Flock Of Steel by ThatSamu 2013-08-26T16:45:00
Nice concept. I liked the little robots too, made me want to get them to the end even more.
Foon → Ludum Dare Explorer → Users → jayprog
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2016 | 37 | One room | Looking For Heals | jam | Fun | 4.44 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Substitute DJ | jam | 115 | 4.12 | 3.93 | 4.21 | 4.10 | 4.01 | 4.37 | 3.64 | 4.07 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Yes, Grandma | jam | 176 | 3.83 | 3.70 | 3.50 | 3.77 | 4.20 | 3.27 | 3.73 | ||
| 2016 | 37 | One room | Looking For Heals | jam | 18 | 4.26 | 4.44 | 4.44 | 4.07 | 4.11 | 4.08 | 4.33 | 3.92 | 53 | |
| 2016 | 35 | Shapeshift | Phanto: The Elementalist | jam | 136 | 3.75 | 3.90 | 3.45 | 3.50 | 4.00 | 3.06 | 3.61 | 40 | ||
| 2015 | 34 | Two Button Controls / Growing | Robomancer | jam | 46 | 4.04 | 4.07 | 3.52 | 3.63 | 4.00 | 3.42 | 2.71 | 3.50 | 50 | |
| 2015 | 33 | You are the Monster | Clinical Trial | jam | 303 | 3.48 | 3.16 | 3.87 | 3.13 | 3.35 | 3.45 | 3.71 | 3.80 | 48 | |
| 2014 | 31 | Entire Game on One Screen | Retro Platform Defense | compo | 193 | 3.61 | 4.03 | 2.71 | 3.97 | 3.11 | 3.40 | 2.64 | 3.28 | 59 | |
| 2013 | 28 | You Only Get One | Elimination Protocol | compo | 268 | 3.29 | 2.87 | 2.45 | 3.03 | 3.40 | 3.29 | 2.92 | 2.74 | 62 | |
| 2013 | 27 | 10 Seconds | Party Time | compo | 356 | 3.26 | 3.20 | 3.18 | 3.37 | 3.18 | 3.24 | 3.89 | 3.06 | 71 |
Nice concept. I liked the little robots too, made me want to get them to the end even more.
Awesome game, watching the exploding traffic mayhem had me cracking up.
Gorgeous game!
I like the design. The fighting, upgrading, and exploration has a good flow to it.
Awesome game. Loved reading the little stories.
Awesome art!
Awesome lighting and mood!
Fun little concept with amazing visuals.
Really fun! I liked having to activate the traps manually.
Really awesome art and animation.
Great technical execution with the ship construction. And I liked the design of the combining the ship building with combat.
Cool concept. And I liked the atmosphere.
Great polish and animation. The controls were solid too.
Loved being able to destroy the walls, great job!
Really like the audio. Has a great atmosphere. Very fun!
Definitely a cool mechanic, would love to see it go further!
404 error. :( Cover looks very promising though!!
The atmosphere and graphics of this game are top notch. I love how everything looks. You get this really eerie, otherworldly atmosphere going on. I like it! I really didn't like the combat. I felt like no matter what I was going to die. Also, right-clicking in web version is annoying cause it brings up a little window. I think it just needs some more polish and maybe reworking combat a bit to where it's not so clunky and this would be a really solid adventure!
there seems to be a bug (sometimes) in the cigar room for the web version. sorry you only got half of the trip.
Squashed those bugs, enjoy!
I am not a big fan of clicking type games, but this is surprisingly fun. I like the cultist/doomsday theme and love how you have cultists summoning monsters in the bottom corner. When you buy the upgrade creatures, they don't seem to do anything, though. If they helped contribute to your clicking, that'd be a good addition. Overall, fun little game!
Tentacle porn aside, the game is a decent platformer. With a bit more challenge and polish it could be pretty solid! I don't see how the theme was really hit with this project, however. With some basic sound effects the atmosphere/mood could've really been helped. Or maybe I would have been horrified. Either way - good entry!
Had issues with controls on web version. Art looks pretty cool. Would love to have some zen music playing in the background. I think the mood would've been much improved by audio. Also, it was a different take on the theme than I've seen so far (not a literal monster, horrible person, etc) Cool entry.
Enjoyable. I was a little unsure if there were any negative effects to just following the person around directly or sneaking up on them by waiting in different pictures before attacking them when they smile. I left unsure of what the best strategy was but definitely a fun concept.
Fun. I think the controls could be revised and it would be nice to have a way to heal yourself or gain health. Otherwise solid endless runner / rampage mashup.
This is a really polished, well-made game! I really liked the visuals and how you went back and forth between the imaginary and then you get the reality of what the monster is doing after you mess up. Pretty funny! Great job!
Not sure what to do with my coins after I've earned them. How do I purchase upgrade? Art looks nice though.
