FoonLudum Dare ExplorerUsers → raptor851

raptor851

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202353Delivery👥Dragon Expressjam10763.002.803.073.123.172.903.01
202250Delay the inevitable👥Out of Breathjam8763.392.973.153.544.142.473.62
202149Unstable👥UNstablejam1.00
202148Deeper and deeper👥The Divejam6833.643.063.393.484.374.21

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by raptor851

LD48 — Deeper and deeper

Drill18^2 - This is Just a Drill by quill18 2021-04-27T03:40:17Z

An interesting take, I like it but it was somewhat hard to figure out how to play, took a few tries, cards had somewhat inconsistent terminology and could use some way to easier tell what their effect would be.

Dark thoughts by Knowledge 2021-05-01T04:16:41Z

linux version doesn't seem to work for me, it starts, the window shows up in my tray, but no window ever pops up or draws, no error messages when run from terminal either.

Jet Racing 4 by Reactor-Scram 2021-05-01T03:00:22Z

The racing mechanic is pretty solid, responsive controls and good handling, the music is good but kinda not fitting, felt more like I should be fighting things in a dungeon than driving. Weird lag about once every minute, but runs smooth in-between

The Miracle Mineral by benjamin-l 2021-04-27T05:05:20Z

I can't seem to move and don't hear sound, I think the linux version might be broken.

The Miracle Mineral by benjamin-l 2021-04-27T05:32:18Z

it works now! I like the artstyle, minimalistic like it is it actually gives me some "Dungeon Keeper" vibes (the first person mode when you mind control one of your minions). Would have killed for a run button though, or at least a faster walk.

DNO by ded 2021-04-28T21:27:56Z

It's kinda creepy, I like the style, the ladders are pretty janky and hard to get right where you want them though, and I don't like how you slip on everything but ladders as if it's made of ice. A little more work on the physics and it could be a pretty interesting cave exploration game!

Let's Go Deeper by Deozaan 2021-05-01T04:33:59Z

decent arkanoid clone, I agree with some of the others here that that paddle hit sound is REALLY grating, the input seemed to lag just a little bit too when using mouse.

Some Great Cave Offensive by IkigaiSeitetsu 2021-04-28T21:50:23Z

Fun mechanic, good graphics, and actual interesting puzzles! things that happen between two screens seem to be really buggy though, if you die after a screen transition it seems to put you somewhere randomly on the screen you died instead of the screen you left so you can lose a LOT of progress and it's kinda frustrating, there also seems to be a bug where if you transition into air from digging after going to a screen you dig through the air for a bit, there was one star i couldn't get because I would dig through the air right past it and hit the far wall every time.

Would probably be more fun with twin stick than mouse controls too, was a little hard to control at times.

Bonbon and the Deep Below by ColinBellino 2021-04-28T14:41:53Z

I liked it overall, great graphics and sound, controls were ok, would have been nice if you could punch while jumping as if you dug in the wrong spot you were basically just trapped until the saw kills you.

Loach Dive by Manan 2021-05-01T01:17:34Z

I enjoyed it, as I said when it was being streamed while you were in the channel the other day even though it's really a very different game there's enough similarities that it hits my ekko 2 nostalgia hard, and for me that's a good thing as I played the hell out of that game.

Orpheus by Ametentia 2021-04-28T15:00:38Z

Just FYI as well, you built against GLIBC_2.33 which isn't marked stable in pretty much any distro yet, even on gentoo I had to manually unmask that package as the latest stable glibc is 2.32. This will probably kill most distros from being able to play the game. Even after verifying I had all the newer versions of libraries you used I still can't launch though, on start it just does this.

Hello, Linux! [Error][Linux] :: Failed to initialise

Orpheus by Ametentia 2021-04-29T23:26:03Z

I was still running int a crash bug so I did some debugging and found the source, looks like it was treating a warning that my system didn't support joystick haptic feedback as an error, I was able to work around it quickly by changing line 16 in SDL2_Ludum.cpp from ``` u32 init_flags = SDL_INIT_EVERYTHING & ~SDL_INIT_SENSOR; ``` to ``` u32 init_flags = SDL_INIT_EVERYTHING & ~SDL_INIT_SENSOR & ~SDL_INIT_HAPTIC; ``` not a proper fix but it got me working, with SDL2 it's generally better to only initialize the basic required modules in SDL_Init, EVENT and VIDEO normally, and initialize the others later with SDL_InitSubSystem so that not supporting gamepads/haptic feedback/etc isn't an error that completely exits the game as they're optional features.

To leave some actual game feedback, I love the art, love the music, love the idea...I suck at rythm games though and it's pretty unforgiving even as far as they go so I didn't really get far, I had to mash keys and hope to hit enough notes to survive, that's more of a fault on me than the game though. Could have used some indicator of when to hit the notes.

Ski Trip by Rhoka 2021-04-28T14:31:47Z

I loved it, great visuals and sound, responsive controls, very satisfying. My only real complaint is near the beginning that first dense grove of trees with the set path has a nearly impossible right turn followed by left that you have to turn well in advance of both and need pretty tight timing to make it through, it's by far the hardest thing in the whole game and it's right at the start so it may cause people to give up right there. Also those little groves right by the finish have gaps in them that look like you can fit through but you can't, it looks like you just smack an invisible wall if you try.

