Conway's Currency by klianc09 2019-04-30T15:41:37Z ♥ 2
I really liked the mix of mechanics between walking and the money changing on your inventory, although I didn't know the rules of Conway's Game of Life, so I was kinda counting on my luck when arranging the coins. Maybe you could show a preview of how the next step would change the coins, so it becomes easier to learn the rules while playing? Also, if someone never heard of the Conway's Game of Life, they will probably get really confused, so maybe you can provide a link to an explanation of the rules? Besides that, the game is very polished and easy to understand. Good job!
LD46 — Keep it alive (4)
Intergalactic Space Turtles by Darottio 2020-04-22T03:17:58Z ♥ 1
I like the idea of having to manage the intergalactic battle while at the same time fixing your spaceship. That said, I have the impression that the guns don't fit well with the gameplay itself. For example, there is no change on the enemy behavior that would make me switch the missile targeting type, it all comes down to preference. Also, the railgun is kinda hard to fire (you have to hold while rotating the turret) and has a high cooldown despite doing a little more damage than a regular bullet.
Artifact by Svartskogen 2020-04-22T02:51:29Z ♥ 2
Despite the gameplay not being very much innovative, it is very well balanced and the mechanics works really nice together. Well done!
Coalesce by James Dunlap 2020-04-21T21:51:24Z ♥ 1
I really loved the concept, but I think it works best as a kind of timing puzzle game (like the first level). I feel that the gun added too much action to the game, which made my main objective to be to try to eliminate the most enemies as possible while avoiding getting hit, and just then moving forward. The portals are neat, and could be used to add more puzzle mechanics to the game.
Time is of the Essence by primed-pixel 2020-04-21T21:12:40Z ♥ 1
Incredible how you managed to create so many games in just a weekend. Feedback for some of the games:
**Platformer**: this probably you already know, but the jump needs more polishing and the movement of the enemies seems a little bit too fast and unpredictable.
**Simon Says**: it seems a little bit odd that the other games works with the arrow keys, but this one doesn't (which took me while to realize, despite the big buttons on the screen).
**Racing Game**: if the camera could follow ahead of the facing direction of the car, it would be a lot better.
**1-Player Pong**: I really loved the detail of the clock matching the look of the game.
BTW, my highscore was 118 seconds.