Disregard All Humans by Fireblend 2012-04-23T19:52:00
Cool game. Graphics were a bit too simple for my liking, but I really liked how the moon was the power/health bar and the zoom effect as you neared the end was nice.
Foon → Ludum Dare Explorer → Users → miltage
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2015 | 34 | Two Button Controls / Growing | Concrete Jungle | compo | Theme | 4.72 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Clickrun | compo | 101 | 3.61 | 3.69 | 3.61 | 4.00 | 4.11 | 3.64 | 3.61 | |||
| 2023 | 52 | Harvest | Maize Runner | compo | 48 | 3.92 | 4.04 | 3.37 | 4.12 | 4.28 | 3.67 | 4.00 | 3.90 | ||
| 2022 | 50 | Delay the inevitable | Game Launch Delay Announcement Generator | jam | 3.56 | 4.18 | 4.25 | 4.68 | 4.68 | 3.87 | |||||
| 2020 | 46 | Keep it alive | Junior Juggle | compo | 219 | 3.76 | 3.95 | 3.31 | 4.20 | 3.88 | 3.98 | 4.25 | 3.39 | ||
| 2019 | 44 | Your life is currency | Money Mafia | jam | 173 | 3.82 | 3.72 | 3.40 | 3.60 | 4.27 | 3.77 | 3.85 | 3.92 | ||
| 2015 | 34 | Two Button Controls / Growing | Concrete Jungle | compo | 12 | 4.24 | 3.88 | 4.40 | 4.72 | 4.28 | 3.84 | 2.91 | 4.19 | 71 | |
| 2015 | 33 | You are the Monster | Slasher | compo | 93 | 3.77 | 3.63 | 3.69 | 4.27 | 3.86 | 3.54 | 3.92 | 3.97 | 79 | |
| 2015 | 32 | An Unconventional Weapon | The Mighty Writer. | compo | 71 | 3.87 | 3.38 | 4.45 | 4.05 | 3.76 | 3.59 | 3.17 | 3.73 | 55 | |
| 2014 | 31 | Entire Game on One Screen | Orient Ation | compo | 975 | 2.76 | 2.56 | 2.88 | 3.00 | 2.88 | 24 | ||||
| 2014 | 29 | Beneath the Surface | Arctic Antics | compo | 35 | 4.02 | 3.86 | 3.65 | 3.90 | 4.34 | 3.67 | 3.32 | 3.68 | 71 | |
| 2013 | 28 | You Only Get One | Pollinate | compo | 77 | 3.71 | 3.40 | 3.71 | 3.00 | 3.71 | 3.72 | 2.61 | 3.36 | 71 | |
| 2013 | 27 | 10 Seconds | Teleportant | compo | 180 | 3.50 | 3.37 | 3.35 | 3.45 | 3.64 | 3.37 | 2.64 | 3.47 | 57 | |
| 2012 | 24 | Evolution | Influenza | jam | 10 | 3.90 | 3.49 | 3.90 | 3.25 | 3.64 | 3.14 | 3.41 | 3.45 | 71 | |
| 2012 | 23 | Tiny World | Minisk, You Will | compo | 169 | 3.43 | 3.47 | 3.08 | 3.71 | 3.50 | 2.56 | 2.13 | 2.93 | 67 |
Cool game. Graphics were a bit too simple for my liking, but I really liked how the moon was the power/health bar and the zoom effect as you neared the end was nice.
Enjoyable games, the menus screens are particularly nice, good job.
I like the feel of the game, the voice is amazing. I have a few problems with it though.
The voice is very loud at the beginning, and becomes much softer after you make your first two choices. I had to keep turning my volume up and down every time I played it.
I cannot get past the challenge where you have to keep your cursor in the square. I put my cursor in the square and follow it up the screen to about halfway where it stops, and although I haven't left the square my shape still gets burned and I lose the game. Is this a bug, or something I'm missing?
Lastly, and this one is minor but still kinda bugged me. "Lasers doesn't scare you?" should be "Lasers don't scare you?".
Other than that, it was good. Something different. I would have liked to have seen the other challenges though.
I enjoy these kinds of games, I remember playing one with a helicopter. The concept is great, and the ladybug and thorny vines are beautifully depicted. I also love the camera movement back to the beginning. Great job!
Definitely one of the weirder games I've played. I managed to finish it though on my 5th play through, thank god for regenerative health! It was easy once I realised you had to trap the two big purple guys in the block below. Those little green guys can hurt you through the maze walls though, so that sucks, but you can also hammer them into the ground, which makes up for it.
A good game, but like someone said, it would be nice for some feedback as to what the buttons did. It took me a while to figure out that the little buttons in the maze were actually doing anything. Fun, nonetheless!
Slow movement speed frustrated me to no end. It reminded me of that Magic School Bus mini game where you have to collect the stars in space but can't move around for shit. Made me so angry as a kid. Cool lighting though.
