FoonLudum Dare ExplorerUsers → kalabasa

kalabasa

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small WorldPlanet Defensecompo4132.952.632.503.453.59
201429Beneath the SurfaceFlip Tacticscompo8122.922.733.313.502.542.3245
201224EvolutionSurvival of Polyminoscompo3163.072.853.583.682.051.001.382.0082
201223Tiny WorldPixel Warscompo4013.032.733.303.062.671.001.212.0051

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kalabasa

LD23 — Tiny World

Pixel Wars by Kalabasa 2012-04-22T20:04:00

Sorry I gave up haha

Pixel Wars by Kalabasa 2012-04-24T14:01:00

Yes. Not much strategy, or gameplay. This was supposed to be RTS Worms.

Pixel Wars by Kalabasa 2012-04-28T16:04:00

I was not able to make a decent AI (

LD24 — Evolution

Panspermia by Carl Graves 2012-08-31T16:15:00

The dynamic camera + graphics made it really great!

Survival of Polyminos by Kalabasa 2012-08-27T11:54:00

I updated the description :)

Survival of Polyminos by Kalabasa 2012-08-27T17:27:00

Thanks!
This was rushed, so I picked a simple Tetris mechanic.
My first idea was a shooter game with evolving enemies, then it got complicated.
I haven't implemented a reset button. Refresh?

Survival of Polyminos by Kalabasa 2012-08-31T15:39:00

Thanks for comments. I just realized that the game cheats somehow. Hard pieces will repeat incessantly, which is not a good design.

@dekart
If you allow pale figures to go through then camouflage will emerge/evolve (I think)

Darwin's Little Pink Worm by wumpus 2012-08-30T08:18:00

Fun game

ContraEvolution by the.vaber 2012-08-30T08:35:00

Great graphics!

Color Evolution by enepomnyaschih 2012-08-31T17:03:00

Very challenging!

cuboidAI by JH 2012-09-08T16:04:00

Can't play on WinXP SP3. :(

LD29 — Beneath the Surface

Beneath the Surface by Jojo 2014-04-28T14:37:00

It feels well-polished. I like the simplicity of the game. I died quickly, but I ate all my food! I think it was too hard? Or was it too random?

Flip Tactics by Kalabasa 2014-04-28T13:27:00

Yeah. Sorry for the lack of polish. This was the 2nd attempt at making a game. I wasted about 2/3 of the time trying to implement the other idea I had. haha.

Flip Tactics by Kalabasa 2014-05-04T06:19:00

Are you on Firefox? There's something about Firefox about clicking

Flip Tactics by Kalabasa 2014-05-04T06:24:00

@Gamepopper That was a bug in Firefox. Click event attributes were incorrect. It is now fixed.

Get Beneath The Surface by rujo 2014-04-30T14:00:00

Nice simple game. The animations are good too. I think gameplay lacks some strategy. Maybe if you show the next pieces, the player will be able to plan ahead. Bigger levels (with height > 10) can encourage some strategising too. :)

Abyss - Beneath The Surface by Khaldrin 2014-04-28T14:31:00

Nice game! But too short. I got the 3-shot powerup, giving me a sense of progression, then just when I thought the game was building up, the game finished :c

Also, I noticed that objects occlude the flashlight, so that's a nice graphics effect.

The Hole by longloaf 2014-05-01T11:04:00

woah. I don't know how to express what I felt. It's so random and stuff.

some criticism:
The falling was too long and the background on the hole was too noisy, so the spikes are not as visible.

Pyramid Escape by MrJavaFrank 2014-04-28T14:01:00

Nice game. The controls are nice. I found doors but I never found a key :( the bats ate me

Sopora by Crabman 2014-04-30T14:14:00

I like this game. I really don't like text games much, but this is great! I kept playing until it got repetitive.

