Colorful Memories by Ayxs 2020-10-06T12:09:13Z
The aesthetics and the mood are top notch, really enjoyed it, the music also fits great! Great entry overall, well done.
Foon → Ludum Dare Explorer → Users → exopunk
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥉 | 2021 | 48 | Deeper and deeper | Crust | jam | Audio | 4.59 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Erefos | jam | 82 | 4.10 | 3.88 | 3.48 | 3.80 | 4.63 | 4.15 | 4.37 |
| 2021 | 48 | Deeper and deeper | 👥 | Crust | jam | 7 | 4.48 | 4.26 | 4.01 | 4.17 | 4.68 | 4.59 | 4.59 |
| 2020 | 47 | Stuck in a loop | 👥 | Looponaut | jam | 163 | 4.02 | 3.84 | 3.35 | 4.11 | 4.34 | 4.08 | 4.21 |
The aesthetics and the mood are top notch, really enjoyed it, the music also fits great! Great entry overall, well done.
Just finished the game it was awesome, loved the voice over and the atmosphere, hated the invincible walls as expected, overall great job! Just follow the road and you'll be fine!
I love the art style and the "juicy-ness", the music and sfx fit very nicely as well. I would have liked to have a move counter to see in how many moves i did each level or the ideal moves but that's a minor thing :D Overall i loved it, great job!
I like the idea it fits the theme nicely and it's fun to play. I like that the shield can deflect enemy projectiles, overall great job!
Really creative and unique entry enjoyed it a lot! Great job :)
The atmosphere is superb and the general execution is amazing, felt complete as an experience from start to end great job!
Just finished it, loved the grapple mechanics and the feel when on grapple. There level design was nice, the ground movement felt a little bit off and jumping sometimes gave a much bigger boost than anticipated but that's minor. Overall awesome work, loved it!
Such a unique mechanic and the humour was spot on, Loved it! Great job!
Awesome puzzle game, really enjoyed it!
Awesome entry, in enjoyed the mechanic a lot and the whole game is very polished! Well done!
This was fun i liked how you should dig deeper in order to get a higher score but your progress was not reset you just had to complete the remaining colors. Awesome work!
Interesting puzzle idea and nice execution, i liked it a lot. At the start i got a little bit confused with the Save Reset but after i got used to it it made sense. Awesome work!
Really interesting mechanic i liked a lot, love the art style! Struggled a bit on the 8th level but managed to beat it :D Had some issues with the web version of the game where it was not collecting the fly on the first level, the windows version worked fine! Great job overall!
Nice game i like the concept and the different mini games. The artstyle fits and is consistent. The music also fits nicely, the sfx are a bit too loud, in general great job!
@alaah Thank you very much for your feedback glad you enjoyed it! Yeah there is something wonky with the double jump added it near the end and didn't playtest it a lot, you are right about the jump height control it improves the game feel on platformers, next time :D
Interesting mechanic, i liked the puzzle difficulty progression. Loved the dialogs between Captain Byte and Pribit! Awesome job overall!
I love the artstyle and the color scheme and the overall execution is very polished. The flying passengers catching is a nice mechanic and really difficult to get it right, awesome work.
That was really fun, the concept is really interesting and well executed and i love how fair you made it by being able to choose where to spawn after death and being able to get a glimpse of the next levels. Awesome work!
That movement is really creepy and interesting at the same time, i loved it, all the mechanics were very unique. That last sequence was pain inducing but worth it :D
That was a really cool game, i loved the mini games, with some music/sfx the mood would be off the roof. The 3d models and gameplay were really polished for a 48hour game, awesome job!
Really interesting mechanic, i enjoyed it a lot! The game is super polished in all aspects great job to everyone involved!
That was a really nice experience, loved the flow of the game from start to finish. Props to the music for building tension, the art is top notch also, overall it was awesome in all aspects, great job!
Just finished it, such an awesome experience, i loved everything about it, the gameplay, the idea, the pixel art, the sfx, the serene music at the end! Great job to everyone involved, really glad i played this entry.
That was fun, i really like the consistent art style, as others have said the platforms are a little hard to see and is a little difficult to see the depth variation. Also not sure if it was indented but you can still shoot the ball while in air and you can spam it. Overall nice entry!
Just finished the game, I really liked the clean style and the juicy effects, the horizontal screen shake, the particles, the dash clones everything was on point, the only effect that felt off was the time freeze when hitting the enemies, it felt a little bit too long, maybe a smaller duration and some camera zoom would help.
I had a small issue where the character went off screen on top, and also one time the character went of the side it happened on flipped L corner and i think i re-dashed right.
Overall it was a really nice experience, well done!
That was such a unique experience, very interesting concept and the mood was set really nicely with the letter, the cd and the 90s aesthetic! I don't have much to say, only that i am glad that i played it, great job!
That was really well done, i liked the controls/movement stunning the enemies instead of killing them added a really nice twist, i also liked how the astronaut was looking up and down :P Overall it was a great experience well done!
That was fun to play, well done!
