Pixel Wars by Kalabasa 2012-04-22T20:04:00
Sorry I gave up haha
Foon → Ludum Dare Explorer → Users → kalabasa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | Planet Defense | compo | 413 | 2.95 | 2.63 | 2.50 | 3.45 | 3.59 | |||||
| 2014 | 29 | Beneath the Surface | Flip Tactics | compo | 812 | 2.92 | 2.73 | 3.31 | 3.50 | 2.54 | 2.32 | 45 | |||
| 2012 | 24 | Evolution | Survival of Polyminos | compo | 316 | 3.07 | 2.85 | 3.58 | 3.68 | 2.05 | 1.00 | 1.38 | 2.00 | 82 | |
| 2012 | 23 | Tiny World | Pixel Wars | compo | 401 | 3.03 | 2.73 | 3.30 | 3.06 | 2.67 | 1.00 | 1.21 | 2.00 | 51 |
Sorry I gave up haha
Yes. Not much strategy, or gameplay. This was supposed to be RTS Worms.
I was not able to make a decent AI (
The dynamic camera + graphics made it really great!
I updated the description :)
Thanks!
This was rushed, so I picked a simple Tetris mechanic.
My first idea was a shooter game with evolving enemies, then it got complicated.
I haven't implemented a reset button. Refresh?
Thanks for comments. I just realized that the game cheats somehow. Hard pieces will repeat incessantly, which is not a good design.
@dekart
If you allow pale figures to go through then camouflage will emerge/evolve (I think)
Fun game
Great graphics!
Very challenging!
It feels well-polished. I like the simplicity of the game. I died quickly, but I ate all my food! I think it was too hard? Or was it too random?
Yeah. Sorry for the lack of polish. This was the 2nd attempt at making a game. I wasted about 2/3 of the time trying to implement the other idea I had. haha.
Are you on Firefox? There's something about Firefox about clicking
@Gamepopper That was a bug in Firefox. Click event attributes were incorrect. It is now fixed.
Nice simple game. The animations are good too. I think gameplay lacks some strategy. Maybe if you show the next pieces, the player will be able to plan ahead. Bigger levels (with height > 10) can encourage some strategising too. :)
Nice game! But too short. I got the 3-shot powerup, giving me a sense of progression, then just when I thought the game was building up, the game finished :c
Also, I noticed that objects occlude the flashlight, so that's a nice graphics effect.
Nice game. The controls are nice. I found doors but I never found a key :( the bats ate me
Nicely polished. Although the core gameplay was not so exciting. I was just cutting down trees. There were too few ghosts/enemies/excitement.
Good game! The graphics are nice too. You should make a version where the toggle happens every some time interval.
Fun game. The movement was a little too slippery. I like the randomness, hovewer, some levels were unplayable (surrounded with lava) and restarting at the first level (instead of the current level) made it an annoyance.
Fun game
The zombie croak gets a little annoying though, especially since they croak in unison!
Some bits that might (or might not) improve the gameplay is some variation of zombies to make the late game interesting and pathfinding. First thing that came to mind was flowfield pathfinding - good for multiple enemies and a single target.
Aside from that, core game is good and controls are easy. It's a nice base for a wave-based survival game. (Though zombie survival is soooo overused these days).
Nice complete game. Though it's very hard at first, and very easy when you get it (Just place baskets next to the source). Ideally (especially for strategy games) we want the opposite: easy to pickup but hard to master, but I suppose balancing a game takes more time than 48 hours.
I feel that the small bits of user experience could be improved and polished more, like having a warning when food is low, or when loss is imminent. Also, the "blind buys", as the other person has already said.
Aside from gameplay, I liked the *smooth performance* and the clear audio.
Hey, the link is 404
Please put the controls. How do I fight? As of now, I can't play it properly. :pensive:
Simply fun game!
Gameplay and AI is good! The powerups and those little details (like the shockwave) makes it feel like a complete game rather than a weekend hack. My only complaint is the graphics (though simple graphics can also work! with a little more direction or style, I guess).
I feel like faster movement with tighter controls would make the game feel even more "alive" or "action"
This would probably work well as a mobile game, too. :smile:
Thanks all!
@icxon I have planned more enemy types (like, stronger enemies, enemies with different trajectories and harder to predict movements) and missile types. And yes, upgrades. Resource management system, maybe? Build cities to earn money to buy upgrades. You know, all generic tower defense stuff.
I haven't really thought about spinning the planet. I can see it would add more gameplay without making it too complicated (as opposed to my ideas above, haha). Thanks for that idea!
Hmm, a boss-type enemy would be pretty interesting. Some kind of giant alien mothership that has weak points and spawns ships? :grin:
Great concept! This is a good tricky puzzle game.
It was hard to get at first though, so *more basic* "tutorial" levels would be nice. Maybe play with only two colors at first. Adding and subtracting RGB/CMY in my head was already too hard. You could then probably introduce more splitting possibilities. Then boulders. Then collision rules with boulders (which color pushes which color), etc. The level designs were actually okay in that aspect. I can see the design behind those. It's just that they went too fast.
Other than that, it is a good puzzle mechanic, and you already have enough puzzle elements to play around. I would like to play a full-fledged version of this on mobile (?) some day! (please?) :smile:
Also, my progress was saved even after closing the tab! Nice.