FoonLudum Dare ExplorerLD29 → Pyramid Escape

Pyramid Escape

By mrjavafrank

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CategoryRankScoreCount
Coolness287
Audio3713.04
Fun3903.21
Overall5023.23
Mood5303.00
Theme5453.28
Humor6392.32
Graphics6483.02
Innovation9692.50

Comments

zenmumbler 2014-04-27 21:21

The .sh file seems to have Windows line endings so Ubuntu complains: "./PyramidEscape.sh: /bin/sh^M: bad interpreter: No such file or directory" (note the ^M)

Trying to run the .jar on Mac OS X 10.9.3 yields the following error:
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface, and then a stack trace going back to your initGL call.

On WinXP and Win7 (in a VMWare session) the game works but moving the mouse results in extreme sinusoidal vertical and horizontal movement of the camera angle, may be a VMWare issue but haven't seen that problem pop up in other apps, the mouse works fine in the menus.

Finally, if I open the in game menu with Esc, I'm transported to a random location in (and sometime outside of) the maze, odd.

Sorry that I can't get it to run, it looks like a nice game.

zenmumbler 2014-04-27 21:31

Also tried running the .jar on Ubuntu and it starts fine, but hitting Play crashes and yields:

Exception in thread "main" java.lang.NumberFormatException: For input string: "3
"
at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
at java.lang.Integer.parseInt(Integer.java:492)
at java.lang.Integer.parseInt(Integer.java:527)
at de.frank.main.Game.loadGame(Game.java:566)
at de.frank.main.Game.update(Game.java:402)
at de.frank.main.Frame.update(Frame.java:25)
at de.frank.main.Main.main(Main.java:32)

Likely for the same line-ending reason as the .sh file.

mrjavafrank 2014-04-28 08:09

Thanks for the reply! I think on the UNIX-based systems the Integer parser is kind of buggy, because i had the same problem on Android with my game. With Android devices, it works to parse the number as Float and afterwards in program this float will be parsed to an Integer -> e.g. Float.parseFloat("4") -> 4.0 -> (int) 4.0 -> 4

Ich have no idea, what went wrong with the camera movement, because the exported .jar works perfectly fine under my Windows 8.1.

I'll upload the new files in a moment!

marcus_siactro 2014-04-28 13:34

It worked for me. I really enjoyed the overall retro feel of it and had some fun. The music gets a bit repetitive but it is not that bad.

mess110 2014-04-28 13:41

really good job on the intro. pleasant sounds. controls felt a little too fast, but I understand why.
looks good

j0n 2014-04-28 13:46

This is great. I love the music - very Wolfenstein 3D-esque.

doubstract 2014-04-28 13:58

Confusing, but nice.

lantto 2014-04-28 13:59

Nothing happens when I run the .exe. Too bad since it looks really fun!

kalabasa 2014-04-28 14:01

Nice game. The controls are nice. I found doors but I never found a key :( the bats ate me

mrjavafrank 2014-04-28 14:12

@Iantto Have you installed at minimum Java 1.7? You can check it when you enter "java -version" in the cmd!

leddkire 2014-04-28 15:08

Very good job on this. I enjoyed exploring the pyramids, but I got lost very easily. Unfortunately I could never find the keys to open the doors, and since I got lost all the time, I always ended up in the same rooms. Still, it was a good time, very solid.

sam101 2014-04-28 15:18

I got blocked quite fast (but that's because I'm bad I guess :D), but the game is nice. I liked the intro (even if the little guy seemed weird ?) !

ryebread761 2014-04-28 22:32

Good game, I found my guy was almost to quick to be controlled however!

zenmumbler 2014-04-30 22:26

BTW, followup on initial reports. App now starts fine on Ubuntu but in VMWare has same issue as with my Win VMs (super-accelerated mouse look), but I found the cause: if I keep the pointer inside the game window it works fine but as soon as I move it too far and it leaves the main window the calculations go insane.

W.r.t. Mac OS X: its Java 1.7 runtime is now maintained by Oracle and it removed an older GL integration feature and lwjgl first fixed their integration code in v2.9.0 as per http://lwjgl.org/forum/index.php?topic=4326.0

munkeebacon 2014-04-30 23:31

The game was fun to play, and I felt cool punching things. I like the transition between the platformer and first person.

sudorossy 2014-04-30 23:37

I'm not sure if the levels were randomly generated, but I seemed to be stuck from the start. Pretty much a single corridor that ended. Music was good, art was nice. Reminded me of the old windows screensaver

teamflare 2014-05-01 12:04

Nice,really enjoyed it. And nice to see something fps like :)

teesquared 2014-05-01 12:53

Impressive tech for a 48 hour game. It worked great. More visual variety would help. The same looking hallways and rooms over and over got me very confused. The secret door in the first room just did not stand out enough for me to notice (thanks for the video!). In the end, I didn't feel the game was innovative but it was a strong technical achievement.

d2fxrayg 2014-05-01 13:03

Works well enough but I got lost right at the start O_o

nichii 2014-05-02 13:51

Fun game, i like how it is slightly similar to minecraft XD

jonathang 2014-05-06 08:02

Very atmospheric! I like the little intro, and exploring is fun. It is easy to get lost though!

nusan 2014-05-07 07:13

Cool game!

mrjavafrank 2014-05-07 14:12

Thank you so much for the replies so far :-)

01101101 2014-05-08 08:46

I had to hit the walls to find the way to the door, but couldn't find how to open it, even if I had plates. So I got stuck pretty fast :) I did punch a bat to death though so there's that ^^

druid 2014-05-08 15:40

I love that moment when i find a hand in that box XD

crackedp0t 2014-05-11 19:39

On Linux, just rename the .sh to .jar.

karmalis 2014-05-12 10:02

Nice one. Using somone's hand to break through walls and kill monsters, keeping one's sanity and hands "clean". Very beneath the surface directly and indirectly. Well done, I really enjoyed it, the whole game feels very robust from a technical perspective (apart from some occasions getting a little stuck on corners, but that's not really a problem). Enjoyed it.

zzforrest 2014-05-17 11:26

I enjoyed it for a while, but then got lost in the huge maze. Perhaps having a map would help? Also, this reminds me a lot of "prelude of the chambered" by notch, was that your inspiration?
Also, music is always a good thing for ludum dare.

rincewind_cz 2014-05-19 13:58

I really liked the audio. Actual gameplay -- the level is too confusing, some decorations on the walls would be super. I've also had problem to find keys and plates, maybe because I was lost all the time :-D...