Evolutionator! by CataclysmicKnight 2012-09-11T03:55:00
Very simple but actually a lot of fun. Really enjoyed playing this one, I hope you add additional levels and upgrades, as this is a great start to a game.
Foon → Ludum Dare Explorer → Users → airdeck
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | STREAM | jam | 597 | 2.89 | 2.50 | 3.56 | 3.67 | 3.28 | 30 | ||||
| 2013 | 27 | 10 Seconds | Deathbed | compo | |||||||||||
| 2012 | 24 | Evolution | Future Rabbit | jam | 45 | 3.53 | 3.08 | 3.16 | 2.85 | 4.48 | 1.45 | 3.00 | 3.40 | 100 |
Very simple but actually a lot of fun. Really enjoyed playing this one, I hope you add additional levels and upgrades, as this is a great start to a game.
I like the mood for this game, but like previous comments mentioned I think the camera could still use a little work - maybe pull it back when the user starts to walk and/or have it rotate around or follow the character when they turn left or right.
Really fun, puzzles were good. I wish there were more levels so I could keep playing!
Wow, this was a really cool idea. My only criticism is that it takes too long for the pieces to start to evolve past simple shapes, which is at the point where the game starts to become really interesting. But at that point the speed is also faster (as it should) but I died pretty quickly. I think it would be more fun if the complex shapes started sooner.
Amazing job!
Seems a but buggy for me, as I can't get past the first level. It seems like the hit area is too large so if I get even near an enemy it counts as a hit, even if I don't touch them. Not sure how you're doing it - is it based off of bounding boxes? Since everything is circular you could do hit detection by distance instead. Still, from what I saw it was a nice start to a game.
Took a while to figure out, as it wasn't clear which was selected at first (especially since pressing up or down cycles back around) and I wasn't sure if I was supposed to match the organism on the barrier or do the opposite. However, overall liked the idea here - I think there's a lot of potential to turn this into a more complex game.
The controls didn't really make sense to me, also just FYI for me seemed to run better in Firefox (less glitches)
Runs really well and a lot of fun
The gameplay is a little too simple, but I think the humor and style of the characters make up for it. I enjoyed it.
I had to double check to make sure I actually read "sex bob omb". This was a pretty fun game. My only criticism is that the moonwalk piece was too close to the bottom of the game so it was difficult to get the mouse to register sometimes.
Simple and repetitive but still a lot of fun. As others have said the poop animation is hilarious. I think that it would be nice if every time the dog progresse the game changes a little more - maybe you get toys or a button to take him to the park.
Nice job, would like to see some new elements added each level, such as more colors, etc.
I really enjoyed this game, however the controls (on a laptop at least) felt buggy and made it difficult to play. Other than that, I thought it was great. The procedurally generated levels worked really well too.
This is a great start to a management game, I bet you could really expand on this post-compo
I really liked the cat sprite animations, very well done
I'm really curious to see how the Campaign mode would have turned out, hopefully you're planning on a post-campo version?
The more I played the more I was surprised at how challenging and addicting it became.
Some of my coworkers were talking about this today so I had to track it down and play it. While it seems to suffer from some performance issues (chugs a lot) I really love the idea of using Conway's game as a way to generate enemies.
Good start, interested to see where this could go
A little confusing at first, but a lot of fun once I got into it
Nice cell/toon shading, actually dig the simple style after playing for a while
Fun game!
Nice fun lo-fi TD game, but I feel like it it should be a little more challenging, as it wasn't very challenging.
Also after playing the SFW version I'd like to play the NSFW version... :)
Simple yet difficult, nice character design too
I read the instructions but couldn't really figure out what to do. I was able to get more mass than red but it still said I lost. The graphics were really nice though and the concept is good.
Fun, but took a while to get the hang of it.
What did I just play?
(I enjoyed it all the way to the end)
Enjoyed the level up system. I didn't really always understand what I was evolving on my character, but I had fun neverless.
Great game, would be nice if there was a way to set respawn point.
Nice game, I think the style of the terrain was really well done
I thought this was actually pretty addicting considering how simple it was, and I liked the simple graphics. But, as many other have suggested, I think there needs to be a way to prevent it from being so repetitive. I also have no idea what upgrading "learning" did.
Surprisingly fun since all you do is bet. I just wish there was like a "DNA library" that would automatically store & list your winnings.
Fun game, I never got it to build a magma core but had a lot of fun building a barren wasteland
This is an amazing for a game made in 48 hours. The evolution tie in is a bit of a stretch but meh, it's still great. Love the feel of this game, looks great, the 6th punch combo force thinggie is a great touch.
I really enjoyed this one. Simple, fun, humorous, and addicting.
The game looks amazing, but seems a little too confusing to really figure out. There's a lot of potential to turn this into a really polished game. I think adding a tutorial / walkthrough step-by-step would solve for this.
Very nice, controls are nice and smooth
Nice job, a little difficult to play, but kind of in a good challenging way - became really addicting to play.
Nicely done, feels very polished. I really enjoyed the scan-to-uncover mechanism.
Overall enjoyed the game despite the buggy jumping. I liked the idea of using the posi to pause the enemies, however I wish it were more puzzel-like where you would be required to pause them in certain ways in order to pass (right now it seems like it just makes it easier to get past them but isn't necessary).
This is a great start! I love the post-jam version, as it really starts to show the evolution of your graphics. Look forward to seeing more level to come!
Seemed pretty simple at first, but got challenging later on. Had a lot of fun playing this. Would love to see a post-compo version with more than10 epochs.
Good game, simple and fun. i think there needs to be more "story" to it, which I think could be solved by grouping the level types, e.g. all the forest levels, then all the water levels, and finally all the fire levels. As I got further in the game things seems to slow & chug a bit when the character jumped, might be a memory leak or something.
If I could give you money to make this into a "real" game I would. Amazing.
This game is pretty lo-fi, but there's something about the mood that will haunt my dreams tonight...
Very nicely done
Enjoyed everything except having to refresh every time I died. I liked the random chance of getting the fish head an instantly losing, however a "click to restart" button would be great :)
love it, one of my favorites so far
This was a really cool idea and a lot of fun to play. You should really continue to work on thus further post-jam.
This is beautiful, reminds me of Monument Valley.