The Lost Viking by lasseastrup 2012-03-24T16:11:00
It just didn't feel quite right. There should be a way to heal. Fun anyway.
Foon → Ludum Dare Explorer → Users → zzForrest
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Dr. Rampage | compo | 1048 | 2.50 | 2.59 | 1.90 | 2.81 | 2.33 | 2.00 | 2.59 | 42 | ||
| 2014 | 29 | Beneath the Surface | Under the Paper | compo | 258 | 3.50 | 3.38 | 3.24 | 3.67 | 3.52 | 2.74 | 3.18 | 36 | ||
| 2013 | 27 | 10 Seconds | Time Wizard | compo | 224 | 3.43 | 3.50 | 2.95 | 3.73 | 3.05 | 2.43 | 2.67 | 2.88 | 73 | |
| 2012 | 25 | You are the Villain | MISSION 1 | compo | 22 |
It just didn't feel quite right. There should be a way to heal. Fun anyway.
It crashed at the start of the game, and once it did work I was disappointed. I know it was the point, but the controls were just bad! I mean, a little delay between key press and movement was okay, but 10 seconds to move was a little ridiculous. You should have included an aim system too. That would have been very good, seeing as firing the canons are about as useful as shooting a water gun at a bandit. Sound would have been nice too, but I didn't mind.
Too little strategy was involved. I ended up sitting in the corner spasticly shooting everywhere. I died in seconds. A little bit of an easy start would have been nice.
The sounds and graphics didn't fit together. It was unforgivingly difficult. Often times I randomly slid off platforms. If you fall off a platform, you die but if you jump from a higher height, you live. None of it made sense. So overall, I hate this game.
The block placing wasn't necessary, the dimensional shifts would have been enough.
The sprites are ripped, the music doesn't fit at all, the attacking mechanism sucks... All I am trying to say here is better luck next time and develop a better sense of atmosphere.
It didn't want to run, I don't know why. Sorry, couldn't play this awesome looking game.
This is a fantastic game! It's difficult, but fun. The graphics are appropriate. I don't really mind the lack of sound, so I'll just put N/A for that. It is extremely innovative. I love this game! 5/5
I saw your comment on my game, and I discovered the problem. My compiler does not have, by default, a redistribution system. Because of this, I can't do anything about it. The source no longer works with my compiler, and I can't find anything online about it. I hope, though I can work everything out for next time. I will remember your name, though, cause you rock.
This game is buggy. It is FUBAR buggy. The collision doesn't like to work, sometimes it's at the top of the screen and my guys at the bottom die, sometimes I run straight over it and it does nothing. If you die, the try again button stays there when you click "story". I kind of like the song.
Overall, this isn't even a game. 1 / 5, sorry.
This game was good. Aside from grammar mistakes, I was playing it and having fun while I was playing. It was a lot of fun. It was very innovative - I have never seen anything like this. It's graphics could have been better, and for pete's sake is it too hard to use SFXR or look up royalty free sound? There was no humor to be found, but I loved the dark atmosphere. Overall 4/5.
This was an okay entry. The graphics were okay, except half the time I didn't know what I was grabbing. The theme was represented well, and was appropriate for this time of year. Humor was nice, mood was as well. It wasn't all that fun, though, since I couldn't tell what the heck was being launched at me. Overall, it's okay!
Guys, I found out about the problem. It's with my compiler. I included everything the game needed to run, it's just that the compiler I used ( VC++ ) doesn't have a built in redistribution script. Due to the fact that the entire code is rooted in VC++, I can't redo it or anything. I'm really sorry and I will be changing my compiler to a new one for next time.
Really cool, if only it was slightly more functional, cuz most jumps were impossible, the friction was too low and boy did your character speed any which way he wanted.
Nice graphics, but too bad it was laggy to the point of being unplayable. 2/5, weak entry.
Nicely done, except... Boy did you forget that the only tiles that need displaying are the ones touching the screen, which you could have utilized to make objects not display unless they were on the screen... Also some sound would have been nice. And there is no reason to fight any enemy in the game, so I just ran past and did fine. Pretty interesting implementation of the theme, if only I knew where to go... Eh. 2/5.
Really neat game! It tells a lot without saying many words, and really makes you care. It is a little too hard to not die, though, because thinking takes too long. Maybe cut down on the number of things he can think about?