Deep Space Ducks by organicpencil 2021-05-01T04:26:42Z

Took me a while to find out how to get ducks at first, I like it, kinda has that arcade feel like sinistar, but with ducks. I do wish you maintained momentum when you let go of the keys, the fighting would be a lot more fun if you could spin and fire at someone chasing you while keeping your speed running away, as slowing to turn basically guarantees you'll be hit.

loading... by PopDaddyGames 2021-05-01T05:38:21Z

This game is amazing, I got up to the point where you get blinded, managed to regain control and come to a quick stop, but for some reason could never find the station again, I'm guessing the light in the middle of the hud is supposed to be an indicator you're facing the right direction but I tried basically every single one and couldn't find it, it felt at that point I was basically just relying on luck since I didn't have coordinates of where the station is at to reference. (though from where I was, and the way I was headed, I should have literally been right outside their front door as far as i could tell). I loved it and all I really could have used is a slightly less strict "hot/cold" indicator on the rotation in that last part.

Deeper Dungeons by MrBlue 2021-04-27T05:00:42Z

Can confirm your linux version works fine. I like the idea of a combination top down/sidescroller ARPG but it's too incomplete still, without feedback on the hits or better motion you're basically just mashing and trading damage. After you beat the final boss you can actually just walk through the final wall and keep going into the void. I think with some better enemies and some work on the combat/levels this could be a solid idea for a full game though

The Dive by raptor851 2021-04-27T04:17:43Z

It was actually planned to have the light colors change as an indicator of what tool you'd need on the screen but in my rush to get it published and polish the art/sound and test the level layout's it was forgotten. I didn't even notice at first...I playtested so many times to make sure the rooms linked properly I had the damage memorized.

Corla by JUSTCAMH 2021-04-28T15:27:19Z

I liked it, kinda easy to get stuck in no-win situations on some floors though, the chill music really added to it.

GLUB by Birdwards 2021-05-01T01:59:29Z

It looks interesting, game doesn't seem to be able to pick up my microphone though and there's no feedback as to why :/

Deep Dish Delivery by shaner421 2021-04-28T14:13:12Z

I loved the graphics and design, the jumping felt ok, really my only problem was the controls, having to use space and p,o,e,and t for buttons puts your hand in a super uncomfortable position like you're trying to vulkan nerve pinch your keyboard. could have used some invulnerability time after hits too, first time i got to gunther he insta-killed me because I got stuck on his axe.

Deep_demo by Lighty_the_Light 2021-04-27T04:31:08Z

I got as far as I could in the web version but I think it's a little broken on linux, I got quite a few items and explored all the rooms, and had the crazy phsyics area in my sleep (I liked that, it caught me off guard), but couldn't find anything to interact with after that. I saw the note about using the mouse in your description but I can only seem to inspect items, not use them. I like the minimalistic style but it's a little hard to see what the interaction arrow is over at times.

You Are The Helmet! by Heiach 2021-05-01T00:45:23Z

reminds me a lot of those old newgrounds flash games where you launch some object then watch the mayhem. Add in some upgrades and other enemies and this is literally the kind of game i would have wasted dozens of hours on back in college, well done. Particularly love the graphics and sound. I did hit a bug though, for some reason it keeps not grabbing keyboard properly so I'd press A and D and it would jump away from the game and run a search, other webassembly and html5 games don't seem to do this for me so not sure why this one does.

Aquanaut by EvilScotsman 2021-05-01T00:46:52Z

Tried a few times but never seems to load, sits at the unity webgl loading page forever.

Nav's Endless Nightmare by Zizhen96 2021-04-27T03:31:16Z

Doesn't seem to work for me, just loads forever :/

To: DEMON LORD, From: MOM by Holtzzy223 2021-05-01T05:44:01Z

Has some cool graphics, and love the mood, the basic gameplay being on rails and similar to those old handheld lane change racing games was interesting, was way too slow to be any sort of challenge though. Didn't particularly like the combat, no real feedback to tell if you're doing the correct thing or not, seemed like pure random chance, IMHO the game would have been better without it.

Frog by cacciatc 2021-04-30T02:38:52Z

IMHO I'd recommend mesen or higan for linux over FCEUX, FCEUX is pretty outdated and inaccurate and doesn't really do your sound and graphics justice.

Clean up! by Spider058 2021-05-01T02:14:04Z

download link said linux/windows/mac but only seems to have a windows exe in it, the zip missing the other executables or maybe it's just tagged wrong?

Marty and the Eldritch Horror by Game Endeavor 2021-04-27T04:44:19Z

I like the mechanic, but don't really think it was used in an interesting way until the last level, could have made for some pretty interesting jumping puzzles. Nice polished art! If I have any real complaint it's how easily you get caught on corners and come to a complete stop, I died many times in the last chase by rubbing on a wall and just coming to a dead halt for some reason, but I was able to clear it. