Ninjural Selection by axcho 2012-09-04T17:51:00
This is fantastic! It does get a little boring without any objective, but the graphics and audio are great. The movement is nice and smooth as well. Nice work.
Foon → Ludum Dare Explorer → Users → cadin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | m | compo | 139 | 3.69 | 3.30 | 3.57 | 4.25 | 3.55 | 3.07 | 2.25 | 3.38 | 71 | |||
| 2012 | 24 | Evolution | Sprout | compo | 16 | 3.98 | 3.78 | 3.98 | 3.73 | 4.40 | 3.48 | 2.59 | 3.60 | 68 | |||
| 2012 | 23 | Tiny World | Zephyr | compo | 43 | 3.84 | 3.51 | 3.43 | 3.52 | 4.31 | 3.87 | 2.50 | 4.02 | 71 | |||
| 2011 | 22 | Alone | Spawn | compo | 94 | 3.31 | 2.59 | 3.14 | 2.79 | 3.86 | 3.41 | 1.50 | 2.62 | 3.00 | 56 |
cadin leaves an average of 36.0 feedback comments each event.
This is fantastic! It does get a little boring without any objective, but the graphics and audio are great. The movement is nice and smooth as well. Nice work.
Really great game. Love the graphics and the sound. It was really hard. I didn't make it very far.
This looks really funny. I wish there was a Mac or web version I could try.
Very nice. Challenging puzzles and very polished presentation. I got really frustrated on the wooly mammoth level because I kept pressing the wrong key. This is a problem I have with all isometric controls (the directions don't match the directions of the arrow keys), not specifically a problem with your game.
This looks really cool. Unfortunately I don't have a Windows machine.
Love the cross-stitch graphics. Great idea. The gameplay is a little too easy. And it really needs sound. Nice work!
I think this has a lot of potential. I like your sound effects!
I didn't understand how the new pieces get made. At certain points I didn't have any of the pieces I needed. Is that something I have control over.
Nice work!
This is really great. Challenging, fun, and humorous. Nice art style too. There's more to it than there appears to be at first. The additions of the new types of characters in later levels is really good too. I only wish there was some way to encourage the guys to move to different floors. Sometimes it slows down quite a bit just waiting for the infected ones to move to a new floor.
Overall great work!
Really challenging. It gets really hard to tell which circle is my character once there gets to be a few organisms on the screen. I couldn't really figure out what the Skill/Gene/Mutation settings did.
I only made it to level 2.
Neat idea though. I think this could be really fun with a little more polish and balance.
Great work.
Adorable. Love the graphics and sound effects. I wish there was a more challenging 'game' aspect to it though.
I like the retro effect.
I found it hard to tell what upgrades were happening to my character. Instead of the text in the corners, it would be cool to see the character evolving visually.
Nice work.
The artwork is really nice. I don't understand what I'm supposed to do though. Is the cave the end of the game? Did I win?
At first I found it REALLY confusing when the arrow said "CLICK". I kept clicking it with my mouse and couldn't figure out how to click it.
Nice work. The graphics look really good. Really impressive that you made this in JS. I find the game feel to be a bit off (jumping speed is weird). And the collision detection is really really sensitive.
You should be proud of this.
Very impressive game for 48 hours of work! I like the graphics a lot. The game play got a little boring after a while. Also not quite sure how this fits the theme.
I'd be really interested in playing this. Any chance of a Mac or Web version?
Looks nice. I couldn't figure out what I was supposed to be doing though. A tutorial level would be really helpful.
This is really fun. I like how the camera is continually zooming out as you grow. The sound effects make me laugh.
Very nicely done as always. I didn't finish. I found it too frustrating to get knocked back so far (to my previous evolution) every time I got hit.
This turned out to be pretty fun once I got into it. My high score was 1188. Nice job!
