Furious Farm: Total Reap-Out by TRASEVOL_DOG 2023-01-18T05:34:20Z ♥ 1
Holy moly! How you guys pulled this off in a weekend is next to incredible! You must be a really well-practiced team to achieve such a slick product.
My only gripe is the scores take a little long to tally on the post-game screen. SPACE to skip or at least speed it up would be nice. Otherwise this is a perfect entry for me. Congrats guys!!
LD59 — Signal (10)
Hooked by echerry 2026-05-06T08:15:19Z ♥ 2
Probably the most polished experience I've played this jam. The pixel art and aethetic is awesome. Loved this entry, great job guys!
The Archives of Trevosa by celia14 2026-05-03T13:17:46Z ♥ 2
Definitely the most time I've ever spent playing a jam game... I think over an hour at least. I thought I had no chance at first but stuck with it and got it mostly solved! Very cool!
ludumscope by yopox 2026-05-01T11:15:53Z ♥ 1
Very difficult to understand at first, especially because the level select looks exactly the same as the level. Once I figured out what I was supposed to be doing it was quite fun and interesting to piece together! Solid puzzle game, just needs some sound and instructions!
Signal City by cax 2026-04-30T11:14:14Z ♥ 2
I really enjoyed this. After my first run ended in bankruptcy within 2 mins, I played again for like 15 mins and had a proper network going.
The game does have some issues though, which you could iron out post-jam if you wanted to turn this into a full game:
1. The pixel graphics are great but the arbitrary scaling looks bad. Make sure you lock the game to integer scaling division (check the project settings menu). 2. The isometric perspective kinda locks you from building towers behind existing towers. 3. There's no indication of tower connection range, you can only see this after building a new tower and not being able to reach. 4. I expanded to the bottom right of the map but the notifications covered the area and prevented me from building/interacting there. 5. The spy equipment storyline completely gutted me and stopped all progress. At that point I was only making $52, so adding -$50 dollars slowed my income to a crawl and I couldn't manage any other requests.
Quite fun though! I'd love to see a longer version.
We're Going to Hell for This by very dark lord 2026-04-30T10:47:55Z ♥ 2
It was a bit chaotic at first, I lost 2 people on the tracks, but then it slowed down quite a bit and I didn't have any trouble keeping people away from the train...
Eventually after 5 mins I threw myself onto the tracks out of boredom and the game slowed down terribly to like 1 fps. I didn't end up using any of the items I collected.
The music is vibey and the concept is fun, I think it just needs some balancing to keep it interesting.
AIST: Absolutely Irrational Sapper Technology by chakramgl 2026-04-24T14:06:43Z ♥ 1
Great entry! I played a few times. I like that you had harder enemies that had multiple signals to complete before destruction, but on the robot with 3 eyes it signal order wasn't as clear as the robot with the stacked rings. That's my only criticism, otherwise it was quite fun to play!
Bad Advisors by Yoav Kagan 2026-04-21T18:29:26Z ♥ 2
Very clever and unique game mechanic! I guessed the first two levels before realising you could speak to the advisors and see how they affect the original message - then suddenly it all came together! The notepad for working out the broken chain was also a clever addition.
Special mention for the unique and interesting character designs!
Hijack Waves by JuanRod707 2026-04-21T18:09:59Z ♥ 1
Really liked this, the only thing I would change is to have the scout plane circle around the target point instead of flying past it and off the map into oblivion. I forgot the plane while I was moving my ships and he sailed over to the next continent, taking 30+ seconds to return!
Traffic Control by Alec Cunningham 2026-04-20T19:01:00Z ♥ 1
This game is unhinged and chaotic in the best possible way.
A Signal in the Woods by Ethan Allwood 2026-04-20T08:15:22Z ♥ 1
I'm absolutely in love with the mix of 2D and 3D here. The character designs are great and the intro/tutorialization works really well in teaching how to play.
I'm not sure if the deck-builder mechanic lends itself to an action shooter where you have to make quick decisions. Typically with a deck-builder you want to be able to take your time reading the cards and considering your options. Game jams are great for experimentation though, and I think everything here was well implemented and felt great to play, particularly the spell casting.
Well done!