I loved the concept and the graphics, especially the tile roll over effect. Great job!
Very cool, love the idea. It is very wide-screen though, worried how that might affect people with smaller displays.
I think the only game I've ever played inside a snowglobe. Really neat, and interesting puzzle design. I liked it.
I can't run it. When I run it through cmd prompt I get "no lwjgl in java.library.path"
Where is the link to the game?
Solid game. Really smooth and amazing fun to play. The power ups all work wonderfully, I particularly enjoyed the slow mo one.
Nice game, I'm impressed with the level of complexity you managed to achieve in the time frame. A nice take on tower defense games.
I kept losing, but on my third try I managed to build a maze that was unsolvable by the AI so they just sat in spawn and let me pick them off. I had almost lost that round too. http://i.imgur.com/7ePjG.png
Wow, this is one of the better games I've played. Beautiful, fun, and the keeping your balance bit was particularly clever. Amazing job.
Many levels, which is nice. Graphics didn't strike me as too fancy, but what are we programmers to do? Music was good (do da da do do da doooo!) and the platforming and controls were nice. Collision detection and response with monsters were a bit off though. Nice game overall!
Why is the screenshot a picture of Wordpress?
I just realised how bad I am at chemistry, yay! I was trying to make H20 with 2 oxygen atoms. -facepalm-
Nice concept and graphics. Game plays well and everything works nicely. Quite a challenge pulling and pushing the atoms, trying to get them where you want them to go. Good job.
For those of you trying to get Silverlight to work, I had to start it separately and enable hardware acceleration.
The sound was nice, very atmospheric. Other than that, below average I'm afraid. It doesn't look like you can do much other than walk around a bit. I could tell from your description that this was a half-hearted attempt anyway. Maybe next time put some more effort in?
Cool idea, and well implemented but very frustrating to play.
Boing boing, ouch. Boing boing boing, ouch.
I think that adequately sums up my experience.
I like it. It plays well and is very smooth. I enjoy games that are minimalistic, there are no complicated concepts to explain, I can clearly see my goal and jump right into it. I was impressed with the shadows on the platforms. Not being able to shoot somewhat frustrated me.
Cool, it reminds me of Alice in Wonderland.
Thanks for the fantastic comments so far guys! :D
Not intentional, no, but I didn't fix because it's fun to shoot arrows into an orbit around the planet and watch them come back around and kill a wasp.
I realise now what MarekkPie meant about the screen size, the webpage was preventing you from scrolling down on smaller resolutions, but I've fixed it now. Also, I think I've got one or two of the winning/losing screens mixed up, I'll see if I can switch them tonight.
Alright, I did indeed have them the wrong way round. I have switched them now, I'm sure a small fix like that isn't against the rules.
Thanks for the great comments, everyone!
@rvmook I know, the teleporters are my proudest feature, but also the least viewed feature, because everyone (including myself) seem to be able to beat the game without buying them. Oh well. I should have spent some more time balancing the game. Lesson learnt for next time!
Great work! I was skeptical but the graphics turned out beautifully. Great writing by Pixie as usual.
Nice game, but I didn't get past the first level. I think the penalty of restarting the entire level is a little harsh. You should have three lives or something.
The graphics were fairly decent, I can see that they were Terraria-inspired. Instead of having the little blue fish swim backwards, you should have made the sprite for the fish flip around when they swam to the right.
Just my two cents. A well-made and decent entry. Good work!
A great game, I love the concept and art. Took me a while to get in the swing of it, but when I did I had tons of fun playing it.
Holy damn, I loved this game. Very clever and the animations are so smooth it made my eyeballs slid out of my head. Nicely done!
Solid game, I had a lot of fun playing it. Things got intense when I got the double fire upgrade. At that point, things were too busy to aim and dodge any more, so I just held down space while moving left to right collecting the pieces of my fallen enemies.
My only qualm is that the items would sometimes land in a position where they were unable to be obtained, on the edges of the screen.
Music and graphics were great, but there was no risk. I felt like walking into the lava should have killed me. Game feel and controls are solid though, you did a good job.
Level 5 is hard but I finished it with a bit of luck. The graphics were nice and the music was also pretty great. What did you make the music with?
Thanks to KhaoTom for solving the web player problem that prevented me from playing earlier.
Hard as hell. The cause of death should be more apparent. Often, I wouldn't even know why I had died. Great graphics though. I feel the spikes should have stood out more.
One of the better ones I've played. Great work!
The controls feel smooth but the AI is dumb and impossible to beat. Also, the platforms don't really work well. You can walk across the first three without having to jump.
Nice graphics, I would have liked to have seen it developed further though.
A neat idea. I like the drawn graphics.
Too difficult from 'EVOL' though, I can't move the L bar back to the left.
Very clever use of the theme, well done!
