FoonLudum Dare ExplorerUsers → Lewaro

Lewaro

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveKeep the Game runningjam3.223.003.502.863.302.212.682.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lewaro

LD46 — Keep it alive

Prometheus: The Fire Gods by Storyteller Games 2020-04-21T07:29:22Z

Fun Game and cool mechanics, but it's bad for speedruns (the timer doesn't restart if you restart the game :laughing: , but on most respawns i spawn jumping nice speedrun-strats and i totally agree with you, would have loved to play more levels

Viva La Revolution! by WilhelmStein 2020-04-22T17:09:11Z

I have no idea what happend ... i have ... i don't know... and then it all faded to black ... what?!

Fruity Knight And The Galactic Berry by Kold_studio 2020-04-21T01:42:25Z

Hi there, love the art-style, and omg the movement its so fluid. Your game is quite fun. If you want things to work out: i clipped once into a wall and the arstral fruits loves to get stuck in ceilings when you pick it up below one. A pointer back to the friend would be appreciated And maybe more screenview. But that doesn't hinder the fun :smile:

The Bloodhaven Academy Dragon Club by Truefaux 2020-04-21T02:00:24Z

Won a fight with my dragons; searched for _additional_ ones; had to give one away :cry: apart from that nice game

Rhythm Castle - Platformer/Rhythm Game by GrizzliusMaximus 2020-04-22T16:50:07Z

It looks awesome, and the sounds are great ... but like @demkimos i kind seem to find the rhytm :/ sort of kills the game ... seems to be a big point

Keep the Game running by Lewaro 2020-04-24T09:32:06Z

I greatly appreciate all your feedback and it's good to see that my passable pixelart is well received. To that matter @arcus do you mean shaders? cause i don't know how to apply those in 2D. if iths about shading the pixelart, i couldnt figure out how for the most part, 8x16 is a small canvas

@peachtreeoath omg you're right. thou i miss my snapping mechanic, i would have loved to get into as much detail as taskmaster. I hope my game wasn't to hard to figure out. I hoped after one session one get's the gist and after 4 what the players want.

@niklasriewald you might be right about that, especially the ranger and rogue should be hard to figure out. And the fact that in aftermath the way you handle rewards and killing both affect the players makes it to hard, maybe.