2019-10-05 19:50
like it, would say some form of crosshair wouldn't go amiss tho
Foon → Ludum Dare Explorer → LD45 → Green Tea
By karpopper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 4.00 | 3 | ||
| Fun | 3.50 | 3 | ||
| Innovation | 3.50 | 3 | ||
| Theme | 2.50 | 3 | ||
| Graphics | 4.00 | 3 | ||
| Audio | 3.00 | 3 | ||
| Humor | 3.00 | 3 | ||
| Mood | 3.50 | 3 |
like it, would say some form of crosshair wouldn't go amiss tho
the game is minimalistic and cute. but there's a need to add some jokes, some narrative elements… to make it even better
I enjoyed it! Blue fireballs look deceivingly small, but I got used to it. I like that level 6 was the hardest and then it's couple easier levels.
I enjoyed it :) A little bit frustrating that there is no straf
Good game, 8 levels total, I love the old graphics style!
the green sky with the big dome always a little out of reach
I liked the game, the graphics were very nostalgic, I played all 8 levels.
Love the pixel 3D look! It also encourages taking in the environment first before firing, and feels a lot more puzzly than shooter-y.
Interesting PUZZLES, but the timing challenge (the blue-fire demons) seemed less interesting to the design than the actual resource-management part of the puzzle. I was just glad I could kill one of them.
I got stuck on level 6 - but that's likely because I'm bad at games! I enjoyed the nostalgic graphics and the idea of making a puzzle game out of what visually looks like a Wolfenstein-type shooter. I wish there was a way to strafe, which would make it easier to navigate. Also, in the full version, perhaps some kind of story would be nice to have, just to frame what is happening in the game in a meaningful way. Good job overall!