How great is this game? One of the best I've played so far. Graphics are great. Concept is awesome. Wonderful use of physics and particles. Well done sir. Well done.
Fuck yeah!
2 things: You should prevent the player from leaving the game area and I encountered a bug where enemies would get stuck in the top left corner (0, 0)
Other than that, awesome game.
The cloth simulation had me seriously impressed. Game is damn difficult though. I couldn't get past the wall jump level.
A great entry nonetheless.
Really cool game. I'm impressed by the amount of content you managed to squash in there. Music is really great, I must say.
A neat idea, one that I don't think I've seen before. Controls work well, level restarts quickly, which I appreciate. The only thing it seemed to be lacking was a restart button, I had to exit and re-select the level if I got stuck.
Great game, two thumbs up from me.
The gravity isn't properly implemented. When your player jumps, he should slow to a stop, then speed up gradually until he hits the ground again. Currently, he's jumping and falling at the same speed.
The collision detection appears to work well though and the sprites are not bad at all. Good job with what you managed to finish. If you are not a speedy programmer, try to stick with simple concepts.
"Clicking a block will destory it"
I like my blocks with story dammit!
Cool game, difficult as hell. Thanks god for grabbing the block when you climb or I wouldn't have gotten anywhere.
I noticed the block formations are random. Are the world heights also random? The first time I played the first level I seemed to climb forever. It felt much shorter the second time.
I only got to level two. I keep dying when I have to jump click and accidentally click the lava.
I'll play it again later and see if I can finish it.
I've never been much of an adventure game fan, but this was great. I found myself laughing out loud at many of the lines, which broke the game's deathly silence. Would have been nice to have some sound but the game surely makes up for whatever audio it is lacking.
I can only imagine the amount of work that went into this. Bravo, thoroughly enjoyed.
You should make the controls more apparent for adventure game noobs like myself. Other than that, a well-produced game.
One of favourites. Fanstastic job!
@Murray That was some amazing advice, thank you. I also think I fixed the spawning on the roof now. I made a fix this morning that prevented them from spawning on the bottom floor, because sometimes you would lose the level instantly, and that's no fun. I used Math.random() * floors - 1 instead of Math.random() * (floors - 1)... Doh!
I'm glad you enjoyed the game, thanks for your great feedback.
@Yapikom Well, well, well. Welcome to the very exclusive club of people who have finished the game. It's just me and you. :P
Thanks for your feedback. Next time I'll add more focus on sound effects. And I apologise for the amount of frustration the game induces in anyone.
@PickledBrain Thanks for your advice. Should I continue the game, I'll make the bar more purposeful. It was really only there to prevent people from spamming any of the attacks.
@dector That's amazing to hear, thanks. Music is not my strongest suite but I'll work on it for next time.
Thanks everyone else for their amazing comments and feedback! :D
Good idea, and executed well. Graphics were very simple. Sometimes, when I died, it would put me outside the level area and I could walk around between the levels. Restarting the level fixed that though.
The English was full of errors, but I understand that you are probably not a native speaker. If you like, I'd be happy to assist you with any writing in the future. An impressive effort overall. Well done.
After a few minutes of the first level I thought that was all there was to the game. I was pleasantly surprised when it evolved to the second stage.
Graphics were simple, but got the job done fairly well. Nice grid based design. The music was also really nice.
The AI and tower placing all worked perfectly. I felt that the levels were too long though. After the 10th wave in the second level I had 2000PO, nowhere to build and was basically just hitting 'Start Wave' waiting for the next evolution.
Cool puzzle game, but like others have mentioned, having to start over from level 1 is kak. Haha.
Fantastic entry!
Marvellous!
Thank goodness the ship's collision box is only that dot in the center or I would have died a lot more.
The pop-up box at the end of every level is kind of annoying, consider displaying text in-game instead.
Also, not being able to turn your ship makes moving up and down completely pointless. Overall, not too bad for your first game. Congrats!
I think this game is slightly prophetic because my name is Robert and this happened to me this morning. Overslept for an hour and only awoke when my ride was outside.
Good game, I loved the pixel art.
Fantastic Entry. My only critique is to not make the player wait so long before being able to try again. Upon death I would get a white screen for 3 - 5 seconds, I assume this is the game attempting to connect to the database for scores.
With these kinds of arcade games it's nice to be able to jump straight back into the action upon death (think Super [Crate Box/Meat Boy]).
@matthias_zarzecki Thank you, Canabalt was my main source of inspiration.
I didn't have any of the problems pbdiode mentioned. I managed to get quite far but the level with the moving blocks is near impossible.
The gameplay is good, but the graphics and sound fall short I'm afraid. You might also want to refine your controls a bit, with platformers you generally want to have more control over your character, so you'd do without the acceleration and such.
I like the concept, there was something similar done before in a previous LD if I remember correctly, so not super-innovative. I really like the graphics. The distant rocks and wind particles were really nice. The game is a little buggy though, and the UI is inconsistent and confusing, I found.
