The aesthetics reminded me of the movies Dogville and Manderlay - very refreshing and works well with the theme! I loved the voice acting too, brilliant job there!
The story felt a bit bare-bones, but that's understandable given that this is a game jam entry. In a full version, I would love to have more agency over how the events unfold: currently, it feels like the game is sort of pulling the player along and telling them what to do (even if they may feel that the protagonist is making a terrible decision). I would love to have an alternate ending, either based on choices made during the playthrough or unlockable after getting the original ending. I also wish there was more stuff to explore: currently, the beginning of the game is basically wandering around the apartment trying to find the next area you can interact with; it would be cool if you could also unlock additional narrative clues about the couple's relationship. (E.g. why is Nick so secretive and doesn't tell the protagonist anything?)
There are a few minor technical things as well: e.g. you can type the password on your keyboard, but you cannot do the same for the safe combination; there is no way to close the drawer in the living room (so it can stay open FOR DAYS); and doors sometimes act up, either refusing to open on first try or getting the protagonist briefly stuck inside:
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I did enjoy the experience, though, and I would love to see you explore this aesthetic and approach to storytelling further -- either by making an extended post-compo version of this game, or a different, longer game with a similar feel!