I like how you guided the player with a tutorial and that it was triggered depending on the situation (ex when the oxygen was running low) i would have liked them to be disabled after the first time they were shown, for the dialog i would have liked to able to skip to the finished phrase instead of going to the next phrase when pressing "next". The upgrade system was solid i liked that you didn't lose your upgrades when you died, but i would have preferred to lose a fixed amount of money on death and when you don't have money left then die or go in debt or something like that, it would have made me take more risks.
I liked the graphics a lot and the little touches like the shattering of the crystals and the enemies dissolve. Great job overall!
Just finished it, that was beautiful, i loved the whole 1-bit aesthetic, the art the music everything was amazing, very well done. The main mechanic was really well developed, i only had a minor issue that when you are transitioning from a platform to platform it was difficult to get the timing right since the same key "burrows" i think there should be a little more leeway while transitioning and the burrowing starts, overall it was awesome, great job!
Managed to collect everything and i had a blast!
That's the most complete game I've played in a jam by far, every aspect was top notch: gameplay, level design, graphics, music and sfx, i am just blown away, great work everyone!
The level design on 4-3 just wow!
I found a minor bug: when you drill down and you have only one tile of space, the character will get stuck and not be able to move forcing you to restart from checkpoint:
tailspin_minor_bug.gif
Overall it was an awesome experience, very well done everyone!
I love that you made a game for NES that you can actually run on an emulator, amazing! The level design was awesome and the progression was just right.
I encountered some minor issues (not sure if it was an emulator problem or an actual bug): - Sometimes the bubbles were spawn a lot further in the direction i was looking, and sometimes inside tiles - I could move during the respawn
The music and art were really really good and fitting to the mood, overall it was a fantastic experience that really hit the nostalgia feels, great job everyone!
@kitty-mama Thank you very much for your feedback and your kind words! About the 1st problem you are absolutely right we should confine the mouse inside the window, we will certainly fix it in the post jam version, about the 2nd problem yeah it's a bug, the background is one pixel larger than the rocks layer :D
Just finished it, love the ending!
The art and audio set the mood nicely, i loved the "de-motivational" quotes on death :p
The controls when swinging were a little bit off for me, especially when you tried to gain momentum by swinging back and forth the felt like they were to direct, like it was moving the character to the direction but not affecting the momentum gained while swinging to the correct direction (not sure if that makes sense).
The level design was really nice i liked the shortcuts that you had, overall it was a great experience, good job!
That's a cool idea, loved the art, i would love to see how you would visualize the arguments :D The gameplay was solid, the bounciness was rough especially on tight spaces but it was part of the challenge, it would have been interesting to see some kind of synergy btw the characters maybe have some debuffs like one character is stunned and the other has to bounce him off, or have them do some movements in sync or something like that to emphasize aspects of a relationship through gameplay. Overall it was very impressive being your first compo game, great job!
I like the world you have build here, the art and music set a really nice if somewhat sadistic mood reinforced by the gameplay.
I definitely enjoyed my playthrough, great job everyone!
Just finished it and i loved it, the aesthetics are on point together with the phrases between the levels they set an awesome mood for the game. I liked how the enemies could give you a little hint of where the boxes are with their lighting, overall it was a really nice experience, very well done!
Wow metaball goo, great lighting and procedural generation, i am impressed very well done!
The platform was a little unintuitive i would have preferred it to use it in place from the player position instead of throwing it, but i like that you made it a choice so you can't shoot when you have the platform down.
Overall it was a fun experience, well done!
I didn't manage to finish it but i can see the potential, the rappel mechanic is really unique and interesting combined with the gun propel, i liked the art style a lot and the small details like lighting the lanterns up with the bullets. I would love to have a lookahead mechanic in order to be able to see what's ahead or below, overall it was a really nice experience props to all of you, great job!
Loved the 1-bit aesthetic, great job on music and the lore on the page it really ties it together.
I would have loved to see one more enemy just to see the different synergies and strategies, also having the enemies move the instant the player moves would improve the player experience.
Overall it was a great entry, good job!
That was fun, I enjoyed it a lot, loved the mix of action and tower defense gameplay. Awesome particles and juicy effects, the overall presentation was top notch.
My only slight criticism is that the difficulty spike at the start seemed a little bit extreme, compared to the first waves.
Great work overall I enjoyed it a lot.
Made it to the end :D I really liked the mechanics and how they are combined, especially how the water can help you at some points with the verticality. Great execution overall!
That was a really nice game I enjoyed it a lot, I liked the punch power up and how risky it was but the buff was worth it to get a lot of kills at the end before being overrun :D Great solo project, awesome work!
Such an awesome game! Got to ultra nightmare, I wonder how many difficulties are there, loved the concept such a clever mechanic, very well done, I had an amazing time!
That was fun, I really like the voice overs/narration in your games :D, I managed to get to consistent 5second runs :P need to spend more time to get a feel for the controls. Overall I enjoyed it a lot, great work!
Just finished it, loved it, the art style and music was amazing. The top down aesthetic worked really nice with the platforming elements, didn't expect that :D Always a great experience playing your LD entries!
Loved the game and the concept, the movement is fun although it takes some time to get used to it. I enjoyed the dialogs with Shelldon, overall really great work!
Loved the variety of the mini games and the difficulty on those, the execution is amazing, the graphics and music fit perfectly for each mini game. Really fun game had an awesome time with it!