Wow, impressive for 8 hours! If I get this right, each wire has a specific effect and you have 10 seconds to get the green bar to where the arrow points? Nice design! I really enjoyed it. 4/5
A beautiful little game, with an adorable protagonist and an interesting mechanic.
Not going to rate it since I couldn't do anything in the game, not even move once the bell rang. Resetting the game seriously has to replay the whole title sequence?
Good job. I liked the extra blocks, but it took me a while to figure out that blue blocks would hurt you. It also took me a while to figure out that the mouse controlled the player.
Beautiful game, with very interesting mechanics. I love grand piano music in games, and this game took full advantage of it. I love how every level feels grand. My only complaints are that the character and the time mechanic both share an issue with acceleration where they accelerate very slowly for half a second, and speed off faster than you can tell.
Interesting game, although I think the music clashed a bit with the mood. I felt like you could have gone for a more somber and scary mood, and made the environments more ominous and forced the player to do uncomfortable tasks such as jumping down large pits, but you missed the opportunity. However, the end product is still a quite amazing game!
Incredible game. The music was a little too short which made the majority of the game silent. Other than that it was just beautiful. I loved the effects on the sun, although if the sun image was smaller it would look nicer. I ended up spending the first 7 minutes running around aimlessly until I discovered a town. As I saw the town, I looked over to discover an object in the air. I ran towards it, and realized what it was. For some reason, I stood there as it flew towards me. I tried going back to the village, but it was pointless. It struck anyway. Beautiful game. Absolutely beautiful. It had a true sense of discovery about it which made it whimsical yet dark, almost like majora's mask. Your game that you made in 3 days, just got compared to majora's mask. Be proud.
Really fun! Lots of polish, nice graphics and sound! It's a little hard for my tastes, though, and detracted from the fun.
Very interesting entry. It is unfortunate that most of this game's difficulty comes from the less than functional controls, because I can see very clearly that you have a good sense of level design. You were trying to create maze like levels to confuse the player, but your platforming engine is so broken players were just getting confused by trying to move.
Nice entry! It was a little difficult and meticulous, though.
This is a very confusing game, which made it too hard. I couldn't tell what the heck was going on.
It was ok. The only thing that really bothered me was the scanner. No matter how hard I tried, I couldn't get past that stage. It doesn't help that there is a consistent crash when you go there for the 3rd or 4th time where the game decides you just can't continue and freezes, but the music keeps going. The scanner gives you very little indication, with the animation being small and only 3 seconds long. Could you have just made a small circle around it so I could see where the scanner would come from? Otherwise, pretty ok.
Very interesting game! It looked, and sounded beautiful! It was fun, but a little brief for my taste. I loved the concept of being a mechanical bug trying to rush to a specific place, while other mechanical bugs were like "no fuck you". This game didn't need tutorials because it was very intuitive. Congrats, 5/5.
Great game but is almost broken due to the fact that having too many employees results in AI failure. I know it's supposed to be a game mechanic, but sometimes buying 1 employee makes 4 others stop working. Also it would make more sense for 2 employees to go over to the hops and collect 2 hops. Otherwise, awesome!! You should definitely make a full length game out of this!
Really neat little game! I loved the mechanics, although the shaky levels were almost impossible due to a glitch that would make it so that only every other frame did the game consider your mouse "on" the tile. Very neat for how small it is. Did you have a time constraint of some kind? Also I suggest for packaging that you make each version with their specific natives only, instead of packaging them all.
This game is very innovative, but not very fun. The slippery controls and speedy bullet of a player made it almost impossible. I got past the first level but the next was just too much, and I couldn't do it. The theme was represented pretty well, and the graphics were good as well. The audio wasn't good, but at least it didn't blow my eardrums out. No humor to be found, and with no real mood, I give this over all a 2/5.
This game was pretty cool, very fun and showed the theme well. It was solid, tight, and very capable of being one of my favorite entries yet.
Until that one level where you had to avoid the walls. 4/5 overall.
Really interesting game. I immediately noticed how most of the levels are designed to look like organs, such as a heart and lungs and a kidney that I saw. The game was too slippery so it ended up being harder than it should have been, but very nice entry!
