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Pyramid Escape
Pyramid Escape
By mrjavafrank
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 87 | | |
| Audio | 371 | 3.04 | | |
| Fun | 390 | 3.21 | | |
| Overall | 502 | 3.23 | | |
| Mood | 530 | 3.00 | | |
| Theme | 545 | 3.28 | | |
| Humor | 639 | 2.32 | | |
| Graphics | 648 | 3.02 | | |
| Innovation | 969 | 2.50 | | |
Comments
The .sh file seems to have Windows line endings so Ubuntu complains: "./PyramidEscape.sh: /bin/sh^M: bad interpreter: No such file or directory" (note the ^M)
Trying to run the .jar on Mac OS X 10.9.3 yields the following error:
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface, and then a stack trace going back to your initGL call.
On WinXP and Win7 (in a VMWare session) the game works but moving the mouse results in extreme sinusoidal vertical and horizontal movement of the camera angle, may be a VMWare issue but haven't seen that problem pop up in other apps, the mouse works fine in the menus.
Finally, if I open the in game menu with Esc, I'm transported to a random location in (and sometime outside of) the maze, odd.
Sorry that I can't get it to run, it looks like a nice game.
Also tried running the .jar on Ubuntu and it starts fine, but hitting Play crashes and yields:
Exception in thread "main" java.lang.NumberFormatException: For input string: "3
"
at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
at java.lang.Integer.parseInt(Integer.java:492)
at java.lang.Integer.parseInt(Integer.java:527)
at de.frank.main.Game.loadGame(Game.java:566)
at de.frank.main.Game.update(Game.java:402)
at de.frank.main.Frame.update(Frame.java:25)
at de.frank.main.Main.main(Main.java:32)
Likely for the same line-ending reason as the .sh file.
Thanks for the reply! I think on the UNIX-based systems the Integer parser is kind of buggy, because i had the same problem on Android with my game. With Android devices, it works to parse the number as Float and afterwards in program this float will be parsed to an Integer -> e.g. Float.parseFloat("4") -> 4.0 -> (int) 4.0 -> 4
Ich have no idea, what went wrong with the camera movement, because the exported .jar works perfectly fine under my Windows 8.1.
I'll upload the new files in a moment!
It worked for me. I really enjoyed the overall retro feel of it and had some fun. The music gets a bit repetitive but it is not that bad.
mess110
2014-04-28 13:41
really good job on the intro. pleasant sounds. controls felt a little too fast, but I understand why.
looks good
j0n
2014-04-28 13:46
This is great. I love the music - very Wolfenstein 3D-esque.
Confusing, but nice.
lantto
2014-04-28 13:59
Nothing happens when I run the .exe. Too bad since it looks really fun!
kalabasa
2014-04-28 14:01
Nice game. The controls are nice. I found doors but I never found a key :( the bats ate me
@Iantto Have you installed at minimum Java 1.7? You can check it when you enter "java -version" in the cmd!
leddkire
2014-04-28 15:08
Very good job on this. I enjoyed exploring the pyramids, but I got lost very easily. Unfortunately I could never find the keys to open the doors, and since I got lost all the time, I always ended up in the same rooms. Still, it was a good time, very solid.
sam101
2014-04-28 15:18
I got blocked quite fast (but that's because I'm bad I guess :D), but the game is nice. I liked the intro (even if the little guy seemed weird ?) !
Good game, I found my guy was almost to quick to be controlled however!
BTW, followup on initial reports. App now starts fine on Ubuntu but in VMWare has same issue as with my Win VMs (super-accelerated mouse look), but I found the cause: if I keep the pointer inside the game window it works fine but as soon as I move it too far and it leaves the main window the calculations go insane.
W.r.t. Mac OS X: its Java 1.7 runtime is now maintained by Oracle and it removed an older GL integration feature and lwjgl first fixed their integration code in v2.9.0 as per http://lwjgl.org/forum/index.php?topic=4326.0
The game was fun to play, and I felt cool punching things. I like the transition between the platformer and first person.
I'm not sure if the levels were randomly generated, but I seemed to be stuck from the start. Pretty much a single corridor that ended. Music was good, art was nice. Reminded me of the old windows screensaver
Nice,really enjoyed it. And nice to see something fps like :)
Impressive tech for a 48 hour game. It worked great. More visual variety would help. The same looking hallways and rooms over and over got me very confused. The secret door in the first room just did not stand out enough for me to notice (thanks for the video!). In the end, I didn't feel the game was innovative but it was a strong technical achievement.
d2fxrayg
2014-05-01 13:03
Works well enough but I got lost right at the start O_o
nichii
2014-05-02 13:51
Fun game, i like how it is slightly similar to minecraft XD
Very atmospheric! I like the little intro, and exploring is fun. It is easy to get lost though!
nusan
2014-05-07 07:13
Cool game!
Thank you so much for the replies so far :-)
01101101
2014-05-08 08:46
I had to hit the walls to find the way to the door, but couldn't find how to open it, even if I had plates. So I got stuck pretty fast :) I did punch a bat to death though so there's that ^^
druid
2014-05-08 15:40
I love that moment when i find a hand in that box XD
On Linux, just rename the .sh to .jar.
karmalis
2014-05-12 10:02
Nice one. Using somone's hand to break through walls and kill monsters, keeping one's sanity and hands "clean". Very beneath the surface directly and indirectly. Well done, I really enjoyed it, the whole game feels very robust from a technical perspective (apart from some occasions getting a little stuck on corners, but that's not really a problem). Enjoyed it.
I enjoyed it for a while, but then got lost in the huge maze. Perhaps having a map would help? Also, this reminds me a lot of "prelude of the chambered" by notch, was that your inspiration?
Also, music is always a good thing for ludum dare.
I really liked the audio. Actual gameplay -- the level is too confusing, some decorations on the walls would be super. I've also had problem to find keys and plates, maybe because I was lost all the time :-D...