matchaflavor 2020-10-06 04:23
Looks cool, but it's very short and you basically just walk around and interact with a single object as far as I can tell.
Foon → Ludum Dare Explorer → LD47 → Welcome to Station Alpha
By theoratkin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1166 | 3.24 | 27 | |
| Fun | 1405 | 2.74 | 27 | |
| Innovation | 799 | 3.34 | 27 | |
| Theme | 328 | 4.01 | 27 | |
| Graphics | 677 | 3.70 | 27 | |
| Audio | 391 | 3.65 | 25 | |
| Mood | 313 | 3.86 | 27 |
Looks cool, but it's very short and you basically just walk around and interact with a single object as far as I can tell.
@matchaflavor Yes, unfortunately the game turned out way shorter than I initially planned due to time constraints. I'll keep working on it to add more interesting story and interactions!
@theogen I look forward to it!
Neat little idea and the aesthetic is very well put together. I got the atmosphere/mood this game was going for immediately, and if the loop is truly infinite, then I'm really impressed and I really like where you went with this. I also really appreciate that you could use both space and mouse for the dialogue, though I would have loved a sprint button... Very much on point with the theme and it was a very nice way to relax after the stress of the Jam.
@lihpten Thank you so much, it's nice to see some positive feedback! I'm very glad that the atmosphere worked for you, I tried hard to make it appealing. And I was thinking of adding a sprint button myself when I was testing the tunnels, ha ha! I'll do that for sure.
@lihpten And the game is not truly infinite at the moment since it's currently limited by floating-point precision, but I'm planning to fix it.
This train give me the feeling that we are in Gordon Freeman's dream ^^. Nice scene and models. I Liked the mood.
Ps: I couldn't run the game on linux (segfault somehow related to vulkan). I didn't have much time to investigate... Just reporting the issue. Worked fine on Macos
@dokthar Wow, thanks so much for reporting. Can you tell me what GPU are you using and what distribution are you on? And does it help if you run the executable with `-force-glcore` argument?
@dokthar I've uploaded a version that uses Mono as scripting backend and OpenGL as renderer for maximum compatibility. Though I had strange graphic artifacts with OpenGL, that's why I didn't want to make it default.
@theogen, thanks for your answer. -force-glcore fixed it.
My graphic card seems to lack proper vulkan drivers, according to http://vulkan.gpuinfo.org/. Switching to opengl worked, had some glitches here and there but hey it ran...
@dokthar Sorry about graphic glitches on OpenGL, I'm working to fix them!
@dokthar I've just fixed the glitches, the game should run fine on Linux now!
It's really short and a bit more of story would have been nice. But I liked the graphics and the music.
@klaus-peter Thanks! I'm working on expanding the game with more story!
It was very satisfying to ride the metro several times, with the sounds, the music and the well looking models! With even more interaction, and perhaps plot twists, this could potentially become a fully fledged game.
@danial-jumagaliyev Thank you!
Beatiful music and mood! I liked the story as well, but it seemed really short. A little more interaction would make this game probably a lot more fun. Anyways, I liked how suddenly the station behind you would turn into another station, so well done at that point!
Really nice music and graphics. The story was a bit short but nice. On my first try, I got thrown out of the metro tho (I was standing at the end of the last wagon and suddenly, the metro was continuing without me, so I think it's a collider issue where I was ejected from the train because of that). The game would gain from more depth in gameplay (but it goes with a longer story) but the idea is nice and perfectly fit the theme
Great terror atmosphere. It fits with the theme. I finally managed to arrive Beta Station, it could be a little more difficult to resolve.
Very atmospheric, looking forward for a full version )
@jonas-michael @vivien-fargette @gonzalol @saurterrs Thanks so much everyone! I agree that the game is a bit short, I really want to expand it with more story.
@vivien-fargette Sorry about the collider issue! I need to redo my first-person controller, because it doesn't currently play well with fast moving objects. Or I could make it so that the train doesn't actually move, but the world around does... We'll see!
@theogen np, I said it more to let you know about the issue than to criticize, I explored a bit for two stations and then restarted the game :p. A way to "patch" the bug would be to let the player go back on the station ground when he is on the rails as I could not climb back at the extremities (it would be best to not have the bug but it could be a temporary solution)
@vivien-fargette I've just pushed an update that fixes the collider issue (among other things). I went with the second approach!
This game made me experience nostalgia for something that I didn't even realize that I was missing due to covid - The normalcy of walking around in a subway station and getting on a train! It might be because of quarantine, but I really enjoyed the atmosphere of the station itself - The graphics and audio both came together well to set the mood.
@koolruz Thank you, I'm so glad that the game managed to bring you some joy in these hard times!
Interesting idea, I liked that! I would like to play a puzzle game centred around idea of solving puzzles (or gathering clues), and timing that with metro schedule (Idk, maybe there could be some dar, lovercraftianesque force following protagonist). Only thing that annoyed me was the music, I don't think it fitted the game well. But anyway - cool game ;)
@kszaku Haha, I literally chose the music 20 minutes before the deadline! I just wanted the game to have *some* music, otherwise it would be kind of boring. And thanks for your ideas, I would love to add some interesting puzzles to the game!
Nice sounds! I love the models! Did you make them yourself? Greato Jobu my friend! :smile:
@god-colo Thanks! Yes, all the models were made by me.
Great work, pretty ambitious for a jam game, and who cares if it fell a bit short, you got the important ideas in!
@jare Thanks a lot, that's very comforting to hear! The game definitely was too overscoped for a solo project and I'm very glad that I managed to finish it in time. I still would like to make it longer, as I initially planned! There are some ideas that didn't make it to the final product. :wink:
Enter into matrix haha ! Nice concept ! "Welcome to station beta"
@mrbamboo Thanks! I was in such a hurry that I couldn't even come up with proper station names! :smile:
This was interesting but I felt like it was missing some gameplay, maybe making it a bit more challenges to escape the loop ^^
The game has a unique potential. You have a solid foundation for the story and you're going in the good direction in terms of execution. As other people said, the game longs for longer story and possibly more puzzles, more interactions etc. I understand the graphics are quite sparse (even though the models are good looking), they need more polishing of course. I like the mood of the game that it's not a horror but rather a puzzle game, something similar to Turings Test. Please keep up the good work!
@jvdwijk @mikoziq Thank you very much!
Very interesting idea and it was executed very well, the looping was seamless and i really liked the mood of the game. only left wanting more as it was quite short, could possible implement into a sort of 3d puzzle thriller/horror game
@anguss Thanks for playing! I actually want this game to be more of a calming experience, not an horror. Though I guess you could make a great horror out of this!
Short and sweet, good for a jam-game! I know how it goes to not be able to put in all the content you wanted, but you did a good job delivering something playable. I liked the graphics and the audio. The mood was spot-on for a subway station. Good job!
@codertrevor Thanks a lot for kind and encouraging words!
Really cool idea, really enjoyed it!
@fatal-exit Thanks, I'm very glad that you enjoyed it! :smile:
Nice concept and great atmosphere! I wish this was a longer experience, but great job making it in 3 days :)
We had kind of the same concept in our games, but I liked your execution much more. Very well done, the mood was perfect.
Did you also implement the looping with teleports?
@xlomid Thank you!
@jesus-gonzalez The looping is done by moving parts of the level that are behind you forward. I thought about teleports, but I was worried that I couldn't make it smooth (considering that I have to teleport both the train and player inside it).
Way too sort but you nailed the atmosphere and the mood, good job!
@island-jam-2-group-3 Thanks! I would definitely like to make it longer.