Foon → Ludum Dare Explorer → Users → GaTechGrad
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Free the Frog | compo | 274 | 3.37 | 3.32 | 2.89 | 2.21 | 3.60 | 3.63 | 3.26 | 3.18 | 41 | ||
| 2016 | 36 | Ancient Technology | Ancient Adventure | compo | ||||||||||||
| 2016 | 35 | Shapeshift | Shape Quest | compo | 793 | 2.79 | 2.85 | 2.31 | 2.26 | 2.54 | 2.89 | 2.70 | 2.61 | 20 | ||
| 2015 | 34 | Two Button Controls / Growing | Mutant Veggie Arena | compo | 653 | 3.04 | 3.16 | 2.33 | 2.00 | 2.92 | 2.79 | 3.42 | 2.74 | 40 | ||
| 2015 | 33 | You are the Monster | Monster Hotel | compo | 619 | 2.96 | 2.92 | 2.31 | 3.35 | 2.73 | 2.92 | 2.78 | 2.79 | 37 | ||
| 2015 | 32 | An Unconventional Weapon | Expand-O-Ray | compo | 620 | 3.10 | 2.81 | 3.24 | 3.24 | 3.05 | 3.50 | 2.88 | 2.94 | 36 | ||
| 2014 | 31 | Entire Game on One Screen | TV World | compo | 696 | 3.07 | 3.13 | 2.25 | 3.08 | 2.82 | 3.15 | 3.20 | 3.00 | 100 | ||
| 2014 | 30 | Connected Worlds | Dream World | compo | 802 | 2.96 | 2.60 | 2.43 | 2.81 | 3.19 | 3.09 | 2.55 | 3.57 | 100 | ||
| 2014 | 29 | Beneath the Surface | Archaeology | compo | 14 | |||||||||||
| 2013 | 28 | You Only Get One | One Gunman | compo | 633 | 2.83 | 2.71 | 3.02 | 3.02 | 3.19 | 2.78 | 3.14 | 2.66 | 92 | ||
| 2013 | 27 | 10 Seconds | Bomb Squad | compo | 596 | 3.02 | 2.98 | 2.80 | 3.34 | 2.89 | 2.97 | 2.78 | 2.67 | 74 | ||
| 2013 | 26 | Minimalism | Amish Brothers | compo | 1104 | 2.61 | 2.53 | 2.10 | 2.70 | 2.66 | 3.00 | 3.34 | 2.84 | 100 |
GaTechGrad leaves an average of 29.9 feedback comments each event.
Neat puzzle game! The color bonuses were a nice touch. I think I messed up on my second playthrough by dropping the pieces outside of the grids.
Nice entry! I think your previous game had more mechanics, but good job on getting shooting working. Shooting the bats was fun!
Nice little shooter. I liked the different types of enemies and the use of locations around the world.
Nice puzzle game! I liked trying to figure out what the components do. I finished level 8 (Open the Way) and it stopped, so I'm assuming that was the end of the game.
Loved the ending! Straight and to the point! The game did have a Beginner's Guide vibe to it.
Really nice game! I like how you introduced new game mechanics on each level. I thought the ending was great: "don't you have anything better to do?"
Really nice puzzle game! I got through all ten levels on my first playthrough by pressing random shapes. I played through again the second time to figure out the rules. Strangely enough, I did worse when I actually tried to figure out the rules, but I was able to figure out the rules by trial and error on the 9th and 10th stages. I actually had a Notepad++ open to jot down the effects of each shape/color combination. I won't share it here to keep from spoiling it for others. It would be nice to see this game expanded to a larger grid of shapes.
Really unique idea and fun game. I finished the eighth day and got a promotion (I think). I really like the ability to slow down the conveyor belt, otherwise it would be nearly impossible at some points. Although, the slowdown feature can be abused, so maybe it should have a it could be put on a limited use timer. I was really impressed with the sound effects, which sounded like a real factory!
