Foon → Ludum Dare Explorer → Users → Jvdwijk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Beam of the Fallen | jam | 420 | 3.57 | 3.55 | 3.82 | 3.92 | 3.75 | 3.39 | 2.97 | 3.45 |
| 2025 | 58 | Collector | 👥 | #1 Card Collector | jam | 711 | 2.92 | 2.64 | 2.71 | 3.69 | 3.28 | 3.35 | 3.07 | |
| 2025 | 57 | Depths | 👥 | Jimdinant 2 the Depths of Hell! | jam | 3.27 | 3.22 | 3.04 | 3.86 | 3.18 | 3.22 | 3.31 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Gnomin' | jam | 849 | 3.21 | 3.07 | 2.97 | 2.45 | 3.26 | 3.37 | 2.84 | 3.04 |
| 2024 | 55 | Summoning | 👥 | Middleman Summons | jam | 851 | 3.32 | 3.40 | 3.20 | 3.19 | 3.19 | 3.90 | 3.34 | 3.08 |
| 2023 | 54 | Limited Space | 👥 | The Giant's Globe | jam | 674 | 3.45 | 3.41 | 3.68 | 3.08 | 3.55 | 3.38 | 3.03 | 3.43 |
| 2023 | 53 | Delivery | 👥 | The Packageboat | jam | 1076 | 3.00 | 2.60 | 2.71 | 4.02 | 3.63 | 3.63 | 3.30 | 3.55 |
| 2023 | 52 | Harvest | 👥 | YAHG - Yet Another Harvesting Game | jam | 749 | 2.82 | 2.60 | 2.85 | 3.42 | 3.02 | 3.32 | 3.42 | 3.02 |
| 2022 | 51 | Every 10 seconds | 👥 | #1 Button Presser | jam | 403 | 3.68 | 3.36 | 3.45 | 4.09 | 3.70 | 3.67 | 4.04 | 3.63 |
| 2022 | 50 | Delay the inevitable | 👥 | Keep It Steaming | jam | 505 | 3.66 | 3.53 | 3.37 | 3.71 | 3.86 | 3.55 | 3.68 | 3.44 |
| 2021 | 49 | Unstable | 👥 | Drunk Hill | jam | 945 | 3.37 | 3.33 | 3.24 | 4.01 | 3.16 | 3.18 | 3.87 | 3.44 |
| 2021 | 48 | Deeper and deeper | 👥 | Jimdinant to the core | jam | 1603 | 3.03 | 2.76 | 2.68 | 3.56 | 3.21 | 3.27 | 3.07 | 3.22 |
| 2020 | 47 | Stuck in a loop | 👥 | The Endless 8 | jam | 901 | 3.42 | 3.16 | 3.47 | 3.85 | 3.05 | 3.31 | 3.16 | 3.35 |
| 2020 | 46 | Keep it alive | 👥 | The Given Path | jam | 2268 | 2.92 | 2.63 | 3.39 | 2.53 | 2.67 | 2.91 | 2.36 | 2.95 |
I loved the art style, the fishing game reminded alot of stardew valley and it was pretty fun, there were some really difficult fish and casting line was a little bit confusing. Other then that great job!
I liked this, it had a very interesting mechanic and it is really cool that its a gameboy game.
This game was pretty fun, I liked how you had to set the on the right spots and look who isnt going to notice the civilians. Well done!
I enjoyed this, the sound was amazing and the game was pretty fun ^^
I really enjoyed this puzzle game, it was to find the best routes and I yeeted ducky off the map which is a big plus
I loved the player and the light around it, made the art style feel really good. The puzzles were fun and imma try to beat it again ^^
The mechanics in this were really really good, props to making in such a short time! I loved the game and will try to beat it later on.
The game looked pretty good! I especially liked the character's animations ^^ the movement worked well but the game could do with a bit more feedback and explenations since I wasnt sure what to do at some points.
This game pretty fun, the only issues I had were that my jump sometimes didnt work and I didnt figure when to press on some stuff. Maybe you also could a mission UI that keeps track of your current tasks
This was a pretty straightforward top down shooter with some added mechanics, I liked how you had to focus on the houses to win. Pretty challenging too
This game was really fun, but I wouldnt recommend it for if you are recording or streaming :)
@jeremy-ryan it's alright, my pc starts up quick and it was worth the experience lmao
This was fun, I realised a bit that I had to water the plants and such. Survived with 2 sheep which is pretty pog.
that was really good! the art was amazing together with the music and gameplay was pretty smooth, the pillar puzzle was kinda weird tho, could have used a bit more hints
I loved the mechanics in this, it reminded me a lot of FTL. It looked pretty smooth, the "save all" mechanic was kinda confusing but for the rest everything looked fine ^^
This was really fun! I fully enjoyed throwing items into the windows ^^ well done
This game pretty fun, I almost made it but died at 10 seconds left. Loved the tracks you left behind that was a great detail!
The game was pretty fun! I liked how you had to get out and return the bullets. Even though the controls were a bit clunky it was a good experience
This was amazing, reminded of a lot of warioware for ds. The minigames were really fun, but I dont know how to beat the panda minigame.
A very polished game, only found one tiny bug which helped me beat a level! Well done in 72 hours!
I really liked this, some of the levels were really challenging *cough level six cough* but it was really fun to play through!
The mood setting was done really well, you could really feel how cold it should have been there, it might have been a bit too difficult but it was still very fun! might have to try and beat this next time ^^
This was fun, at first i didnt really know what the food icon was and the sound for it. Was fun to play and I beat it on the 2nd try.
I really liked the game, the art style was really cute and it looked well polished. What I'd recommend, is adding a little UI part to show the player they have to leave the campfire, and campfires could be really rare, which made surviving a lot more difficult. Health on rng is kinda weird. Great game tho
This game was pretty fun! I lasted a couple days on my last run ^^ I do have some feedback:
The controls were pretty difficult to figure out, and picking stuff up could be a bit faster. If you had something selected it wouldnt let you pick new stuff up which could be a bit weird.
Well done!
This was very neat game, I loved all the little characters, especially the one in the cave! The music worked really well as you removed each note!
This game was very fun! I got to wave 9! Well polished for a game jam
This was pretty fun, didnt experience any bugs either and was pretty complete. Well done for your first gamejam!
I loved the mood setting, the art style together with the particles made it look so dang cool. The levels were well designed and could easily be expanded on, props on this game ^^
@niels @bubba Thank you Niels and Bubba ^^
@vilmantas Thanks! We wanted to make an escort quest that wasn't that much of a struggle and would still be interesting. Thank you for trying the game ^^
@bastian-bresson right! thank you I forgot to add the link for that. I first only built it for windows because of the deadline. Thank you for the heads up and for playing the game!
@ohfiddlediddle Thank you! We were planning for a bigger map, but to keep the game more polished we decided this would be good for now. We should have added more points of feedback into the game, but I like your feedback on showing the colors in the battle screen! That would definately help players.
@terristen @watswat5 Thank you for playing! Like I told fiddle above, the game definately needed more feedback/explenations, in the middle of the screen it shows what cards have been played but it should be more clear the card changes. Thank you for the feedback!
@saering Thank you for your feedback! I definately agree! For the next update I want to simplify the combat system in a way that we can make it bigger but more understandable. Maybe instead of saying "The player does this much damage I could just do +5 Damage?" About the camera feedback, I think we might change that so it follows the mouse a bit, which will make drawing better! (hopefully)
@blotosaur @phlip45 @tom-stephenson Thank you for your feedback! We really appreciate it ^^ On @phlip45's point, I am not sure how you were able to walk off just yet. On my builds there is a wall there so I will try and find out the magic there!
@natpat @ankou Thank you for your comments, we already have some ideas on how to improve on the movement. Some easy changes can do a lot on that part. And I fully agree with the music, we had an amazing audio designer ^^
Hey @colan! Thank you for trying out our game, I am pretty happy with how the art turned out, we wanted to fix the animations, but unfortunately didnt have enough time for that.
Thank you @mneubrand and @twistashio for playing and giving us some well needed feedback ^^
Thanks for the feedback @nicksmaddog, the idea of adding more symbols could be good! Due to the time limit we didnt have a chance to do that but it might be good for a future update!
Thanks @jayprog, we were planning on porting it to mobile after the jam! Glad others thought the same way!
Thank you @lectvs we were pretty happy with the movement concept ^^
Hey @demkimos @vernalbehemoth Thank you for the feedback! Yeah, we have 3 different enemies but I kinda forgot to set the types on the map, which keeps them on the default enemy type (the pineapple) so that would be my fault lmao. We should have made the cards bigger and will try to fix that later on ^^
@jetthesimon I really like your idea of having one tutorial enemy, this would really help I think, with the extra player feedback on the cards could make it so much better. Thank you very much for testing our game :)
Hey @xart2012 and @thelemba, we might add multiple movement options later on in the game, but for the jam we wanted to try some new movement ideas ^^ Thank you for trying the game!
