FoonLudum Dare ExplorerLD24 → Resolute

Resolute

By rosypenguin

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CategoryRankScoreCount
Graphics1712.92
Humor2081.47
Mood2182.13
Fun2362.07
Theme2461.77
Overall2532.19
Innovation2591.80
Coolness60147

Comments

barry-abrams 2012-08-28 18:13

I wish it was longer to see what it could have been.

kali-purr 2012-08-29 06:37

Yeah, I second that. I bet it would have been pretty cool. Judging from the simple and solid mechanic (moving). Pretty sweet for your first game in Flixel. Or anything for that matter.

rosypenguin 2012-08-30 03:19

Thanks guys! I'll be adding more levels just as extra practice to make sure I have the sprite loading nailed down.

brotherst 2012-08-31 02:43

Nice start on a game, obviously it's incomplete, but it definitely has potential, I can see how you were approaching the theme of evolution with the art style changing. Funny thing is all the 3 styles are v. polished and would have been happy to play a game in any! Maybe try adding some obstacles next.

zappi 2012-08-31 03:09

Good start!
My advice is always to add background music and sounds. SFXR + freemusicarchive should definitely make any game without audio much much more appealing. Even when the sound doesn't match very well )

elliotfiske 2012-08-31 03:15

Great start to a game - the controls feel solid and the graphics have a nice lo-res appeal. Obviously needs some sort of puzzle/enemy but it's a fantastic foundation.

38leinad 2012-08-31 06:15

it is easy to see that you have experience as an artist. even though it is a simple visual still it feels consistent and really nice looking. like it a lot!

kali-purr 2012-08-31 09:35

I really like the musical progression in the Post Jam version. Still wish it were longer though! I was getting excited to see what the creature would become.

gnx 2012-08-31 18:43

Now this is a good example how to get a really nice visual style with very simple elements. I especially like the player character animation.

Also in the future please make it so that holding a key will also move as tapping a single key constantly just to move one direction is kind of dull.

bobiniki 2012-09-01 18:35

For a beginner game developer its very nice you made this for 72h. The graphics look nice, but I didn't understand why the pickups change in the second level...

airdeck 2012-09-05 04:02

This is a great start! I love the post-jam version, as it really starts to show the evolution of your graphics. Look forward to seeing more level to come!

thewiseguy99 2012-09-06 18:23

What a great effort when this is your first try at programming. I enjoyed the gameplay. Nice simple approach but showed evolution from level to level. Agree about holding down the movement keys instead of the tapping! But other than that, a job well done!

haddy22 2012-09-10 15:50

The art of the little black dude holding the key on the "The End" screen was awesome! :)

Nice start- no challenge, like pac-man without the ghosts. Nice start though and great job as this was your first flixel game.

haddy22 2012-09-10 15:55

ah- now I see the theme!
I just played your Post-Jam version as well, and could totally see the progression or "Evolution" of the graphics with each level. I did not catch it with the jam version with only 2 levels it is not obvious but the post jam version makes it clear that that's what is going on and made me enjoy your game a lot more. Clever idea! Game looks great come level 4. nice pixel art!

rosypenguin 2012-09-12 17:59

Thanks guys! I'm still working on the post-jam, slowly restructuring the code to allow more obstacle types and better level design. I hope to have a new version up by the end of the judging period.

Things to come: pushable blocks, unlockable doors, holding down a key for continuous movement. Thanks for all the feedback :D