FoonLudum Dare ExplorerUsers → barret

barret

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Garden Panicjam7333.363.343.093.403.663.403.133.54
202046Keep it alive👥Oak Defendersjam1844.033.993.394.214.223.913.173.70
201944Your life is currency👥99Heartsjam1903.803.663.713.693.573.612.513.35

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by barret

LD44 — Your life is currency

Seize the Clay by SecondDimension 2019-05-18T04:04:45Z

I am honestly surprised how much fun I had making pottery. It actually reminded me of highschool art class doing the same thing basically. Loved the charm and look of the game. Really relaxing cozy game

People Poker by randomhuman 2019-05-08T03:46:44Z

LOL so all the guys are naked haha. I was like wait are my guys naked. I dunno why but that made me laugh. The game itself was a bit hard I got the concept but it seemed pretty difficult. Maybe I'm just not patient enough to make it by. I did make it off the edge of the table once and due to the difficulty it was very satisfying to save my one little dude. I would say the game wasn't the most fun game but b/c it was so silly and funny, I did have fun playing it. I am pretty sure you had fun making the game.

Umbra by conk 2019-05-20T04:24:44Z

I really love the aesthetic and it seems like you had a lot more planned with all the items and such. I will say the sword was the only weapon I was really able to have any chance of killing a good amount of spiders. The music was really peaceful considering I was killing a ton of spiders haha, that made me chuckle. I imagined myself as this peaceful person who just felt very relaxed while taking out nasty spiders all day

if I understand correctly the game was just the one area , but hey it's a game jam so time runs out.

I had fun playing it. I used a gamepad and it felt like it controlled pretty well

Fortress Knights by elrobo 2019-05-01T01:32:33Z

the intro part to the game made me think I was about to jump into a gameboy battle royale that was actually really cool. I did like the concept of building and breaking bricks. It seemed like the level was pretty pretty good tutorial level to teach the concepts, of course game jams you always run out of time to do more so it was nice to see something pretty fleshed out. It was a little difficult to do the brick laying but I got the hang of it

The main thing I would of loved to see would of been some sweet music to match with the aesthetic and sfx but It's understandable that music is not easy to make.

Either way I enjoyed the game and how you went full into the gameboy look and feel

NECROCAT 9000 by tweedle 2019-05-04T04:10:23Z

The opening intro and sfx made me laugh out loud. Probably one of the more funny games I have played so far. So definitely a great job making the game fun and funny.

at first I didn't realize the strategy but once I learned how to use the vet and the mail man along with the others I was really zooming along and I was doing good for awhile. I don't think I've seen any games so far have cut-scenes. I was really impressed by the presentation in this game.

The only issue I had at first was just kinda remembering which number key represented which thing but after getting a hang of that it was pretty cool. I couldn't tell if the enemies had different speeds or health mostly b/c I was just trying to get the heck away haha.

Inflate Me to the Moon by DDRKirbyISQ 2019-05-18T03:41:47Z

The game was short but polished. I had fun playing a wario ware style game. I honestly not sure how it related to the theme but I didn't care

Mr Moneybag by managore 2019-05-01T01:37:48Z

this game was very lovely. I really appreciated the color coding for things and how you could tab to see information about all the numbers. That alone was really slick and smooth. Because of the color coding it was really easy to understand the game and progress.

I tried to imagine coin sounds while I was playing the game haha. Really cool stuff though.

All Become One by SaraJS 2019-05-08T04:12:31Z

when I read the description I was really expecting so much less. I ended up building such a giant city that I think I caused the game to crash haha. I had so many towers and there were raider bodies everywhere. I think for a game being unfinished as you stated this was in a very playable state and gave me lots of options. I didn't realize I could consume the trees at first but once I knew I could do that I was realizing how all the systems worked together.

I can see how music and sfx would of added to the experience but everything in the game worked together well even without those things.

I was curious what you are using to lock the mouse to the window that was a pretty cool feature. I noticed there was a .dll file, but wasn't sure if this was something you implemented or something anyone can get to use in their gamemaker games.

The Tail of the Serpent by Le Slo 2019-05-18T02:14:33Z

pretty good. once I got to level 5 I just started doing random things to to try and disconnect a piece. I think I didn't fully get the hang of it but I'm sure I could of eventually figured it out.

I liked the aesthetic as well. I dunno why but I've been seeing a lot of snake games lately. I am loving all these cool interesting ways to expand the game.

25 levels seems like a lot of content for a game jam game. Really cool that you were able to pack in that many levels in such a short time.

Gacha by zchen 2019-05-01T02:58:08Z

I'll admit I didn't understand the game at first probably b/c I never played a gacha game before. But then it just started clicking. I really really wish there was some music to match the tone of the game especially the sad moments but the art is beautiful I really love it and love the cozy nature of the game. And the replay-ability to catch all the toys was a fun touch.

I just hope I don't get addicted to gacha games now lol

Knock Knock... The travelling soulsman by Angry Squirrels 2019-05-04T04:24:58Z

Oh my gosh I love the theme music in this game. I found my self humming it along. Seriously there is so much charm packed into this cute little game. And the intro animation and title screen are superb quality. Looks like that of a full title release.

I totally failed with my first customer and I think there was a slight bug where when I picked choices for dialogue I could accidentally break the window haha, but it was easy to work around.

Thank you for making me laugh and have a really enjoyable play through.

Darkest Decision by pmarincak 2019-04-30T04:13:57Z

for a game with such a dark theme I found myself laughing a whole lot. Wait do I have dark humor....

Dear Substance of Kin by Deconstructeam 2019-05-18T02:34:09Z

So I don't even really know what I just played haha. I loved the beautiful pixel art. I am amazed how much detail and quality there was in a jam game. This could pass for final art in a full retail game.

The gameplay wasn't really that fun to me, probably b/c I didn't really understand what I was doing. But the music and the art kept me going to see more of the pretty beautiful art.

I made it a shrine and started levitating and then the game just closed out. I'm not sure if that's the intended ending. Anyways this is truly amazing.

I am not an artist so It blows me away to see such beautiful art.

Pucamuc by Mors 2019-05-18T02:49:27Z

LOL I hate this game. Just kidding I don't hate it, but Originally I tried to play it in the html 5 version and for some reason it was so laggy I couldn't even play. I loaded up the windows version and it was silky smooth ran perfect. I dunno if it's my computer or if the html5 version just isn't that smooth.

The controls were hard but I guess that's what makes the game unique. If it was just like a normal platformer than it wouldn't of been as interesting.

I feel like this game would of been awesome to watch a streamer play and hear them yelling out curse words haha.

The graphics were consistent and the music and sound effects fit the game. I thought it was pretty good overall

Lifelust by MateusBoga 2019-05-04T05:21:52Z

My favorite part was when I got an upgrade that killed me. I dunno why but I find it funny that with this theme a lot of games you can literally kill yourself by buying things.

I thought the game was fun. It was pretty simple and kinda reminded me of a rhythm game at first. I liked the music and I really liked the little shop the power ups UI looked really cool.

I see you want to add more enemies. I think that will really spice up the game b/c the 2 enemies by wave 10 I was ready for another new type of enemy. But for this jam it's pretty good.

