Encroaching by Ava Skoog 2018-08-16T05:55:52Z
It looks very cool. I love minimalism. I would like to see the development of this idea in a mobile application.
Foon → Ludum Dare Explorer → Users → lootgrounds
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Phase Snake | jam | 182 | 3.92 | 4.15 | 3.84 | 4.26 | 3.95 | ||||
| 2022 | 50 | Delay the inevitable | Helly Belly | jam | 32 | 4.28 | 4.27 | 4.23 | 4.28 | 4.25 | 4.06 | 2.91 | 3.93 | |
| 2021 | 48 | Deeper and deeper | Ropedive | jam | 204 | 4.00 | 4.10 | 3.59 | 4.41 | 4.15 | 3.66 | 2.70 | 3.76 | |
| 2020 | 46 | Keep it alive | Let It Burn | jam | 667 | 3.72 | 3.37 | 3.45 | 3.74 | 4.59 | 2.66 | 3.80 | ||
| 2019 | 45 | Start with nothing | Partz | jam | 3.33 | 3.33 | 3.00 | 4.00 | 4.00 | 3.33 | ||||
| 2018 | 42 | Running out of space | Night Shift | jam | 865 | 3.13 | 2.59 | 3.01 | 2.47 | 4.28 | 3.32 | 3.22 | 3.85 |
It looks very cool. I love minimalism. I would like to see the development of this idea in a mobile application.
well, it took me quite some time to figure out what to do, but after I did I seriously played for about half an hour. Very engaging and a nice turn on tetris.
The most completed game i see so far in the compo. Good job! The controlls a bit unhandy but i thinks it is a part of a game.
Yeah, had some fun building and researching stuff. I'd say it's my fav part of rts games. Graphics and controls are really great. If it was testing your abilities on voxels and html I guess it is a success
The mood and visuals are very well done. But I didn't get when game ends or if it ever ends, though shooting stars was kinda cool
Didn't figure out what to do with the bone. Well, I suck at texture adventures
Guys, you need to fix the submission. First, change the download link to http://www.filedropper.com/noroomforerror (cause right now it leads to sharing options). Then, the game won't start - the crash message is about missing UnityPlayer.dll
Oh. I played an hour in this game until I stopped. It's really a simple, cool and complete game. It was nice to play it. I hope there will be a great release after.
Nice game. Others said already about the controls so I'll skip it. The map is difficult to navigate. I think the communications module should place you on the mini map, cause right now there's not much time to fix everything even when you know where to go. Day three is almost impossible - so you basically eject everything)
Controls are great, there's also decent challenge. But checkpoints are kind of broken - sometimes they send you into an infinite death loop cause you're spawned right nexto to spikes with the initial speed)
I really liked the style and design of your game. Despite the simple graphics, everything looks organic. Plus, of course the cooperative is always in high esteem. I would suggest that we still have obstacles at the levels (at each level). Thanks for the game!
A cool concept of a runner. You can do on the phone with a turn on the swipe. Good job!!!
omg, it brought so many memories of playing RoTMG, those charging ghosts and pesky skeleton bones, unbelievable! I think the idea of getting weaker in terms of weapon power works well, you even managed to balance this just right. Great submission, nicely done.
The graphics are excellent (I like minimalism). Just why does that drift work strange. I just turn better. Great job.
Nice game. Add a few post-effects and you can release on mobile phones.
Love how you incorporated the simple little puzzle mechanic to be able to close a window. It's a small thing but adds so much tension and focus.
It's a fun little a game, plays well and very addictive. Reminded me of Osmos. The only thing I personally find irritating is the fact that you can be killed by your own bullets - they're small erractic and you don't really pay attention to them cause you have a bunch of other things to take care of. Overall I really enjoyed this one, well done!
Love the style and the menu:) very solid work for compo, good job!