Fun little game. Nice art style and music. I had a much easier time playing when I discovered you can drag his head up and down instead of clicking all the time.
An on-screen timer would be nice, a beat-the-clock kind of game. Being able to peel your own hand when not holding a potato would have been cool, it would force the player to slow down and be careful, an expansion on your cut idea.
I really like the concept, although the icons system is really clumsy to navigate. It would be easier if they were all laid out to see. Loved the humour, graphics and sound.
I like the concept, but the movement is very buddy.
I really love the aesthetic of this game. You did a superb job, congrats.
I loved the concept, but the puzzles aren't very well thought out. If you hit the ball, but don't get the boomerang back, the level restarts with the ball in a new position. This makes me think that the levels are actually random and not puzzles at all, more a luck-based game as opposed to a skill/logical one which I hoped it was. Overall, an enjoyable game, nicely done.
Upon ending a round, the score counter should stop too.
I really like this idea. I think that the mines should be randomized each turn, instead of once at the start of the level. Once you find a clean route through the minefield, both players can just run the same path until the game is over.
I really enjoyed this game. The bullets around the sphere are incredibly well executed. Not sure how to defeat the worm though, I keep shooting him but he never seems to die.
I love the little elephant and the sound effects. The climbing animation had me laughing. An interesting concept, though difficult to know which ability to choose because you cannot see the upcoming levels. Perhaps allow the player to choose an ability at the start of the level, then they can experiment on the best way to accomplish each level.
Being able to restart a level upon death instead of reloading the whole game would be nice, as well as some music to go along with the game.
I got to a point where it said 'Fight' but no enemies arrived, I guess I can attribute that to the game not being finished?
The AI is pretty bad, you can win all the fights by charging the enemy so that they end up facing the wrong way and you just stab them from behind. I like the character designs and the art in general, but there is a clear inconsistency between the characters and the environmental assets (plants, rocks, trees).
The parallax scrolling was a cool idea, but the back layers make little sense. Why are they so jagged? Are they distant mountain ranges? If they are, why are there huge, bare trees on them? You need some intermediary levels, like smooth hills, between them. It currently looks like pathway, then suddenly distant mountains.
I liked the UI, clean and functional. The logo is also top-notch.
Not an expert by any means, but I'm fairly sure helicopter vs. christmas bird would result in blood and feathers. I loved the swinging hook, but got so upset when it went through the ground that I had to take a walk outside to calm down.
Haha, cool game. Could benefit from improved physics (trees flying from hook, hook having a physical impact on the helicopter, angle helicopter in direction to fly, etc.)
Cool concept. I feel like the game could benefit from being able to see a subtle outline of the other colours. There is no way to know what the other colours will hold until you switch to them and die, forcing you to restart. This is especially tricky on the platforming levels.
This game is simple, but executed really well. I love the subtle tiling effects. I'm still laughing at the title though.
Comrade have 'e' on end, comrade. Game good, need more vodka. I see if take smoke cigarette while walk, man begin slide. Is funny.
Wow, fantastic game. Reminded me a lot of FEZ, except I didn't like FEZ, so well done - your game is better than FEZ. The art style is fantastic and your platformer controls are really tight. I managed to finish the game, even with that insane wall climb that took 10 minutes to master.
The only issue is collision with blocks. They sometimes stick to the player when falling and I managed to get stuck inside a few of them. It wasn't a problem until I had to redo the last puzzle because I couldn't get out of the block.
Other than that, amazing game. Great job guys!
Fantastic entry. Y U NO CAN DUCK? I think dodging attacks by ducking with DOWN would be pretty swell. I love the art style and the audio, but the sword clashes sell it IMO. Great work guys!
Fantastic entry. Love the palette. Very clever use of momentum for puzzles.
Very cool concept.
Game looks good and the digging mechanic is implemented well. Would have been nice to have had some variation on that dig sound, especially if you have to hear it 1000 times.
Game became less challenging when I realised I could dash under blocks without being hurt. Death animation was well done, I like the way he falls to the bottom of the map.
I enjoyed this. It is well made, although it has some inherent flaws.
First, I think that jobs should be assigned on proximity. Too often I had ants walking from the other end of the map to dig a hole when I had a perfectly good architect standing next to it.
Second, ants that die while on the job are not replaced by other ants. So tunnels that were being dug when an ant dies are in a perpetual state of waiting to be dug.
Third, I almost reached starvation once. I started losing a bunch of ants, but once most of them were dead, there was enough food for everyone and I pulled through with a dozen ants remaining. However, once food was plentiful again, new ants were never born. So I remained with my dozen ants from day 20 to day 100 with > 1000 food.
I love this concept and the way you've executed it. I played a lot of SimAnt when I was a kid, and would like to see this continued.