Nice unique puzzle game! I made it to level 39 (46,500 points) then it just got too fast for me. As always, I think the art style is great. I didn't realize I had to manually use my stopwatch until half way through the game.
Poor Space Robot Kyle... what did he ever do to deserve this?
I visited Tokyo last year. This is a nice arcade simulation of the train stations. It just needs the jingles that play when the trains are about to leave.
Nice remake of the classic hand held games of the 80's.
Nice new spin on the classic golf game! I actually made a hole in one on the third stage!
Cute characters! Fits the two button theme well.
Nice style and fluid animations. I wish there was enemy AI.
Nice gravity puzzler. The last level made me feel a little dizzy.
I never liked the moon anyway. Always thinks he's so special up there in the sky looking down on us!
I had a lot of fun with this game. After about 50 levels my brain started to melt. It reminded me a lot of my Resistor game for XBLIG. I'm assuming that the levels are procedurally generated, as I "made it" to level 109.
Great job Jacob! It reminded me of some of my old QBasic games. I was able to avoid the cookies and reach he goal! Loved the ending message! I couldn't figure out the secrets.
Nice simple game. I like how it forces you to keep moving. It seems like the game just keeps going unless you get hit on purpose or forget to keep moving. I wish the wrench shot in a consistent direction, as it seemed to shoot in a random direction every time.
Nice job! I really had fun and the space man was really cute. I couldn't get past the narrow cave part. I was eventually able to get over the first hump by jumping and then immediately crouching, but I couldn't get past the second hump.
Well that was disturbing. I was expecting that the twist would have been that he was standing in front of a mirror punching himself.
Nice! I always enjoy playing your Box Cat themed games!
Neat game. Running over people with an ice cream truck reminded me of Sweet Tooth in Twisted Metal.
Your entry reminds me a lot of Super Mario Galaxy. The camera was really well done. The graphics could use some work, by adding character models and animations. Some additional abilities aside from just jumping would have been nice.
It was a little difficult figuring out the gameplay at first. I didn't know that I was supposed to use the green guys to pick up the gold and return it to the boss. I was never able to figure out how to pickup or use the key.
So it's just pressing left and right? Seems like it's really lacking for a rhythm / music game.
Really not much to it. Click to show red dots, eat the girl, rinse, wash, repeat. Is there any actual objective or ending to the game?
This game is really convoluted. I would have rather seen an original concept, rather than ripping off Namco's PacMan. I think if it was in real time rather than turn-based, then it might have actually been fun to play.
Fairly simplistic controls and objective. There needs to be a health meter for your character. I'm assuming that you're supposed to be a monster eating the humans. The sprite graphics could really use some work.
The controls feel really sloppy as the monster slides around too much. I hit the superman hero a few times, but he didn't appear to take any damage. Maybe the hero needs a health meter.
Really not much to it aside from leading the monsters around. The sound effects and music feel like they're from an old Atari game. The game tries to be funny with the popup text over the monsters, but it just really doesn't work.
Excellent game Jacob! I think this is your best Ludum Dare entry yet. I really had fun eating the people!
Really nice game! The neck controls and fireball shooting worked really well.
One time the game got stuck when I got killed then my last fireball killed Link. Sometimes it was a little difficult to determine which head I was controlling. Otherwise, I thought it was really great and it would be cool to see this concept expanded to include other boss monsters.
The sprites are adorable and I got a good laugh out of the sound effects. Well done!
I'm really impressed that you were able to build an entire web game using the Processing language. The collision detection and controls seemed to be well done, and I like that you give two different difficulty options.
I definitely think this is your best game so far! I really enjoyed the shooting and the maze design. I'm not so sure about the manji symbols on the last level though. ;D
Nice little adventure game! I know getting a FPS up and running in Unity is no trivial task, especially in one weekend. The voice recordings were a nice touch, especially with the different tones for the same spell to keep it from being too repetitive.
This is really good for a first time Unity game. I enjoyed mowing over the rabbits with the lawn mower. I definitely give you credit for hand-drawing your art assets and scanning them in. That's something that I've always wanted to do, but didn't know if it could be completed under the Ludum Dare time constraints.