I think maybe the parallax speeds could of been adjusted, something felt a tiny bit off but I couldn't place it. But the background looked really cool

Spare Life by Colin Misbach 2019-05-04T04:39:14Z

I tried using an xbox one controler at first but I think maybe the game is designed for mouse and keyboard so once I switched to that I knew what I was doing.

I didn't really notice what abilities I was losing but I did have fun with all the different weapon types and was especially cool that you could interact with the grenades and kick them around. I had fun blowing up the enemies and killing them haha. The guns felt powerful.

The 7 Cents Deal by Probe31 2019-05-04T04:49:42Z

The game is probably not what I would wanna play but with the music the art and the charm it somehow made doing math fun. That's a big accomplishment in my book. I got a score of 154.1 and 19 purrfects (love the pun).

I think the one thing I wasn't sure on was when I'd get some cats who had the exact change already and they turned into an angel. I wasn't sure if that was supposed to happen lol

But either way this was a very well presented and fun little game. Great job!!!

99Hearts by barret 2019-05-01T01:17:41Z

@gorrion thank you so much. This is my first time doing ludum dare. I honestly had such a blast making this game and super glad you enjoyed it.

99Hearts by barret 2019-05-01T01:18:15Z

@turbogros thank you. I am not really an artist so I decided to go with a low color palette to make doing everything easier and I was pretty pleased with how it turned out

99Hearts by barret 2019-05-01T01:22:49Z

@tbaudon Thank you for the feedback. Yeah I was trying to go for the risk of rain 2 gameplay style where you just keep looping, but my way of calculating the enemies scaling with you was really bad so you are just too powerful. Which can be for fun a while. If I were to take this into a full game I'd definitely need to do a ton of work on scaling and balancing the gameplay. In risk of rain the win screen is more like the lose screen that shows how far you made it, It would of been nice I could of implemented some screen that showed all the power ups you got and the stacked amounts and how long you played what loop you were on how many rooms you placed down and how many enemies you killed and what types. Definitely would of gave some more motivation to go

I like the idea of scaling the cost with the loops. If I had it where you could carry over the heart amounts to the next loops I think that idea would of worked since you would have more hearts the next loop.

The sound thing was another one I wasn't sure how to handle b/c I was like yeah it's going to get annoying after a long period of time. I'm actually curious now to look at other games that have constant shooting to see how they handle it.

99Hearts by barret 2019-05-01T04:17:16Z

@oku Thank you for the kind words. I had some early feedback to help me try and make sense. I was trying to make things simple but yet have variety and keep the game pace going pretty well. I honestly didn't know how it was going to turn out or if I was even going to pull it off at first haha. But I am super glad you enjoyed. Thanks for playing and thanks for the comments

99Hearts by barret 2019-05-01T06:36:35Z

@tweedle thank you. Yeah the game definitely has some balancing issues but I think for a jam game it was fun to be over powered. Who knows maybe I'l work on it more and make it into a full game. I really did enjoy making it a lot.

99Hearts by barret 2019-05-01T22:50:56Z

@artyom-volkov I am glad you think so. I have heard feedback the game is a bit loud it used to be louder haha. and the bullet sounds getting annoying but I tried to make everything fit and the composer doing the music is amazing so I am glad you liked it. He does a great job

99Hearts by barret 2019-05-01T22:52:29Z

@hugonun thank you so much. I have done 2 smaller jams before but never something this big so I was always nervous about it but I decided after someone said the best thing of ludum dare is being able to get the feedback. I had some people try the game while I was making it to tweak things and I just had so much fun making it. I kinda wanna adapt it to a full idea. Probably have better controls. I think I realized this game is the most fun when you have the auto aim power up so might as well just give the player auto aim

99Hearts by barret 2019-05-02T02:10:04Z

@abraxas-interactive Thank you so much. I am super happy you enjoyed all the aspects. I wasn't sure if it was going to all fit together in such short time but I really had way too much fun

99Hearts by barret 2019-05-02T04:00:17Z

@dreadusa thank you very much. It was an idea I had brewing in my mind for awhile and I hadn't really a clue how I was going to do it haha but I wanted to see if it would translate into a fun game mechanic

99Hearts by barret 2019-05-02T17:29:20Z

@pyrian Yeah that's one of the problems with the randomness. I do prevent certain enemies from appearing till you have placed down 5 rooms. And the enemies health goes up but I did a horrible job of balancing the scale so your example is a great one for why it needs much better scaling so that you don't get into that situation too early. The bullet spongy ness was me trying to figure out how to scaled but failing miserably at haha. After watching Z_Doctor stream the game I realized the auto aim power up he said now the game is enjoyable. I actually really like this project and am thinking about maybe going further with it so I am very happy you left some good quality feedback that hopefully I can use to improve the game if I continue

99Hearts by barret 2019-05-02T17:30:54Z

@raska Thank you, I am gla you enjoyed it because I am not an artist so I decided the only way I'm going to be able to do anything decent is using a very low color palette. Because art is usually my biggest barrier but with this I felt I was able to keep things consistent and look decent enough to where It would all fit together and I just focused more on the gameplay mechanics than worrying about art like I normally do haha.

99Hearts by barret 2019-05-02T17:31:37Z

@wrimo Thank you very much I am glad you enjoyed the gameplay and the graphics. Especially considering I'm not very much of an artist that makes me happy. Plus saying the game is fun is probably the best thing I could ever hope for

99Hearts by barret 2019-05-03T17:19:45Z

@mrpiedpiper Yeah I stared to realize that the autoaim makes the game a bit more enjoyable. I was trying to do minimal controls so I was like ok here we go you can shoot when you move, oh but what if you wanna shoot in place haha. So it was probably not the best solution

I wanted to do a better job scaling the enemies. I was trying to scaled them with you but instead it sort of has this inverse difficulty where it starts out hard and gets easiser and easier b/c you become so OP, but being OP can be fun for a point which is kinda why I think it works for the jam game. The endless loops don't really offer any challenge, so If I ever decided to make this a full game I would need to really work hard on that. I wanted to have that risk of rain 2 feeling where you just can keep playing and it gets harder and harder but instead I just let you get OP haha. Balance is everyhting.

Oh yeah the bombs, so I did something where bombs chain react and you can kinda lay bombs infinitely. The bomb and the explosion are actually 2 different objects so when you have 1 bomb you can't lay another bomb if one exists but once it explodes there are no bombs just explosions so I think that's one way to kinda bypass it but I figured what the heck i'll just leave it in

I wasn't aware of the images stacking on top of each other I think b/c I wasn't paying as much attention to the upgrades, that's a good catch though thank you for alerting me.

I am glad you enjoyed it :)

99Hearts by barret 2019-05-03T17:24:31Z

@bauke-regnerus Yeah possibly a seperate button for bombs would of been better. My thinking was that this game would have very minimal controls but sometimes re-using controls to do many things can be just as confusing as having a lot of controls so I think there is definitely a balance. My hope was that with the limited controls the players would shortly discover what you could and couldn't do. It only halway worked haha.

