FoonLudum Dare ExplorerLD27 → The Thief Stealer Robberies

The Thief Stealer Robberies

By jwolf

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CategoryRankScoreCount
Coolness287
Humor4172.51
Theme7262.98
Audio7492.18
Mood8092.41
Innovation8952.49
Graphics9082.29
Overall9872.57
Fun10072.31

Comments

isharacomix 2013-08-26 03:21

This is maddening, but quite hilarious. It's great that you're able to give such a simple game so much character! The ominous buzzing sound is still in my head. :)

shubshub 2013-08-26 05:37

I Couldn't figure out much to do Only was able to get 1 Treasure chest was Pretty boring :( Sorry

diogomuller 2013-08-26 18:14

Great idea, but it's kinda hard. Sometimes I explode on the first door, well before 10 seconds playing.

jwolf 2013-08-26 22:40

Thank you for the feedback!

Maybe I should add a few more hints. Please ignore these if you'd rather experiment with the game, first:

- contrary to how it may seem, it is possible to get through all of the rooms to the goal, and all but maybe one in time. The 10-second time limit is really tight, though.

- all of the doors are open-able...just don't be in too much of a rush. That's not a bug. ;) I'm kind of wondering if I should have swapped the front and back doors...which might have made the game a bit too difficult, mind you.

- if the end goal is too easy / simplistic, try getting as many of the coins as you can. Except...

- two of the coins will result in certain death, and one other probably won't leave you enough time to get to the goal

jwolf 2013-08-26 22:50

Hint/clarification:

- nope, you can indeed get to the goal through all of the rooms, if you know how. Just had to double-check...

fdevant 2013-08-26 23:33

I got lost a lot and it was hard to understand that the reason for dying in front of the doors were the traps... I guess some feedback differentiating dying from traps and from time-up would be nice.

taylorlunt 2013-08-27 07:44

Pretty hard.

darien 2013-08-27 07:49

I didn't understand why sometimes I could open a door, and sometimes I would explode when I touched it.

shugor 2013-08-27 07:51

Wow this game was really difficult. I was considering giving up until i saw the hints in the comments, and then it was a bit easier. Nevertheless, it was still a fun game~ Nice work

tifu 2013-08-27 14:00

The game should probably be clearer about why you died, after some trial and error it seems you have to be patient with the doors, but it would be better if, when a door kills you, it would say "you died because you tried to pick the lock too fast... something something... magic security protocols" - or whatever it is exactly that is supposed to be killing you in that situation :P

jwolf 2013-08-28 01:33

Some things I skipped out on due to being short of time (eg: a more explanatory end-game screen) and trying to prioritize other features.

When I made the thing, I figured that the sound effect and the door not opening on the first attempt was enough to suggest to the player that something was wrong. Clearly, that's not enough, and it needs something more.

Thank you, again, for the feedback! It's really helpful.

murilo 2013-08-28 02:23

Kind of hard. And having to tap the arrow keys to move was not cool! But nice overall!

jprogman 2013-08-28 04:32

A timer would actually be nice so I would know how the heck did I die from. It does get irritating to figure out how I died. Still a decent game with some interesting quirks.

almightyzentaco 2013-08-28 16:50

The main character is a perfect example of minimalism in action.

kristof 2013-08-30 01:21

Simple, but nice! I like the character customization :-P

vile-smile 2013-08-30 18:20

I couldn't get through the first level, but I think the idea is very cool.

jupiter_hadley 2013-08-31 23:47

I found this game very hard, but a great idea!! I featured it in my video compilation series of Ludum Dare 27 games, if you would like to check it out! http://www.youtube.com/watch?v=ksgU2Iicu2g

kibertoad 2013-09-01 21:39

It was OK. Movement could be more pleasant, though, but difficult made game decently fun.

jwolf 2013-09-03 02:51

I wasn't happy with the game and it didn't feel complete without a random-map generator, so I went and created a more complete version if anyone is willing to give it a go and provide (additional) feedback. I'm thinking of pursuing further development with it, and it would be much appreciated.

Please first try and judge the compo version, however. The post-compo version has substantial new features that I simply would not have been able to complete in time for the competition.

snoringfrog 2013-09-03 03:07

Wow, that was more difficult than expected. Not bad, but some more hints (even if they were just slight visual or audio hints) would have been nice. Wouldn't want to have to sit through a pile of tutorials to learn all the traps, but they seemed oddly picky so I think something would have been useful.

hbocao 2013-09-05 02:56

The dying sound was a pain. :( I liked the idea but it was kinda hard to figure it out how to do it.

tryzor 2013-09-05 12:56

I couldn't figure out when I explode. Seems sometimes random to me. But interesting idea ;)

foul 2013-09-05 13:15

Hah, I laughted alot with the select your character :D thought the submission version is kind of frustrating (noticed the different color of the gates while looking at the screenshot, not ingame). The quicksands are also odd.. I died alot there.. are there any invisible traps?

gatechgrad 2013-09-06 19:50

Neat little adventure game. I really liked the quicksand effect. I seemed to randomly die at times. Not sure if there was a 10 second time limit or something. If so, it would have been nice to have a countdown timer.

jwolf 2013-09-07 22:54

Yeah...I really need to add more visual cues. There are some audio cues for the doors and the timer, but they're rather subtle and non-obvious.

jwolf 2013-09-09 03:56

None of the traps are invisible, by the way. That's probably just the 10-second timeout, which I'll have to make more obvious/discernible somehow.

nicealexanderas 2013-09-09 03:57

Funny game! xD great job, very hard some times!

manofdoom 2013-09-10 08:04

Good concept, but really needs more feedback on your actions, particularly cause of death.

tanser 2013-09-11 07:35

Maybe you should have added a timer.. I think I die before the 10 seconds have passed :( And the controls.. it might be better if you could hold a key down and move in that direction, and maybe not to move tile by tile only :) It would be great if there was a cause of death. All in all i like it, nice idea :)

blackbulletiv 2013-09-12 10:28

The traps are a bit unclear/random, and the controls feel very rough (I'd have preferred to hold down the arrow keys). If the movement were smoother and it had more levels I feel it'd be an interesting game.

schnerble 2013-09-12 23:29

Quite a nice idea... the post-compo version helped a lot, though, as I'd almost given up on the original thinking it was buggy, because of the dying when opening the doors. I understand now, and maybe the whole slow-down-the-player-a-bit thing could work well - but without a countdown it's really hard not to just plain rush everything. That may be just me being impatient though :)

sheepolution 2013-09-14 10:02

It was bit of a confusing game. Felt like I needed way more time. The variation in such a small game is pretty cool though, like the mud and the spiderweb.