You weren't kidding about the bugs. I spent more time jiggling on the spot than I did serving dishes. Dinner and a show, folks.
I love the setting, the character design and the audio. Superb.
Interesting concept, I feel it could do with being faster paced. Also maybe have the speed ramp up as you descend.
I loved this concept, very clever, gave me a good laugh. Solid game, I think your biggest setback is your graphics. Pick something a little more legible for your smaller font. For your title screen, that fancy font is awesome, but I struggled reading the smaller stuff. I see no fault with your audio and game play, great work there.
I love the idea, and you've executed it fairly well. The game is quite difficult, almost frustratingly so.
I think you should be able to light the bombs at any point in the fuse. You are unable to light the second bomb on the level, I tried several times but it doesn't work properly.
Also, Most of the UI text is off screen, like the score, game over, etc.
Good entry overall.
That's an awesome walk cycle, I tried to moonwalk but couldn't pull it off. It would be nice if civilians wouldn't clump together, sometimes I couldn't kill the one I wanted without casualties.
The momentum of the player makes things a bit tricky. You can't run away and turn quickly to shoot. Easier to outrun the zombies than to fight them.
Fantastic, I love the feel of the controls. I noticed some issues with the rendering of texture edges.
I reached 15227m on my first run - I played so long that the music ended before I died.
Reminds me very much of FTL. I find the ship very hard to control, either I face plant into the planet or I drift off into the never-ending depths of space.
Pretty cool, and a unique concept. Don't think I've seen something quite like this before.
I would have liked to have been able to retry the level, instead of starting over from scratch. After a dozen attempts or so I managed to get to Level 5.
Loved the concept. Switching bodies is really fun. Good job on the audio as well.
Great game, the digging mechanic is fantastic. I feel like the game could use some balancing though.
There is too much ground to cover, too little treasure to find or too short of breath to find it in. Fixing one of those things would make the game easier to manage at the beginning, then you could ramp up difficulty by making the new lands a larger size, thus decreasing your chance of finding treasure. It seemed every time I'd have unhappy customers because I had a hard time stumbling upon treasure. The ants revealing treasure is a cool feature though.
Also, I think you might have gone a bit heavy with the surface hazards. Trying to get back to my shack while dodging a dozen tumbleweeds is more challenging than one might think.
Overall, a great entry, with a solid execution. Well done!
Great game. I love the concept and you've executed it very well.
Simple design and well executed. Shows that you can do a lot with a little. Good job!
To answer your question: I don't think you should alter the amount of points you get at all. Keep the difficulty constant. As it stands right now, you lose layers making it easier to dodge, but the bullets get faster so the difficulty is constant. Don't punish people for the same amount of difficulty.
Very well made, probably my favorite entry so far. Original concept and well executed. I love the spot lights and the screen shake.
Hard to remember what action to perform in each spotlight though, and the meaning of the UI bars were a little vague.
Overall, great work.
Good work. You should leave some instructions on how to play, it was confusing but I figured it out. It's really hard to jump over the ice bergs because of the penguin's speed.
Killing enemies is far too tricky, easier to just avoid them and go for the chests.
Oh man, I completely forgot about resetting food that had already reached customers. Oh well!
Solid platformer with tight controls. The jumping felt a little weird to me, but the rest of the controls were spot on. Great execution of the arrow mechanic, the slow down while powering your shot works well.
Why wasn't the main character a lion? You've got hyena, rhino and then... a bengal tiger? I guess the tiger fits the Asian theme but then where do the African animals fit in? Overall, a great entry guys.
I liked the way your followers grouped around you. They're not too bright though, continuing to attack a building that no longer exists... :/
The game didn't lock my cursor as I would expect a fps to, so my cursor would go onto my second screen and the game would lose focus.
Besides that and awkward controls, the game definitely has some promise. Pleasing aesthetic, enjoyable audio and puzzle designs that make you think. I wonder if Portal was an inspiration, considering the gun, levels and mechanics?
Great entry. Art and sound is awesome and the mechanic was interesting enough to keep me playing several rounds.
Amazing. Superb execution of telekinesis ability.
Great entry. Neat idea, and well executed. Felt that the jumping was a little iffy at times.
One of the better ones I've played. The characters look great! The concept is simple but executed well.
How does a doctor even end up in such a predicament? Nice entry, everything works together quite well.
Nice idea. I would make it so that your beam would be weakened depending on your angle to the light source, and you wouldn't be able to shine a beam at all if you weren't facing the light source.
Man, this game is fantastic. The concept is great, the art is amazing and the execution is perfect.
It was fun to master the egg tossing at customers, but that's no way to run a bakery. I eventually realised I could hit an egg the furthest distance just by double clicking and it removed the challenge. I then rained a barrage of eggs in front of the door and no one could enter. Soon I realised it was more lucrative to let them buy bread then crack them over the head with an egg on their way out. I eventually tossed so many eggs I made over $1000 and the game slowed down to an unplayable state.