I will admit I have had this idea of a game brewing up in my mind where you lay down rooms for awhile so I kinda just used this gamejam to execute that idea and tried to make the theme fit in how I thought it would make sense. Your life goes down every 30 seconds there are enemies with the timer, and you need to use your life to purchase the upgrades and build land. There is technically one aspect where you can get negative hearts but you have the chance to get back in the positive again. If you have negative hearts and you try to build land you lose, so I had a time where if I bought the power up it would bring me negative so I just bought the land which at the time of purchase I wasn't negative but aftwards I was , so I had to gain up my hearts and it was pretty intense.

The palette is what truly saved me. I am not an artist so I wanted to limit myself b/c I am very limited in my artistic skills. I am glad you liked that aspect

99Hearts by barret 2019-05-03T17:26:08Z

@no-grapes-games You have no idea how much that comment made me smile "felt like a real game". I do have a very proud feeling mostly b/c people are having fun with the game and that's my whole reason for creating games is so others can have fun. So I can at least say that now I have made something that people had fun with :)

99Hearts by barret 2019-05-03T17:26:54Z

@poovi so awesome that you enjoyed and found it impressive. I am also glad people still enjoy retro vibes this day and age. I know I'm gettig old haha but it's good to see the appeal is still there

99Hearts by barret 2019-05-08T19:41:03Z

@pl4typus Yeah I was trying to figure a way to scaled the enemies and ended up making the game start out too hard but then it gets too easy haha inverse difficulty. I also have realized auto aim should just be the default for this game. and maybe have it only shoot when enemies are range so you don't have to hear shooting noises non stop.

The enemies are incredibly simple. One enemy just moves up and down, another left and right. Then you have two enemies that just fly towards you and a spawner that spawns enemies.

The art is probably one of my weakest areas, I tried using such a low color palette to help me do semi decent art haha and stay consistent. but yeah lots of extra work needed.

I like your ideas for giving the map purpose. One of my ideas I wanted a giant boss that could actually destroy the rocks and woudl have a giant beam lazer or something that you could take cover behind rocks but as it chased you more and more it would start clearing the world.

I also thought it could be cool if you made certain shapes with the rooms that it did something special but that was way out of scope for this. Like maybe if you did a cross shape or filled up a square of 8 rooms something special appears or happens.

I actually might work on this more and try to figure out how to make it a full game that while probably will be simple still but have more power ups like you said and better things to do and more polished enemies and variety so and so on. But I think the core concept from what I experienced and am reading is good.

Thank you so much for the feedback. and glad you had fun

99Hearts by barret 2019-05-08T19:42:47Z

@mateusboga the randomness isn't quite infinite. I hand crafted 32 rooms and the first one is always the same. However within those rooms the order you lay them down is randomized and the power ups you get is randmized and the enemies chosen are randomized. You can keep looping through the game and keep your power ups and the enemies get more powerful, but I did a bad job of scaling so the enemies are still pretty weak compared to you after you do the first loop.

thank you for the feedback . glad you enjoyed

99Hearts by barret 2019-05-09T15:04:27Z

@elysiagriffin thanks for playing. You brought up a lot of good feedback. If I were ever to take the game further I definitely have tons of great suggestions!!!

99Hearts by barret 2019-05-17T05:04:36Z

@randomhuman First off I want to thank you for playing my game and providing feedback. I am super thankful for that.

My idea originally was to make the controls easy only have directions and one button to do everything. However having watched people play the game I realized the game is more fun with the auto aim power-up and maybe that should of just been the default.

Since the game is randomized. There are 32 rooms but the power ups enemies and order the rooms go in are different besides the first room, your play through can be very different.

The bombs can set off chain reactions and set off other bombs. however the bombs are mostly for blowing up the blocks even though they can kill enemies as well, it takes a bit more skill to pull it off.

there are essentially 6 enemies. I didn't have a lot of time to do really interesting things so I tried to keep it basic.

1. vertical moving enemy that shoots in a rotating manner 2. horizontal moving enemy that shoots left and right 3. enemy that moves horizontal and vertical that shoots in a rotating manner 4. small flying enemy that flies towards you with rotating shots 5. big flying enemy that flies towards you with 8 shots at a time 6. spawner enemy that doesn't move but spawns any of the other enemies

99Hearts by barret 2019-05-19T03:22:37Z

@garys Yeah the balancing of making the enemies scale I was struggling with. and just sort of left it in a state where you kinda get OP quick which isn't that bad for a jam game but a full game it would be pretty bad.

everything I'm hearing and have seen makes me think auto aim should just be default for this game

Thanks for playing and the feedback. I really liked making this game and maybe will turn it into something of a full game one day. Of course with tons and tons more variety and polish.

glad you were able to get out of the wall.

99Hearts by barret 2019-05-19T03:23:57Z

@jjjjason thank you so much for the comments and feedback. What's funny was that I was trying to simplify the controls by just having the 4 movements and action button. But I noticed from watching people play that the auto aim power up makes the game incredibly more enjoyable.

I really like this concept and hope to improve on it. Thanks for the feedback

99Hearts by barret 2019-05-20T04:14:07Z

@conk Thank you very much. It's funny b/c my idea was to make things simpler by limiting the amount of buttons but I think that added to the confusion. The auto aim power up seems to help make the game more enjoyable.

Thank for the kind words and glad you had fun. Making this game was actually really fun for me. Maybe the most fun I've actually ever had working on a game. The fact that people are having fun is probably the best thing I could ever hope for.

99Hearts by barret 2019-05-20T20:39:23Z

@puppetmaster thanks so much for the feedback I am glad you enjoyed the game.

99Hearts by barret 2019-05-21T17:40:31Z

@matu thank you so much :) glad you enjoyed it and the music too!!!

Big Facinating Mutants by hexkritor 2019-05-04T05:01:54Z

This game made me laugh and gave me a serious sam vibe. I dunno if there are rounds but I never passed the first round. I was really wanting to get uber powerful ahha but either way my favorite was the shotgun. Blasting the bananas was really hard though haha.

One other strange issue When I played non fullscreen the shop didn't fit. So I made it full screen I could see all the items in the shop. But running fullscreen made the game run choppy. It ran well non fullscreen though. You probably already knew haha it's a game jam game everything isn't going to be perfect.

Snek Farm by t3nshi 2019-04-30T05:12:29Z

the music is really charmful and relaxing which really fits with the theme of farming. I thought most of the games in this jam would be very intense due to your life being a currency but I just felt charmed moving my snek around planting some delicious strawberries. My only feedback and maybe it's just b/c I'm old b/c I was told the sounds in my game were way too loud. But I can barely hear the sound effects over the music (but I love the music)

Pew Pew Crew! by Jonas Tyroller 2019-04-30T05:34:39Z

this was probably the funniest game I've played yet. Whoever did the sound effects for the crew is amazing. I love the concept of how different crew members do different things so you become worse b/c you have less crew. I made it to level 9 and couldn't really get past that level I'm sure if I tried more I would beat it. Overall the game looks and feels very polished. I love the look of the different levels with the space theme

The Trade by chickenpt 2019-05-18T03:12:59Z

I hate you lol. I really hate you. This was something way different than anything I have played. It was done pretty well actually. The presentation was top notch.