The artwork for this looks incredible. I wish there was a Mac version, I don't have a Windows machine. :(
Um, wow. This is amazing. The graphics and music are really beautiful. I can't believe it's an HTML game. I wish the character evolution was paced out over a longer period. I hit the level max right away. I was also expecting that I'd be able to eat some of the larger fish once I got bigger.
Very impressive!
This is great! You're right, there's not much too the gameplay, but I really like the cartoon style and it's one of the few games I can actually rate in the Humor category. Nice work.
The mouse controls are way too twitchy for me. Any slight movement makes the camera swing around where I can't tell what I'm looking at. I could never score any points before being killed.
The art looks really nice though. Impressive work for just 48 hours!
Funny concept. I couldn't really figure out what I was supposed to be doing, though. Also not sure how this fits the theme. Audio would be a good addition.
Wow! Fantastic graphics and mood. I jumped every time one of those things hit me.
I didn't get very far. I couldn't really figure out what to do other than click everything.
I like it a lot.
Really cute characters. The first couple of evolutions take too long, I'd speed that part up. It would also be nice if the evolutions were reflected visually in the slime character somehow. Nice work!
Sorry, I couldn't get this to work (web version). It just showed a white rectangle and then crashed my browser.
Your screenshots look great. I really like that red robot monster.
Unfortunately I can't play since I don't have a Windows machine.
I like the graphics.
Your screenshots look amazing! I really wish there were a Mac version of this.
The graphics look great, and it's a nice change of pace from some of these other brutally difficult and fast-paced games.
I wish there was more to it.
I like the idea of attaching body parts from your enemies.
The game is way too hard for me though.
Nice work. I wish there was more advantage to getting big. Right now it seems like the obvious choice is to stay small.
Your screenshots look great. I wish there was a Mac version so I could try it out.
I like your moon. You should try again next time.
Neat variation on the original. I think you should have done more to make it a game rather than just a simulation though. Something where you only have a certain number of cells to place in order to try to 'defeat' enemy cellular arrangements.
Hard mode is hard? Easy mode is hard! Ha ha.
Nice work. The mechanics remind me a bit of Super Meat Boy (which I also thought was too hard).
I had a really hard time finding anything. I dug around for 4 minutes, and was about to give up before I found my first object. Maybe you could make it so it's easier to find the first couple of items.
Hmm, I couldn't really figure this out. Sorry.
Really strange and lovely game.
Sorry I can't play, I'm Mac-only.
Nice game. As others have said, it gets a little repetitive, since the viruses only move straight down and don't shoot back. Could be really fun though with some slight improvements.
Screenshots look great. I can't play because I don't have a Windows machine. Sorry.
Love this. Really great work. I have no criticisms except that I thought it was a little too easy.
Wow, your gameplay video looks amazing! I wish I could play, but I'm Mac only. :(
Nice work. Very polished. I found the controls to be a little awkward when mousing left handed. Would have liked the option to use arrow keys instead of WASD.
So hard! I finally made it past the first arrow after many tries. Then the second arrow shot me and I gave up.
Nice concept. I didn't realize I could move the shooter to the other sides at first. Also, it's sometimes hard to tell where the pixels will end up when they push the other pixels. I think if you added a slight delay after the pixels move into place before they disappear, it might help players visualize what's happening better.
I like the idea, but it didn't seem to work for me. My world didn't save, and every other world I visited was just the same default grey.
It would also be helpful to have a bit of instruction at the beginning. I couldn't figure out what I supposed to do at first and had to come back to this page and read your post again.
Nice work. I like the art style and gameplay concept. I found the controls a bit tricky. Most of the time I was moving too fast to be able to really aim or dodge very well. Some more glowy, particle-y effects would fit nicely.
It's fun to fly around, but I wish there was more to do.
Looks neat. I'm sorry I can't play it (I only have a Mac).
Sorry I can't play it, I only have a Mac.
I really like the destructive terrain idea. The graphics are simple but still nice looking. The game is a little too easy since you can just sit and wait until there are hardly any enemies and then kill them all. Maybe it would work better as a multiplayer game. Nice work!