Nice game! I liked the lighting and particle effects. Using light as a weapon reminded me of Alan Wake.
Nice asteroids type shooter. I like how you used pictures of everything things from around your house.
Nice game. Reminded me of Blaster Master for the NES.
Nice text-based game. Those Spaghetti-Os were delicious!
Neat game. It sort of reminded me of Trade Wars 2002 with the docking and buying/selling goods concept.
Nice original game. I like the virus spreading concept.
Nice. Sort of like Indiana Jones, except with a huge butt instead of a boulder.
Neat puzzle game and nice graphical effects. Reminds me of a 3D mahjong game.
Cute game. The words of wisdom from the captain were great!
Neat game. I really liked the chain-reaction concept.
Nice little puzzle. Took me a while to figure out how to get it lined up correctly.
Solid start for a Metroidvania style platformer. I like how you can pick up the arrow and use it again after shooting. The boss was really tough.
Interesting game. The boomerang was actually pretty well done.
Neat little puzzle game. Took me a minute to figure out the ladder. I gave up on the stage with the ladder and three blocks.
Nice little game. Really gives your brain a workout by controlling both cannons at once.
Nice little game. The hammer throwing mechanic works well. I liked the snake movements as well.
Nice little game, but I got lost in the overhead view part and didn't make it to the party
Neat little platformer. I liked the use of particle effects.
Nice surrealist take on a classic game!
Neat little game. Reminded me a lot of Jetpack Joyride. I wished the camera zoomed out when the character went offscreen, so I could line up the next jump.
Really nice art style and neat concept. Sometimes it was hard getting the ball to go where I wanted it to go.
Nice use of lighting. It's sort of like a survival horror version of Minecraft.
Neat little shooter/puzzle hybrid. The screen-wrap really makes you think about how to line up your shot. Getting killed by your own shot also adds another interesting level of complexity.
Nice 3D vector art style. It ran fine in my Firefox. My best score was 2517.
Nice shooter. I found that it controlled better if I just used the mouse to steer and the W key to move forward. It is really punishing once you get more than a few enemy ships shooting at you.
Neat little shooter. I couldn't figure out how to beat the worm. It would have been nice if the bullet would boomerang back to you after a period of time, instead of continuously orbiting the planet.
I definitely like the visuals and animations. Even though there are help pages, I felt like I was being thrown in on the deep end at the beginning. It would have been nice if each element (diplomacy/military/science/goods) was gradually introduced into the game instead of all at once.
Neat gameplay mechanic. I wish there was some sort of visual display showing what your current polarity is.
Really cute game. The graphics and sound definitely reminded me old 8-bit beat'em-ups
Neat concept. I stopped at 31 because it seemed like there wasn't any lose condition, unless you purposely mess up. I also like the kanji on the blocks, which makes it somewhat educational.
I'll admit, this is the first game I've ever played about cleaning up cow poop. My best score was 3598.
Great game. The animations look great, and I like how you have to balance all of the bodily functions.
Nice game and good work writing all of the dialogue. It sort of reminds me of a cross between the show Survivor with the voting and the board game Clue. I played twice, guess wrong the first time and right the second time.
Nice GTA style game. I like how the buildings collapse as you shoot them.
Nice game. I wish there were more weapons and a mini-map to show where I've been and where I'm supposed to go.
Wow... the screaming!
Neat game. It sort of reminds me of a 3D version of FTL. I didn't fully understand what was going on during the battles, but it looked really nice.
I really liked the concept of being stranded on an island. I wish there was some more feedback on whether I was doing the right thing. For instance, sometimes I didn't know if I was supposed to be moving the mouse or clicking the mouse button.
Guess I'm not the only one to think of using the number "1" as the main character.
Would be nice to see a time-lapse of the game and all of the assets being created in 48 hours.
I beat game A and game E. Couldn't figure out the others.