The ending just broke. I was 10 minutes laughing. Elegant game for phones. I would undoubtedly have played. It is sticky and simple as Flappy Bird
Elegant puzzle. Stylistics I really liked. Also, building levels is just as good and interesting. On the phone, I would play it for a week !!
Nice entry! The pattern for fire spreading can be more different, but anyway it is fun.
@racines, thank you for feedback! yeah, unfortunately, did not have much time to add more content
@dasun, @balance686, @robo-chiz, @strugglesingamedevelopment, @deprecat, @ristoretto, @wahooney thank you all for kind words, it means a lot.
@ana we're super excited you enjoyed our little experience. There's no really anything to interact outside the monitor screen except the two things. When there's red light on one or more of the cameras you need to report it to dispatcher by pressing main line button on intercom. You'll have a small dialog with the dispatche. When all cameras display red lights and you manage to report it on time then you'll have a good ending, sort of.
Thank you for playing!
@thatsommes sorry it didn't work out for you, it was our first experience in 3d and we had no time or more importantly skills to optimize it. We'd sppreciate if you give it another try sometime.
I don't know what is so satisfying about mashing notes with a guitar, but it is. Most of the time I didn't have the opportunity to regain screen space as there're way too many notes flying and they basically give no opportunity. I would suggest adding more an attack that clears screen from all notes cause it's fun and will give you the needed window to play the solo.
Nice take on the theme. Loved when things in the shopping cart go berserk and start jiggling and flying around)
I find the idea quite interesting. Placing the visitors, trying to find balance - it is fun. There're definitely issues with controls and understanding what to do and how. But please, get rid of that timer. There's no reason to have it. Most of the times as I was getting to the most interesting part of the game I had one and a half minute or less left forcing me to breeze through their placement.
Unfortunately it tells me that at least 2 players are required. I plugged controller but it didn't help, the keyboard didn't respond
Is there a way to play your game? The link leads to a 404 page
Is there a way to download your game?
after the restart texts layer on top of each other and insta death follows. seems like it's a bug, don't know. first time the life was destroyed by atomic bomb though
Nice entry! Love GUI/hacking games. Spend 40 minutes translating messages, it was fun at first but got really tedious. I think you should really consider the difficulty
played the itch.io version. overall a very solid entry though it gets too difficult towards the end, mostly due to far apart checkpoints. it was mentioned quite a lot but the wall jump mechanics need some tweaking.
man, that's some hardcore morsing
The most polished and thought out thing I've played thus far. A perfect example of a jam's game. Hope to see it in among the medals.
That's a pretty impressive narrative take on minesweeper. Well done!
Nice graphics and music.
Сlassic time management is a time killer. Made with a very good balance. Make good graphics and can be released in the App Store
Like the way it keepы me in tension. Well written and have minimalist design. However the first time i played i stuck when i tried to convert some stuff on the computer and the game said me that not all steps finished and then I can't do anything. The second run i choose different options so i was able to pass this part. Anyway good job for compo.
It's so beautiful art and animations. The phone is cool mechanics and interesting concept. And the music is very chill. Nice done.
Great puzzle. Ready-made prototype of the gameplay part of the games like a portal, etc.
A lovely little experience
Yep, the sandbox mechanic is hella fun
Shop doesn't seem to be responding, so when i've run out of ammo all i could do was just watch them haters coming
Nice look at the theme and beautiful pixel art. Good job!
Well, that escalated quickly! Some hardcore platforming skills and a cobra level reaction required. Overall polished, self sufficient, fun little game - one of the not so many examples of a jam game done right. Congrats!
Congrats on finishing the game. Controls are a bit funky and watering is sometimes off but it is playable
Simple and fun game. The difficulty curve ramps up very quickly but its a jam game after all. Had a blast playing it
It's just awesome. Everything looks so harmonious. And the gameplay and art. Everything is at a very high level.
Like the songs and graphics. However it's hard to aim enemies when you look left. The laser doesn't much with the mouse position and it breaks the flow. Anyway good job.
