spell with range 4 is mandatory, making pathfining not so neccessary. Its obvious that the first goal is to take the fire spell and advance with it. I suggest to prevent it from appearing on first 5-6 levels and leave the ice for them. The game also need an ending, reached level 13 where was just impossible to play - too many enemies that lagged alot. You can add a spell power-up when the same tome of magic is taken. Good luck on improving :)
You've been a bad bomb :D haha. Funny, but I haven't found any solutions yet.. will have to try harder..
This game is very well thought. Once you understand that you get both items on battle win it becomes really interesting. I won with 83 points but without potion and with 70x180HP/DMG165 - considered risky to hunt further - the elemental dies, but vs 5-6 gremlins is tough. Really addicting *5!
Addicting game. My only complaint is about the scrolling animation when moving - it could be smoothed further.
Funny T-Rexes :) Stucking of the enemies also gave clue about the position of the weapon. Why not reduce the walls (especially the green ones) and lessen the AI bug impact?
Very good performance achieved for "huge lack of programming skill" :)
Too simple. this kind of puzzles can be very hard and there needs at least one killer level at the end. A post-compo version?
This was totally unexpected :o doctor on a killing spree :D
Really nice physics but carying objects properly was hard. I tried to hold with both hands with no luck. The heating mechanism was cool - it will be nice to have some visual feedback if the liquid is heating up, you can throw some dissoluble pills too :)
Barely completed the level from the first screen. Check points would be nice on an easy mode for example. My only complaint is the lack of fullscreen - i sometimes click outside the game window in an extreme attempt to dodge the chasm haha :D ..also the screen shaking is harmful, but the game is very well done.
This game is so awesome that I can't believe it :0 I ended up in a endless battle where my only alive character and the enemy ware healing each other :) Consider making the dialog with the villagers on button press - now I have to slalom pretty accurately to move through without spawning them.
You've built up a decent engine, well done! The special skill however lagged alot on my end, it was nice and unexpected feature thought.
Very nice game, quite polished for a compo. Got 131 liters ! I insisted on the weed seeds :p My first try (wasn't sure what was doing yet) started to lag heavily 7 hours before the deadline. Maybe something with the particles..
Quite interesting game with pleasant music/sound and mood. Very relaxing. Reached level 12 where the new color elements felt kind of ineffective for me. There ware also some derivative levels around 5-7 with identical solutions. In my oppinion more compact level design with increased puzzle strain will be better, but for a 48h game it's impressive!
Great job for 48h!
Addicting and dangerous dungeon. It was weird to suicide when digging.
Awesome game. Decent engine. Reached 5 or 6th stage and at spawn lagged so heavily that i ended the task, no other performance issues though.. Some ranged monsters would be cool to try.
As I recollect at every level begin there was always a slight delay/lag for 2-3 seconds. The level I experienced the heavy lag however ran for a couple of seconds progressivelly lagging until it was unplayable. Hope that helps.
Good job on creating an ascii quest. I don't know if it is a bug or a trap but the character is sometimes transfered to the next level totally unexpectedly, which ruined my ambitions to .. take the gold. :D
Try expanding this into real roguelike with random generation :)