Wow, the gore!
Awesome use of the theme!
Neat game. I like how you have to balance all the different variables to keep everyone alive.
Nice particle effects. Just shows that dentists aren't evil people after all... they fight evil aliens in space on their time off.
Neat puzzle game. The block sprites were really cute. My best score was 1423.
I like the concept and think it could be good if you stick with it.
This is too cute!
Really neat puzzle game. Took me a minute to figure out what I was doing, but when I figured out that I could switch out pieces it was almost too easy. I was almost able to make the Satellite of Love from Mystery Science Theater 3000. :D
My best score was 6. It reminded me of Top Gun for the NES with the "lock on" and buzzer sounds.
Neat mechanic with the glove. Now I just need a rocket boot... and a rocket helmet... and a rocket cape...
Santa sure does love him some Christmas cookies! :D
Really nice environment and spell graphics. I wish there were more spell drops around the game world, which would make me decide which one I need to pick up.
Pretty tough. I like the art style! I'm always amazed at what can be done with Java these days.
I kept getting humped by the black blob. :D
I really enjoyed playing this entry. Having to place the numbers into the correct position to get the answer to exit the door is a clever idea. Glad to see there is someone else making educational games besides me.
Neat idea. I was able to get all 8/8 after a few tries.
Nice simple shooter. I was able to get 17 before I was overwhelmed with enemies.
Nice lighting and particle effects. The story was a nice touch.
Pretty cool game. I enjoyed the retro style music.
Good work on the sprites. Was that a huge anteater head following me?
Neat game and good work on the sprite graphics. This reminds me a lot of the shoveling mini game in Zelda: A Link to the Past for the SNES.
I really liked the graphical effect of the harpoon trail. I did see one other person in game, but I couldn't determine how to keep score.
Controlling the light with the mouse is a neat mechanic.
Nice use of the only get one theme.
Loving my eggplant burger!
Kids love those candy canes!
So this is what Santa is doing the other 364 days of the year. :D
Nice use of lighting effects.
Great job! I liked seeing the game designs and then how it was implemented in the game. I can never beat that last boss!
Nice visuals and music. I like the card mechanic for controlling the character.
The style definitely takes me back to my GameBoy days. However, some of the jumps are a real pain and it's near impossible to save some of the girls.
Nice atmosphere. Couldn't figure out how to get past the third night.
Neat idea and well executed. I think if each customer ordered a certain meal, then that would add an extra dimension to the game.
Nice little memory game. My best score was 1143 on easy.
Neat little adventure game. I really liked the quicksand effect. I seemed to randomly die at times. Not sure if there was a 10 second time limit or something. If so, it would have been nice to have a countdown timer.
Neat idea. I would have rated it if I at least could look at the code behind it. Seems like the biggest obstacle with this project will be the player's shadows obstructing the view on the cardboard boxes.
Usually auto-runners bore me, but this one was really good. I like all the different abilities the player gets.
I liked the light/dark swapping mechanic, and the critter movements felt realistic. The only issue I had was that I collected about 5 or 6 faries, but could never find any "friends". However, I was able to watch the video to see what happened when you cure a friend.
Neat game. I played through the tutorial, but still didn't fully understand what was happening. I just kept moving stars to a planet until I had enough for a rocket, and then started colonizing other planets. My final score was 664.
Cute game and nice presentation. It would be good to see more levels, powerups, and enemies.
Neat game. I like the abundance of enemies and the particle effects when they die. It would have been nice if there were some powerups and different types of weapons and enemies. It also seemed near impossible to lose, but that's not necessarily a bad thing. My final score was 61140.
Neat game. In the later levels it seemed like the satisfaction rating went down so fast that feeding really didn't make a difference. It also would have been nice to have descriptions on the upgrade screen (before purchase). My final score: Earned 627; fed 61 times; lasted 19 rounds
Nice game. I could see this being turned into a full Metroidvania style game. However, it really needs a mini-map added, since it was hard to tell where I was supposed to go at times. I liked all the different ways the 10 second theme was incorporated. The transitions between platforming to space flight reminded me a lot of Dead Space. My completion time was 127.9.
