Delivery Derby by eldogg 2020-04-21T12:05:49Z
I like the voice-over feature, makes the game feel more alive and adds some humor. Well done.
Foon → Ludum Dare Explorer → Users → 1StepCloser
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | The Lightwielder - Ludum Dare 46 | jam | 1162 | 3.52 | 2.78 | 3.12 | 3.40 | 4.55 | 3.75 | 3.94 |
I like the voice-over feature, makes the game feel more alive and adds some humor. Well done.
https://1stepcloser.itch.io/lightwielder
@risist Good point, I might consider adding in a WASD with mouse setup.
@chrismcco Indeed, I've added a quick mechanic to address the tutorial issue, thanks.
@norboy Thank you for the feedback, any ideas of game mechanics you'd like to see added?
@fryer Thank you for the feedback an hp bar for the octopus nest has been added.
Hello @wekri, thank you for your feedback: the goal is to empower the lightwielder and the deer around him by running over the runes in the land while avoiding the darkness that haunts. Once empowered you should then be able to face the octopus nest that lies in the Southwest. The octopus nest guards the shrine that can be used to relinquish the darkness in the land.
Is there a particular part of this you don't understand or could be worded better? Which part is most difficult for you?
@matsuya thank you for your feedback, what you state as getting stuck might have possibly been 1 of 2 darkness enemies in the game, one is capable of launching a projectile that latches onto either a deer or the lightwielder and prevents them from moving freely for a small amount of time, the other continually pushes either the lightwielder or deer in the direction of its momentum. These aren't easily visible which is somewhat what we were going for with the limited visibility due to the darkness.
@splitpainter thank you for your feedback, which part of the game-play did you find confusing?
@splitpainter Understood, I can see how it would be tough, the conflict in terms of design was making sure the darkness made visibility a bit lacking for the player, but at the same time it shouldn't lead as you stated lead to aimless wondering. The general premise is to gather deer around you and walk over the runes to gain the power of light needed to beat the octopus nest in the southwest.
In terms of inspiration for the idea, our artist Chroma, started drawing up some mock ideas, one of which was deer, then we established what object we would be attempting to keep alive, which is what we call the light of divinity. We then made a connection of the deer with the light of divinity, and connected that with our main character as a shepherd capable of herding, in this case deer, and also wielding light to face the darkness that has swept over the land.
@johnnysix Thank you for your feedback. Are you referring to the how to attack in general? (if so that would be pressing or holding down X on your keyboard.) If you are referring to how to face off with the octopus nest specifically the most prominent method I have experienced is weaving in and out on a specific octopus to eliminate it so it doesn't spawn more darkness. Then, focus on the next one.
@jbdev Thank you for your feedback, tutorial design is definitely an area I need to improve on, the difficulty here was maintaining a level of obscurity, mystery while still giving the player enough info without landholding.
@kwaku Hi Kwaku, thanks for the feedback, Out of the 3 spells, 2 of them have manual control of direction, the Bird Of Light spell creates a bird of light that will move in the direction your character was last facing and will spawn small balls of light that you can see lighting up the area. The static ball of light is a more sporadic spell that will bounce off of enemies in a variety of directions. In all cases contact with light helps diminish the darkness it comes into contact with.
This feels like line rider fused with endless runner game mechanics. I enjoyed it. Not sure if I missed it but are there any sound effects currently? If not I think that would be a great addition.