Life Delivery Service by Gorrion 2019-05-01T02:46:36Z

oh gosh. I feel like a monster. I couldn't resist running into all the people in the one level with a park. I just had to do it. The change of the music is simply great. But it was like I had a split personality after seeing the failure message. I was like no I must save the people I must be a good citizen and do my job. I have people counting on me. I dunno why but I might have a sick sense of humor but I was laughing the entire time. I Had a great time playing the game. Does it actually loop through to the beginning

An American Blood Clot in Techno Athens by Shuu 2019-04-30T03:07:09Z

I really loved the animations of the blood clot and how each level was pretty much it's own self contained mechanic that built upon each other to finally beat the last level. Also the music was totally jamming

My Memories by Z_Doctor 2019-05-04T20:47:57Z

I was feeling so confident then I made it to the boss and I died haha. Cool game especially considering you just learned unreal4. I would of loved to have the knockback effect that the boss had on all the smaller enemies.

The controls felt smooth. I did have to do a circle pattern to attack and avoid enemies all at once it was kinda fun though.

The story parts were interesting too. I didn't think I'd be seeing a ton of story in games but it's a nice touch

Escape from Hell by Becher 2019-05-08T04:35:41Z

very lovely pixel art. I basically just grinded to get super powerful so I easily killed the big knight. But that was actually satisfying. I was expecting maybe something more but this is a gamejam game so this was just right. Had fun playing

Our Dear Friend by Wildebeest 2019-05-18T03:49:28Z

oh boy this was a hard one. I could barely see anything so it made it even harder but I guess that's just the theme of the game. I loved the grappling mechanic the most it was fun to shoot and grapple but the difficulty made it harder to enjoy.

I think it's b/c I'm a bit more of a casual game player so I'm not as skilled especially with mouse. But over all it was a pretty nice jam gam. Everything felt consistent and looked good and controls were easy to use

LD46 — Keep it alive

Eggcelerate by TimBeaudet 2020-04-23T00:11:29Z

so I wanna say , gamepad is the way to go. The game feels so much better with a gamepad, but maybe that's just me. I like racing games playing with a gamepad versus keyboard.

I loved the sound effects they were funny and cute. and one really simple feature that made the game really cool was that your last checkpoint is represented by your broken egg so I could easily tell if I made it farther than last time. I thought this was such a great visual feedback for the player.

Over all I never got to 2 laps but it's mostly b/c I'm not patient

Keeping SNES Alive! by drludos 2020-04-21T18:18:11Z

lol haha I love the concept, keeping the SNES alive. the game is pretty fun even if I stink at it. I was actually surprised when I failed b/c I didn't line up the cartridge haha. I was like well that makes sense I probably broke the cartridge.

One thing that was a little hard is trying to figure out which one is the lowest. might of been helpful to have something to indicate the lowest one, or possible when any gets below 40% they are red or something like that.

but for 10 hours this is a pretty solid game.

Junior Juggle by miltage 2020-04-24T23:02:30Z

lol this game made me laugh. And I think by playing it on a laptop with a touchpad made it even funier b/c it was not easy to get very far, but I did enjoy juggling dangerous things to save junior. I'm sure it would be way easier with a real mouse. I can't even really think of much to really add. The only thing I can think of is if you were some how able to get a bomb that cleared all the items every increment of a time you survived so if you were barely hanging in there you knew after 20-30 seconds a bomb would clear it, but then different items would spawn and maybe even random different items

What the Firetruck!? by dvdfu 2020-05-01T14:16:06Z

wow I am so sad not many people have played this amazing game. Most games after I play I'm like ok I'm done, that was cool. But this game I actually played several times just b/c it was so fun.

I love the cute art style and the bouncyness when you hit the buildings and such. Also thought the gameplay mechanics were really good. You were frantically running around trying to put out fires, but then you gotta save the people and then take them to the helicopter, but also have to manage your water. It sounds like a lot of things to keep track of, but it all just flows together for a very nice gameplay loop.

I loved the little touches how when the people got ran over by a car a tombstone popped up. Also the beginning tutorial was simple and effective, I really liked how it was basically the intro screen. The music felt like it fit the game and the sound effects were cute too.

About the only thing I can think of was that while you hear the initial crashes you can assume there is a fire but if you miss that you might not realize there is a fire. I dunno if burning sounds would of helped this or some visual indicator (maybe an animating flame icon in the hud, or directional arrows to the fires). The map is somewhat small so it's not a huge deal b/c you just drive around the city and if you hear a crash find the fire.

The only real issue I had was not major, but I was trying to rescue some guys and they went into the bottom collision barrior so I couldn't get them, but eventually they left it and I was able to pick them up

What the Firetruck!? by dvdfu 2020-05-13T00:04:02Z

this is amazing. This was legit the most fun game I played and it scored 2nd in the fun category. that's awesome

Keep Morality Alive by adriczero 2020-04-25T00:24:38Z

I'm very bad at this game. Took me a while to figure out that pressing the letter made it continue to rise. I also wasn't sure if the color of the balloons mattered or the order? I think I just need to get them to safety

Woodpunk by elisee 2020-04-21T17:05:14Z

Wow I was like I'll play this game during my lunch break. But the game is actually pretty big for a game jam game so I didn't get to finish the game, but I got the idea and wow the music, art, and sfx really shine together. There was one song by a castle that kind of reminded me of stranger things theme song and it was awesome.

I almost got stuck at first until I realized there was a hole in a fence haha. Being able to craft the different ammo is pretty nice too.

The one thing I'm not totally sure of with the theme is what were you trying to keep alive. I assume the main character, but I wasn't sure if there was something I missed in the interpretation of the theme

Katastrophe by Yeti Kid 2020-04-25T00:32:13Z

this was a fun little platformer. All though I didn't learn how to use the barriers right away but then when I did it was really cool to defeat an enemy with one.

It was short and sweet, my main complaint is that I wanted to play some more levels b/c I just figured out how to use the barrier and thought it was a cool mechanic.

Either way really great jam gam. Feels like it could totally be expanded upon

Birb Island by ursagames 2020-04-23T00:40:31Z

I really enjoyed the exploration part of this game and collecting things. I wasn't sure what the use of the stone-axe was for. I assume the campfire is just for light.

I also love climbing up higher, it reminded me of climbing things in breath of the wild. I am sad you didn't get around to the sound effects, I would of loved hearing the birds and water.

overall impressive for a compo game indeed.

Remnants by xbcw 2020-04-27T21:15:32Z

Reading the comments I feel I'm not alone. I didn't exactly know what I was doing, but it didn't matter I was having fun and getting new cards. I was increasing my population and hull. I started figuring out what the cards meant the more I played.

However when I got to the final level I just got ultimately destroyed where the levels before I thought I was doing well, but maybe I wasn't doing well and that's why I got killed so quickly in the end.

either way it was a fun game and the last level music is totally jamming. I started bopping my head listening to it hahha.

Tiny Fragments by Daniel Moreno 2020-04-21T18:43:07Z

I can see why this is one of the popular games. The concept is clear and concise as well as the execution. You definitely get that satisfying AHAH moments in some of the levels which is the best feeling for a puzzle style game. I can understand why you only did 10 levels, but wow I wanted to play more.