@shunaky thats a pretty good tip! We haven't thought about adding shortcuts to some of our UI stuff, we will definately implement this later on! Thank you for your feedback ^^
@adonisdevs For the jam we haven't spent much time into the ending, but this will definately be on our list for later on!
Thank you for playing through our game @patsui! We'll definately be going back to a smaller concept next time, but for this jam we wanted a bit of an extra challenge and find a game we could improve on ^^
Hey @ggrusha, this is an interesting issue, would you be interested in more languages or would cards like "+5 damage" be better?
@elektroney thank you :)
@flubz-5 thank you for playing our game! The movement can be kind of difficult at times, we found what caused this and this should be fixed. The card game still needs a bit more feedback, but we'll be working on that after the jam.
@prodigalson Transitions would definately be a nice adition, we will be looking into that after polishing the movement and combat but will definately be on our to do list! Trying to avoid battle could be pretty good too, we'd probably have to rework some stuff but we'll see how that will work ^^
Thank you for your feedback!
This was amazing, loved how it got more difficult over time, and the graphics were just amazing. Well done!
the game was alright, shooting game could have been a bit more missions and the text to slower and maybe skippable in case you died.
The game got pretty difficult with the 3 colors, but the game was pretty fun and worked well. the story element was really fun too!
The game was very fun! I enjoyed it and the art looked good, this could easily be expanded on and its well polished within the timeframe
This was a really fun game, at first a bit confusing because i didnt get how to get more population. With some help I understood how to play and after it was really good. Well polished and hope to see more ^^
This was really fun! I beat the last level and got a bit confused because it still said next, there were some minor flaws but it was overall pretty well done!
This game was amazing, I loved the minigames and the art was pretty fun. Well done in a couple days!
This game was interesting, I liked the feedback on the sound the player makes! Wasn't sure of the real goal and if everything worked. But fun nontheless
This was a really cute game! Loved the claw machine vibes. This could work really well in an arcade!
I'd recommend making this game into a browser version since Unity can usually be very easily be ported over. (There is a bug in 2020, so I'd recommend building the browser version in 2019.4)
Some small points of feedback: - I didn't really understand why some duckies were more expensive than others since they gave the same amount of points back. - You could maybe put the store into the UI of the game and then reset the duckies with a button or something, so the player won't have to go out of the game the entire time.
Loved this game! keep it up ^^
This was very very good! I could see this being a big game with a bit more content! I did notice a couple inconsistencies with the dialogue and subtitles. For instance when he said astrologer the dialogues named someone else.
Something that I'd recommend adding: - More levels, make each longer and more difficult, maybe add less connectors so that we have to put them together more.
Very good entry, hope more people find this!
This was quite fun, some of the mails were really fun to read (especially the mails to fire someone). Well done!
This was fun! I loved finding the bosses and they were very fun!
This was fun! I loved the randomly generated stuff and that looked very smooth too. There wasnt really a difficulty curve, maybe give a time limit and make it so that the player has to be at the next loop within that time limit.
Well done ^^ Had an interesting mechanic, but could do with a bit of polishing. Maybe a quicker restart screen because I'd had to wait a while before restarting
This was nice little game, well polished! The only bug that I found was that the creatures went through my lift. Nice game!
This was nice! I liked the puzzles, but the time could have went back a bit faster imo. Other then that pretty polished!
Congrats on finishing the game! It took a while before I figured out how to move and some things are still very unclear but I like the premise a lot and the music is really nice too!
This was really cute, really loved just upgrading my track. You could kinda manage your own difficulty by doing so which was really well designed!
Loved the voice lines. Would have been nice to have known about right clicking cards and such when started but was a very polished game!
This was a very good entry! I loved the visuals with the sound! The gameplay was a bit easy I think. As long as you spammed Z you'd get through it. Other than that there wasn't really much to do to dodge stuff. Well done within 3 days!
Loved the graphics, I got a weird bug as moth where it stopped flying and just wanted to go down (I think it wanted to turn back to being a bug maybe?). Nicely designd map, nice game!
I rated everything a 4.5 because it was not enough!
pretty good! It was kinda difficult to control the player's movement but it was fun to challenge myself with this!
Seemed pretty polished! The dialogue looked pretty well worked in and it was fun avoiding the monsters!
This game was a bit rough, the camera controls and aiming seemed a bit off but the game was easy enough, after you have 4 turrets you just have to get the blood and fill it in your tank. I did love the look of the health bar, that was really nice!
Amazing art style! Didn't really see the goal in it, and not sure how the theme fit into it all. Liked the story a lot and the mood was set really well!
This was really well done and a lot work for 3 days! The art was amazing and was very fun to play. Maybe add info when you hover over the stats in the card game to show what it does.
This was a good game! Very very difficult to move around tho, The enemies red bar seemed more like a danger zone but hit you right away. Nice entry!
This was pretty interesting! there were many hints to figure out. Some things were still a bit unclear but for a mystery game its nicely done!
Nice job! The story at the start was nice to have together with the small puzzles. Could do with a run mechanic to let the player move a little bit more quickly
Very well polished! well done!
This was very fun! Was pretty challenging to reach the end. Nice entry!
I loved the visual style and was very nice to find the best route to get the most points! It would have been cool to get like a set up stage where you can set up your first route before moving your character. that way you have a bit more control over your stats. Impressive work!
This was very nice! Loved the looping around the tank mechanic. Very well designed!
This was pretty good! THe puzzles and maps were nicely designed but a bit difficult
This was very fun, gave me some enter the gungeon vibes! Didn't know I could press the red button until after a couple of deaths
This was very nice! I loved how the end looped back, very well polished! I got 33 seconds!
This was an interesting little game, reminded me of donut county. Maybe add a speedrun timer to see how fast someone can eat everything!
This was an interesting game! I liked all the Among Us like minigames! The tasks could use a bit more of a tutorial, since I didn't quite get how some of them worked.
The 4 spinning circles were kind of weird, as I didnt really get to figure out where to really click. Sometimes it worked and sometimes the click didnt work.
The keypad one with the lever was unclear too, I couldnt figure out what to do, its not pressing 1-9 (or 0-9) and when i press the lever the sound goes off but nothing actually happens.
Overall very nice game, loved the details and story in it! Games being a bit unclear in game jams isnt a big deal so well done!
The mood was set really well with the sound and graphics! I got quite lost after a while not knowing what to really do. Still, a very solid jam game!
Well done!
Very well done, the game looks very polished and fits the theme well! I would recommend ramping up the speed a bit more, because it is a bit slow to get back when you die.
I really liked that! It was kinda difficult but very easy to understand! I could see this becoming a very fun mobile game ^^
Hey @watermelonandme! Thank you for playing our game, what would you improve in the dialogue?
@avatargreggles we are working on both, in unity 2020 is an error that makes web builds a bit.. broken? So we are trying to downgrade and see if that works ^^. I'll notify you once it's here!
@avatargreggles we got it working, thank you for your patience!
@melvinng Thank you melving! We are thinking about continuing the game a little to add more interesting dialogue (for example when you hear a clue you can ask about that) and maybe some minigames? :o
@avatargreggles Thank you for playing! Thanks for the heads up again ^^ @simone the link should now be working!
@mrstari @sarafilipa Thank you for playing the game, we really enjoy the kind words! Sara, about the visual feedback: We definately want to add this in a future update, to make the dialogue system even better. Thank you for the tip!
@krzykillax Definitely Mike, it was very fun to create something with all of you!
Thank you for the nice words @eugenik @alexunz and @digital-bacon we very much appreciate it!
@digitaldude555 lmao, you got lucky! the hint is randomly selected per game, but stays the same each next loop. Thank you for playing and the feedback!
Thank you for playing @tricky-fat-cat! We wanted to go for a very boardgame like look with the characters! (thus the chess piece look). Thank you for the kind feedback!
@frigow Thank you! I feel like proper lightning would fix a lot of the 3d elements in the game but I do agree that we could up the visuals on that a bit! Glad the dialogue decay got noticed well! We also put in some extra decay features which are less noticable but still nice to have ^^ Thank you for playing!
Thank you for the nice comments, appreciate it a lot! @roboshamit @samdwester and @meatball
@indieronin Thank you for playing Ronin! I do wonder who your target was, hope you had fun!
@lamossus I do agree it was a bit of a big project for a jam game, from the start we were considering what would make a fun gameplay loop and ended with this. Bit difficult to balance it in three days but we still had a lot of fun ^^ Thank you for the feedback!
@kaafirookie dang that's a lot of feedback! thank you very much for playing our game!
The loops were first a lot more.. restrictive. They only took 90 seconds in total and kept going while reading. Because this became very stressful for the testers we decided to make this a lot easier, because the premise of our game is finding the target. In the future we want to rework the loops so that there could be more to do in each loop (like making someone angry which causes them to refuse talking to you).
