fawntune 2022-10-03 23:19
Really like the art in this game!! Love the atmsophere and I enjoyed the little cutscene at the beginning. The movement can be slightly tighter, but this was a fun play.
Foon → Ludum Dare Explorer → LD51 → UMBRELLA REVENGE
By raphaeltan, sagiii, Escarpoulpe, Astral_Sheep, Phnix and sailok
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 348 | 3.72 | 83 | |
| Fun | 605 | 3.36 | 84 | |
| Innovation | 1092 | 2.63 | 82 | |
| Theme | 532 | 3.71 | 83 | |
| Graphics | 67 | 4.46 | 83 | |
| Audio | 61 | 4.13 | 84 | |
| Humor | 338 | 3.29 | 81 | |
| Mood | 180 | 3.92 | 81 |
Really like the art in this game!! Love the atmsophere and I enjoyed the little cutscene at the beginning. The movement can be slightly tighter, but this was a fun play.
The art is just gorgeous! Got some super meat boy vibes. The wall jump feels a little weird but this is pretty good for a game jam!
Thank u so much i'm glad u like the art @fawntune and @thiago-nascimento <3
The artwork and presentation is really good. Controls felt a bit floaty, but playable, just made it a little hard. Overall good job
thank u @tengusheath i'm glad u like my art huhuhu
Very nice! Artwork is great, audio is awesome. Sorry to say the gameplay is a little disappointing mechanically. The wall jumping feels "sticky" and somewhat unresponsive, and the overall physics could use some tuning, especially when the level designs are looking for precision. Overall it's a very polished and well-presented package, great job!
The artwork is awesome. But the controls are frustrating and kinda ruined my experience. Still a great game!!!!! Congrats to the team!!!
thank u for the feedback @chevalbancal and @ismael-rodriguez, I agree for the controls and i'm don't really proud too, but i'm glad u like the art ! thank u very much
I absolutely love the artwork! The little opening cutscene is amazing, and the sound effects, like the pitter-patter of the feet are the icing on the cake.
The biggest piece of feedback (and I mention it in the accompanying video below) is **Blind Jumps**. As the developer, you know what's below you. You made the stage, so you know where to go. I have no idea what's off screen below me, I just have to jump down and find out, potentially landing on spikes and needing to reset. That's definitely something you want to avoid in the future.
Anyway, here's the aforementioned video of myself playing your game if you want *even more feedback*.
https://www.youtube.com/watch?v=C1t4-ZNMJuw
thank u so much for the feedback @100th-coin, as the artist i'm really glad u like the artwork, but we will notice it for the future for improve the game-design, thank you again !
The artwork is awesome!! but This game is way harder than you think.
Love the art!!! And the music is very fitting, had a really hard time with the mushrooms flinging me to the right too much but I still enjoyed it a lot :)
The artwork is incredible! it's so impressive to create such a polished look in a game jam. I wish the wall jumping mechanic was more responsive. That cover art is just the best!
Thank you all for the comments! That was our first Unity project and we lost time needed to adjust Game Design further. I hope you still had a great time!
This is really great, played the whole thing and loved the art! The platforming was very fun, pretty hard, but good for the most part!
Great art, beautiful atmosphere and music!
Very cool and atmospheric. LVL design is not bad. It's rare to find this in platformers on jam!
Wow, amazing art, great music, congrats all! Wall jumps can be a bit hard to control, but it's a really nice game!
I liked this game , it is acteally good platformer
Wow, what a masterpiece. The visuals were so sad, cute, and purposeful. The characters were great, the environment was interesting. The level design was just the right amount of difficult. Y'all had an amazing team there! I wish I knew more about these umbrellas and their nuclear woes. Thank you for the game.
Wow! Right out the gate with the impressive opening animation! Hats off to the artist(s), this is really impressive for the time limit.
Unfortunately, the controls are not very good. I'm not entirely sure why this is, but my theory is that the input delay combined with the high air-acceleration makes it really easy to overshoot your jumps by accelerating for longer than you intended. The wall jump feels pretty bad to use since it doesn't shove you away from the wall. And as others mentioned, there are some blind jumps, which should always be avoided in platformer level design.
Control issues and blind jumps aside, the levels were well designed, testing different parts of the player's set of moves. They were simple, but they did the job.
The artstyle was great, but that can only make up for so much since the most important part of any platformer is the controls. And this game's controls did not feel good to me. If you fixed the controls, I think this game would be a really strong entry.
