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Dead Girls In Space
Dead Girls In Space
By fenreliania
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 55 | | |
| Mood | 223 | 3.36 | | |
| Graphics | 351 | 3.31 | | |
| Fun | 472 | 3.00 | | |
| Overall | 519 | 3.06 | | |
| Innovation | 704 | 2.62 | | |
| Humor | 738 | 2.00 | | |
| Theme | 866 | 2.45 | | |
Comments
korvexx
2015-08-24 09:12
Good graphics. I enjoyed the gameplay too. And holy cow those stars are gorgeous. I think it would be awesome if the enemy bullets looked different from the ones the player fires. It's hard fighting them otherwise. Still good stuff.
amazing atmosphere
Really nailed the graphics in my opinion. I think your art direction really paid off!
cgriff
2015-08-24 11:18
It can get a bit confusing with all the bullets being the same colour...But I like the way they ricochet around. Nice graphics too.
teekeks
2015-08-24 11:19
Graphics:+
Mood:+
Gameplay:+
What could go wrong?
(looked forward to play this since I heard alot in chat about it)
goet
2015-08-24 11:28
Something to indicate how much health i have left would be nice. The tight corridors and unity's amazing collision detection doesn't really work well with high movement speed. I digged the minimalist graphics a lot.
I enjoyed it and I like the design^^
But the game is a bit easy once you know the enemy's range. You can just stand there and shoot them and they won't shoot back.
nice graphics but walls feel a bit sticky
Nice art and atmosphere. As others have mentioned it would be good if the enemy bullets looked different.
Very good looking game with nice mood. Would love some music and sounds to this!
Good job!
miltage
2015-08-24 16:24
If you stand far enough away, you can shoot the turrets without triggering them.
shimage
2015-08-25 05:05
Nice graphics. I like the beautiful lighting.
mantis
2015-08-26 11:22
Cool little game, sweet art.
Looks like it could be really awesome game after you finish it, I already like it, well done! Health inndicator might be helpful.
Sticking to the walls was really annoying. And I couldn't shoot stuff with this slow bullets.
But otherwise it was really great game.
I finally gave up in trying to shoot and started to run and dodge. Now I want to make a game where player dodges bullets and runs around.
Very nice exploration game. Really enjoyed playing until I got the "good" ending. Great atmosphere.
Good job!
I have no idea about what I've just played. It looked really cool, couldn't get real far though(I died a lot and then got bored). I wish I could get some more advice on what to do. Graphics where nice, and I was really into it for the first 5 minutes.
Very hard Game, don't understand whats the Game about.
gaga
2015-08-28 20:57
Great use of lighting and flares.
As others have said, the graphical style is really neat, but the game feels incredibly unfinished and buggy. It seems I can't stop moving right, the game crashes when I press escape, and I sort of fly sideways awkwardly through the corridors. I haven't played the post-jam version, but I feel it has a chance to be a lot more polished in terms of controls and general buggyness.
Stuff that's good:
- Graphical style
- Moody lighting
- Exploration
Stuff that needs improvement:
- Controls
- Audio (or lack thereof)
- Mechanic
Weird atmosphere, yet sounds feel a bit missing to fully experiment it.
I did all endings, but sometimes i felt frustrated by strife not working when the player is colliding with a wall ; also a few knockback and hud elements could be added to understand what's happening, and coloring vilain's bullets with some other color too...
It has cool and original lights and visuals, and story seems interesting but could have been be explained a bit more :)
Good start for a compo entry !
nassi
2015-09-09 19:39
Getting stuck in the walls was pretty annoying and I actually managed to run straight through one of the escape pods. The firefights weren't very satisfying either.
Went for 2 different endings, one where I "resurrected" myself, destroyed the ship and left and one where I just escaped as a ghost. Maybe I should've also tried just blowing the ship up with me inside it...
Felt a bit like Metroid when I turned on the self destruct. ;) Liked how the bullets bounced around.