This game is extremely innovative. Innovative, but not fun. Not fun at all. This game is just way too hard. I basically ended up just frantically typing random letters for 10 seconds. Nice execution of the theme, it makes a very good mood, but audio is no where to be found. Overall 3/5.
This was very... Interesting. The gameplay wasn't the best, but I was honestly very hooked. The simple graphics and incredible audio made this game more of an experience. This was incredible. No doubt, 5/5
I had some fun playing this... Unfortunately the game loved regularly pausing and eventually crashing. Also, 10 seconds seemed like an after though, as I felt no use of the theme. The only thing saving the game was the fact that it was humorous and was pretty looking. 3/5.
The concept was great, but the camera speed was so fast that it became disorienting. Also I would have liked for the mouse to disappear, but that's nitpicking. I like the audio, although the falling was a bit prolonged. I also liked the maze idea, but the flashlight dimming really didn't do much as long as you hammered jump.
Interesting game. I liked the music, and the sort of fish eye effect around Richard. Also the text was a cool effect. I wish that the controls were just a bit tighter.
Really fun! Pretty addictive! I liked how limited you feel at the beginning of it. It would have been nice to see a more obvious display of how long till you level up. Also, bullet speed is a useless upgrade, because it doesn't help you in any way. You could have made larger bullets, or maybe multi bullets instead.
Nicely done! I love the graphics and audio. The theme wasn't really well implemented, but the game's fun makes up for that.
I was surprised to realize that I love this game for some reason. It's innovative, fun, humorous, and has good atmosphere. A typing game is all those things. Take my 5/5, and let me live in shame of this fact.
4/5, great entry but I didn't really see the theme. Did the bomb have a 10 second timer? Could you have shown that?
Great entry! I loved the music and quirky graphics! The game is really fun and makes you play a lot more than you would have expected. 4/5!
Nicely done. The only hard part about this game is the final boss, as every other enemy in the game can be defeated by hammering x. The lack of audio is a sin, considering that there is a program called SFXR that is a free download that can randomly generate sine wave, sawtooth, squarewave, and noise sounds. These make it easy to fill your game with beautiful sound, so lacking it is really bad. Just having some sound would have been nice. Also, no 10 seconds? This reeks of having a vision you wanted to fulfill this ld, and you couldn't because of the theme. 2/5 weak entry.
Cool game, especially for your first entry! First entries always turn out pretty lame. I didn't like how much the character slides for the shooting mini game, and damned if that corridor game isn't impossible. It usually takes me about 5 seconds just to locate the buttons I need to run, and then I die and then I get all sad face because this game is too hard. Nicely done, though, and great job with music!
This game is pretty awesome, with a smooth music track to go with it. I disliked the insane difficulty with the spike area, but I liked this game overall a lot. Also, the first time you save it gives you an error instead of just creating a save file.
I gave this an overall 3/5. It was cool, and actually pretty fun, but the thing was that I couldn't tell where 10 seconds came from. I guess you had 10 seconds to catch the terrorist, but couldn't you have made a timer to tell you that?
I liked the game but it was oughly clunky, had lots of sound lag and what is up with the end sound. I thought the end sound was probably the worst. Nice job on having music though?
Aww, can't play on windows :(
Looks cute, and the comments seem to think so too.
Really nice little space shooter! Very intense! I liked the graphics and sound, especially the music. The only bother was you had no continues, and when you retried, your upgrades remained until the next stage or until you died again. Also, saying "level up" is a bit of a misnomer, it would make more sense to say "next stage". Otherwise, very fun and challenging entry!
Kind of boring, and the bullets were hard to see. I liked the falcon though and the music was a good touch.
This game is incredible. It's strangely imersive and gets across the feeling of slowly descending into madness due to a strange shadow in the corner. The theme wasn't really implemented well, because it was only there to tell a bit more story that wasn't necessary, but fortunately this is a great game.
I'm not trying to say it's bad, it's just unplayable. Seriously, platforming doesn't work when your character rockets off once you lightly tap the arrow. I got the key after about 20 tries. The bomb? Never got it. Try getting into that room without flying right off the ledge! 2/5.
Pretty cool! Unfortunately, the best strategy is to just fire off as many basket balls as you can in the hopes that one bounces it. There was a fairly common glitch that would lock the balls into flying straight up and would end the game.