I really like the concept of passing the music from person to person. It got really hard to find the last couple of people. Impressive that this is all HTML. Great work!
Beautiful graphics, nice sound design, and smooth controls. It's a shame there's not more to the gameplay. Could easily be one of my favorites if there was a bit more to do.
Nice work guys. I got 3 berries and then got caught on the last one. Arg!
This is great! The opening sequence is my favorite part. Nice work.
Neat concept. I love the opening animation too. The gameplay is smooth and the audio really adds a nice feel to the interaction.
I wish there was more of a reward at the end though.
This is really cool. Great idea! It would be neat to see a whole series of mini games based on different illusions, with different types of gameplay. Nice work.
Windows only :(
I really like this. I wish there were keyboard controls for dropping the orbs. It's a pain to jump back and forth between mouse and keyboard.
It's a really interesting concept and could be very fun if you developed it further.
Cool! Simple gameplay, but I really like the perspective, and the feeling of the control is really nice. Great work.
Windows only :(
I like this a lot. Beautiful art and music. It took me a few tries to figure out what I was supposed to be doing, but I finally got the hang of it. Great work. Really impressive.
I really like the idea of changing state to use different abilities. I think you could have taken that idea further with some more challenging puzzles/rooms.
The art style is really nice too.
I found the text a little hard to read because of the font.
Great work!
Neat idea, and really great graphics.
It's really challenging.
The white flash makes it really hard to see what's happening. Maybe that's intentional, but I'd prefer if just the ant was flashing to indicate he was getting shocked.
Also, It's not always clear where you can go and where you can't. You can walk under the resistors and the chip, but I got shocked when I tried to go under the transistor.
Great work!
Sorry, I can't play since I only have a Mac. Your screenshot looks interesting though.
Sorry, I can't play since I only have a Mac.
Sorry, I can't play since I only have a Mac.
Sorry I can't play, I'm a Mac. (So many Windows-only games this time..)
Your screenshot looks cool. Unfortunately I can't play since I'm on a Mac.
You'll get more ratings if you can figure out a way to package your game so it's easier to run.
This looks really interesting. Unfortunately I can't play it since I'm on a Mac.
Great work! It felt a little too easy and repetitive as others have said, but the concept and graphics are great. Very unique.
Sorry I can't play, I don't have a Windows machine here.
Sorry I can't play, I don't have a Windows machine here.
I like this a lot. The helpers mechanic is a really great idea. I like the conflict that they introduce (they can help you, but they can also hurt you by blocking you in). It is a little too harsh to have to start over though.
Maybe you could choose to kill/abandon them if they get you stuck. You'd lose their special ability, but you could continue on with the game...
Great work!
Funny. The music added a lot to the weird tone of the game. I wish there was more.
Great concept and really nice art. It took me a while to get the hang of it. Maybe it could start out with a few really easy levels and slowly ramp up to more and more animals with different temperaments.
Nice work
I like this mechanic. Really fun.
I felt it could use more immediate feedback (audio & visual) when you get "seen". On the second level I guess I got hit once or twice, but I didn't really notice until I saw that my score was negative at the end of the level.
Brutally difficult.
I cried blood out of my eyes. Does that mean I lost?
Doesn't work on my Mac. I hear the audio but just see a blank white screen.
Fantastic!
It gets a bit repetitive, but I like the concept of flying around and exploring the different planets. I just wish they were more different—that there was more to explore.
Neat concept. It can be hard to tell where you are sometimes because the glows on the shapes are the same as the glow on the player character. Maybe this is intentional to increase difficulty (?). I think having graphics that tie in better to the story of cellular life would really improve things. Nice work!
Doesn't seem to work for me (SWF version). Or is just because no one is online?
The movement feels nice though, and I like the graphics.
Screenshots look great. I’m on a Mac though. Is there a web version?
LD26 — Minimalism (38)
Hexagion by Drabiter 2013-05-20T00:02:00
Sorry the web version doesn't seem to be working for me.