This is one of the better games I've seen. This should come with an epilepsy warning! I really liked the concept of the game and it is well executed. The graphics/audio combo makes for a really eerie and retro atmosphere that I really dig. The weird ocean/boardwalk setting is just weird in a good way. The sound effect of the clown is disturbing. I would expect some kind of goofy laugh, but the "OH YEAH-UH!" is somehow scarier. Great stuff! Would make a great arcade cabinet.
Awesome concept and extremely fun to play! Wish there were more hunters at a time, but the challenge is still present. Love the minimal style and graphics/audio. Very charming. My favorite thing is the sasquatch roar sound effect. There's something extremely satisfying about that. Could use some music. Would love to see this developed into a larger game. Great job!
Really cool concept and hilarious music. Had trouble with the controls in web version (A wasn't working for some reason). The SMB aesthetic was great, as well as the CRT monitor effect. Overall, very good, but had some issues with the controls.
Pretty fun and solid game. I feel like there isn't much to it, but what's there is really good. It's surprisingly fun getting the fireballs to bounce off the surfaces and into dwarves. As a fan of all things dwarvish and dwarf-themed, I really liked the aesthetic of this game. Would've loved to hear some sounds/music to go along with it. I feel like a bit of polish and fleshing out the game would make this game feel more complete. Really nice entry!
Has potential. I liked the art and the characters. The fighting was overly simple so it was easy to spam an attack to win. Fighting games are probably extremely hard to make so kudos!
Fun, atmospheric little game! Nice pipe organ tune. I liked how you could either shoot arrows or suck blood, but I felt like maybe there needed to be something else to the blood sucking, like maybe a cooldown. Overall, pretty cool!
Cool game! I really liked the look of the game. The 3D/2D billboard effect with the shadows is awesome. I also really liked the idea of the game as well.
Awesome graphics. Very serene mood too, I like it.
Awesome entry, you definitely nailed both themes. Really good graphics and gameplay too, I like how you mixed it up with the swaying.
Loved the photobook style.
Great job! It's fun watching everyone scurry around the ship.
Idle game meets platformer, I like it!
Really great art and music in this one, great job!
Really enjoyed this played all 7 days!
Pixal art and animations were top notch, nice music and good use of theme.
Convincing enemies to join your team is a really interesting decision to have to make sometimes it's easier to just knock them out. Other times it can turn the tide in the fight. Very cool amount of depth for a jam game!
Nice art direction and music. Off to a great start w/ the cinematic but really could have spent more time on the actual fighting mechanics and audio/visual feedback for the weapons attacks etc.
Would be cool to see you guys build on this to see what it could become!
Haha I went out through the window and started dropping that apricot like an idiot looking for that last spot.
Finally caved and watched the walkthrough. (thanks for putting that up!)
Very chill and enjoyable little game!
Cool concept. Would like to see it taken much further. More Levels, Sound, Monsters etc.
I would make the menu buttons more obvious as it took me a little while to orient myself to the first screen (which I kind of was) but I like the idea of showing the level structure to the player before hand. (Will help with strategy on more difficult levels.)
Great game overall!
I really enjoyed the speed, polish and music made for exciting gameplay but the trade off is that it became more of a button mashing game for me as it was hard for me to keep up.
Probably just the kind of thing that iterating on the UI and playtesting over time could help improve. I really hope you guys continue exploring this one.
Great fun!
Hard to imagine a better platforming beat-em-up in 3 days, congrats. The punching felt very solid, you could almost take out the laser blast and ground pound and just focus on close-quarters, melee combat (It would make enemy design easier too). With a little more polish I think you could have a faster-paced, single-player take on Brawlhalla/Smash Bros (I'd buy it!). Great job!
Very impressed with the scope and variety of fun gameplay. Charming character design and art style and a nice challenge to it to boot.
Awesome entry. Too funny, too true.
Very clever use of theme with a very charming art style!
Too bad you didn't have time to add music as this was a very enjoyable entry otherwise.
Solid controls and fun idea. Well executed. I don't think you need the delay that others are suggesting since you show the next two colors. It's just a matter of planning ahead.
I would suggest you center the color prompt in the screen so it's always in the players peripheral vision.
Great looking game, especially in 3D. Too hard for me to beat, I think increasing the reward for keeping your bar filled would have kept me playing longer since it was quite fun. Sound mechanics, tight controls, good job!
Great effort getting this done in 3D! The top-down shooting mechanics were well done, I would place a label on the powers in the UI as I had to keep looking back at the instructions to know what button activated each of the powers. Good looking models too.
Couldn't hear any sound, but I loved the creepy vibe it had!
Very cool atmosphere, good choice on the sounds. It makes for a relaxing rhythm game.
Interesting take on the movement, I could see it working great on mobile!