Unfinished: The Game by jondalnas 2019-10-10T03:29:12Z
Great work on getting it done! :smiley:
Foon → Ludum Dare Explorer → Users → philliptrudeau
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Ringularity - Black Hole Orbital Combat Simulation | compo | 643 | 3.17 | 2.95 | 3.55 | 2.85 | 2.21 | 2.03 | 2.62 | ||
| 2020 | 46 | Keep it alive | 👥 | Stranded | jam | 257 | 3.95 | 3.59 | 3.45 | 4.02 | 4.32 | 3.92 | 4.40 | |
| 2019 | 45 | Start with nothing | Word Salad | compo | 401 | 3.07 | 3.02 | 3.71 | 3.50 | 2.65 | 3.02 | 3.32 | 2.55 |
Great work on getting it done! :smiley:
Fun, innovative, instant classic. The wolf-chase gameplay is intense, yet oddly relaxing. Art style is just right. Design is obviously well executed, especially the sound design. Hilarious game with the perfect mood. This would be slicker than a mobile game if not for the lack of a couple shaders. 9/10 game, keep wanting to beat it over and over, winning once is not enough!
Hey, I beat your game in 1:13! https://youtu.be/cakf-XS7xew
Fun game - I really like that the crafting is automated. It's a nice way to frame a clicker game! Although eventually I punched too much stone and got really heavy and over-encumbered :laughing: Anyway, you guys should definitely make more games together!
Mouse sensitivity is too low. Right-clicking doesn't seem to place blocks?
Can't fix bugs! Funny game otherwise, though.
Interesting songs! My favourite choices are snare -> hihat -> minor -> long chords -> complex melody. Only polish quibble is that the music loop has a noticeable skip in it!
Great use of the theme and very original. This is a story-/mechanic-driven game, and in that sense it's very refined and it's quite well written too. I think there's a real sense of discovery as you prod and poke at the edge of how much the factions can take. I love how my perspective on bearing fruit changed once I realized its consequences, going from "Oh great, I bore fruit!" to "Oh god, I bore fruit!". I also had some fun in the post-game losing on purpose just to read all the different bad endings. Overall, great worldbuilding and a well-designed game with graphics that serve their purpose.
Legitimately scary, the sound design is good, and the diegetic music was a nice touch. In terms of gameplay, I found that the character was a bit floaty, and the infinite-survival gameplay got a little stale (unless I missed an ending), but the sense of discovery and mystery were sold well. I enjoyed feeling a sense of dread as to what's encroaching in the darkness. Overall, this will make a fine addition to this trio's growing collection of Ludum Dare titles.
Very impressive! The UX is good, the tutorializing is good, I *really* liked the music, and the gameplay is compelling (albeit slow). Only thing I'd ask for is some polish on the player/loot taking damage. Plus -- I always commend submissions that use a custom engine! Overall, a very competent Compo submission.
Pretty funny little game. As with most physics games, it's actually quite finnicky, but overall the decent production value rounds out the experience. And, of course, that pun in the title is unforgivable.
This game went from a 3/5 to a 5/5 at a very specific moment that I won't spoil. This game is a very engaging and well-produced version of LD46's "keep the tower alive" niche. The very simple back and forth sway adds a lot more depth to the aiming, but my main quibble would be that the weapon in the mid-game is hard to control when enemies are very close. Overall a great second LD entry, but players be warned, you'll have to sit down and focus to survive.
Good aesthetic without needing a lot of graphics. I was able to cheese the movement pretty easily by spamming left click and right click to basically fly. Honestly I don't feel like the square needed a timer, or at least I don't understand why it had one besides fulfilling the theme. I also would've appreciated a distinction between game-over from failing and game-over from winning. Overall, a great Ludum Dare debut!
Maybe I'm an idiot, but I couldn't get past the second question. I feel like the "type in the answer" format turned into a guessing-game. Again, I could be missing something, but I couldn't understand what word the game wanted from me. I would also recommend some automated spell/grammar checks to help with the English-language copy editing. Overall, an okay debut to Ludum Dare.
Character controller is appropriately tanky, and the graphics and audio are serviceable. Combat is kind of a click-fest, though, and the world is so big that it's easy to stray too far. Great work on the Ludum Dare debut!
I like the mechanics at play here, but the control scheme is kind of a killer for me. I'd prefer if jump were W, dash were Shift, all drill controls were unified, etc. Besides that, the audio is great and the art style is really interesting! The boulder mechanic was cool and having leaderboards was neat. Overall I gave it a 3.5/5 - impressive work for a one-person jam!
Not much to say for something that's great across the board! I think this'd be a neat PC roguelike (or whatever) if only the controls were a tad slicker - namely, get rid of clicking the mouse and just always dig in the directional key that the player inputs. Overall I gave it a 4.5 - another fun installment from a veteran LD competitor!
Neat little tactics game! Art assets and music are good, the UI docks some points for me. Not a big strategy player so my brain is too smooth to follow all the numbers, but seems decent! Fits the theme naturally, overall a 3.5/5 :smile:
@sentmoraap Thanks a bunch for the feedback! I might push a bugfix patch to address the scancode point - ironically enough I forgot that I had solved this problem on my current main project, Sir Happenlance (https://happenlance.com). I'm happy that you appreciate the work I put into writing a bespoke codebase rather than using an engine! :pray:
@googlefrog Yes, black holes slow down time when you get close! And since time is slow for you, it looks like time is fast for everyone else. This happens for all gravitational bodies, including Earth :smile:
I agree that velocity indication is useful, thanks a bunch for the feedback!
Really cool to see an LD game with cutscenes and variation :smile: the game kept it snappy by moving on from each gameplay mode before it got boring (which sadly was not very long...) so, great work and impressive for a 2 person project!
The input latency on the mouselook was murder for me. The first person controls were not great either, but I liked the idea of needing to stay in the air and having a lot of mobility in that respect. Combat was decent! Overall a 3/5, super impressive for 1.5 days!! :clap:
Good concept for a strategy/resource-managing game! Sadly Unity is responsible for a lot of bugginess and slowness here on the technical side, but the mood is absolutely conveyed through the music and assets. I was able to fill the bestiary on my first run, which was nice! If you have a wider variety of fish this might be a neat, relaxing, "exploration" (?) game. I rated it a 3.5/5 - an engaging third entry into the Bâ™ Interactive jam series! :smile:
Really neat idea and a familiar art style for this mechanic! Your music guy did a good job, as did the artists! I didn't really notice anything weird with the gameplay or the programming except that the framerate was kind of iffy. Overall I gave it a 3.5/5 - nice concept with great execution! :smile:
Really compelling mood and aesthetic going on here! As you well know the audio is overly simple but it fits the Polybius-meets-Interstellar vibe that's going on, I feel. For gameplay it's not very sophisticated but it's a novel presentation of the basic maze concept, so overall I gave it a 4/5. Super impressive for your first compo entry!!!
I liked the music and the art assets, I had some quibbles with the gameplay (going up off a ladder makes you fall, can't press left/right on ladders to get off, jump curve appearing strange etc.) but overall the mood and theme were satisfied. Great work for a 5 person team!
Awesome mechanic (it's great to see an LD action game that isn't a platformer!) that I think has a lot of promise. Art and music are super impressive, sounds are neat! Overall 4.5/5, awesome work!