Love the cutesy graphics and the concept is hilarious. Not a whole lot of game content for a 72 hour submission from a team of 3. Great job nonetheless, one of the better games I've played.
I really like this game, but the controls are terrible. Particularly the turning of your character. He's not a car, he should be able to turn on a dime. That having been said, I love the premise and the dialogue really brings the characters to life. The golfing part also plays well, but I'd up the power of the swing a little if it were me. Add some sounds and you've got yourself a good game here. Well done!
An interesting concept and well executed. Really tricky to keep rhythm and avoid enemies. Great music!
What an amazing idea. I remember trying to outrun that damn yeti as a kid. Great entry.
"Hey boss what should we do with these monsters?"
"Lock them in cages and strew the cages randomly around the town in such a way that they would be difficult to guard."
"Uh, okay. And where should we keep the keys?"
"I don't know, just like, throw them in open containers, it will be fine. Okay, no more questions."
Top notch. I had a lot of fun playing this one. Ran into a bug where one of the humans was unreachable, thus preventing me from completing the level: http://i.imgur.com/rCaeFoM.png
Interesting choice to make the bullets kill the player. Couldn't figure out why I was dying.
I had a very hard time controlling the ship. I think you should call your game 'Dodgem Cars on Ice with Guns'.
I liked the little thruster details though.
This game is pretty fantastic except for the pixel font rendering looks bad in some places. Amazing entry!
Fuck. Yes. I'm determined to beat this.
mrjorts brings up some good points. The game looks amazing and the controls are tight, but the difficulty ramp from the second to the third level is insane. I didn't get passed the fourth. I think you're going to be hard pressed to find people with the patience to make it past the third.
Some of the camera pans on the larger levels are a little awkward, especially in places where you have to jump to reach the other parts of the level.
Other than that, the concept, fast-paced action and responsive controls are all spot-on and make for some fun platforming. Great work.
Great entry Mr. Tu! The concept was simple and executed well. The choice of art style fits the game well, and allowed you to pull off simple animations that still felt good and gave the game a polished feel. The difficulty ramping throughout the levels was perfect.
Not sure why the pokeballs were diamonds though. Circles aren't that hard to draw man! #TuuGood
Everything is on point here, except being unable to restart without having to close the application. Great entry.
If you stand far enough away, you can shoot the turrets without triggering them.
Fantastic art, and a well written story with interesting characters. I liked the bit with the demon dog at the end. My only advice would be to make the columns of text smaller, so they can be read down and not across, which makes for easier ready, like a page in a book.
This game made my sister cry.
If there's one thing I love it's rag doll physics and massive car pile ups, and you sir did it very well.
This is why it's taking me so long to finish GTA V.
"I blew 6 hours trying to figure out why my knees were bending the wrong way." Your characters don't even have knees! Lmao.
Great entry. This is minimalist pixel art done extremely well. The menu animation got a bit tedious after a short while, and having to re-select the same level to retry it made little sense.
Gorgeous game. Loved the slow down effect when new totems appeared sometimes. Couldn't figure out what I was supposed to be though.
Fantastic entry! Amazed by what you guys managed to achieve in such a short time frame.
Get down those mines, children, and make me some money. No Emily, I don't why your brother died, stop asking.
This is pretty well made. Everything fits together nicely. That text to speech was pretty creepy though.
This game looks fantastic and the sword mechanics are great, even though the steering mechanic is a little hard to master. Awesome entry, guys!
Hahaha, this is amazing! I love the concept.
Loved this. Relaxed pacing, balanced and lovely graphics. Reminds me of pixel art games from the 90's. You've done well here.
I found this on Newgrounds, but there was no link back here. You might want to fix that if you want more ratings.
Very clever idea for level generation. Haven't seen something quite like it before.
Fantastic! I loved the aesthetic and presentation. Superb work on the models.
Great entry, although I found the controls hard to master. I felt like the "running out of fuel" mechanic was unnecessary as dodging obstacles while staying ahead of the wave proved challenging enough for me.
The game feels great though, and the controls feel solid. Congrats on a polished entry.
Bizarre concept but I really digged the look of the game.
And as someone else mentioned "Web" links are for web-playable games, not websites. You should change it to avoid confusion.
Seems like a fun idea, but my experience was buggy beyond belief. I had pirates shooting into the sky, landing on things that weren't there and ships sinking for no reason.
I loved the art style and the polka music, but I feel you could be more lenient with the margin for error.
This is very clever and tense. Like something you'd see in a Saw movie. "You're about to play a game..."
Very cool. I like that you highlighted the asteroids that were larger than you in red, turns out I'm not very good at judging size.
Why even go to the barber's if you're just going to dodge his razor? Haha.
I liked the concept, but the audio quality could be better.