Nice side scrolling shooter. Only problem that I had was that it seemed like it was impossible to avoid getting hit by the enemy block.
I liked the pet saving concept. The stroyline was good as well. The controls seemed a little bit too sensitive when turning. It was also sort of hard to tell what exactly was a vent, since my pets kept dying.
Neat turn based battle game. At first I didn't realize that I was controlling the yellow square around the spaces. Once I got the hang of it, I was able to make it through the locked door. However, I wish the doors I unlocked would stay unlocked for the next playthrough. Same goes for the enemies; Would be nice if you only had to defeat them once, and then they stay dead during the following playthroughs. I really liked the different classes that you can choose to be your character.
Nice presentation, but I wish there was a little more to the game than just entering characters displayed on the screen.
Neat puzzler. I made it up to the "Isolated" level, and then my brain shut off. I like the different classes, and how each one has an ability to help you get past certain obstacles.
Solid game. I liked to how you have to balance your health and air. I escaped from Robot planet and had a score of 2450.
Novel concept. Couldn't figure out how to get the good ending. Keeps asking for the cat after finding the glasses.
Nice pixel graphics, and the Mega Man warp in was a nice touch. At first I kept standing next to the stage and nothing would happen, but after a few tries I realized that you have to eat a certain number of people to trigger the "fatality" sequence.
Funny stuff here. The last challenge was a real pain though. How are you supposed to hold the Z and P keys with one hand?
Nice retro style game. Worked fine in Opera 12 for me.
The sprite based graphics were nice, but the controls really need some work.
Nice novel concept. The transitions between levels look really slick. I was able to clear 11 levels.
Nice time stopping mechanic. Really makes the player plan out when exactly when to use it. I managed to get to the end with 0.3 seconds left.
Neat puzzle game. Really liked the background music during gameplay. Sometimes the difficulty seemed to be based too much on luck of the placement of the starting piece. If it's near a wall, then it's an easy win.
I liked how the story unfolded as you play through the game. Displaying all the movement paths was also a nice touch. My best distance was 0.086 AU and best speed was 0.6758 C.
Really pretty game and the sprite animations are nice. The ever changing levels was a good twist. However, I couldn't figure out the objective of the game, but maybe that's because nobody was playing online with me.
Nice graphical style. I sort of wish there were things to collect or shoot.
Cute game and I like the clean art style.
Looks like a pretty good start to a fighting game. Hope you stick with it.
Great Mexican theme with the burritos and such. Syncing the music with the actions was a nice touch.
Nice text based adventure game. Reminds me of the days that I would play DOOR games like L.O.R.D. on the local BBS. It would have been nice if there were more choices to make, with menu driven controls.
Neat idea of switching between multiple laser cannons. I wish they would have recharged after a period of time. I got 51 kills and 3 hits, then the enemies quit spawning.
Neat concept. Really kept me busy responding to text messages.
Neat Ludum Dare simulator. I didn't understand why it asks the questions without the meter at first, and then with the meter after. My best results were: #1 Theme #1 Fun #1 Mood #1 Overall #23 Audio #152 Graphics #206 Innovation #451 Humor
Cute point and click game. Sometimes clicking the disappear books was difficult, but I did manage to make it to the wizard's room.
This could be a great typing tutor game if it used real words. My final score was 719.
Really like the unique art style in the opening story. I agree, it would have been nice to have gun 1 on left mouse button and gun 2 on right mouse button. I think my high score was 158.
Nice start for a dungeon crawler engine. However, the background music was obviously a knockoff of Castlevania, so I'll pass on rating this one.
Neat battle engine. I managed to beat all ten levels, but most of them I seemed to complete by trial and error.
Neat minigame collection. Shoot the Jay-Walker was probably my favorite. A timer showing how much time you have left in each game would have helped. Sometimes I got the same minigame twice in a row as well.