There's still a lot to be done on the dialogue too, a lot more interaction, some text visuals and some other stuff. We are still looking at what could make our system special and fun to play with ^^
Thanks again for all the feedback!
@joh we first had our loops a lot shorter and difficult, but for playability we made this a lot more player friendly which unfortunately this made the loops fade a bit into the background (for now).
Thank you for playing our game and for the feedback! We really appreciate it ^^
@inferture Thank you for the kind words!
@trypants Thanks for playing our game! Had a lot of fun watching you play ^^
@flying-dog-fish Thank you! You got lucky lmao
@smarto-club Thanks for the feedback! We definately want to add better lightning and such to improve the look ^^
Thank you for playing our game @elysiagriffin! It was very enjoyable seeing you play through it ^^ Love how you knew who your second target was when you read the hint lmao. All of our music was made by @krzykillax!
I liked it! It was well polished, the dialogue was pretty fun and the minigame was easy to understand! Well done!
Didn't really know why it was a loop until playing a couple of times. The hands looked pretty funny!
Was a fun game, definately very difficult but fun nontheless!
I like the idea of the game, but I didnt fully understand it. After a couple deaths I figured out the button was Q but I didnt seem to be able to hurt the boss. Either way, well done on finishing the jam!
Interesting game, wasn't sure of what the theme had to do with it but was fun to play. Could do with some directions. Well done!
Was a fun game! I didn't really see the theme in the game. Just seemed more of a quiz to me. The theme might have fit better if you were sent to the beginnen when missing a question. With this you could also speed up question so you didnt have to wait for the announcer to speak or for the music to finish playing (Because that took quite a while)
This was a fun game! The characters had fun dialogue and findings the masks was pretty enjoyable! The movement seemed a bit weird but it did work for the game. Well done ^^
This was a very fun idea! It feels a bit unclear on what every customer wanted, I got the bob drink but for the rest it was a bit weird to me.
The tutorial also took quite a bit, at one points I thought I had to click to continue but this just cancelled the entire tutorial. Maybe make this quick and clickable so that people can go back to it when they want.
I loved the characters and art, was very nice!
Liked the visuals, but didn't really get on what to do. It didn't restart after I missed my meeting. I'd love to see a more in depth game about this ^^
The visual and idea of the game seem really nice! I just wasn't too sure on what to do after I picked something up, the robots started coming for me right away. I tried running and dropping the item but I'd still get spotted. Well done for 3 days!
This was really fun! I loved the homer simpson and other refferences! It did get quite repetitive after a while, this could be fixed by maybe adding a lose condition
That was a cute game! Liked the concept a lot, I did get a bug where I put one of my stones into the tower so I couldnt finish it. I did on my second go, I liked the ending.
Other than the ending the theme didn't really fit I think. Still, well done!
This was interesting but I felt like it was missing some gameplay, maybe making it a bit more challenges to escape the loop ^^
THis game was really nice! Everything fit together nicely, the art looked good, the music sounded chill and the story was pretty interested!
Very good job for a 3 day jam!
This was really interesting! The puzzles were fairly easy but that isnt a bad thing during a game jam. Was very fun to get through and the mechanics were well designed! Good job!
I liked it! It was a lot about trying to improve your own score. What I would like to see is a highscore counter, to see how far your best attempt was ^^
This was fun but pretty difficult! It took a lot of hits before something went down, doable in 2 minutes ^^ Well done!
I really liked this one, the visuals and sound just fit together so well with the gameplay. Maybe remove the gameover text and go back into the game right away? (with the timer still there)
Interesting entry, The view of the game was very different from other entries but it did look a bit trippy I'd say. It was fun to get the coins but I didn't really feel any danger. Well done within 3 days!
This was really nice! I loved the custom made song and the game was pretty cool, reminded me a lot of Carrion!
This was a fun game! Loved the narration, had me laugh quite a bit. The camera did rotate me around a bit weird at times, but other then that it was very fun!
This was a very good puzzle game, nicely balanced and everything seemed pretty clear! I did find a small bug where the cubes clipped through the ground. Very fun puzzles, well done!
This was very interesting! trying to find out where everyone had to go was very fun. I did encounter a small bug after a couple stops that a passenger left and I couldnt exit the UI anymore. Well done for the jam!
I liked the idea a lot! It could be nice to also see some rooms you could benefit from (health rooms for instance). Well done within these 3 days!
There was a lot in this game! The first game was my favorite and the other two were also very polished! I'd suggest speeding up the third game a little bit, so that it becomes a bit challenging on how many flowers you get.
I also didn't quite get the theme in this, it mostly felt like the game was just restarting.
Lots of work has been put into this and you can really see it payed off! congrats!
The game looks pretty interesting! Very nice for 3 days!
I'd suggest switching the colors of the options, because I assumed the darker color was the confirm (yes and no turned around).
I also found a small bug, I accidentally clicked again when brushing my teeth and got another pop up. This kind of broke my game, whenever i tried going into the toilet I saw this: Screenshot_1.png
And it would just put me back to tiny mode.. Hope you get this fixed so others won't have the same issue!
Again, looks very nice!
The art is very cute, I really like the premise of this. It's easy but it works. Very well polished too!
This was pretty fun! Pretty repetitive but well polished!
This was fun! Maybe make the tutorial part skippable so that we can get right into killing again ^^
This was really fun! I loved peter, he was a very fun character! I did encounter a small bug where I got the box stuck on the other side of the door (reset fixed this). Very nice job!
This was fun! Reminded me a lot of keep talking and nobody explodes. I'd suggest making the colors stand out a bit more from each other, especially for color blind people (or also put letters on them to get this: "Press button Green B).
I liked it! It was very simple and well polished, but the points were nicely implemented, I liked seeing my rank changed!
Maybe some future improvements: - A little variations, right now it seems like the same jump and same speed and the difficulty doesn't really change. So it would be cool to see some different enemies like flying enemies (jetpacks?) and some flying points! - Seeing your rank change during game! Maybe you little notification on the side saying your new rank
Even though im not great at it, the game was still very fun. Nicely done!
This was a really cool game! Really loves=d the voice lines and the story that came with it. The combat was a bit easy since the enemies kind of lined up to get killed. An 'easy' fix would be to add some randomness to the AI's movement ^^
this was really fun, a really well polished mini game!
This was pretty interesting, definately difficult to get into but worth it once you figure the main mechanic out
The graphics and music had me hooked, I really loved how the game played too. Well done!
This was a nice game! The combat could be a bit more skill-based but the game was pretty fun. I liked the switch between side scroller and top down ^^
This game was very much infuriating, but I kinda loved it ^^
I really liked this game, was fun to get a good score and the graphics good!
Ohhh yeaah
This game was amazing, I loved the mechanic in this one, might have spent a bit too much time on it ^^
This was pretty fun, the 8th level was pretty dang difficult!
I liked the game, it was a bit on the easy side but with each level it did grow a bit more difficult. I found it kind of annoying to have to search for the enemies, maybe they could still come to you to up the difficulty a bit. Well done!
Nice game, the first enemies were kinda hidden away and it could do with a bit of damage feedback! overall nicely done!
This was really fun, like a side quest that keeps sending to new side quests
A very interesting and difficult game, but the physics system was really well done! Well done on this game!
Loved the characters and the game was pretty enjoyable!
This game looked really good and especially for a first go was really well done!
this was really really good! I loved the color palette and the gameplay was really smooth
This was really enjoyable, maybe add a high score so we can see what to beat!
This was an amazing entry! Loved the way you had to balance the buildings, worked very well with the minimalistic but chill artsyle!
Had a lot of fun playing with this and seeing how the balancing worked!
This game was so fun. It was tricky to master, but it was such a joy to try and keep everything on the car (and failing at it)
This was an interesting one! having an unstable news market makes this a great concept for an idle game! A bit of polishing (like adding buttons for buying multiple items at once) would make this a great game!
Really liked the entry, well done!
This was a cool game! It was really tricky to not get hit by my own fire! Once I figured a system out it was pretty doable to deal with the enemies. Very nice entry, interested to see the post jam version!
Congrats on making your first game! The puzzles were very interesting and kept bringing new mechanics to the table. The amount of levels were very impressive too!
Very nice entry, especially for a first go!
This game was pretty interesting! I liked the concept a lot and the art was really good! At some points it felt a bit easy, like how you just have to press x to shoot the creatures but at other points the game would kill you really quickly.
Either way, really liked the game, thanks for the entry!
This game just cracked me up, I loved hitting the ball on 3 minutes vs a hard big guy (don't take that out of context).
The ball was a bit difficult to find close to the end of the 3 minutes (as was the player) but I still had a lot of fun trying to find it. Reminded me a bit of a ball pit!