Baum by Waterman7 2014-04-30T14:20:00

Nice simple casual game. It's perfect for a mobile app! :)

Flyvery by Maek 2014-04-28T14:23:00

Okay game. I can't see the bullets. I can't see the benefit of speeding up though, so I drove on low speed, shooting other cars, collecting money.

Lights by Seyroth 2014-05-02T16:48:00

Avoiding the lights was hard! I got 2)

Lumberjack of souls by TheMorfeus 2014-04-28T15:01:00

Nicely polished. Although the core gameplay was not so exciting. I was just cutting down trees. There were too few ghosts/enemies/excitement.

Focus Shift by ForeignGuyMike 2014-04-30T13:36:00

Good game! The graphics are nice too. You should make a version where the toggle happens every some time interval.

Ore Archer by kratorspore 2014-05-01T11:29:00

Fun game. The movement was a little too slippery. I like the randomness, hovewer, some levels were unplayable (surrounded with lava) and restarting at the first level (instead of the current level) made it an annoyance.

LD38 — A Small World

Tiny zombie house by Ranner198 2017-05-03T18:00:26Z

Fun game

The zombie croak gets a little annoying though, especially since they croak in unison!

Some bits that might (or might not) improve the gameplay is some variation of zombies to make the late game interesting and pathfinding. First thing that came to mind was flowfield pathfinding - good for multiple enemies and a single target.

Aside from that, core game is good and controls are easy. It's a nice base for a wave-based survival game. (Though zombie survival is soooo overused these days).

At It Like Rabbits! by HenryBell 2017-05-03T17:27:07Z

Nice complete game. Though it's very hard at first, and very easy when you get it (Just place baskets next to the source). Ideally (especially for strategy games) we want the opposite: easy to pickup but hard to master, but I suppose balancing a game takes more time than 48 hours.

I feel that the small bits of user experience could be improved and polished more, like having a warning when food is low, or when loss is imminent. Also, the "blind buys", as the other person has already said.

Aside from gameplay, I liked the *smooth performance* and the clear audio.

Zob“s adventure by Vitor GoatZilla 2017-05-03T17:34:49Z

Hey, the link is 404

King of Hearts. by Scott Gibbs 2017-05-03T17:45:15Z

Please put the controls. How do I fight? As of now, I can't play it properly. :pensive:

Brawll by Bendev_Games 2017-05-04T16:34:59Z

Simply fun game!

Gameplay and AI is good! The powerups and those little details (like the shockwave) makes it feel like a complete game rather than a weekend hack. My only complaint is the graphics (though simple graphics can also work! with a little more direction or style, I guess).

I feel like faster movement with tighter controls would make the game feel even more "alive" or "action"

This would probably work well as a mobile game, too. :smile:

Planet Defense by kalabasa 2017-05-08T17:04:34Z

Thanks all!

@icxon I have planned more enemy types (like, stronger enemies, enemies with different trajectories and harder to predict movements) and missile types. And yes, upgrades. Resource management system, maybe? Build cities to earn money to buy upgrades. You know, all generic tower defense stuff.

I haven't really thought about spinning the planet. I can see it would add more gameplay without making it too complicated (as opposed to my ideas above, haha). Thanks for that idea!

Hmm, a boss-type enemy would be pretty interesting. Some kind of giant alien mothership that has weak points and spawns ships? :grin:

RGB by madmaw 2017-05-04T16:58:10Z

Great concept! This is a good tricky puzzle game.

It was hard to get at first though, so *more basic* "tutorial" levels would be nice. Maybe play with only two colors at first. Adding and subtracting RGB/CMY in my head was already too hard. You could then probably introduce more splitting possibilities. Then boulders. Then collision rules with boulders (which color pushes which color), etc. The level designs were actually okay in that aspect. I can see the design behind those. It's just that they went too fast.

Other than that, it is a good puzzle mechanic, and you already have enough puzzle elements to play around. I would like to play a full-fledged version of this on mobile (?) some day! (please?) :smile:

Also, my progress was saved even after closing the tab! Nice.