Tilegrid by Binary Gambit 2013-05-17T00:46:00
Nice. I think this could be a really good game with a little more polish. Kind of reminds me of Robo Sockets.
MiniMOBA by kingtharg 2013-05-17T00:37:00
Sounds interesting. Unfortunately I can't play, because I don't have a Windows machine.
I like the concept of stripping down an existing game.
My game is based on the idea of stripping as much as possible out of Legend of Zelda.
Ablaze by ignifluous 2013-05-17T00:35:00
I couldn't really figure out what I was supposed to be doing. I think if I'm supposed to be focusing on the Navigation thing, maybe it should be bigger.
I really like the fire animation though.
Potate For Your Life! by ps3master72 2013-05-17T00:28:00
So, the "Web" version is still only available for Windows?
Equilibrium by Devon 2013-05-17T00:25:00
The game doesn't appear to be on GameJolt anymore.
Jet Pack Radio by SystemMenu 2013-05-17T00:24:00
Pretty good! I like that the direction changes with each level. Keeps it interesting.
I think the controls would be better with a little inertia/momentum.
Overall I liked it. Nice work.
Mono by Mattykins 2013-05-07T00:08:00
No build?
Five by tzamora 2013-05-05T01:39:00
Clever.
If you make the window too small then it's impossible to find all the numbers.
Fragments of Him by Aceria 2013-05-04T01:08:00
This is really lovely. I almost gave up on it in the first scene because I didn't see where it was going. I'm glad I stuck with it. It's really difficult to tell a story like this honestly without resorting to Hollywood cliches. I think you did a wonderful job.
My only beef is that the mechanic itself (moving around clicking stuff) gets tedious, especially if there's something you can't find.
Seed by whitetigle 2013-05-04T00:40:00
Beautifully simple. I like this a lot.
I wasn't sure if I was supposed to be growing my plants until they exploded or not. I also wasn't sure if the sun drops were hurting me or helping me. Those two animations are ambiguous about whether they are good or bad things.
Overall I loved it.
Null Wars by peacefulshade 2013-05-04T00:22:00
Sorry, I couldn't figure this one out. Are there no enemies because no one else is online right now, or am I doing something wrong?
RGB by Boiúna 2013-05-04T00:19:00
The mouse control was way too twitchy for me. I could only play for a couple minutes because it was making me sick that every time I tried to look around the whole world would go spinning.
A simple world by thephantom 2013-05-04T00:15:00
It's nice and relaxing. I liked all the different mechanics. I wish that they would build on each other though, instead of just being completely different every level.
Cube Colors by PabloAlexandre31 2013-05-04T00:05:00
This is a great idea. Really neat concept. I had a hard time figuring out how to mix the colors properly. It almost seemed random, but maybe I'm just not that good with color theory.
I would have liked to see the level design focused more around color mixing puzzles rather than dodging bullets.
It would be really cool to see you develop this mechanic further.
ProductionVille by xBlinkedx 2013-05-03T23:56:00
This doesn't seem to work for me. Or maybe I just don't know what to do. I can move around, but clicking on things doesn't do anything.
Gallery by Andrew Shouldice 2013-05-02T20:30:00
I love this so much. Takes a while to get going, but it gets soooo good. 5 stars.
Great job!
Potato Dungeon by _Rilem 2013-05-02T01:12:00
Very impressive. The graphics and sound are very polished. I love the art style. The sword control mechanic is interesting at first, but I felt it got a little tedious since it take so many hits to kill the enemies.
Overall, it's great though. Great job!
U by KEFIR 2013-05-01T02:40:00
This is a really great little game. Perfect for the theme. I love the pixel blood splattering all over everything.
Really great work. I think this is one of my favorites so far.
Dehumanizer by UltimateWalrus 2013-05-01T02:34:00
I saw your video for this. I'd really like to try it. Any chance of making a Web version?