I can definitely see big improvements in your games! Even though the sound was quite loud, it fit the game well! The movement was pretty good too, I liked the creativity of the levels :)
Well done, congrats on finishing a very polished game within 3 days!
This game was a lot of fun, once I found a good tactic for the game I had tons of fun trying to get my people back into the ship and get as many gems.
Ended with 15k points ^^
Very fun game!
A really well put story about alcoholism! The atmosphere build up was very well done and pulled you straight into the story!
The amount of levels actually surprised me, so much work must've been put into this! Congrats to the team for making such a big and well polished game!
Thank you for playing the masterpiece @slimmerburger! We are very glad you've enjoyed it :hugging:
Thanks everyone for the nice comments and for playing our game!!
@very-bad-bunny-studio we were thinking of user testing the grass and such more, but due to time decided to leave it as is. Definitely will have to address this in a later version! Thank you for the feedback!
@chesschaser Mink says Tenk u
@skvader-418 I loved recording the voices for taking damage, was so much fun!
@david-bohan Thank you very much! Improving the art is definitely on our to-do list ^^
@emilalix @kimberly Thank you ^^ We are very happy with how the camera effects turned out!
@pixelydian Thank you for the kind feedback! We are very happy with how Joseluis captured feeling drunk in his soundtrack!
@mysticgames @evgeniya-zapolnova @steve7411 @jose-bonilla @lakea @yikescloud Thank you all for playing our game 😄!! We really appreciate the nice comments!
@edevjogos We appreciate the feedback ^^
@potkirland Glad to hear Mink's drunkness can be carried over to other people!
@outfrost Thank you for taking your time streaming this game! Also appreciate the feedback we can work on!
@euler-moises Maybe having a bar on a sketchy mountain road isn't the best idea ;) Thank you for playing!
@wendel-scardua Had a lot of fun with the falling logs. I just see the last one as the entire tree falling down ^^
@bluishgreenpro thank you for playing the game on stream! It was also my first time seeing someone play without the visual effects which was quite nice!
@ollieoa Porting it to mobile is one of the things we'd like to do at some point! Someone pointed out that we can use the tilting functionality for the game which I think would be very cool!
@stefan-b We recommend not drinking while playing the game!
This was a fun little game! Reminded me a little bit of Among Us with the little tasks you had to do!
The art style worked really well together and I loved hitting the power switch, felt very satisfying :)
Another great game! A simple concept but very tricky to master. Definitely wanna play it again to beat my score!
This game was just a blast, I loved the relationship between the two wizards. The art and mood were also set very nicely! Great entry!
Pretty good! The art was really good and the game was pretty challenging!
The lava started a bit too early, if you missed your first jump you'd be dead. Other than that its a very nice entry :)
This game was pretty neat! It used a solid mechanic which could be built upon quite a lot! I feel like in the last level part 2 and 3 could be switched around for a better difficulty curve, but a solid game nontheless!
This was such a cool game! Everything fit so well together and it was such a rush trying to complete and try to beat the dev's score
Good entry! The game might've been a bit too easy since the only part you had to be careful was when a branch was right on the other side of another branch, so you had to dodge them.
Other than that it was very polished and with the replayability of the highscore system it was a very nice game!
Such a fun game, difficult but very fun to challenge yourself. Loved the twist of having to go back too, did not expect that!
This was a very good entry!
Some small feedback that I do have; remove the blocks from the UI you don't have in a certain level, that way its more clear what the user can select!
Overall; really liked the art and the level design was simple but intuitive! Well done!
I loved this game so much, I am usually very into physics games, especially if things can get hectic with it. It was handled very well, nice submission!
This was an interesting approach to the Unstable theme! I liked that you had to keep your house stable to survive ^^
I wasn't quite sure what the time was about until after I started playing, maybe put some presets in to let the player know what the recommended playtime would be. I did like that the player could decide the time of the game!
The art was very very pretty, and the victory screen fit very well with the game.
Well done on your first game! congrats ^^
P.S. I recommend putting your game on Itch.io and put the link here too, it's a lot more trusted than google drive!
I loved the art style of this game, I love how the gameplay fitted within the dialogue screen!
The gameplay did seem like it came secondary and the dialogue primary, as it was a bit too difficult while the dialogue and characters looks amazing. I think I almost reached level 3 but some jumps were very difficult.
The character itself was very charming, I loved seeing the little ghost run, so even though it was a bit difficult the game was definitely charming and well set up!
Well done on your first game! the art felt right and consistent and the movement felt pretty smooth!
Main feedback I have is maybe zoom out a bit to see where the projectiles come from ^^
Well done!
This was a very neat entry! Loved the happy wheels vibe it gave off and the small story was also pretty nice!
Really enjoyed going through the 3 levels!
I liked the concept of the game! Bit difficult to figure out but a good entry overall!
P.S. I recommend playing, rating and commenting on some other games, that way people get to see your game on the Ludum page!
I love it, it is simplistic, easy to understand and very addictive!
After multiple tries finally got 2+ minutes! score.png
Awesome! Makes me happy to see :) @stefan-laimer
This was a solid entry! The main mechanic was well worked out and was very interesting to play with (even though I was very bad at parkouring the ghosts)
This was an interesting game! Some things I noticed:
Liked the intro, was quite funny to listen too!
It was nice to see your score and health on the top, but it might be nice to also see your goal of 1M somewhere as incentive to keep going.
The garbage collecting minigame is a bit slow, which makes picking the right options not really a challenge, by speeding this up a little you'd add a bit of challenge while collecting while also speeding up the game a tiny bit!
Either way, nice entry!
Very cute game, very nicely done for within 48 hours too!
This was really cool! didnt expect to see a NES game on here to play in emulator. Was a fun game too, only suggestion would be making restarting easier (if you accidentally step on goal you'll have to go through the menu and such)
Very cool game and a lot of fun to try and speedrun! We had a small tournament and this entry was very cool to try and beat the others in!
This game was really cute! Loved the dialogue of the animals, but I unfortunately couldnt save mister hoot :( I had a big tree but they didnt find it to be a proper home.
Very nice entry!
Loved it! The voice lines and sound effects were great, also loved the "no vines here, you okay" 😂
Only things I'd add: let us look at water amount and fuel amount without bringing the watering can (or gasoline thingymajig)
Great entry!
Great idle game! Could do with some usability tweaks (buy 10x upgrades) and would be cool to see your next upgrade or milestone to have something you can work towards! was a lot of fun!
This was an interesting one, a bit difficult to control but once you get the hang of it the game gets a bit easy. In the end I got around 2000 seconds. As you said in chat, quests would be a great addition because they would make you stay away from the collection point and give you a bit of a risk
This was very interesting! I was kinda confused about the difference between damage and damage speed (isn't 2x damage same as two times as fast?)
Was really fun dodging the small enemies, solid entry!
This one was an absolute blast, couldnt get 10+ seconds yet but I do wanna try getting all of the pools again! Great entry!
Nicely polished entry! Was fun to try and find the trapdoors, I believe I got to level 3!
Some feedback points that could be nice: you can easily stun the enemies, maybe let them break out of the stun at some point (especially the later enemies)
This was a solid experience, easy to understand and fun to play through! The later pictures got a bit more difficult which added to the difficulty curve. Great submission!
This was a very interesting entry, I liked the control set (even though the I control looked like a H). didnt get to finish it yet but had a lot of fun with it!
It is a very fun game, the game gets a lot more fun when played on twitch with lots of people. Well done on a great entry!
This was a great entry! very very stressful but had a ton of fun in it! (and what, im in 2nd place!?)
There are a lot of levels, such a high quality entry! Loved playing the game, but I'll have to play through the rest later on. Great art too!
@the-fazzo Thank you!
@tjuant @thementalsheep @3bt Thank you, very kind words! 💕
@benk86 Glad you were happy with the sound effects, they were very fun to make!
@slashdevslashzero Thank you! We are thinking about expanding on the minigames at a later stage ^^
@xparker thank you! Interesting bug tho, havent encountered that before. Did you play the game on Chrome or something else?
@nidel thank you! 🤗
@sagiii Thank you for trying out our game at least! If you had the chance, what would you have changed?
@malero I think the coffee minigame is a bit bugged unfortunately. I'll have to figure out what's going wrong later!
@nate-the-great thank you for playing and the feedback! From the feedback we've gathered we should definitely add a delay after you fix a minigame!
@battletoast Thank you! There should be music, it might have to be upped in the settings (we tried balancing it so that people won't go deaf when starting the game)
@psv-games-studio thanks for playing our game and the kind words!
@stefan-laimer So now you have first and second place? haha 😂 nicely done!
@steve7411 @kromeboy @100th-coin @batt-boo thank you all very much <3
@yearningboo Thank you for all the kind words! A bit of a shame you missed my sound effects but I am glad you enjoyed it either way ^^ We've tested our game on Vivaldi and didn't have the audio bug so we'll have to look into that more!