Night of the Killer Beetles by ErikU 2020-05-12T19:37:01Z

I wanted to play the game but sadly it seems the itch link was dead and I tried going to your username on itch but the game wasn't there

Oak Defenders by Hugimugi7 2020-04-21T14:05:40Z

@nightjolt each stage the tree grows you will get a new tower available. you press the down key to swap between the towers

Oak Defenders by Hugimugi7 2020-04-22T02:44:48Z

@stell thanks for playing. I'm realzing I should of done a better job on indicating how to switch towers. But that's what is great about gamejams, you get great feedback.

Oak Defenders by Hugimugi7 2020-04-22T04:41:28Z

@camden-obertop and @picross

Yeah I think our thinking in that was making the main character and enemies pop out mar, but I can see what you mean how them being different could be distracting that's good feedback.

Yeah the implementation of waves actually changing was one of the last things added so it wasn't tested as much as I liked. I actually never even beat the game until after submission haha. I was worried it might not be beatable, mostly b/c I kept fixing things so I never made it to the end lol

Oak Defenders by Hugimugi7 2020-04-23T17:23:46Z

@xbcw thank you so much. The cursor unfortunately was due to having a different color background then changing it but not changing the cursor color to fit in better.

if you want to listen to the soundtrack you can listen to it here https://disomikron.bandcamp.com/album/oak-defenders-ld46-jam

Oak Defenders by Hugimugi7 2020-04-23T18:43:34Z

@notapixelstudio thank you for the feedback and sorry for the frustrations.

The triple jump is used to reach the higher up platforms to gather the resources up there. so every wave those resources fill up. you also get resources from killing enemies.

You can see it in action in this video

https://youtu.be/umm7m9KA4n8

Yeah the stages of the tree based on growth which 100 growth wins, and each stage of 25 the tree grows, but the first stage should of been sooner maybe like 15 or 20 growth. And in the early waves there are less enemies so you don't get resources as quickly as the later waves.

You can actually jump on the leaves once the tree grows bigger Screen Shot 2020-04-23 at 2.22.50 PM.png

Oak Defenders by Hugimugi7 2020-04-24T17:06:52Z

@saering that's good feedback about the jumping. I watched someone stream the game and they made the same feedback, so that's something to definitely consider if we ever do more with this or for future updates.

yeah the waves could of used a bit more work, that was pretty much one of the last things to get tweaked. originally they just spewed enemies out the same rate all the time and had no difference in waves or when the tree grows.

And I realized b/c of how we are limiting the number of enemies we spawn in the earlier waves, you get less resources so it takes longer to grow your tree. but in the later waves when the tree is bigger we have more enemies and more resources so we can grow the tree bigger faster.

Oak Defenders by Hugimugi7 2020-04-27T01:49:16Z

@mika-la-grand yeah some of the mechanics I realized aren't fully explain that well unfortunately.

The resources you collect are on the top left and during the calm phase it tells you what each resource does. The one to buy plants is the fertilizer/poo

Oak Defenders by Hugimugi7 2020-04-27T14:48:04Z

@ryannielson thank you for playing. Originally nothing happened to the player from enemies so you were invincible. It was kind of a last minute thing to add in some kind of negative effect for being hit. So not a ton of thought was put into it.

I think if we had done a proper stun effect with an animation where the player got knocked down on the ground and couldn't move or if they had stars around your head or something to indicate it better to the player. I only managed to implement some flashing and made the player slightly jump to indicate you were stunned.

another idea we had was that you would lose resources when hit, but since we had 3 resources, I wasn't sure how we'd choose what resources you lost, possibly you lose a few of each or something of that effect.

I know the main menu specifically was done last minute so it unfortunately had a different aspect than the main game which does cut the sides off. but I didn't realize it was in the main game.

Thank you for the feedback.

Oak Defenders by Hugimugi7 2020-04-28T14:04:25Z

@le-don thanks again, I will have to check out the cursor bug.

Also was curious about the theme rating, would you say you vote based on adherence to the theme, and uniqueness of how the theme is applied. I actually hadn't thought about the uniqueness of theme when voting but that's an interesting metric to apply, b/c I was only thinking about adherence and execution of the theme but I have noticed there are several ideas which seem to be in many games so that I might try to use that in my voting as well, thanks for giving your reasoning

Oak Defenders by Hugimugi7 2020-05-01T13:57:16Z

@dvdfu Super glad you enjoyed the game.

We actually had this idea that we had to cut due to the time constraints of the jam. We wanted to have option where you could grow fruit on the tree that would give you random perks/upgrades.

like we might of not of started out with a triple jump from the beginning and that would be a fruit you could grow, or things like you said faster fire-rate, more damage, possible cheaper cost of planting the plants and such.

maybe even modifiers like explosive enemies where when you destroy an enemy it has a chance to explode and damage nearby enemies. Or lower gravity so you could be more floaty and glide across the map with ease.

Keep Them Alive by acoto87 2020-05-11T01:03:29Z

wow, so strangely the game isn't really fun per say, but it compelled me to save all the lives. I didn't want to let a single life die. I am not sure if it's b/c of our current situation but you pulled me in and made me care about these people. Really good job on achieving that.

The music was a bit repetitive but overall gave that sense of panick that things needed to be constantly checked.

Overall I liked this way more than I thought I would, and I actually played till the end

Dungeon Feeds by PatrickRMC 2020-05-11T00:35:13Z

I loved the art style, but I felt the level was a little bit too zoomed in. I would of scaled it back a little bit and gave the player some platforms to help dodge the baddies.

Over all the idea is pretty fun even if I suck at the game haha. I had fun making burgers and feeding the blob. It looked really cute

Companion by Akadream 2020-04-23T01:11:20Z

had fun playing the game. I did have trouble sometimes when an enemy was right on me, I couldn't really hit them away. I loved the knockback when hitting enemies.

but overall it was fun, it was short and sweet. the graphics were pretty crisp

No crime will happen here! by landosilva 2020-04-26T02:58:31Z

so I am horrible at clue haha, but wow you had all these rooms and guests moving around and searching. A lot of stuff to fit into a jam game. My only problem and maybe I missed something was that I wasn't sure which rooms were which. I had found a murder weapon in a room but couldn't figure out which room it was to accuse. The graphics 3D and 2D were really quite polished for a jam game. I loved the bio cards for all the suspects

The music was a bit repetitive, I think that song could of worked with a little more variation. and I would of loved to have heard sound effects like walking around hearing guests chit chat. I think there was a noise when I got the murder weapon. but I imagine sound was the last thing put in the game which happens a lot with me too haha.

Leap Of Faith by ryan123rudder 2020-04-27T19:46:13Z

this was really fun. I didn't beat it, but I appreciated all the different things the fish could go in. Like the fish tank and toilet and such. I also liked how the fish swam when in the water. I also liked how the camera zoomed out when you did a big jump , and that you could do bigger jumps when in the water

The only bug I think that happened was the music stops for a period of time, but then it starts over. I guess it's not totally looping.

Keep the Love Alive by notapixelstudio 2020-04-27T21:03:56Z

I had some weird issues with the web version being small , but it didn't effect the gameplay really b/c the art was very clean and easy to read. I loved how you made the boxes stretch out when jumping, it gave them a lot of personality and then the sound effects helped with that too. Sometimes it's amazing how much that stuff can make a difference even though it's just a box.

I didn't last that long b/c I had an ai partner haha, Kinda impressed you had that as option for solo players. Most co-op multiplayer jam games I see don't have that option.

