FoonLudum Dare ExplorerLD46 → Keep the Game running

Keep the Game running

By lewaro

View on ldjam.com

CategoryRankScoreCount
Overall3.2213
Fun3.0013
Innovation3.5013
Theme2.8613
Graphics3.3012
Audio2.219
Humor2.6813
Mood2.9512

Comments

bailey 2020-04-21 03:42

enjoyed the pixel art style and the session scheduling is a unique mechanic, fun game with a interesting take on the theme. not sure if its intentional but i did have an impossible schedule where two events for a character could only be done on Monday and i was forced to scrap one, as opposed to not being able to make it fit with other events

2020-04-21 07:42

really cool pixel art

peachtreeoath 2020-04-22 21:51

Ambitious concept! I really like ideas that play with calendar aspects. Your game reminded me of https://ldjam.com/events/ludum-dare/42/taskmaster-2000 which also has that kind of mechanic. The game was a bit hard to figure out what the flow was, but it was playable regardless so I just kept moving forward.

daniel-michaeloudis 2020-04-23 18:28

Nice game. I like the graphics

arcus 2020-04-23 18:36

Truley cool game - the graphics (however nice they where) could do with a bit of shading. It would make them *pop* a bit more :wink:

lootgrounds 2020-04-23 18:36

The scheduling was a nightmare, in a good sense. A really nice mechanic that makes the game.

niklasriewald 2020-04-23 19:29

Enjoyed the scheduling part greatly, but not really cared for the actual DM part because it was kind of opaque to me what the players might enjoy and if there was even any system behind it.

Graphics are great and it's certainly a really innovative game idea.

lewaro 2020-04-24 09:32

I greatly appreciate all your feedback and it's good to see that my passable pixelart is well received. To that matter @arcus do you mean shaders? cause i don't know how to apply those in 2D. if iths about shading the pixelart, i couldnt figure out how for the most part, 8x16 is a small canvas

@peachtreeoath omg you're right. thou i miss my snapping mechanic, i would have loved to get into as much detail as taskmaster. I hope my game wasn't to hard to figure out. I hoped after one session one get's the gist and after 4 what the players want.

@niklasriewald you might be right about that, especially the ranger and rogue should be hard to figure out. And the fact that in aftermath the way you handle rewards and killing both affect the players makes it to hard, maybe.

benjamin-nielsen 2020-05-12 03:45

I am upset at how much I enjoyed the scheduling mechanic.