This is a great entry. I love fortress building games. Although it was often a better strategy to just rush build the beacon instead of trying to maintain some kind of town, especially on the last level.
Not incredibly clear what the tools are or what they do. Some tooltips or item names would help. Without your instructions I would have been forever lost. Also the mix of keyboard/mouse controls is a little awkward, I'd make the entire interface mouse driven.
Good work overall.
I dig the style and animations. I think this could be really cool with more options. Don't know if I broke it, but I reached a point where all three bars were full and didn't go down?
Very coherent theme and well executed. Did feel like the camera held on the pins for a little too long and the music could get a little bit repetitive. Otherwise a solid entry overall, I enjoyed it! Great job!
@seizethedia Thank you very much! I used Haxe and OpenFL to produce this.
Interesting idea - I enjoy the concepts that are a little out of the ordinary - but the physics are a little buggy.
A lot of thought clearly went into this entry. I really liked the presentation - the slightly shaky camera, the blur effects on the objects in the fore and background. I also thought the personification of these things you collect and carry through life was really clever - especially the way they killed off and replaced other things.
The music got very repetitive and I think the levels could have been ended more elegantly but other than that, pretty solid.
Man, what a charming entry! Loved the audio, theme and character animations. I did find I was able to advance with the same dialogue multiple times, which seems like a bug with your dialogue tree, but otherwise I absolutely loved it.
This made me feel things. Very well put together. The art is stunning and the presentation of the story works incredibly well. If I had to nitpick, I would say make an effort to keep all the material on the screen - sometimes I had to pan to read things as they'd be clipped by the screen border. Otherwise, beautiful work!
Man, I LOVE the jazzy theme! This game has a great style. Would have loved to see some animation in the demon and human, as well as some variance with the human... maybe a different one appears with every wish.
Driving controls felt really good, I like the music transition when you did something exciting. Made me miss the old top down GTA titles from my youth.
I think this is a great example of very good game design. I think some things could be better explained at the beginning (the initial screen disappeared while I was still trying to make sense of it! Why you wouldn't have input dismiss that screen is beyond me) but I really dig the concept once I had it figured out. The music and sound are top notch too. Overall, a fantastic entry.
This game looks and feels great, but it's in dire need of some punchy sound effects. Well done!
Beautiful! Counting out change is harder than it looks, but I got the hang of it. Loved the art and I really enjoed the jazzy tune, too.
I like the vampiric take on the theme, but the platforming mechanics need a little work.
This is a fantastic take on the theme! The physics seem to be pretty solid too. I love the music, but for a game centered around music I think the tracks could have been longer - they just seem to end too quickly for me. The way the music slows down when the jukebox is about to die is such a neat effect though.
Only in video games can I play a blood bag that pees on corpses to raise an army of Flubber-esque zombies!
This game is pretty well put together. The models and lighting are decent, and I was also impressed with the presentation of the opening sequence of photographs. I appreciated the mechanics being explained during play (for example, the "SHIFT" icon that appears when your life is draining). This is something I think I could gain from by implementing in my own projects. A great entry overall.
Darkest Dungeon: Pocket Edition
Is this game set in Australia? Why is everything trying to kill me? Even the chicken?! Also that rabbit is terrifying. Looks like a dude in a rabbit suit hiding in the bushes.
Thank you for this commentary on the state of our vacuous "like" culture. Graphics, art direction and platforming mechanics were all cohesive and made for a pleasant gaming experience.
Beautiful game! First time making Russian moonshine and I don't think I did too badly ;)
Platform mechanics were pretty solid - except for the part where I could run up a wall but I'm sure that was intended as I saw no other way to complete the first level? It's not fun to have to switch between keyboard and mouse constantly, so I'd suggest having a keyboard accessible menu next time if your game is 100% keyboard controls. :)
I really like how this one plays. I got stuck on a level with a large pool of water and a row of trees that I couldn't get past.
stuck.png
Simple pixel art and atmospheric music play together nicely here to create a simple puzzle game.
Very creepy and atmospheric, great job there! I didn't really struggle to see things, but I played this on stream and some people did report not being able to see much, I guess it depends on monitor settings and why AAA games have that little "move slider until you can see the graphic" first time set up screens. I liked the Skyrim sneak mechanic but it seemed a little rough around the edges, for example I felt that the eye should have closed if I were hiding in the darkest shadows.
Like someone else said, restarting from the very beginning is punishing and I gave up playing after I died on the second level for the second time. Overall a good entry, just needs a little polish to iron out some of the kinks.
So half of the fun in these top down, bullet hell shooters is dodging the enemies bullets. The bullets come at you so quickly that they are almost impossible to dodge and you lose that mechanic, making the game a little 1 dimensional for my liking.
Enjoyed the music but it only played once - you should definitely set that to loop. Just missing a few pew pew sound effects :smile:
Really like your art style! I would increase the deceleration on the character so that they stop quicker - it kinda felt like I was walking on ice.