Hadron the Uniter by Erunaamo 2013-05-01T02:30:00
This is a really cool concept. I find it incredibly difficult to get anything besides Hydrogen though. The jumpy control has something to do with that.
I also think it would be helpful to have some kind of a HUD to guide you. Like showing what particles are required to build the next element, or if you have a few particles contained show what you need to grab to make something. I had a hard time remembering which particles were which, and don't really know the periodic table well enough to get much beyond Helium.
This has the potential to be a really cool educational game though of you can work out some of those issues.
Persist by AdventureIslands 2013-05-01T02:22:00
Really impressive for 48 hours work. I love the art.
Apparently I am doomed to lose all hope in a deep dark sanctuary.
Minimalism by StabAlarash 2013-05-01T02:15:00
Your screenshot looks really cool. Any chance of a web or Mac version?
Radius minigolf by NicoSaraintaris 2013-05-01T02:14:00
Cool game. The control scheme took some getting used to, but I think that's what makes interesting. Nice work!
Gimme back my keys by pinkmonkeyhead 2013-04-30T16:05:00
I like this a lot. It's a neat concept and the level design gets really good after you get into it.
I was really confused at first because of the letter Q. I thought I was supposed to press Q. I think if you used something besides the key cap as the target item it would be a lot less confusing. But maybe that was intentional...
Arena by rogueNoodle 2013-04-30T15:56:00
Really nice work. The design looks really good.
Sound wasn't working for me in Safari, then I read your note to use Chrome and it worked.
Arrow keys for isometric movement has always felt 'wrong' to me, but that's not really specific to your game.
Really impressive. Great job!
Doe by BlackDogg 2013-04-30T15:49:00
Love the graphics and sound. It creates a great mood.
Mini-Malicious - when the bit bugs byte by multitude 2013-04-30T01:51:00
Took me a few tries to figure out what I supposed to be doing, but then it was actually quite fun. It's harder to find that odd bit than it seems like it would be. I really liked the voice acting too. One of the few games that I can actually score in the Humor category.
Nice work!
Controlled State by GameNacho 2013-04-30T01:45:00
I can't figure this out. How do I get out of the room?
Go Get Em by CrazyGage 2013-04-30T01:39:00
I love Reversi. I wish there were an option for a smaller board. Just trying to play a game to try it out takes forever.
MUWO by khahem 2013-04-30T00:17:00
Oh man, I love this. Simple, challenging and beautiful. Fits the theme perfectly. Fantastic job! This is my favorite so far.
Efficient Body by ronsho 2013-04-30T00:10:00
This looks really neat from the video. I don't have a Kinect, so I can't play it.
I like the drawing of the character too. Nice work.
Psycho German Shepherd by FlashRocks 2013-04-30T00:08:00
Funny.
I had fun playing it for a few minutes.
I think a taller screen would help. Then you would have more time to move and aim. As it is now it's almost too late to do anything by the time the enemies appear on screen.
I thought the dog was a mongoose (because of the snakes)...
TOWER DEFENSE REWIND by optimality 2013-04-29T16:44:00
It took me a few tries to figure this one out.
It's a really interesting concept.
I think if you improved the UI it could help make it easier to understand how the game works.
Life! by cwilloughby 2013-04-29T16:38:00
Neat idea, I like it. I liked the audio and the little bios at the end of each level. I found it really difficult to read any of the event text since I was focusing on the thing falling on the left. The tutorial texts also went by a little fast. It took me a couple of plays through to understand what they were trying to tell me.
Nice work on this!
Collision by MatrixBai 2013-04-29T16:31:00
I like this a lot. Really interesting concept.
I love how the collision sounds make make music.
Great work!
Mondrian by Kyle Bolton 2013-04-29T16:26:00
Neat idea! The controls are really difficult, and don't feel quite right to me, but the game has a lot of potential.
Good job!
...---... (sos) by badlogic 2013-04-29T16:20:00
This didn't work for me in Safari (Mac). Chrome worked.
The color changes are a nice subtle touch.