Really cool survival-horror esque game. I was actually very surprised when the monster killed me. The screen freaking out was a neat effect and made you panic without causing too much distortion. I ended up hammering up, and just running from side to side which worked a bit too well.
Interesting game, but a little too awkward and clunky to be much fun.
This is an interesting game, although it seems that the turrets were randomly deciding not to do their job and therefore made the game generally more clunky.
Really cool! I liked the different take on a classic tale. I think the mechanic was pretty cool, but unfortunately the game had less of a focus on placing snooze buttons in well planned places, instead focusing on how fast you can do a pixel perfect jump. The first chicken level is nearly impossible due to this.
Really interesting, very fun. It was pretty challenging too. The hyperventilation sound effect was able to make me panic a little, or at least made me hurry up.
I loved the quirky sound effects, and the music really grew on me. Also I liked the art style, very clear that canabalt had some influence in there. The gameplay itself was pretty fun, but in my opinion the bullets being more visible would have been nice.
This game was ok, if not a bit confusing. I had the most trouble with that terrible camera angle. The first 2 are only there so you can know exactly where your ship isn't. The 3rd is the only good one. Also, the red ring took me too many tries to figure out what it meant - just having a -5 sec written over it or something so I knew it was bad. I thought I was dying because I flew into it wrong! Also your sound was too harsh. With SFXR, you want the output volume to be really low, otherwise it is extremely loud and grating.
It's pretty good, and it's an interesting mechanic. I don't like that the metal detector still triggers near already dug-up artifacts, and that sometimes they spawn in clusters, but otherwise well done. Also, love the opening sequence.
Neat entry! I liked the mechanics of survival. Some sort of indicator of resource collection would have been nice. The sprites on the guy look sort of awkward, too. Other than that, nicely done! I really hope you enjoyed your first ludum dare!
Very interesting! I love music, that's probably one of the hardest things to do in compo. Neat mechanics, but I don't really see the theme.
Really nice for 1 day! I like the idea of balancing the oxygen and water. It feels like the bird and fish sprites were flipped, but that might be intentional. It's a bit primitive and lacks sound and particles, but this can just be attributed to a lack of time. Very nice!
I enjoyed it for a while, but then got lost in the huge maze. Perhaps having a map would help? Also, this reminds me a lot of "prelude of the chambered" by notch, was that your inspiration?
Also, music is always a good thing for ludum dare.
Really simplistic, but very boring visually. Plus, I really had no idea how much methane and how much heat it could bear, so the whole mineshaft blowing up thing came out of nowhere. I would have liked some visuals to show how deep the mine is, how much methane, how much heat, etc. I feel like this game should be remade with visuals, but otherwise nice job.
Very nice! Short, but sweet. The control was a bit floaty, which made platforming difficult, but it isn't too big of a deal. Also, it seems that the axe breaks block mechanic was utilized only a few times. Did you run out of time? Anyhow, good game. Hope you had a good first LD!
-zzforrest
Really nice, but the camera is pressed up so close to the character I couldn't see anything. The perspective of the title screen would have worked just fine for the game.
I didn't know that salvador dali was a game dev! All jokes aside, I feel like you were too focused on making an interesting environment. Like in all seriousness, the landscape was cool to look at and I almost want to explore a world like that (consider making an fps with that sort of environment), exploring is not what I did. What I did was look at an unclear instruction and follow strange orders which seemed to have no bearing, as "game over" is all I got. It felt weird, and it felt clunky, as all my keypresses felt like they weren't being responded to. it felt like I would have to hammer a key to get it to work, even though it was just the game delaying things. Good music is always a good thing in my book.
I suck at rhythm games so I didn't get to see very much. I like the art, but simply put having good music in your game wins me over pretty much instantly. That's amazing. Music notes as a weapon? Pretty cool! Although it was pretty hard to get the rhythm down as sometimes my piano started going off immediately, making me miss the first note.
I like the idea, and the art and sound is really nice, but I don't really see the theme coming through. It's a fun puzzle - like game, but there really isn't any "unconventional" weapons.
Interesting idea, and while I was initially thrown off by the below average art, and lack of sound entirely, I was somewhat surprised that I continued to play for longer than I intended. Surprisingly fun, but the UI felt very clunky and unresponsive. The towers had a tendency to miss, which was frustrating but I got used to it eventually.