You doing okay there buddy? :joy:
I enjoyed this Alice-in-Wonderland-esque trophy-hunting fever dream! Thought it was super clever that your echoes were saying something else entirely if you listened closely. I did think the "dark" level was a bit too long and repetitive for my liking though.
Great entry! The drag-to-match mechanic works nicely and all the elements of the game come together into one cohesive whole. I initially had some difficulty playing before realising you can match diagonally and then the game became a lot easier! (I guess I should read the instructions a little closer)
If I had to critique it, I would say that my entire attention was focused on the board and none of it was on following the action on top. Maybe if the skeletons had a chance to drop coins when defeated and you had to click to pick them up? Some mechanic like that that would have me checking on my army up top occasionally. :)
Most beautiful game I have played so far! My only feedback is that the obstacle breaking mechanic might need some better in-game explanation because it's a fairly original concept and I wasn't able to intuit it very well.
Holy moly! How you guys pulled this off in a weekend is next to incredible! You must be a really well-practiced team to achieve such a slick product.
My only gripe is the scores take a little long to tally on the post-game screen. SPACE to skip or at least speed it up would be nice. Otherwise this is a perfect entry for me. Congrats guys!!
It's not easy to pull off a puzzle game in 48 hours. Kudos to you!
One of the most unique concepts I have seen so far! Really clever integration of the theme with the game mechanics, like the disappearing ads. Was super fun to play!
Love the art style! Very beautiful game and fun to hunt down all the achievements. We managed to find 25/30!
The much-anticipated sequel to the popular Happy Piggy Farm. This game's got it all - pigs, tigers, apples and a brooding commentary on capitalistic classism! Sorry fellow farm animals, it's every pig for themselves out there!
10/10 would get eaten by tigers again
I am the greatest carrot that ever lived!
Congrats on your first entry! I've been making games for Ludum Dare for 10 years now, but when I started my first game was not as good as yours.
I would think about the controls of the game a little. V is a difficult button to push when you are using WASD to move around. E and Q are much easier to reach, yet you don't use these buttons for anything. (don't worry, this is something I had to learn too!)
Good work! Keep making games!
Great entry! I played a few times. I like that you had harder enemies that had multiple signals to complete before destruction, but on the robot with 3 eyes it signal order wasn't as clear as the robot with the stacked rings. That's my only criticism, otherwise it was quite fun to play!
Definitely the most time I've ever spent playing a jam game... I think over an hour at least. I thought I had no chance at first but stuck with it and got it mostly solved! Very cool!
I'm absolutely in love with the mix of 2D and 3D here. The character designs are great and the intro/tutorialization works really well in teaching how to play.
I'm not sure if the deck-builder mechanic lends itself to an action shooter where you have to make quick decisions. Typically with a deck-builder you want to be able to take your time reading the cards and considering your options. Game jams are great for experimentation though, and I think everything here was well implemented and felt great to play, particularly the spell casting.
Well done!
Very difficult to understand at first, especially because the level select looks exactly the same as the level. Once I figured out what I was supposed to be doing it was quite fun and interesting to piece together! Solid puzzle game, just needs some sound and instructions!
I really enjoyed this. After my first run ended in bankruptcy within 2 mins, I played again for like 15 mins and had a proper network going.
The game does have some issues though, which you could iron out post-jam if you wanted to turn this into a full game:
1. The pixel graphics are great but the arbitrary scaling looks bad. Make sure you lock the game to integer scaling division (check the project settings menu). 2. The isometric perspective kinda locks you from building towers behind existing towers. 3. There's no indication of tower connection range, you can only see this after building a new tower and not being able to reach. 4. I expanded to the bottom right of the map but the notifications covered the area and prevented me from building/interacting there. 5. The spy equipment storyline completely gutted me and stopped all progress. At that point I was only making $52, so adding -$50 dollars slowed my income to a crawl and I couldn't manage any other requests.
Quite fun though! I'd love to see a longer version.
It was a bit chaotic at first, I lost 2 people on the tracks, but then it slowed down quite a bit and I didn't have any trouble keeping people away from the train...
Eventually after 5 mins I threw myself onto the tracks out of boredom and the game slowed down terribly to like 1 fps. I didn't end up using any of the items I collected.
The music is vibey and the concept is fun, I think it just needs some balancing to keep it interesting.
Really liked this, the only thing I would change is to have the scout plane circle around the target point instead of flying past it and off the map into oblivion. I forgot the plane while I was moving my ships and he sailed over to the next continent, taking 30+ seconds to return!
This game is unhinged and chaotic in the best possible way.
Very clever and unique game mechanic! I guessed the first two levels before realising you could speak to the advisors and see how they affect the original message - then suddenly it all came together! The notepad for working out the broken chain was also a clever addition.
Special mention for the unique and interesting character designs!