@minus thank you for the feedback! We've improved the colliders for the next update already but are still looking into the marker bug!
@mook Thank you 🤗 We are actually looking into some new minigames and systems that would make the game more interesting!
@itzemii Thank you for trying out our game, hopefully our next jam game will be more your style 😎
@debone @okamit @elysiagriffin @zimny11 @skvader-418 Thank you for all the kind words!
@nardandas Thank you for the feedback! I fully agree with the RNG and we are trying to find ways to improve it ^^
@kaldrin I think that is a bit part of the RNG system we got, we definitely want to change that system later on!
@javasaurus thank you for streaming our game, screenshake would definitely add a lot to the tension of the game. very good suggestion!
@drentsoft Thanks for streaming our game, in the next update (upcoming this week!) we already added a lot of visual tweaks to make minigames more clear!
@syafire Thank you for streaming the game, watching was a lot of fun! Definitely agree that some of the sound effects should be changed a bit (They were added in the last day lmao). We already got a small control scheme in each minigame but we'll also look into smaller hints for first playthroughs!
@mateusboga thank you for playing our game and creating the vod, that is very helpful! You had some good points during your stream too!
@honest-dan Thank you Dan for the feedback! Thought your feedback about movement was very good, we are now looking into how to adjust the movement system to make it more engaging and fun!
@bluishgreenpro Thank you bluish for the interview! Hopefully the next update will be able to show a bit more minigames to the players! ^^
@wendel-scardua thank you for playing and pretty good score! That is an old bug that will be fixed in the next version ^^
Always love when people recognize our characters! I talk a bit about Mink in [the new post!](https://ldjam.com/events/ludum-dare/50/keep-it-steaming/minks-journey)
Pomo made another very difficult game :(
Very nice entry, reminded me of a classic flash game mixed with some clustertruck! (I will beat it someday)
This was really cool and tense! Was a lot of fun trying to manage your sanity and focus. Congrats on the entry!
This was a very cute game! Really liked the minigames (even though I didnt quite understand the sushi one at the time) As I said on stream; I recommend being able to place the pan, instead of teleporting it back after the player lets go of it.
Very nice entry!
This game was actually quite fun and addictive, I kept trying to beat my highscore (which was 700k btw~). Would've been nice to see a highscore tracker in the game too!
Very nice entry!
This game was so so cool! As someone mentioned in chat, it could be a cool arcade game! Everything looked so clean and the gameplay was a lot of fun!
Such a good entry! Glad I finally got to play the game, everything was really polished! I could see this become a good speedrun game :)
This was a very cute game, loved killing the frogs (wait, is that a bad thing?)! Found a small bug in the forest where it gave me old enemies with 0 HP but other then that solid entry!
This was a very funny game, loved the guy trying to catch up to the boat! The thing that confused me a bit was that you had to place the sheet on the pole and not throw it (which to be fair, was probably on me)
Nice entry!
This was really nice! The 'fastlane' could be a bit more clearly indicated but once you know how to speed up it is easy to understand and a lot of fun!
Very addictive game! Had a lot of fun hunting for the ducttape! Only thing that would make it better is a bigger difficulty curve, the end felt just as difficult as the start.
Nice entry!
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This was a great entry! I had a lot of fun scavenging for enough resources for the rocket (I was sooo close!). The only difficulty I had were the colliders of the guns, I kinda blocked my way a lot.
Congrats on a great jam game!
This was a very cute minigame! Still wish I got that secret but I am still very happy with the playthrough! the cat boss fight was so good too, loved the text as combat!
Very Fun but will hurt your hands after a couple of rounds!
Thank you for the submission!
This game was absolutely adorable, I loved the hiccups and the art style was really polished!
I really liked this entry (and the poem)! At some point I did feel somewhat invincible as I understood what to do and could handle the difficulty. As mentioned earlier, maybe adding different tetris shapes with varied colors would add a bit of difficulty later on in the game!
score.png
This was a really interesting entry (which I admit, was very bad at). As I mentioned, I think it would be great if the rooms you teleport to were consistent (example: bathroom > garden > living room > bathroom) so that the player could familiarize with what would come next (and this could also be visually shown a bit!).
Other than that it was a very polished game and well executed!
Even though I havent beaten the game **yet**, this is a solid entry that uses the theme well. Even though the game can be infuriating, it is still a lot of fun to play!
Such an interesting game! I really liked the more difficult stages as it gave a bit more challenge and the longer you played the more interesting it became with all the vines everywhere. Great music but it did feel slightly empty without some slashing and movement sfx (understandable as it is a jam!)
Nice entry!
Great entry! Pretty difficult (as expected from a Pomo game) but there was definitely a learning curve to get better. As mentioned, I'd recommend changing the cursor to a more visible color as it kind of blended in with the background for me which made me lose track of where I was aiming most of the time.
That was a ton of fun! It took me a good minute before I understood the champagne one (I found your comment @marjagil which helped a ton!), I think it is mostly because that is the only minigame without a mouse which confused me! To fix this you could maybe put the input hints in the bottom left of the window?
Loved seeing another OS game, and this one was very well executed, well done!
This game was really nicely done! Always love some crazy post processing! I loved that it became worse the longer you played, very nicely implemented ^^ Only feedback I'd give is make the levels a bit more mistake friendly as in the last level you cant make it if you fall (or give an easy restart option to handle that problem!)
A game where you can shit on people is already a 10/10 for me!
The game was very funny, I loved that each unlockable bird was very different. But some things were difficult to detect, like the pacifist!
To start; Loving that soundtrack, what a jam! I did struggle a lot with this game, I found it very difficult to notice the borders change colors and most of the time I noticed it too late. I also recommend putting controls down somewhere, as I figured out I could jump 5 minutes into playing (which again, is on me😅).
The game itself is really well polished and I enjoyed climbing in score! Great entry!
This game was so cuuute! I loved all the characters and eventually matched with them all <3
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Very interesting and fitting concept! I loved the Friend the most but the fish was also best fish! Not really much I could give as feedback right away as it was well polished and just a great time ^^
Interesting concept! I feel like the drunkness didn't add that much, maybe this could have been enhanced by giving the player a bit more of a wobbly movement to enhance this feeling. It also could have been a bit more difficult by requiring more beers to collect as with 2 beers you are usually already done (which can be collected in the first 2-3 seconds)
Nice entry!
I dont know why I expected something at the end lmao. Even though you might not have had enough time for what you wanted to create, it still gave me enough laughs to read through everything!
This was a really cute and very polished game, it felt very chill to play and I loved the style of it. I would definitely play this as a full release with a bit more features! (maybe some goals for each island?)
The start felt a bit slow however, as it was a bit difficult at times to find fish. I also encountered a bug where the intro text would be empty, and it made me figure everything out on my own (after refreshing and trying again it worked)
Dang, this game was good! I've only gotten to day 8 so I'll have to continue some other day and get a high score.
Loved the art style and the grid dungeon movement, there were so many enemy variants too! Only thing I wish would be added in the future is an endless mode / easy mode in which you can restart the level after you die
Interesting game! I took a couple of tries to figure out the endings, but I found it quite difficult to get the AI to not overthrow their creator (dang kid hated people too much)
As others mentioned, added music would've enhanced the game quite a bit, but even adding some small sound effects for the options and the bell would been a great step!
Ohh the graphics I really like! I would recommend changing the sorting of the houses so that the player goes under it instead of walking on it.
This was a really good entry! Liked the gravity mechanic, even though it killed me most of the time 😭 I felt like it was a bit difficult to aim your gun, and with the speed of the enemies you die quite quickly.
Either way, had a lot of fun! Furthest I've gotten so far was 63 :)
This was a pretty cute game! The cows are my favorite ^^ The game was pretty easy however, I would've liked to see maybe a bit more challenge like limited objects or a score based on the amount of objects used!
I'd also recommend adding a way to speed the falling fruits up, so that the player can check the result if they have to repeat a level.
Great entry!
The game was really cute! Some of the puzzles/questions were kind of tricky, for example I really thought 'favorite color starts with p' would be eggplant (purple) but that turned out wrong 🤔
Either way, nicely polished and congrats on finishing the jam!
Really good game, you can see so much improvements from your previous games! The gameplay felt smooth, but at some points a bit too easy. Some ways to fix this is for example to add a bit more delay to the melee as this was very OP, add more enemies the longer you play (and make the player lose more currency!)
Well done!
Pomo made another difficult game... Really liked this one tho! It felt a bit like the old spot the difference games but with a time limit as the difference would swim out of the screen if you didn't hurry.
As I mentioned earlier, I would love to see which fish you missed in the end, or maybe an overview of the good and bad fish (in the menu) so you can spend a bit of time looking at them before playing
Did not expect the rhythm game lmao, I thought I'd for sure fail them, but I won by 1 point for the 3rd song! The game gave me some good laughs, loved the bee names and the style of the game! The main harvesting game however did feel a bit of the same the 3rd time around, as our bee friend didnt get an upgrade or any more difficulty it was mainly about harvesting even more. Maybe have the smoke be more of a danger (or even more smokers??? Oh no!) would be cool!