Incredible game. The concept in quite simple, but it's very fun to play. Nice levels as well as the art, the audio and the game feel!
the designer's work was done well, but the controls in the game let us down
Thank u everyone i'm glad u like the game and our work, we will make sure to consider your feedback for the future, thank u again for playing our game
Awesome game ! truly love the the atmosphere of it ! the art and music are fantastic! The stoytelling with the animatics are wonderfull (his rareness in game jams) the game play is fun to play, the "tower level with picks" (one of those in the begining) is very challenging !
Love the visuals and the mood, sound and music are also great. Bit too hard for me tho.
@krzymsky don't worry, it was hard for us too
@astral-sheep And that's the problem haha
Oh my god this gives me Super Meat Boy levels of anxiety. The visuals are beautiful and level design is quite good (AND ANNOYING :D). Music and sounds are a really good fit. I somehow managed to get to the end, but not without a good dose of PTSD. I found the black screen after each death a bit too long. If you have to die repeatedly it's best to get it over with quickly :) Really well polished entry. Great work!
Amazing art direction, just incredible for a game jam, or any game in general. For my taste, however, the game is borderline unfinishable due to the unforgiving game mechanics. Overall, though, great work!
Very well put together. I loved the art and music especially.
I really enjoyed the aesthetics of this game the most! The animations, artwork, story, music and sound effects were all absolutely amazing! Definitely the best parts of the game! I think my biggest gripe is with the game and level design. The player controller doesn't feel responsive and its a bit sluggish, and the wall jumping is a bit janky. Biggest problem of all was the levels doing completely unfair things; someone earlier mentioned blind jumps. Also the final stage was quite frustrating, but I will admit once you beat it, there is a sense of accomplishment! Overall, fantastic entry. Thank you for making such a beautiful game!
Love the art and the story! The platformer levels reminded me of Hollow Knight. The music is awesome and fits the mood of the game. Super well done!
Just finished the game. Incredible entry. The amount of polish here is phenomenal. The music, art and level design all really came together. It's also a rare treat to get cut scenes in a jam gam.
A charming game with lots of polish, the flow between scenes and death is real smooth! Definitely has the classic Super Meat Boy/Hollow Knight gameplay vibe. The levels are really unforgiving though, and the lack of airtime control makes some challenges much harder (LOOKING AT YOU BOUNCY SHROOMS)
Absolutely beautiful. The vertical spiked columns were brutal so I admit I gave up and watched @100th_Coin to see the ending. Not sure if it was an issue with controls or if it's just been too long since I've done a lot of platforming. Amazing work though. Cute story, great art, good fit for the theme.
Nice work. I feel that the controls or the level design need to change. No blind jumps either way. The acceleration was so high that going down thin spiked pipes was frustrating. Either widen the pipes or change the movement. I was also a little peeved that walking into a mushroom did a different sized bounce than jumping on it, which messed me up a bit. I'd want that a little more consistent. Great work, though. I did beat it.
I did actually enjoy playing it, and I actually finished it. It was frustrating at times but it somhow managed to keep me playing till the end. Yeah, the wall jump needs some more attention, but this entry is one of the better ones I've played so far.
Just WOW ! It is incredible how polished this game is on all aspects, everything is on point : art, music, level design, scaling difficulty. Big congrats !
I got very scared on the last level that the timing would be wrong haha
Keep it up :D
Art work, Intro Story, Ending scene are superb for sure! The paiting style along with the Audio reminds the vibe of my Fav game YoshiIsland, inside spooky house. I wasn't sure if its WebGL problem or not, there seems to be a little InputDelay. Somehow positioning myself precisely wasn't easy. But the Level Design did feel challenging which looks good to me!
Btw, borrowing the concept of Celetse. You could always speed up your respawn transition, that encourage players to retry instantly without too much frustration. Especially with a game with Traps and difficulty!
I do see the mechanics of wallJumping that feels exaclty like Classic GBA Game RockMan Zero which is great! I suggest to add a animation state / VFX to tell players they are wallClimbing. Overall I enjoyed your game! A solid craft for a 72hrs work!
Those doubles sided spike jumps are tough ahah.
The art is great. The game was fun, nice AND GOD DAMN SPIKES ARGHHHHH We love it!
As other said, the game is really beautiful, but also very frustrating. And I don't think it's a question of mechanics or platformer physics, but more of level design. I mean, there are some flaws to the physics, like the double jump could be improved, but it's something the level design should compensate, by giving you challenges that are fun to tackle with the existing game mechanics. Here, you ask for a lot more precision than the character has. The levels would be really fun to play in a tight platformer game like super meat boy, but the umbrella has quite poor air control, and the walljump is hard to pull off. I may sound a little harsh, but this flaw is really ruining the experience, that would be simply amazing without it. The art style is great, the storytelling is really cool and the gameplay is pretty smooth. That kind of game is my jam, and you seem to have a lot of talent, so learn a bit of level design, and you'll make wonders !
this is one of the most polished games I've played so far! the art is absolutely gorgeous! and the music fits pretty well too. the gameplay is also nice although I think you get more time than needed, I guess it's better safe than sorry lol. I also like how you move to the next level depending on where you were at the last one. great job everyone!