Root Quest by thebreakfast 2020-04-27T01:45:51Z

so I first tried this game on my macbook pro and it just was really bad preformance. I don't know why. But I tried on my desktop pc and it worked just fine. I was determined to play this game b/c the initial guiding your root to the dungeon mechanic felt and looked so cool.

I also loved the animation of our main character. They reminded me of a mix of earthworm jim and clayfighters.

The dungeon gameplay was limited but understandable b/c of a jam game. Might of been cool if there some obstacles to avoid on the way to the dungeon that moved or something.

Overall this was one of the coolest games I played so far

Captain Molly by Saering 2020-04-25T00:16:52Z

the little kittens were so cute. Loved the art style. I played the web version but maybe I'll try out the gamepad. I do enjoy gamepad controls but I'm on my laptop atm which is mac so that's why I did the web version.

I dunno if you get other weapons or not, b/c I accidently did the touchpad gesture to hit the back button after I saved a few kitties. but I feel like a shotgun would be awesome in this game if one doesn't already exist

Save the Timetree by ResidualToast 2020-05-08T21:20:18Z

I really wanna know how to beat this game. I was able to use scrolls to unlock doors, use the later to get the shovel, but the boulder would always hit the tree before I could do anything, so I must of been missing something.

Sadly I didn't have much fun, but I could see how there were lots of different ways the items work together and reminded me of old adventure games.

If you ever end up putting a playthrough video I'd love to see how to properly play the game.

The Big Man of Purgatory by dnich013 2020-04-22T16:01:22Z

just wanted to let you know that I loved the voice of the monster you were feeding the minions haha. I kept laughing. Cool concept, however once they start moving around it starts getting difficult really quick, but having good progression/difficulty is hard in a game jam b/c you usually are just finishing up all the other stuff before you can nail that down. or maybe I just suck haha. But I had fun.

I also wanted to note that your itch page doesn't have the link to view the submission. I think you had to tag it with Ludum dare 46 or something to get that to work.

Blood and Snow by Mika la Grand 2020-04-27T15:11:53Z

fun little game it really remindsd me of the hunting segments in the oregon trail. I'm not sure if much changed as each day passed but would of been cool to see it get more challenging as the days go by. maybe it does and I just didn't notice.

Also the web version would of been nice if it had a fullscreen option, but I was still able to play, some text was hard to read at the smaller size but nothing made the game unplayable.

I liked the concept that you slow down if you are carrying more things. would be cool if there was some kind of wild boars, wolves, or bears that would try and attack you so if you were moving slow you'd be at risk

Savior by Ekin 2020-04-24T23:55:14Z

the game was pretty fun. At first I didn't read the part about the meter haha. Also love the visuals. this game looks very pretty. I would love to play a game like this with a gamepad. I was on my laptop so I didn't have one if it did support gamepad.

also the music was really fitting as well and I appreciated that you had checkpoints and didn't have to start all the way over if you failed.

Disco Boy by Llamallove 2020-05-11T00:29:36Z

man the main menu music is the jam. I was bopping my head and took me like a minute to start the game b/c I was just appreciating the tunes haha.

First level I didn't realize you hold with right mouse. Once I understood that I was having a blast. It's a simple game but I wanted to keep going till the end.

I also thought it was really cool that you can shoot the bullets. it doesn't destroy them, just pushes them out of the way

Yoda Eternal by LarsDu 2020-04-26T03:10:00Z

so playing game on a laptop with a touchpad is probably not the best idea lol. at first I didn't realize the concept of not losing your ammo and I was like why do I keep dying, but then I got a grasp of it and I was able to last 2 minutes and 18 seconds before dying.

I actually felt like the enemies were going after me more than today, which I'm not sure if that was just b/c I was trying to shoot them so maybe I agro them.

Either way this game is pretty silly and provided some fun.

The main complaint I have is that it was to know I was actually losing HP without keeping a constant eye on my hp. It would of been nice to have some kind of visual feedback. If there was I didn't notice it.

Cats In Flats by Black Flag 2020-04-30T15:21:29Z

lol the intro about him loving his cats but loving his goldfish more made me chuckle. That voice over work was really nice and funny, totally felt like it fit the theme of the game.

I tried using furniture as blockades and the cats flipped over the furniture which was pretty funny to see. I also appreciated how you use water to get the cats away from the goldfish and cat treats.

I had a few issues, for some reason the first time I played I couldn't seem to access the shop, I dunno if I was not positioned correctly, but it worked afterwards. Also the movement felt a little slidy, but I think it might of been my macbook struggling to run the web version . But for the most part I could control things well.

I had fun playing and enjoyed the charm and humor of the game

It's About Slime by Silas the Dev 2020-04-28T16:06:42Z

I got to the score of 1085 I dunno if I was playing correctly I was mostly just circling the tree and occasionaly setting off the bombs. I see what you mean about the web version being slower. There was so many enemies on the screen that the game could barely handle it. but I am on a mac so it was the only way I could play, but I kept in mind the game would slow down so I don't count that against you.

Over it was pretty fun but I'm not sure about the proper strategy.

Gregg by Walkalope 2020-04-28T18:47:56Z

was playing with a touchpad so that's probably my first mistake haha, but overall it was pretty fun. I really enjoyed the lighting of the bullets and how they bounced so you could do some cool trick shots to take out the enemy turrets. I believe I only found one powerup that gave me more plant life. I wasn't able to find the teleporter after a few tries, but I still had fun with the game.

my main feedback was the jetpack or double jump seemed like it was very touchy, sometimes I would jump high enough sometimes not. I was probably just missing something. I realize the level is dark to show off the lighting and b/c of the environment. but it was a little bit difficult to naviagate at first. after awhile I got used to it

The man who watches the time pass by TPZombie 2020-04-28T14:20:16Z

I think this is the first narrative style game I've played for Ludum Dare so far. I liked the story it was cute and sad at the same time. In the ending when he fell down I'm guessing he died, since he talked about dying there.

my main feedback

- The text could of been a little bit bigger so it would be easier to read. especially since the text is one of the main focuses of the game - knowing which parts of the room lead somewhere else was mostly by trial and error. It would of been nice to have some visual representation of a door or passage so you'd know you could go that way.

Coldman by NightJolt 2020-04-23T01:27:40Z

I liked the concept but I couldn't figure out how to use the axe. I picked it up with spacebar tried to use it on wood but it didn't do anything. I was able to drink water successfully after pressing space several times.

I can see the potential but since I couldn't figure it out , I didn't have as much fun.

Slime Mama by Jack Kaloger 2020-04-22T07:14:53Z

I love the art style , the cuteness. I love the slime effects. the controls felt really fun just to move and jump. Also I love food so naturally I love this game haha. But I am not that great haha. I couldn't save slime mama and I was so sad.

MELT by mmatt_ugh 2020-04-25T00:09:22Z

probably one of the best games I played. the only issue I had was for some reason when I first played I couldn't even make it to the fire you shoot so I kept dying over and over and I was like I do not get this game. I restarted the game and then bam I had enough flame to walk to it. I dunno how to reproduce the glitch.

Anyways the sound effects and music and graphics and mechanics just all shined very much in this game. I feel like this has the potential to be a full game.

