Dwingles by Pomo 2025-04-25T20:12:21Z
I suddenly thought I'd just double back because I realized I'd been getting lazy about my reviews so I should maybe come back and like, try to give some actual thoughts beyond "Yeah, I played this obssessively for a bit and it was fun."
The game's a lot of fun, obviously. I think the best level/set of physics was still the OG level. Nothing wrong with that. It just means the original minimalist Jam vision was bang on the money. The singular mechanical focus served it well and combined well with the charm of the visuals and audio and all the shall we say extras of the latter. This is a powerful, high bandwidth dev team. I find in LD it's not unusual for a team where the programmer is overworked and the artists just make piles of great, beautiful assets but the level of project management, sourcing and integration of the extras into a jam game is really something to behold.
Of the v2 levels, I liked Sour Onion and Cooler Ranch most as natural evolutions of the OG. Overall though, v2 physics felt floatier and less controllable and I actually thought it was overall a bit of a downgrade but I do trust something drove the decision, like maybe it allows a broader variety of levels for example. On the OG stage, both controls seemed important (at least the way I did it). For all of the v2 levels, I felt as if my left hand had a lot more to do than my right as the arrow keys were mostly held down to try to give the finger just a tiny bit more tension while I felt compelled to leave all the actual control with the hand and wasd. One of my least favourite things that happens a lot more here is the finger looping over itself and twisting into a knot. Even though this was a feature I used for the Chocolate Cheese level, that was my least favourite level, and it was basically an unrecoverable frustration for all the others.
I think one concrete change I'd propose is to have the timer start on first input rather than immediately after space is hit to reset, to make it faster to cycle into a consistent run opening.
**Conclusion**: Enjoy in moderation. In fact, for the next 4 hours 40 minutes, don't enjoy it at all. Then the LD ratings will close and the leaderboard will suddenly no longer be very very important to me, which is a rule I have made up for myself just now.
...
So yeah, we recently found out that 95% of our game's sounds just did not work at all for reasons. How's everyone else doing?!