Nice little platformer. The level rotation mechanic was a nice touch.
Nice simple game. My best score on medium was 14,308 and my best score on hard was 16,938. At first I kept trying to click "1" first on medium mode.
Fun game! Nice use of the Unity physics engine.
Pretty fun game. The controls seemed to be just right. I'm glad all of the bonuses carry over between levels. However, the torpedoes stopped working after awhile. It would also be nice to see how much money you have on the shop screen (although it does only highlight the items you can buy).
Nice, I actually beat the boss and got the End screen. Reminded me a lot of Castlevania.
Took me a minute to figure out what was going on here, but I think the point is to keep pressing space to keep the little guy between the walls. I would be interested in seeing this one when it's completed.
My cat liked the beeping sounds.
Neat game. I wouldn't even know how to begin programming a Game Boy Advanced game. It ran in my emulator, VBA-M on Ubuntu Linux with no problems.
Neat life simulator. Now if real life was as simple as pressing the correct home row key. I really liked the music as well.
Nice Katamari clone. Sometimes the controls felt a little floaty, but it was still true to the original.
Nice graphics. The difficulty curve seems to be a little steep, as I could not get past the first checkpoint with the three suns. Leaves very little room for error.
Neat idea of getting the lowest possible score. My lowest was 590,790
Really unique idea. It's like a futuristic cross between the Oregon Trail and Gilligan's Island. If only they had the Professor to repair the radio. I made it 14 days and had the radio at 43/50. I'll probably come back to this one later to see what happens when the radio is fully repaired. My only issue was that it seemed to be a little to easy to kill your own camp members. I killed the robot guy early on by accident.
Nice concept of using two submarines with different abilities. It would have been neat if you could control both at the same time, eliminating the need to press space to switch between the two.
The atmosphere was nice. It was a little heavy on the text, and having to keep the mouse centered to walk forward was a little awkward.
Neat concept. I'd definitely like to see the completed version.
Nice art style in this game. I got to the screen with the red and blue houses and couldn't do anything, so I assumed that was the end. Don't mess with that turret!
Really liked the use of sounds in this game.
This is one of the more enjoyable puzzlers that I've played for LD26. Easy to get into, and the puzzles make you think, but it's not so difficult that it's aggravating. I do wish that I had the ability to rotate the furniture pieces, which would add another level of depth to the game. Also, it would be nice to have the furniture pieces snap to the grid, because I would spend a lot of time trying to align the pieces on the rug. Good job!
I liked how the game freshens up the tactical RPG formula by using army tanks. The second level seemed like it could use a little more variety, since it seemed like whoever got the first shot in would win.
The color mixing mechanic reminded me a lot of de Blob. I like the 2D platforming approach that you took with it.
Cute... now I know what it's like to live a day in the life of an amoeba.
This reminded me of a game back in the day called Jezzball, which came on a Windows 3.1 bonus pack. I like the new artistic take on the game.
I like the concept and art style. I've always liked the production side of RTSes and cared less for the battles. I was able to place the buildings for production (mine, lumber mill, etc), but I never knew if there were workers harvesting anything. Maybe some meters showing how much stone, lumber, potatoes, etc you have would help.
YOU WIN! Yay! I really enjoyed this game, but I am a little biased towards collect-em-up type games. This game just shows that not every LD entry has to be a brain-melter to be good. The only improvement that I would suggest would be a map or arrow showing where the remaining potatoes are. It's sort of a pain to backtrack to the beginning to get a potato missed early in the level.
Neat little music maker game. Some of the music reminded me of the "Haunting Torgo Theme" from Manos Hands of Fate on MST3K. I couldn't tell if there was a correct time to add/remove the notes, or if it's up to the player to make their own music.
I never knew that destroying Mushroom Kingdom with a bouncy supernova could be so fun.
I liked the little gear shifting mini-game. Sometimes the cacti in the road could be a little overwhelming. 85% was my best score.
