mirzasan 2013-08-26 03:40
Hahaha Fun , good game
Foon → Ludum Dare Explorer → LD27 → Highway Hero
By raincole
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Innovation | 30 | 4.00 | ||
| Theme | 76 | 3.82 | ||
| Overall | 202 | 3.46 | ||
| Fun | 266 | 3.30 | ||
| Graphics | 377 | 3.20 | ||
| Humor | 531 | 2.26 | ||
| Mood | 580 | 2.70 | ||
| Audio | 958 | 1.33 |
Hahaha Fun , good game
I liked the concept of the controls/slider bar. quite neat!
no sound?
Was a little unclear on what I was doing at first but did pretty well after I got it.
good use of the theme
Sorry for no sound. I'm really ran out of time in this LD.
I'm -> I
Sorry again for my grammar lol
Nice entry! It was a little difficult and meticulous, though.
Nice, but I wish I could see the stage in order to plan. As it is, I could rely only on a trial and error to find out the correct solution.
This is a really cool concept. I agree with pvwradtke though, I wish I could see the rest of the level in advance, or even maybe a small map. Really fun though!
Took me a bit to understand the concept, but it turned out to be very enjoyable. Very clean execution!
Neat little game you have here. You should definately expand and improve this one!
This would probably be way better on touch than it is with mouse. Still, good concept & good execution.
I like your game. Has really nice colours and drawings.
I would really like to see what lays in the path for our hero, so I could plan before hand, insted of relying on trial and error.
I also like the fact that you introduce items in a "safe" environment. Don't know how to explain this with better words, but I saw what you did there.
7/10 would play again.
I really liked the idea of the scroll bar as a puzzle game. Neat!!
Fun and easy to play, though a bit too much trial and error for my tastes. It would be nice to be able to see where the enemies are on the left to help gauge, but as it stands it's still a quality piece.
Finished the first lvl without knowing what to do, still the idea is really good, polishing it would make a great game
Great concept! Took me a minute to understand how to play, but can become addictive. I beat level 6 with 0.2 seconds on the clock. I can't figure out level 8.
Yeah, this was definitely cool. I'd love to see it expanded.
This is a really cool idea. I enjoyed it a lot. Polish it up and ship it as a full game!
Very cool game. Nice job!
Looking ahead of the path would have helped, but learning from your mistakes is also a fun way to play.
Nice
This game is adorable. It's got a very EYEZMAZE-style feel to it (eyezmaze.com). The only drawback is that sometimes the trial and error nature of the game becomes very obvious. Great work, I'd really like to see this built upon in some way.
Great gameplay mechanic, very well done with the theme!
Neat battle engine. I managed to beat all ten levels, but most of them I seemed to complete by trial and error.
Completed! Awesome entry as always.
Fun game, I enjoyed it!
Funny one, good job
Innovative take on the theme, with solid graphics and user interface, so it's a real bummer the game isn't too much fun :/
good job! i love this game :D
Really good game ! You did a great job and the concept is very original. One of my favourite game until now.
One of the better uses of the theme imo. I like that it's an tactical game looking like an action game. Nice job!
This is a lot of fun! Simple mechanics and nice challenge!
Great game concept! Simple, but well-made graphics.
Really innovative concept! It's a little hard to get the hang of it at first, but then it gets much better when you start to learn the timing of things. Great use of theme! Gonna check out the post compo version now!
Pretty cool game. I've never seen these kind of mechanics before, so I enjoyed it. Was a little difficult at times without any hints or real obvious solution but it made it difficult and it didn't bore me so maybe that was a good thing. Nice work anyway.
A bit confusing at first, but very strategic kind of game. Really good. :)
I really like the mechanic in this game. I would love to see it explored in further detail.
i like the mechanics of the game - graphics were nice -- solid effort
Nice and easy to understand mechanic. I would like to cancel a run, as soon as I see that I made something wrong, instead of having to watch all the 10 seconds everytime. It would also be cool, if you could mark on the timeline where you want change state while it is running, then it would become less trial and error and more strategic planning.
Basically the game is trial and error and if it provides more information for the player (like navigate around or give information about each action) in the planning stage then it will be better
Really fun game when I understood what to do. :D
The "retry" button felt unnecessary and it would be nice if you could abort during a round if you realize that you won't make it. I don't like to sit and wait when I already know what to change. :D
Well done! :)
Great game idea, please add some juicy sounds!
This is a very interesting concept. Congrats!