Cheat Or Die by Kanonix 2020-04-25T00:01:18Z

lol the art reminded me of rick and morty especially the boy. Which is one of my favorite shows so I was already won over. The teacher is crazy shah, ties up the students for cheating.

I felt that when the teacher was tying up a student I should be able to swap notes without getting caught, but it seemed like that idea didn't work.

Either way really cute and funny game. I didn't beat it, but losing was fun b/c of the funny story telling.

Beat Savior by HKSpadez 2020-04-23T00:54:52Z

oh wow I didn't realize you could use your own music when I first saw this gmae. I totally jammed to some A day to remember and that was awesome that I could use my own music. I tried the different difficulties and did easy then decided to try hard and I lost so badly haha.

I would of loved to see blue blocks that you needed to right click or something. I'm curious if that was an idea that you all had but didn't get it implemented in time.

Also the video/voice tutorial in the beginning was pretty cool. I don't think I've seen a tutorial like that yet in this ludum dare.

Beat Savior by HKSpadez 2020-04-23T15:03:41Z

@hkspadez Yeah that's cool. I just saw beat saber post today they have options you can change the colors of the blocks.

well if you ever decide to go further with game those would definitely be cool additions, and being shot at could be cool too b/c you have to dodge the bullets

Keep It Powered by rob1221dev 2020-04-28T15:53:53Z

hardest game I played so far. I was convinced level 13 and 14 were impossible aat first. Took me so many tries. But I was determined to go through to the end. Everything was solid but I felt some levels as I mentioned 13 and 14 were a little too tight, but I guess they are some of the last levels of the game so it makes sense they are harder. Funny enough I passed level 15 on my first try which was honestly a relief after 13 and 14 haha.

thanks for the fun/challenging game

The Sapling Sage by LukeBenkart 2020-04-21T18:04:14Z

it would be helpful to give some descriptions of the controls on the page here and what the different towers do. Like I didn't realize what the first tower you have when you press 2 actually does? it had some kind of energy coming out of it.

also the teleport option is very necearry b/c in the beginning I went exploring and couldn't remember how to get to the tree and my tree died lol. But once I got the teleport with f it was so much better.

also this is just a personal preference, but I always find games where you can only see a little bit b/c of the darkness to be somewhat difficult. But I understand it's night time so that made sense thematically.

overall pretty cool take on tower defense. I love hybrid tower defense games. I'm making one myself so this really caught my interest.

funny enough my team made a game about a mage protecting a tree as well but it's an action platformer.

Mycelium by BlobRoss 2020-05-11T00:20:05Z

wow I love the art in this game, it's full of charm and the color pallete is amazing. I also love the mixing of a top down shooter with tower defense. I was curious can you actually beat this game or is it more of a try to beat your highest score?

I loved the different tower types and how you could use them together. I had a lot of fun with this one

Save the FOX! by Euforia Games 2020-04-29T18:04:05Z

I really liked the art style. At first I kept dying but then I figured out a decent strategy. I also thought it was cool the owls could pick up the fox. I was curious if the owls are the only enemy type or if others spawn as you get further. I didn't make it far enough to see any other enemy types if they exist. but I'd love to know what they are if they do exist.

A few things I noticed - the tutorial just seems to be a black screen (guessing it had to be cut) - when you feed I didn't realize it worked at first, maybe some better visual representation - some of the jumping didn't always work to get to higher platforms. maybe coyote time would help

@

The Birb by Ilimanic 2020-04-26T03:42:56Z

I love the art style and the birb animations are pretty fun to watch. I did appreciate the little tutorial signs to teach you about the double jump. I do wish there were more sound effects in the game. but overall it was pretty fun. I liked how you get different items and such.

It was very short but it had you doing platforming and solving puzzles which is pretty cool to see in a jam game. I had fun with this one.

Squatch Watch: Keeping The Myth Alive by picross 2020-04-23T02:19:51Z

lol so this game made me laugh. I felt like I playing ape escape mixed with metal gear solid. However I couldn't figure out how to beat the second room and ended up walking outside the level haha. But overall it was fun and definitely had the PS1 aesthetic going on

Keep Him Alive by Convg 2020-04-28T18:16:16Z

pretty fun little game. I wish it had some sound effects but hey it's a gamejam game and sound is always the last thing to consider usually. But overall felt pretty smooth. I didn't beat it, but at least made it to the 2nd level. My main feedback are that I didn't realize how much health I had and the screenshake when defeating enemies seemed way too strong

Keep Him Alive by Convg 2020-04-28T18:34:55Z

oh ok I played the html5 version. Ooh healthbars will be nice to have. good additions.

Soulectron by Bredian 2020-04-28T17:58:00Z

prett fun little game. It kinda reminded me of flappy bird, but wayyyyy less frustrating haha. I like the cute art of the game. It looked really nice and the controls were fluid

Olive and Kale by Rea 2020-04-23T01:51:08Z

the game had a lot of charm and super cute. I am a horrible farmer though haha. I did successfully grow the apples which was really satisfying to see a big old apple tree.

it was a little hard to keep up with everything. I felt like the timers were a bit too fast but maybe it's just me

Cold Front by chrismcco 2020-04-28T19:28:16Z

either I'm very good or the game isn't that challenging haha, but the good thing was that I was having fun playing the game. I played like 5 games in a row and won them all. Funny enough in the beginning I didn't even realize how the numbers worked, then I realized they are for the positions up, down, left, and right. once I started to understand that, it was more fun b/c at least I knew what I was doing. I think the first game might of been pure luck.

It would be cool if you convert every single card to ice that something special happens. If something did happen, it wasn't impactful enough b/c I didn't notice it.

Catastrophe: Wildfire Firefighters by Kaappis 2020-04-28T15:07:34Z

ok so I don't think the way I beat scenario 1 is how you properly do it, basically my entire forrest burnt down but I protected the buildings. I would love to see a dev playthrough of the proper way to play. It felt hectic which is how I imagine a firefighting game would go. I really liked the concept. I had watched this forrest fire fighting movie called Only the Brave and after watching it, I was really fascinated with all that goes into taking out a fire. they litereally had like war planning to try and figure out how to tackle it, and I had no clue one way to fight the fire was burning areas so the fire wouldn't cross. It's a really good movie.

Here is my way I won, but I feel this shoulnd't be th eolution, but maybe I'm wrong. I just couldn't seem to stop the fire from spreading Screen Shot 2020-04-28 at 10.50.24 AM.png

Message by NoamRaz 2020-04-29T19:48:28Z

so this one was very short. I dunno why but it took forever to load the game, which is suprising since it was so short but once it loaded up I was able to get to playing. I felt like the camera was zoomed in way too close. you could barely see where you were going. I was compelled to keep playing till I beat the game which is always a good sign.

I also didn't realize at first that the boss you just have to dodge their attacs and you can't really attack the boss.

but you got a game with a start and finish so that's a major accomplishment.

Rebooting Flowers by Haoro 2020-05-11T00:44:28Z

I kept thinking I was breaking the game and didn't realize the flower had a health bar that I had to keep watering lol. once I figured that out I was able to get to the next part but I died very shortly after.

I did like the 3d models for the flowers they looked pretty. bummer you weren't able to get some sound effects and music but I understand.