Level design is superb! I was quite addict and enthralled. Only issue is the difficulty curve is quite quick. Third to fourth level is very challenging, but nothing for an advanced gamer like me <.<
I think the challenge is similar to super meat boy, which is very stylistic and interesting. I enjoyed it. Leaving the blood on the spikes would be a nice touch imo! Gj!
perfect vibes, the art and music is really neat! congratz! I only had a problem with an input delay or the platformer mechanics where not precise enough like in a super meat boy, it felt a little weird! but 10/10 tho, push it forward!
Such a great entry! I like the idea of passing a level every 10 seconds, it gives the game some good dynamics. I really liked the artstyle and the general visual setup. You also did well with sound, it's simple, but sets up the mood well. It was quite hard for me to play, some areas are too tight to pass, some colliders doesn't seem to match the visuals. I also got stuck on places where you need to do multiple jumps (sometimes character just doesn't jump and stick to the wall). Also didn't get the part that you have to jump to skip the level at first (or do you?). Regardless of that and once - again it's a great entry, good job guys!
Wow! overall just an amazing game, good job!
Hello! Very decent entry. It's impressive to have a game polished from the beginning to the end in Ludum Dare, but you had that done very well. I only have a few thinks that I think could've been done better, but they are quite minor and the positive things overcome them by a mile. :sunglasses:
I liked the Hollow Knight aesthetic, but I must say even though the music was good, I don't personally think it matched with the aesthetic of the game as well as a calmer and moody would have done. But I get that it was kind of humorous, like the cut scene in the beginning. So not a big deal :smile: The game looked so much like Hollow Knight, so maybe I just expected something like a Hollow Knight music since I have played it a lot :joy:
Level design was great in my opinion, and it offered a nice challenge, (especially the last level for me). I don't know if I just sucked, or the movement felt sort of clanky at some points, for example when wall jumping, but easily for the majority of the game it was very playable. The fact that there was an area where you needed to be in the end of the 10 seconds was really amazing in my opinion, and that it was in different sizes and shapes. Made the levels a lot more interesting!
Probably my favorite part of the game was the transition animations, those were very well done. Overall, all the animations were well made. :thumbsup: All the graphics were good and I think those animations complimented them to be even better. The timer for 10 seconds a level was also a great idea, forgot to mention that.
For a Ludum Dare entry, it's impressive how you did the game from beginning to the end so well, and it just felt very polished overall. So except for the minor criticisms that came into my mind, it's a really well done game. Congrats on the entry! :v:
very nice atmosphere, although very dark intro. I found the game itself difficult with the double jumping needed for climbing the walls on the second level. very polished feel.
Nice take on the theme ! At first, i thought it was about staying 10s in the final area, but i realised later that you just had to be in the finish area at the 10s limit The difficulty is quite too hard though, i couldn't finish (i maybe would have, if i had more time, but i tried for a good 20 min). This is, i think, mostly a problem on the controls level. You just wish you had more response to the directions, and more reactivity in general. Level design seems really carefully crafted, but sadly it takes a lot of time to complete some levels, even though they feel like they should be easier ! But of course, it's a jam, and when this is the only thing you can complain about, it's a great thing ! :) Art and music are reaally nice, they give the game quite an identity that reminds a bit of hollow knight ! (music doesn't loop though, i felt sad i had to play a bit without it haha)
Great game overall. the art is good, the music and SFX are great, and it sets the mood really well. The wall jump sometimes is not responsive but other than that great submission :smiley:.
Great work! I thought the music and sound effects were great, and the art was also very polished. Pretty good pacing too, and felt good to play! It was nice that you can very quickly give it another shot after a death. I played all the way through, good game!
Hello thank you all for the comments.
@steing The music loops but I hadn't enough time to fix the bug. ;(
I personally is a big fan of platformer game so I enjoyed it very much! The art style was impressive! Transitions between different states were very smooth. Some feedback would be that sometimes I found the contorls not as sensitive as I predicted so I got stucked in a level for quite a long time. But this may just because of my bad skills hahaha. Great job guys!
Loved the "Y U D Y" Truck label :rofl: also the blood splatter on the spikes..
But man am I bad at platformers :sweat_smile:
Nice moody audio and cool art style.