Good entry!
Really cute arcade game! I didn't get the best score (yet) but I had some really fun moments in this game! Would definitely play this more in the future ^^
I think it was my dumbness, but I didn't realize you had to shoot your bullets into the ground at first for more ammo (even though text prob told me that), maybe have a short cutscene/intro where you shoot a bullet into the ground for the player?
Good game! The game was quite tense as you had to rush back and forth to water enough plants.
I liked the music, but since the game was so hectic it felt a little out of place? as the music is very calming, while I was stressing about my seeds being stolen 😂.
Other then that, maybe adding a goal, or a game over rule would add a lot of engagement, as there is no real reason to plant more than 1 field and focus on that.
Nicely polished and fun to play!
The game is quite difficult as my ants wouldnt move for a bit, but once I figured it out it was pretty interesting!
Really cool concept, but could do with some more explanations within the game (maybe start with small tooltips telling the player about their next step?)
Nice entry! Almost had a perfect, except for the 2nd to last level that went completely wrong (I fell twice :') )
It is back, how much I missed the butterfly quote 😭I got around 9 minutes, and I am really wondering how someone got 1 minute like the heck??
Great entry!
Wait... this is a Kuviman game?? Even though there is no multiplayer it still is really good! it is pretty challenging (only got around 70k for now) but has a good learning curve!
I love the movement, I expected it a bit more difficult from what you've said but I found it really smooth (even though I only got 168, but I am happy with that! That tutorial is also really good, shows you how to move and gives you a basic grasp. Nice entry!
That was really good! Really impressive since its your first time on a new engine! As people said, 1 heart is a bit rough, I think I died 6 times :') but the audio is good, the combat was a bit difficult but doable as long as you stayed focussed. Good job!
@kepsert thank you thank you, should be visible now!
Great great entry! the polish on this was amazing. I do recommend to show the player how to look out for boxes as for the first part I just followed the road (even when I figured out I could fly), and I even got stuck in that road D: [bug.png](///raw/88b/c2/z/5aceb.png)
Other than that small bug, I played until 20 deliveries, so chill and addicting
Wow, that was a great entry! I really loved the characters and the music was so good. As usual the parkour was great, and a great variety of mechanics!
All in all, this game just wasnt making sense :)
Adelie is back! Looking forward to playing this ^^
This is so far one of my favorites, loved the bear!
Hey hey, a small heads up: To get your minimal 20 ratings, it is highly recommended to play and rate other games so that your game will go higher on the site!
On that note, this is a pretty interesting concept, I think what would've really helped was being able to see the ants. I made a small base now, that I could with time upgrade but I really wasn't sure when I could upgrade again and if what I was doing was actually working. Really liked that it was straight in the browser like that, nicely done!
This was an interesting concept! I liked that you had to solve multiple small minigames to complete a level. With how the minigames are generated, I did find it a shame that it wasn't endless, I expected this to go on until I wouldn't have enough score to move to the next level.
Some minigames felt a bit unbalanced, either they were too easy or impossible to beat. I'd recommend making a path like @100th-coin said, or handmake multiple parts of the levels (might even be easier than generating everything with these kinda minigames) and spawning those parts in. The octopus also felt very RNG but that is okay for a jam game :)
Good entry!
Solid platformer! The vertical movement did seem a lot more violent than the horizontal movement, which made the game a bit difficult for some jumps. Good submission!
Really good entry once again! Loved the concept and the point system was pretty solid as well! Only thing that I was missing was some sort of compass to know which way my next blocks would be facing. Sometimes I would place a turret in one spot thinking it would fit nicely with a food table, but then it turned out the shape was facing an unexpected direction (I probably rotated my camera and lost track of which was North was).
Other than that, solid entry!
Great entry! It would be cool if you could change your path after clicking on a tile.
Hey hey, I really recommend using a tracking system like in minesweeper, for the rest very nice game!
Really interesting game! I would love to see a checklist with all of my requirements for the phone I am building! Also some music would really set the mood (even if its some basic stock music) Well polished entry, good job!
Really really fun idea, and well polished entry (could be seen as a full game already!) Buuut in case your team decides to continue this, it would be great to see even more different modules, maybe a small shop with a couple a modules (and a storage upgrade?), maybe a way to go back to a checkpoint or run away from an enemy (I spent waaay to much time on an enemy that kept healing and shielding himself without ever attacking me, luckily had a scramble module to stop him from shielding.)
Anyway, thank you for the submission and hopefully see you next jam!
This game was really good, I do think the shield was more OP than the reset. Very fun and a great score system.
@nuin thank you haha, we had plans for a real end screen buuut we were already running out of time there as is. There will be a better one for the final version!
@zomk thank you for your feedback! We had planned that restarting the level would also restart the platforms. This, and streamlining the platforms by synching them should hopefully improve this frustration in the post jam version!
@fupi Thank you for playing our game and for the feedback! I have to say, I was kinda confused after reading about your score bug, but after trying stuff out I got some good news. We do still update your improved score, but we do so with the username of your first run, so you don't have to click submit again :)
We also agree on the moving platforms, in our post jam this issue will have been improved by aligning the platforms, making them a bit faster and resetting them on death or restart!
@fupi I just realised I didn't comment on the art you posted as well, amazing!!!!
Great entry! Only points I'd give feedback on: ctrl + r = restart checkpoint also (or different key) Skip your own dialogue at start instead of game skip for you
Really nice and polished entry! On my first try I successfully dodged all of the blue balls aaand then I realized that was not the goal :) Really good difficulty curve as well, each level got so much more difficult, great job!
Great platformer! Well thought out mechanics and it even has collectibles? Liked the story, but I will not forgive you for the ending! Good audio and SFXs as well!
Some polish points: - You could rotate into blocks and get stuck. - Maybe put some fog or something at the bottom holes to indicate death? I sometimes fell and died straight away since I didn't know I would die there. This later also happened because the camera was not zoomed out enough to see what was below me, this could probably be fixed by allowing the player to look up/down by holding S/W for a while? - I am not completely sure how the velocity worked on the bounce pads, sometimes I got higher by repeating jumping and sometimes I didn't... Especially in the last level I felt like I completed the last jump by accident.
Really polished entry, thank you for the submission!
Such a cool concept! I just wish I could also swipe away the unicorn or the monsters away from each other, as it was a bit difficult when they were on top of each other! Good entry!
Very cute game, the story was so funny! Even though I am not 100% sure about the theme, the game itself was well polished and I am looking forward to your next projects :)
Really fun and polished game, loved the easy mechanic and it is good for people that want to get skilled in it!
Fun game! I liked that you even made sure the player can avoid pressing space to start, good touch for detail! (I did call my character space however, and I got no complaints about that!)
Interesting game, but like others I also got stuck in the rooms with many doors... Before that though, I would recommend changing the rooms up a bit, as the first two rooms were very similar to each other and I thought they were the same at first (they even had the same paintings at the same places).
For the rest, I did like the music and art, nice entry!
Really nice, I think I got some good scores. Good mechanic and well polished game!
Really cute game, I loved playing as father duck! Did not expect a microphone based game in this jam but it worked quite well!
You can watch the vod back again on YT https://youtu.be/9X9SR_20PuQ
Interesting game, I got a little bit lost at times, but I really liked the esthetic of the game. The dark backgrounds gave it a mysterious vibe! Found the end but still wasn't sure what I was summoning, could have used a bit more context in a future version ^^
If you want to watch my playthrough back, you can do so on the vod: https://youtu.be/9X9SR_20PuQ
Interesting puzzle game! I forgot about the undo button, but I really appreciate that in a puzzle game like this! You could maybe light up the beacons/glass thingies when they touch an altar, so that the player can easily see how many are on.
If you want to watch my playthrough again for the feedback I gave, you can find it here: https://youtu.be/VrinXzvnhho
Interesting, but very difficult puzzle game! I liked the way the summons worked to help you beat the puzzles, some of these had very interesting solutions even though I needed a little bit of help to figure them out ^^
If you want to rewatch me struggle with these, you can do so here: https://youtu.be/VrinXzvnhho
Fun little game, really polished for a compo entry as well! It is a little bit frustrating if a random pawn walks onto the platform at the last moment, maybe being able to send the summon when its ready would've been nice! (would make it good for the last batch of summons as well)
This was a really interesting puzzle game! I really liked the art and especially the sound effects (even though they made me go a little bit insane!). The only feedback I think I have: Switch the way you summon things. First click the number to select what you want to summon and then left click to summon, that way it is less about turning the staff on and off, and more about selecting where to place them, might be more intuitive!
