Shop till you drop DEAD by IcyLava 2019-05-05T14:55:38Z ♥ 1
Pretty solid game! I'd love to see some more indepth upgrades like maybe you take fall damage but you get a 3 way spread on your fire? Like pro/con upgrades, I think those always make for the most interesting upgrades
LD48 — Deeper and deeper (9)
TAILSPIN! by Saturnyoshi 2021-05-05T22:15:12Z ♥ 1
Pretty solid entry, physics could use some tweaking on the gravity and some of the enemies could use better tells on where they're going and what they're doing so the player doesn't have to juggle anticipating so many things based on memory timer alone
Deep Dungeon Tactics by Aditya Kumar 2021-05-02T00:08:13Z ♥ 1
Fantastic art, love tactics games! I streamed this game a little so here are some of thips I had from then:
The procgen needs to facilitate player options, alternate paths should be DIFFERENT, otherwise theres no point in having branching paths and it should be linear
Environmentals will immediately enhance any amount of tactics, when designing environments make sure they are both positive or negative depending on positioning or character class
Simply adding item pickups with different uses (shields, damage, healing) will give unique utility to characters who don't normally have them
Giving the mage several spells will also enhance the tactics if you do a bit more with the projectiles
I would suggest making some projectiles friendly fire, while others are projectiles that can go through friendly units, this way you can add some balance to your stronger spells and enhance the tactics of positioning.
Over all very impressive for the jam! Good job.
Down Under by TheAppleCake 2021-05-01T23:44:20Z ♥ 2
I really would've liked to more variety and maybe a bit more to do with your resources, when you're low on energy it doesn't feel like theres anything you can do and slowly dying with no hope of getting somewhere is a bit crushing! The movement feels nice and I like the feedback on breaking blocks though!
Digmon by ErkaNec 2021-05-01T23:28:33Z ♥ 1
The jumping isn't really satisfying which is a bummer because the shovel swinging feels great! I would've loved more room to jump in the random generation with a more solid, controllable jump. I love the idea of the game screen looping. I wish the in game art was as awesome as some of the other art around here, the tiles could've been a bit less noisy to keep focus on the player and the enemies. Feedback on killing stuff is great too, so great job there. would love to see a bit more from this concept and see where you push it!
Falling Time by g12345 2021-05-01T23:13:32Z ♥ 1
Very cute little game idea! I like how much use you could get out of one area, very clever and could be very interesting to design with. I love the simple style and colors, super solid entry!
NecroWorld by CorruptedComputer 2021-05-01T23:06:57Z ♥ 0
Fantastic artstyle! I really love that the boss has a unique song to, and the fact that it had an intro was really cool too! I'd love to see this game with more large background setpieces and programatically animated bits n bots, would've loved some more animations on the player as well, the player character is very endearing.
Dwarven Mines by rgb-games 2021-05-01T22:44:10Z ♥ 1
I really love the little dwarf graphics, would've loved sooner instant gratification so I wasn't so discouraged to grab 100 iron in the beginning! Espescially after breaking one open and getting 1 to 3, I like the idea of this sort of thing.. and I really like the bat sound effect, very funny!
Dungeon Blast by Yword 2021-05-01T22:32:32Z ♥ 1
Super solid entry for the jam, would've loved to see more interactions with the bombs (tossing, throwing, chucking, kicking, think bomberman) or some movement options from the player that also use the same resources to encourage interesting critical thinking situations? Overall super solid though! Hope you make more for this soon.
Gemfall by TAIGHA 2021-05-01T22:20:41Z ♥ 2
The visuals here are great! Very rarely do I find myself enjoying monochromatic aesthetics but this is done very well, I'd like to see more transitions between the screens though, because the one for the title is very nice.