The best part of my journey was particals for engines:) Good prototype, by i was a little disappointed when after difficult fight with controls i just fell through the bottom of the ship and can't continue the game(
Loved the laconic graphics and animations.
Love the art style. Good job!
Nice entry. Sometimes i stuck and can't go because Rufus didn't want to go from my way. And I just tried to save him:(
Good overall style. Add a little dynamism and it will be very cool!
Nice entry. Like puzzles. But the hole's colliders could be quite smaller:)
Nice game. Like the face of the planet and graphics. However the hitbox of the planet is quite big from my point of view and i can't just save it at the last chance. It could be much better if you will make hit box quite smaller. Good job.
The scheduling was a nightmare, in a good sense. A really nice mechanic that makes the game.
The graphics are nice, everything is readable and communicates the gameplay quite well. Most of the time it was beneficial to stay in center and just do nothing, but it's ok for a jam game. Overall you did quite a good job.
That's some really nice take on the theme. Just enough playtime and variety. Boy, there's even a plot! Congratulations with a solid entry.
Another gem from a jam and design guru
It's all about gameplay and its done really well. It definitely puts you in a state of flow and you keep playing just another last attempt. Ramming into wall is a lovely touch. The visuals are consistent but sometimes the pixelization just not clearly communicate the successful route or move. Maybe that was your intent. Great game overall, congrats!
Really well done. This one is definitely not a common type. Played it till the end and enjoyed immensely.
Aargh, the controls!
Just overall awesome! The only thing that bugged me was the the charge on the attack. Most of the time there was not enough space and or time to not get hit, couple that with the "overheating" mechanic and not being able to move while shooting and it quickly becomes too much punishing. Anyway, it's unbelievable what you've accomplished during a jam as a solo dev!
Windows build crashes. There're errors with assets import, cannot find png files
Little difficult to guess what to do, and the resource spawns are a bit awkward. The pulling is nice, but why need the second fella? I do just fine by my own
Wow, that's some really solid and super fun game. The graphics really fit and are done well. The gameplay is fun and the difficulty curve is pretty balanced. There're a couple of issues though. The first one is the wall jump. It feels kinda awkward and I end up just simply falling most of the time. Maybe put a koyote time after getting of the wall or give a fraction of time before you get off the wall when press the direction key in the opposite direction of the wall. The second complaint is with the yellow cubes. It is directly not clear how they work and I think I did not fully deciphered them, just brutforced my way trying every possible idea. Nontheless congrats, this game is awesome.
@ismael-rodriguez the player can move up and down within the bounds of the camera. We know it is not very obvious you can move.
A really polished game visually and in terms of presentation. I do not know what it has to do with the theme but I had much fun playing it. I guess the flow of the level can be tweaked so that you run, grind or air more rather than frantically trying to gain speed or jump on platform. Maybe its due to the fact that jump is not always registered. Nonetheless it's super cool, and looking forward to kickflip those parks if you feel like developing it further.
The graphics and music are super nice. The controls are a bit awkward. And the main issue I had was that you can't jump on enemies. Overall a pretty solid submission.
The graphics are nice, consistent and overall work for the idea. The gameplay is straightforward and easy to understand. My main issues were with the tutorial and randomness of the hand. The tutorial describes everything except the two lines that kill you when you reach them. First few tries I didn't even understand why I died going forward. It could also be presented in a more engaging gameplay situations. The random hand is sometimes rather harsh but its roguelike after all. But I think something can be done to make you feel you're in more control rather than simply submitting to your fate. Overall it's a pretty solid submission.
Well done!
Hard to believe so much playable time was delivered for a jam game. One thing, concentration doesn't come into play during first dozen of levels so I end up using only blasting and totally forgot about other ability when it needed.
Congrats with the first LD. The overall presentations is amazing. Hitboxes sometimes feel a bit off but other than than it is a very solid entry. My time was around 300s.