The Lightwielder - Ludum Dare 46 by 1StepCloser 2020-04-21T14:00:48Z

I love the look and atmosphere of the game. Getting the runes and having dozens of deer following me felt pretty good. I saw that something shot out when I pressed x but I wasn't sure if it was doing anything. I couldn't seem to defeat the creatures near the bottom, they would pretty much drain all the darkness. so I liked everything about the game just I couldn't figure out how to beat it. haha

Milk for A Dead Man (Web and Downloads Available) by Billnotic 2020-04-22T04:05:05Z

this game was funny and I had to use my brain. the only struggle was the darkness made it somewhat difficult to see what I could interact with. The highlight helped out but sometimes I didn't realize a wall was there. I also have no idea how I finally passed the second to last level haha. But the game had a lot of charm and I am glad I actually got to the end. I wasn't going to give up haha.

Careful Defense by tsombi100 2020-04-22T07:06:31Z

wow this is a really cool idea for tower defense. It adds a totally different kind of strategy. sometimes you wanna sell towers to stop them from damaging so you can get money but not loose health. I love tower defense games. This was a solid game. for sure

Prince of Al Harrah by dmarku 2020-04-22T18:49:24Z

that was fun. I think a lot more could be done with this concept. The last level took me a while to figure out but when I did it felt great.

would be cool if there special blocks/items that allowed you to flame jump from one to the other, of course only a one time usage. then you could have things where you jump gaps or jump over previously scorched areas.

LD51 — Every 10 seconds

Weirdo Words by SimplePotential 2022-10-05T22:57:49Z

this was a really fun game. I got anxious trying to do the words faster and faster but that was also the fun part. I could see myself playing something like this more often just to do the daily words

Farming Fatigue by Halleester 2022-10-05T23:59:08Z

I could immediately recognize the music was done by @disomikron . This was a fun game. At first I didn't realize I could use the mouse scroll to cycle through different cards. I feel like with some more work this could be a fun full game. It would be interesting if you had objectives you had to expand the garden to reach maybe. Solid entry and great job everyone!

Garden Panic by barret 2022-10-04T14:52:46Z

@hugimugi7 thank you for checking out the game. The wheelbarrow essentially lets you bring the crops back to the shed but I realized it got bugged somehow and sometimes it gets stuck and won't let you return the crops. The crops are supposed to be for upgrades but that got added last minute. The animals basically try to raid your crops but you can just scare them away when they have the exclamation mark. Raided crops show up darkened.

The art was done by my fiancé who literally just learned how to do pixel art over the weekend including learning about tools and game development. She also learned how to do the music and did the sound effects last minute as well but I didn't want to have nothing.

sadly I didn't really get to play the game as a full game until after submission which is where I found some of the bugs

Garden Panic by barret 2022-10-04T14:56:08Z

@boclow thank you for playing the game. yeah the wheelbarrow getting stuck I haven't totally figured out yet but I want to fix it. also the birds being cleared but still having the sunflower petals all gone is another bug I need to figure out. I wanted to do a better upgrades interface but it ended up being so last minute the upgrades were essentially just you can buy this one then the next but I also found out you can accidentally buy the next one if you have the resources and not even know you bought it

i wanted to do more with the birds and make them more intense and have scarecrows to scare things away

Garden Panic by barret 2022-10-04T19:43:14Z

@simplepotential thanks for playing. I need to check your game out too!

Garden Panic by barret 2022-10-05T16:28:13Z

@jmad thanks for checking it out and hopefully we will be making more games in the future. We had an absolute blast

Garden Panic by barret 2022-10-05T16:29:02Z

@sagiii Thank you for playing!

Garden Panic by barret 2022-10-05T22:39:46Z

@boclow @simplepotential @dawnreaver @jmad @sagiii @confusedsoph

Hey everyone thanks for playing the game. I just realized you're allowed to do small bug fixes so I did an updated build that should fix the issues people were having with the wheelbarrow and the birds. Also the power ups weren't applying properly. So if you wanna try again feel free but thanks for playing it regardless

Garden Panic by barret 2022-10-06T18:21:10Z

@baylock thanks for playing. yeah the every 10 seconds originally had weeds growing every 10 seconds and randomly appearing every 10 seconds but I felt it messed up the gameplay so my best thought was ok every 10 seconds you loose a petal and an animal appears that can try and raid the crops. I have added your game to my list and look forward to checking it out!

Garden Panic by barret 2022-10-06T18:21:49Z

@sk-katea thanks for playing. I thought some of the tips would help out. I know some people like to figure it out themselves but I always appreciate good tips.

Garden Panic by barret 2022-10-06T18:22:29Z

@naplz Thanks for playing and I am glad you had fun! I still need to check out your game

Garden Panic by barret 2022-10-07T15:43:59Z

@bougiebirdie thank you for playing. I didn't realize about the WASD not working for the birds oops, I guess I missed that when I was implementing that part, it's definitely a bug. And that's really cool that you also have got to develop games with your wife. I look forward to checking out your game as well

Garden Panic by barret 2022-10-07T15:45:17Z

@pete-valeo Thanks for playing. Yeah originally I had ideas of capturing the enemies that try to raid the crops but then I thought ok lets just scare them off, the same with the birds we aren't actually shooting them with a gun it's supposed to be water and they eventually fly away. I added your game to my list of games to play. I plan on doing that this weekend

Garden Panic by barret 2022-10-07T15:47:26Z

@zluca yeah I was originally wanting to do some prompts for the game the first time things happen to sort of guide the player but unfortunately I just had the wall of text at the beginning that didn't exactly explain it that great, but I'm glad the music helped in realizing something was different. glad you enjoyed the game and I look forward to playing your game as well

Garden Panic by barret 2022-10-07T15:48:24Z

@fattori thank you so much. I loved your explanation of the game being a lost game. That's actually a very cool way to think of it. I am going to check out your game this weekend!

Garden Panic by barret 2022-10-07T16:56:46Z

@mikkyti thank you so much. Your game looks really cute I gotta try it out

Garden Panic by barret 2022-10-11T14:55:09Z

@hora-timer thanks for checking out the game!!!

Garden Panic by barret 2022-10-11T14:55:25Z

@babbersher thank you so much. glad you liked it

Insecures by BoClow 2022-10-05T22:54:28Z

I was just moving at first but then added aiming. Unfortunately my team was mostly down but I encouraged suzy to take down the enemies and she was a champ. I actually felt bad for my troops falling down. Good job!

MineKeeper by flanne 2022-10-04T17:13:43Z

I see both our games have some dome keeper inspirations. The game is really fast paced. I felt like the beginning wave was a bit hectic but once you get the turrets you can start taking on the enemies. Also the fact you have to be careful about your mining since you can fall makes your mining choices strategic. I liked the game. I would love to see this game in a more relaxed pace where I could enjoy the mining phase. Great work!

UMBRELLA REVENGE by SAGIII 2022-10-06T00:15:20Z

I kept dying but I had to help poor little umbrella make it to the end. only thing I'd probably change would be a little bit faster respawn, b/c I died so many times haha

Sasha Jump by Amythyst 2022-10-06T19:06:34Z

that was a fun concept to to play. I enjoy the dialogue and use of the different color palettes to show the different time periods. I had fun making it to the end.