arzi 2012-08-27 11:20
I didn't really figure out what the screen on the right means.
Foon → Ludum Dare Explorer → LD24 → Survival of Polyminos
By kalabasa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 82 | ||
| Innovation | 90 | 3.58 | ||
| Theme | 96 | 3.68 | ||
| Overall | 316 | 3.07 | ||
| Fun | 336 | 2.85 | ||
| Humor | 595 | 1.38 | ||
| Audio | 627 | 1.00 | ||
| Mood | 634 | 2.00 | ||
| Graphics | 677 | 2.05 |
I didn't really figure out what the screen on the right means.
Cool idea but explaining how my actions make the shapes evolve would help.
So annoyingly good ;)
Reminds me of a game I once made only mine had only 5 piece pieces so this is far more brilliant ^^
Score: 2100
Tetris is always fun. But nothing more.
A very solid and fun concept. I love the fact that the pieces can take so very different shapes - that's quite challenging.
Music and sound would have made this game even more fun and an explanation what the right screen represents would have been nice, too.
I updated the description :)
It is strangest tetris I've ever seen.
Quite interesting idea though.
Can't go wrong with a bit of tetris and theme was worked in quite nicely. It seemed unable to reset properly though as any subsequent goes, I got no score and the pieces were still complicated. Nice, tidy game though.
Thanks!
This was rushed, so I picked a simple Tetris mechanic.
My first idea was a shooter game with evolving enemies, then it got complicated.
I haven't implemented a reset button. Refresh?
This is REALLY cool and super complicated... I'm surprised you did this much RESEARCH in the time allotted. (Unless you knew this stuff beforehand.) Complicated but awesome idea you came up with, and even if people don't really understand it... they can still enjoy a Tetris-y game.
I really like the idea, although it takes a bit before it gets interesting.
Amazing ideia, with some more polish could be a great game for android and ios.
I dont know whether the game was trying to help me, ruin me or it was just random evolution. But the pieces became totally useless. But i like the principle, maybe post compo could be good idea.
Very cool idea.
While I was playing, I felt that I didn't have time to (or any motivation to) look at the artificial life simulation.
This meant I didn't really appreciate the evolution that was happening. Although I did notice once the most difficult polyminoes started reappearing!
You made the most annoying version of tetris possible :/ and I loved it :D
Man, this game should be called "Sean doesn't know how what to do with the little tree looking thing"
This was really cool, but I wish that the game made the whole genetic algorithm thing more explicit - Maybe with little messages like "Small little dots going extinct from your expertise! Messed up little pointy thing dominating because you're so bad at this!"
Bow down to the idea, it was amazing (innovation = 5), but maybe it needs to be explained or be more clear in the game.. When you play you can't really understand the reason or the role of the pool on the right..
Really nice, common mechanics, which makes it even more interesting. Probably some graphics will make it even since it was kinda challenging to spot pale figures on the gray background. Anyway, i like it
Very neat idea - took me a while to see the benefits of the breeding, but boy - when it took off it really got complex quickly!
Quite good fun, and just awesomely original
Thanks for comments. I just realized that the game cheats somehow. Hard pieces will repeat incessantly, which is not a good design.
@dekart
If you allow pale figures to go through then camouflage will emerge/evolve (I think)
Great game.
very intriguing. But in the end I had no pieces that fit into each other at all. score 8000-ish
Have similar (but more simple) idea. But I like your implementation. And I think, better to speed-up evolution at the beginning (too simple :)). Nice. Good luck!
I hope I understood the gameplay, but I'm not absolutely sure what you mean with "bad pieces". Interesting idea, that the complexity of shapes is affected by the way the player plays.
If I run your linked website, I didn't see a part of the screen's bottom (1st tetris-row).
Excellent idea, evolution picks up a little slow though - either that, or my tetris skills are just too bad to get the ball rolling ;)
Cool and geeky idea! I like the theme interpretation.
Maybe I would have liked them to evolve faster - it takes a while till it gets exciting.
Also I never managed to evolve complex "snakes" like you have in the screenshot.
evolving tetris- clever idea, and very fun. Nice1
Before reading the description it was just a Tetris clone..
Afterwards it was still not very good.
I LOVE IT! Amazing work You've done!
This is pretty brilliant. One change I would suggest is to allow free-floating islands of bricks from the stack to resume falling. Once the shapes became difficult, it was too common for me to build "bridges" where there were gaps below; I felt when I completed a line in such a way that it left some blocks hanging in space that I really wanted to see them fall down until they hit a solid surface again.
Add some music and sound effects, and maybe make the breeding pool a little larger so that it's easier to see what's happening in there, and you really have a fun game.
I love this, brilliantly innovative. It's crying out for some sound effects/music and an on-screen indication of how you rotate pieces (for impatient people like me that don't read instructions :) )
Wow, this was a really cool idea. My only criticism is that it takes too long for the pieces to start to evolve past simple shapes, which is at the point where the game starts to become really interesting. But at that point the speed is also faster (as it should) but I died pretty quickly. I think it would be more fun if the complex shapes started sooner.