Such a lovely aesthetic and everything has such a satisfying feel. The movement felt a bit jittery(although i assume that was part of the aesthetic) and the jumping with a lack of air control was actually kind of refreshing compared to all the more samey feeling classic movement feels(yknow where it feels almost exactly like mario) sadly here is also my main criticism and thats that the level design felt like it didnt support the movement with alot of precision aerial movement required now i still beat all the levels ofcourse mainly because everything else felt so satisfying(that and i normally only play horror and roguelikes so you already know im a a masochist) but i feel that the game could have benefited more from levels designed for ascending vertically(like jump king kinda) rather then tight turns and narrow drops which felt very super meat boy inspired. But ultimately the game is still very enjoyable to play to an extent that if there were double the amount of levels which were even more difficult i would likely still play through it. Last thing i would like to mention is that when i beat the game after the(and spoilers here for anyone reading my review) nuke went off everything just went white and never left the white even after the sounds stopped was this intentional or did my version bug out? Now for my final score i would give this game a 0/5 because there is an amongus was in the games background... (on a more serious note actual rating would be a 4/5)
Hello thank you so much for the comment.
@karen-shum @jim-jagers
We lacked of time because of git issues and school so the controls aren't illustrating what we wanted to do. The white screen at the end is normal because of the issues I spoke about. There is actually way more amogus on the game than you think.
This looked and sounded really good! Reminded me a bit of The End is Nigh. The platforming has a bit less air control than I would have liked, especially given the types of levels you created. I was hoping for more of a plot resolution than "a nuke goes off", but why not :)
THOSE DAMN SPIKES! :sweat_smile: This is super polished - everything about it felt *complete* - and I think it's the first game where the "every 10 seconds" theme fit perfectly. Add new levels (and something after the nuke going off) and it's ready for mass consumption!
I kept dying but I had to help poor little umbrella make it to the end. only thing I'd probably change would be a little bit faster respawn, b/c I died so many times haha
The controls are just too fiddly! When I realized the game was asking me to not only thread the needle through a set of spikes but ALSO wall-jump up through ANOTHER set of spikes, I had to quit. The graphics are beautiful, but the game itself is sadly an absolute chore to play!
Absolutely BEAUTIFUL artwork and sound design! The intro was extremely polished and lovely. I think that last level took me 40 tries but it was worth it to see the custom credits at the end. Great work!
What a beautiful game! The artwork, sound design are amazing and the intro is really cool, the game is super polish too! The effect on the transition animation is really smooth and satisfying! The details on the end credits were nice too! I just had some struggle with the controls... Having jump height depending on button press duration and more control while jumping could avoid some frustrating moment, especially on the last level! Overall one of the best game I played during this jam, this game is incredible considering it was made in only 72 hours! Nice work!
after I go through the whole levels to end(with a nuke) it turns into white screen and freeze。 is this ending scene? also,good game!(rate back!) sda.JPG
The game looks great , the music is perfect. Transitions are smooth and clean, well done !
Got a nuke in the end haha!! It's super hard but fun to play, the artstyle is so cool. Feels like the old day when I was playing BattleBlock Theater..
Hi, and thank you all for your kind words on music & sound design!
@aurel300 glad you mentioned that game. It was one of my source of inspiration for the music's aesthetic.
Absolutely phenomenal graphics, audio and presentation. Right out of the park. However, I couldn't figure out how to go forward after the first 10 second transition. It looks like I can't jump that high?
Thank u everyone, i'm so happy to see you enjoyed the game and my art ! it's so cool thank u for the feedback
Hello @ruruie there is a wall jump.
The art and music are incredible! So vibey, insanely well polished
Path of Pain in Hollow Knight prepared me for this. Haha.
The srt, music, and level design was great! I used a paired PS5 controller and it worked just fine. I wish I was able to switch the jump button on the controller but that is a minor detail. A few issues cropped up for me:
- When I re-spawned, I would "float" in the air a bit and felt a bit "sticky"... so i'd yeet myself on the spikes to reset and that seemed to fix the sticky/float issue, - The ending was a big white screen but I could hear sound. Not sure if something didn't load correctly?
Otherwise, this could be a legit steam game if given more time/levels and content! Really good entry, should be way higher in ratings than it currently is!
Amazing art, animation, and music. The tone is really good. I adored the opening cutscene. Gameplay-wise I thought the game was a little too hard. I love death pop and screen wipe when you die but I wish it was slightly faster because I died so much. I also wish you didn't have to wait until the 10 seconds were up when you were at the end. Super polished game that is very well scoped and well executed. Fantastic Job!