I really wanted to see more gameplay, but the controls are really hard to work with. The toaster was a chore to use. The game also seemed to flip out every now and then, mostly when I jumped while the toaster was on the ground. But I liked the sounds, and the graphics do have a good charm to them. Still have no idea what those ground monsters were. The animations were nice, but got in the way of gameplay. For future reference, animations that effect the rate of gameplay should be limited in length, and preferably only be visual while the actual action is performed instantly.
It was interesting, but it felt like there were some continuity issues. "you wake up still strapped to the table" when I was never strapped to the table in the first place, stuff like that. While I'm not a grammar nazi, I feel my english teacher wouldn't like this very much. But the story feels nice, and while disjointed it feels not too jumpy. I didn't like how limited my choices were, as they felt polarizing, but I suppose not much could be done about that, given it's a text adventure.
It seems like you had a good idea going, but the controls and overall level design made the gun really clunky to use. I didn't figure out until halfway through what the weapon was supposed to do. The water effects are nice, and the graphics are mostly okay, but the gameplay suffers because I don't feel like I'm in control of anything. I just dashed madly through the first few levels, and it worked.
It's an interesting idea, and I like the art and music, but the controls are simply too awkward. I really like the idea of limiting the ability to jump. I thought that, with 100 health points, I would be able to escape death if cornered but it seems like it's just an insta death if you get caught on a block or something.
Really cool idea, it's just... How does this relate to the theme? I suppose your notepad is a "weapon" of sorts, but not really. Great game, otherwise. Also, why don't you want to be judged in audio? I love the music.
Not entirely sure about this, but I'll rate the game anyway. It seems you are using an art asset for the main character that I'm almost certain I saw on a pixel art tutorial, which I'm pretty sure is against ludum dare rules. Other than that, the physics were very iffy, and the game seemed to not want to cooperate. The mechanics just didn't work from the level design, and it feels like you didn't test it given that you can't play any of the levels because the throwing mechanics simply don't work in tight corridors, which the levels are entirely made up of. Other than that, the noises were nice (got a good chuckle out of the falling sound), and the zombies looked good and were satisfying to kill.
I'm not quite sure I see how lasers are an unconventional weapon. Also, while music is always awesome and will score you good points in my book, the music sounded like some sort of carnival and was giving off the wrong vibe for a dark game like this. By the way, my weapons mysteriously stopped working half way through the game. Not at all sure why.
It's a good attempt, and the idea is pretty cool, but the execution is bare bones. I suppose you had to spend a lot of time making the code do simple tasks, and it shows. The graphics are, for ludum dare, just fine, but the gameplay is awkward and not really developed. It's a good idea and you have the right start to execute this well, but the game is just not done. I'd say : port this to a better language, and develop it. You've got a good idea here.
Nice idea, but I can't get past the first stage. It seems that the zombies randomly decide that humans aren't their target, and walk in circles until they die. Gets very frustrating. Music is always a plus in my book. Art is nice, however animations would have been better.
Interesting. The controls on the spaceship are realistic, which is actually in this case not a good thing. It feels very hard to control, and I ended up fighting more against the ship than against the asteroids. The actual action of trying to work through the asteroids worked very well, and was a lot of fun. The only petty annoyance I have is that the UI is not very descriptive. Other than that, good game. Also, just being real here, those asteroids are butt ugly. But hey, ludum dare art, what can ya do?
This was... Interesting. It does have gameplay, but it's barebones and aside from the... ahem... weapon... the art isn't very good. A help screen or even just splash text with the controls would have been nice. Also, 1500 fps?! There goes my computer's CPU...
Interesting, but somewhat barebones. The graphics were appealing for the most part, and the gameplay worked. The music felt corny and somewhat annoying, but really any music at all is a huge plus in my book. The sounds for the cannon rarely worked, so I would have opted for no sound instead of just a strange random sound every now and again.
Great game, but not really sure how it relates to the theme. Awesome writing, but the parts about the castle feeling familiar are a little bit cheesy, and could have been left out (unless I'm missing some sort of underlying story).
Really creative, but the explosion and screen shake was giving me a headache by the end. I liked the toaster theme, and the art looks amazing. I'm not going to even ask what the enemies are.