If you want to continue this, you could always stretch the levels a bit apart, as now the first couple levels introduce a new summon each time, you could give a bit more time for each summon, see what makes them special.
You can watch my playthrough back in the published vod whenever you want: https://youtu.be/9X9SR_20PuQ
Really cool art! The game had a good way of making the player risk losing their score by staying for another upgrade or leaving to the next level! I would've liked some more SFX feedback for player damage and enemy kills, and maybe have the game sped up a little bit more (less health, quicker enemy spawns, etc) to make the game feel more arcady. Great entry!
If you want to watch back my playthrough, I got a vod on YT: https://youtu.be/VrinXzvnhho
This game was really hectic, but a lot of fun! It took me a bit to figure out how it tied to the theme, but that works pretty well too :)
You can rewatch my playthrough on YT here: https://youtu.be/VrinXzvnhho
Interesting use of the Helldivers/cheat code mechanic! I would've liked some more movement variation alongside of it like a dodge so that I can change my focus to moving around a bit more from time to time and maybe a build up of the enemies attack would have been nice for a better way of dodging them. Nice entry!
If you want to watch back my playthrough, you can do so here: https://youtu.be/VrinXzvnhho
Well done on this card game, these are usually pretty difficult to balance, but the balance felt pretty good! As I recommended on stream, I would like to see some synergies between the summons. Other than that, being able to stun the main enemy would be nice to keep them from healing and such!
If you want to watch my playthrough again, you can find it in the vod: https://youtu.be/9X9SR_20PuQ
Thank you for submitting to the stream ^^
Good game, I didn't expect to see a zombie game in a summoning theme, but it works really well! Loved the different type of zombies you can summon, but I love the green one the most! As I mentioned, I think a stealth/detection-based system would work nice for this game, where the people only go into action mode once a zombie is within x range instead of everyone shooting all at once. Oh, and the tip taps (footsteps) from all your zombies to add an effect of a huge hoard would be really cool!!
If you want to find the vod back, it can be found on YT https://youtu.be/9X9SR_20PuQ
@ategon thank you for playing and yeah of course, go ahead!
Really cool concept, love the idea of being able to build my own tower defense level. How the stats were shown on the arm and the art style was also a great feature! Some things that would be cool include are a short delay to start up/figure out your wall placements, some enemy sfx for clarity (esp those flying creatures) and damage sfx for the portal!
If you want to watch back my playthrough, you can find it here anytime: https://youtu.be/9X9SR_20PuQ
This game was very cool! The sock demons however, very weak!!! Really liked trying to create different demons while dodging the... cops? The only thing that was a bit difficult; at the start the cops could block you from creating demons by blocking your path.
If you want to rewatch my playthrough of your game, you can find it here: https://youtu.be/VrinXzvnhho
Really fun game, I can't believe people got to stage 8! Everything was really polished; the graphics, music and the gameplay, great entry!
The only thing I would like to see change, is maybe some more distinct colors or add some lines or something within the shapes (green and yellow kinda similar-ish to me)
Playthrough can be found here: https://youtu.be/9X9SR_20PuQ
Really, really fun!!! If I had more time (and you didn't trick me 👀) I would've gone on for quite a bit! There is so much potential for future features as well, like some form of base building, taking over human settlements, and growing in power in general, well done!
If you want, my vod is available over on YT https://youtu.be/9X9SR_20PuQ
This one is a bit overdue buuuut I really liked your game! Once again it is Giraffe O'clock and with a really polished version. One thing I missed were some collectables, that would've been a really nice addition with this mechanic as it could add some extra difficulty getting them and looking for them. Either way looking forward to the post jam version (if there is one like the text hints at), well done kep!
Really fun game, I love these kind of games with lots of minigames and funny art. I really liked the concept of having to rush back to your pc to make sure you didn't lose. Like you left your multiplayer game running :joy:
Great entry!
If you want to rewatch my playthrough, there is a vod available right here: https://youtu.be/VrinXzvnhho
Great entry, I struggled a bit creating circles (I know, even that's difficult :sob: ) but I loved summoning all the different creatures, so much art went into this!
If you want to rewatch my playthrough, you can find it here on YT: https://youtu.be/VrinXzvnhho
Really good and hectic game! As I mentioned, some warning that a monster is spawning on the right would be nice, in case the player is collecting an ability/summon there.
The game was a lot of fun, and looked really polished from the couple of tries I gave it! If you want to rewatch my playthrough, feel free to do so here: https://youtu.be/VrinXzvnhho
This game was really polished, I feel like if I had the time I would've kept going for quite a long time. If you kept on working on this game, I would love to see a more in-depth management system, maybe a way to feed your minions and use your money, some light basebuilding/upgrading (something like you already have, but for different facilities?)
Everything fit nicely into one package, from the art to the audio, great entry!
If you want to rewatch my playthrough, you can do so here: https://youtu.be/VrinXzvnhho
Cute game! I got the bad ending, but I like the idea of doing a rain ritual to summon the Tiktaalik, my mind went straight to some sort of rain dance :joy:
If you want to watch my playthrough again, you can find it again on the vod https://youtu.be/9X9SR_20PuQ
Really, really cool game! From what I have played it looked very polished as well. I feel like people can compete against each others for hours trying to get the highscore. Don't think I have anything to say other than well done :)
If you want to rewatch my playthrough, you can find it here on YT: https://youtu.be/VrinXzvnhho
Good entry! The puzzles were a bit interesting and I hope to see more, as it has a really good base for a puzzle game. Especially the last couple of levels were getting really interesting (just a small shame you can skip the skelie).
You can watch back my playthrough whenever you want on here: https://youtu.be/9X9SR_20PuQ
Really polished entry! easy to grasp to start right away and can suck you in by trying to get a highscore. My only recommendation would be clearing the spikes in a new zone, would allow for some more visual clarity in the zones (as spikes kinda merge with the fish zones) and gives a reward to the player for surviving another area
This is my favorite so far, I am happy with my 7th place :) Not a lot of things to add except: why is escape exit game and skip cutscene? A confirmation for quit game would be nice!
Great intro, great gameplay, amazing entry
@surfa thank you for playing our game! Yeah the character breaks their legs when falling down the hole, we have dialogue written which we will add in the post jam version ^^ (sfx are also a good idea, we will ask our composer to create something for that!) Settings will also be fixed in the post jam ^^
Really cute game and art style! There were some really interesting gimmicks, especially liked the dolls in the 2nd level!
This bag has some of the most advanced security systems I have seen so far, impressive!
Chill game! It might be nice to add some risk elements to the game, maybe the need to watch over your oxygen or sharks swimming around? Some QOL would be to sell from your boat, as going back to the shop didn't add much to the experience.
The game looked really good, and the music made the experience a lot better, as it really fit with the mechanics. If you continue this I am interested in what will be added!
@fusionnist That's really weird... Were you playing in the web version? We'll look into the issue ^^
If you'd like, controller input and keyboard input (A-D, Left-Right) is also implemented! If you use a controller, instead of F for upgrade it is the top button (x or y).
@monogatari thank you! Yeah I am once again very happy that @krzykillax joined us as audio composer ^^
We would like to add more things like that, we were planning to add combat to the game but have decided against it for the post jam (for time reasons..). I also think some of the food items don't spawn properly... I might have set the spawn levels incorrectly, oops :)
@ronalchue You found Spacedinant! I fully forgot I've added him to the game, so your comment really confused me until I tried it out. Thank you for playing!
Fun idle game, it would've been nice if there was a tiny effect when you catch a coin mid-air.
Havent played any one button games in a while, and I rarely see any Tic-80 games, already pretty cool!
It is polished, works with the theme and easy to learn. I think a timer could be nice, to see who gets to the bottom first
Interesting concept! The UI didn't scale great at times but I had fun figuring out what strat worked best ^^
Really cool visual style! I couldn't completely finish it as it kept launching me forward at random sometimes... But really liked the style and concept of the game
Such a cute game! Kind of a shame there were so many bugs in the game, but it did add to the charm of it!
It might be nice to make the timer optional and use tab to open the inventory, as just seeing a timer made the game a bit more hectic to me (even though it should be a chill game).
Either way, impressive for only 24 hours!
Such a satisfying game, I really enjoyed just expanding my base and making all the numbers go up. Only thing I'd change is keep the player in the game after finishing, I wanted to screenshot my end result!
This game was really cute! I loved that you credited so many cats as well. Chill game, but very fitting of the theme. Well done!
@timo5034 @pegasys I think this is a Unity problem. I have this as well with 3d Unity games on browser (both Chrome and Firefox). The mouse movement kept spacing left and right for me. If you ever upload a Windows build I'll give it another go ^^
Anyway~ The game was pretty fun, really chill and having a metal detector didn't even come to mind when this theme was announced, but it fits great. The art and audio fits really nice with the mood of the game as well. Props for how much you've added!