Well done. Some things I would tweak is to position camera that you could see more underneath and that game over sound really caught me off guard, a more subtle volume for that would be great.
A nice ironical homage to downwell. What I would add is more challenge over time and new mechanics to support this challenge, like dash or wall slide.
Excellent puzzle game. Makes you look for a way to pass each level in tension. I got to level 15! I can not help but note the sounds that create 90% of the ambiance!
OMG. Excellent mood. The gameplay is not very exciting, but due to the idea, visuals and sounds, the game feels like 10/10!!!
Good job. I liked the idea, it fits the theme of jam very well. The visual part is just as nice!
I played this game and I loved: - undertaling my way to the bathroom - sneaking past the eggman and getting busted anyway even behind the counters, who btw also destroyed half the shop on his way - talking about butts with a stranger - fiercely trying not to poop
I could as well be good without: - making pants dirty
@mhorth you're right, it's unity and sprite shape with real-time edge collision. It's wonky, but immensely helpful for jam stuff.
I played your game and here're the things I loved: - Finishing all the levels and being genuinely upset there are no more - Thinking this thing must not be coming this way but completing the level nonetheless and realizing I was subconsciously doing everything right - Not breaking the game as I play while it being obviously possible with physics style puzzling
I also did not like: - The theme having nothing to do with all of it =)
I played your game and here're the things I loved: - Breaking the neck hitting a tree - Rage screaming - Carving up in front of another player and making him fail - Picking up pink bikini for a ride
I also did not like: - Feeling lonely when other players are gone
I played this game and I loved almost everything. The only thing I would add is a timer for egg hatch, so that I could strategically place my dino army, now it feels like they're random.
I played this game and I loved: - thinking what the hell is going on and then realizing you can freely place gifts on the grid; totally opens up the possibilities of the gameplay - returning to the game the next day
I could as well be good without: - that blinking black rectangle in the top left corner - what a jerk
I played this game and I loved: - air gliding in a bat form - admiring sunset as I go; nice color transitions
I could as well be good without: - not having to use mouse to navigate the menu when being specifically opted to use xbox controller - constantly bumping into platforms; platform lengths could be adjusted according to jump forces
I played this game and I loved completely breaking the game and playing for like 20 minutes with destructions and gameover screen in front of everything
The best tower defense game on the jam! Simple mechanics and addictive gameplay!
I played this game and I loved: - spelunking my way through spiders - contemplating my existence after realizing all the cave is explored and I still have hearts - having no single explanation about what the F button does
I played this game and I loved: - Being tricked into thinking it's just a doddle jump game, and then the alarm clock rang... - Genuinely wanting to know what's next after that - Making my spacebar key almost die
I could as well be good without: - Failing jumps thanks to pixel perfect collisions
I played this game and I loved: - destroying oceans with a god-fire-beam - pouring tsunamis over dry lands - how cute it looks
I could as well be good without: - no one telling me about the HP bar in the bottom right corner =)
Super job! Nice sounds for actions and the concept is very suitable for the theme.
Quite simple game but can be very interesting and enjoyable with some more features. I can see how it could be expanded to the real mobile game. Good job!
Rad core gameplay with a touch of theme on top, excellent stuff. I would nerf laser though, it's pretty punishing right now. I mean, losing two or three hearts is a fair price for a mistake like that.
Very strong entry. Love the art and sound, so it's quite polished. From my point of view, it would be cool if headshot will make more damge then other shots. Anyway it's cool game.
Found it on itch. This is ridiculously amazing! I guess you know but anyway, keyboard inputs aren't working in web version.
that's some quality fun!
Nice entry, i managed to escape in 10 minutes. Like the progression you've built. Its like roguelike but within one level. I missed some sort of timer or markers that could indicate when the loop will end, but at the 10's route i handle with it.
Controls a bit stiff, but other than that it's a blast. Also loved the controls tutorial.
Nice entry. Every time i see the snake concept on this LD i play it)