Impressive how the lights are sync'ed with the audio. Count me as another who got suck on the purple glass box. I tried pressing keys but no luck. I should have tried smashing the keyboard, but this is my last good one left and it's too late to go out and buy a new one. ;D
I really liked the two world concept in this adventure game. Technically, the two browser concept is an impressive accomplishment, but I really wouldn't want to open two browsers every time to play a game. I could see this game being a hit on a two screen system like the 3DS, but unfortunately it only allows one screen for input.
I really enjoyed this little puzzler. Displaying the area sizes was a good design decision, otherwise it would have been too hard to play. I didn't notice any bugs.
Really innovative approach to freshen-up the old Breakout/Arkanoid formula.
I like the simplicity of this game. The jumps can be a little floaty.
Nice twist on the classic word find game.
Not too bad, especially after I got to the top and got the weapon. The menace could really give people nightmares!
Nice minimalist FPS shooter. Sometimes the enemies would try to spawn on top of me, but I found that the best way to win is to stand in the corner to reduce the chances of enemies getting you from behind.
Really liked the art style and theme. Wish the digging was a little faster and there was some indication of the objective and progress.
I really like the unique reflection concept. Having the both rotation and fine tuned rotation controls really helped. Game froze on my on about the fourth level where you need the three red orbs to chase you to open the door.
Really cute and nice storytelling. Why won't they just let Steve Zen?
Neat concept, but I couldn't figure out why the spheres would randomly change colors on the Patriot level. The music was worked in seamlessly, and one of the songs reminded me of the theme to the People's Court.
Interesting concept of having to give up a weapon after each level. I couldn't make it past the last? level where you only have the dagger.
Nice artwork and music. Took a minute to figure out that I was supposed to be attacking the door. Great sense of humor on this one, and the first cross between hipsters and vikings that I've seen.
Really liked the concept and matching colors to open the door. Maybe limit it to three colors to start out with, because trying to match the exact shade of a door could be frustrating sometimes. Also, maybe show the RGB triplet on the doors and player so that it would be easier to determine which combination of blocks is required to open the door. Great job on this one. Hope to see more levels soon!
Really liked the atmosphere and lighting effects. Having the key randomly placed each time gives me a reason to play it again.
Liked the concept of the ripples blocking your clicks. Really made me think of which circle I should click next.
Really neat puzzle game. The first Unity link didn't work for me, however the Version 2.0 ran with no problems. I'll admit, I hit the core!
Neat concept. Reminds me of the creature creator in Spore. Interesting use of the body parts to remove various senses.
The secret level was very interesting.
Liked the method of queuing up attacks to take out enemies. The camera had problems following the player on the second level, but I was able to use the YouTube video as a guide to beat it.
This game really lets the player let out some pent-up aggression.
Really liked the graphics style in this game. Reminds me of old BBS door games. DOS ASCII character 01 is my hero!
Nice gameplay and graphics. Reminded me a lot of games like Adventures of Link and A Link to the Past.
Too many leaps of faith needed, otherwise a solid game.
Could't figure out what to do on the last boss, otherwise great game!
Nice little game. Reminds me of a cross between mini-gold and billiards.
Awesome game! Taking a simple concept like making bezier curves and turning it into a game is a brilliant idea.
I won... or did I?
Those box head guys are really bizarre.
I really didn't understand what was going on until I clicked on the map. Neat concept. It reminds me of plotting out sectors in the BBS game Trade Wars 2002.
I usually don't like hand-holding in games, but I was completely lost on what I was supposed to do in this game.
This game reminds me of how lucky I am to live in a free society.
Took me a few tries to figure out what I was supposed to be doing. I'm one of those impatient types who doesn't read instructions. It's a really nice novel concept for a game. Having the character move more slowly as more junk is picked up was a nice touch. The time constraint on some of the later levels seemed a little extreme, especially when you have to start moving bookcases that can't be thrown out the window.
I like the three person play controls. I think this would be great for couch co-op, but it really doesn't work on the web since you can't communicate with your partners.