Cool game, very polished with solid sounds. I feel like this game can get quite complex later down the line ^^
Such a fun concept! I got it down with half a minute to spare. I feel like it isnt that worth to actually kick someone off, and more worth to just stay close to the coin.
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This game was so damn good! When you get your first boat upgrade, the dopamine just hits you, all of the jewels get picked up, your speed increases, what a great entry!
The only 2 things I'd suggest: Start the timer when the player has control because "losing" 5 seconds feels unfair, even though it really doesnt matter & I wanna continue playing after I won! No retirement for me, I was still having fun collecting stuff!
Exploiting people has never been so much fun before! It is so satisfying to upgrade your city to make an infinite amount of money, I can see this game expanding with more content and more options to make even more money.
Great entry, had me hooked for quite a while!
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Really charming game! At some point my character unfortunately dissapeared but I was able to keep moving. The character movement was really cute though. Maybe a map feature would be nice, so you can see where you havent been yet
This game is so freaking good!! I had to stop myself from playing good, but clearing a section and getting a new upgrade is so satisfying!
Once this releases I am definately putting this on all my handhelds! (Miyoo Mini and Steam Deck)
Cute game! I don't think I can ever hear nom (nam?) the same way again, but I'll take it! It took me a while to realize the red rocks were also draggable, well executed game!
This game was really cute! The undercover duck ran across my screen and with the popup I thought I caught a legendary duck, only to be caught, that is a fun addition!
I spent quite a bit longer than I expected on this game, especially just clicking my mouse for quack sounds..
I'd recommend adding a thought bubble above people with their preferred duck, that way we don't have to click and wait for their conversation.
good entry!
@kepsert Thank you for playing and for sending us the Giraffe O'clock card! We are planning to add more jobs and content to make the gameplay more interesting, but with the time that we had our main focus was the card collecting ^^
@leorean Thank you! We've teamed up with @daviddee once again, and he's created some amazing soundtracks once again ^^
@threeli No worries, we are pretty late with playing games too. We appreciate you playing either way ^^ And yes, we will definately be coming back to this game to add more content. We got a post jam update already planned (with more cards, maybe 1 or 2 more jobs if we have time and finally the job upgrade center). We are also thinking of updating this game every so often with new references to games we've done (for example after a game jam, add some cards about that game). Thank you for enjoying the game!
@slay-a-stone fair shout, the different packs were a last minute addition and we didnt balance the rng afterwards. We'll add this in the post jam update!
@melomaner Thank you for playing our game! We did have a ground floor planned where you can upgrade and unlock more jobs, so without a ground floor there is actually no way to escape the building with your cards :)
@mr-mesmer @mrbamboo @zidan-banan Thank you for playing the game!
This was a cool game! The atmosphere of this game was really well executed. Unfortunately I had a small bug with the doll that kept me from seeing the ending. I also recommend updating the visuals of the paper to align more with the actual coffin effects
This game was definitely not cringus! Really cute game, took me a while to realize the smiley was your collection book. Is it possible that not all creatures are on the train? or are they hidden somewhere?
A really polished and nicely rounded game! I am definately not great with these kinds of games but I did manage to beat the game! (on medium, leave me alone..) I like that the game is nice and doesnt make you restart the entire game on death. Those characters are really cool too :O
I also noticed that my controller's left joystick only went sideways, so I had to use the dpad (but I like some extra challenge ^^), I guess the current Unity version is kinda broken. Didn't really hinder the gameplay either way.
Wow, what a cute game! The peeling effect is really well made! I missed two stamps, but got everything else. It might be nice to be able to reread letters after you've posted them, but that wouldn't make that much sense (maybe let the player note things down in a little notebook?) Great entry!
Really cool game so far! Nicely executed and keeps you coming back because of the leaderboards. Only thing I'd change is up the balance each time you upgrade, since you also have to wait longer for each upgrade.
I couldn't get better than my first run: 17 coins. Quite an interesting game, sooo much was happening! It reminded me a lot of an old flash game, nice entry!
Solid entry, everything was very polished! There was a bit of a learning curve to blocking attacks, but eventually I got the hang of it ^^
Only thing that wasn't very clear to me was that the armor and sword you pick up actually help... which might just be on me.
Cute little game! I got 10 mistakes but I think with a decent time ^^
I waited for a bit on my second play through, and I feel like the cat was a lie.. Cute art, fun concept and well executed!
AAAAAAAAAAAAAAAAAAAA AAAA? AAAAAAAAAAAA!!!!! A :)
Interesting game, but unfortunately it was a bit buggy for me. Unity games sometimes have a mouse bug on browser which made it very difficult to play.
However, for what I could get done while playing, the gameplay loop was quite fun! I am not too sure on how to prevent getting damaged, I think it has to do with the fear meter.
I'll give it another shot if there is a Windows version later on ^^
Such a creative puzzle game! I really loved that you used an actual collection to base your game off. I enjoyed just swiping my mouse over all of the bottle openers for the sound effects.
Great entry!
Cute game! It had nice art, voice acting and a story, very impressive for a solo jam game!
The only thing that I would change, is having a couple restart checkpoints. I wanted to see what happened if I didn't defend myself and had to start back at the beginning.
Really cool concept! It took me a while to understand that robots can signal to other robots, but once I realized that the game clicked right away. It would be nice if we could cancel a signal, or go a step back because I've messed up multiple times because of mis inputs.
Fun entry!
Cute game! The graphics fit well together and everything seemed really polished. The whales were definately my favorite!
I think it would be nice if there was a bit of a glow on the boat you were guiding.
Fun game!
!> Later on it became more of a "how can I kill everything" kinda game, but that was also a good challenge, to see how high my stats could go.
One thing I'd recommend; let the player choose to go to the ending of the game. Right now there is a hallway with "end" at the.. well, end. Let the player walk to the end instead of booting them to the end screen right away. That way the player can turn back in case they missed anything (I had a couple of rooms I still wanted to explore!)
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This is such a cool game! It really fit the theme and the small conversations were pretty funny. I did not expect some of these to be so difficult, but still quite a fun game!
Fun game! I spent way too much time on the 3rd level figuring out how to get the cables to their sockets without overlapping each other (until I figured out that they can overlap..). Cute take on pacman!
Interesting game! It was fun trying to figure out what the best flow of movement was, you want the neutral cities for the numbers, but you risk getting cut off. Like IndiePanda says, I was not sure why sometimes my people moved to a city and sometimes they didn't.. I am guessing it has to do with the turn timer, but this made moving from city to city a bit confusing.
I think this would work better if you can set up where you want to go and have a submit/send button to send your people on their way. That way you can have an indicator of "these people move here" and you let the player know when they will move around.
Bonus: A small pause menu to restart the game / level would be nice!
Such a cool game! You understand quite quickly what you have to do, and everything is pretty polished. There might be a small bug if you only have your center city left, the game froze for me on the 10th day.
On the 9th day I used my missiles a bit too quick and realized I had a problem when I had 1 missile left and 4 enemies heading toward my cities..
If you have leftover missiles from a previous day, do they get added to the next day?
Fun take on the theme! Some of these were a bit difficult to figure out but I got there in the end.
!> For example the tree did not stand out from the other trees, if you changed the tree slightly like you did with the shovel jewel it would be a lot better!
!> Once I figured it out, I really liked the konami code puzzle, but I wonder if everyone will get this puzzle. Maybe you could hide the konami code somewhere in the game? (If you've done this, I totally missed it)
Good entry!
Dope visuals! The gameplay was pretty good and well balanced. The music fit really well into the game and the theme.
Dang, thats a cool menu! This has been a really polished entry, the difficulty curve felt right and the puzzles were fun to check out. Like fabelay said, it would've been nice if there was more information on what was wrong, but I made do with trying things out until I got it.
Really cool concept! It took quite a while to understand what I had to do and what counted as disco but once I got the idea it was really fun to figure out. It could've been nice to have some information about disco somewhere tied to the game, so that the player doesn't have to go out of their way to research any bits of info about disco. Maybe something like the manual in Keep Talking and Nobody Explodes (but you already have an insane amount of content for a jam game to even think about making this).
The voice acting and story were also really well done!
Nice entry! The game was very polished, and the game had quite a good difficulty curve (Levels kept getting more difficult instead of random difficulty spikes).
Very interesting concept as well, and the art style was very fitting.
If you continue this I'd recommend adding some speed sliders, especially the dialogue could have been faster for me.
Nicely polished game! THe music was very fitting for the game.
I'd recommend resetting the platforms when the player respawns, having to wait each time you fall or lose signal is a bit of a punishment
Interesting take on the theme! The first couple of levels were quite fun to figure out but it got pretty difficult later on. It would be nice to toggle mute sliders so you can focus on one slider at a time to align them properly.
Unfortunately the game started freezing every so often which made it difficult to fully beat the game. Still, great job with this entry!