The graphics are nice, but a walk animation could have made it a little better. Mr. Minimal looks like he's frozen when he moves.
I couldn't ever catch the potato
Reminded me a lot of games like de Blob 2 and Unfinished Swan, where the game starts out blank and you use color to bring life to the world. I couldn't find the potato that fixes flatness. Some background music could have helped set the mood.
This game seemed to have allusions to Kid Icarus for the NES, such as collecting oversized hearts and falling through the bottom of the screen leading to death.
I thought the outcomes were completely random at first, then I realized that once defeated it shows the opponent's attack frequency, which allows you to appropriately counter their moves the next time you meet them. However, the final boss uses each attack equally so it really is a crap shoot.
Got stuck in a wall on level 5 and couldn't finish. Otherwise, great maze game!
I ate the only potato in the world... I'm so selfish. :D
Darn bird stealing my potatoes! Only problem I had was that after a while it says I have 8 seeds left but it wouldn't let me plant anymore.
LD37 — One room (16)
Super Battle Cycle by PowerSpark 2017-01-02T17:33:00
The gameplay seems okay with different guns to collect and different powerups. However, the pixel graphics are really hard to look at and I don't understand why only three or four colors are used.
Shadow Fencer Theatre by ShuddaHaddaLottaFun 2017-01-02T17:17:00
The controls seem to be a mess. The move buttons are too close to the sword buttons, so it feels like you're supposed to do everything with one hand. Most of the time I could win by just pressing 'h'. It would have been nice if I could control the sword and attack with the mouse.
Ludum Dare: The Game by DDRKirby(ISQ) 2017-01-02T17:02:00
I've seen too many of these game development simulators before. The scoring in the game doesn't match the scoring system or categories used in Ludum Dare, which is okay, but I wouldn't call it "Ludum Dare: The Game". The pixel art looks dated and some simple animations would have helped a lot.
One Room Hotel by TerraCottaFrog 2017-01-02T16:50:00
Really not much to it aside from matching the customers to the rooms. The building seems to be explode randomly for no reason. The pixel art looks really old and dated.
Da Vinci's Revenge by jaxturnmir 2017-01-02T16:42:00
Nice little platformer / shooter game! The troll was really well done!
Spot the Different by Paul Sinnett 2017-01-02T16:37:00
Very awesome that you made a Scratch game. I like playing these hidden object games. I think I found everything (got 5 points). Maybe add a message once you've found everything.
STEREOJO by ChuiGum 2017-01-02T16:31:00
The wall jumping seemed near impossible on a keyboard. Pixel art looks very dated.
Obelisk by Almax27 2017-01-02T16:26:00
Not much to it, and I usually enjoy hack and slash games. Pixel art seems to be really dated.
Claustrophobia by Obvious_San 2017-01-02T16:20:00
Nice little shooter.
ReRoom by recursor 2017-01-02T15:54:00
The game looked really neat from what I played. I couldn't figure out how to press the button at the top of the staircase and jump to the next ledge before the stairs start falling. My FPS jumping skills aren't very good though.
tranzeve by tranzeve 2017-01-02T15:46:00
Really cool looking game. I had problems getting the knight to jump. I played the web version. I also tried the Windows version, but I don't have Java installed on my system so it wouldn't run.
Zombie Swarm by Magius96 2017-01-02T15:39:00
Nice little zombie shooter! My best was 174 kills.
Isolation Knight by dylanwolf 2017-01-02T15:31:00
Nice little RPG! I couldn't beat the wizard, since I just couldn't seem to get the timing of the silence, shield, along with attacking right.
Eye in the Sky by doublesquare 2017-01-02T15:10:00
Nice new take on the find the match genre of puzzle games!
Room by insane66 2017-01-02T14:59:00
Nice entry! I like how the screen gets red-er as you take damage. Lots of enemies and solid shoot-em-up gameplay.
Your the only person that matters by jacobturn 2017-01-02T14:54:00
Very funny with all the dialog boxes! Great job!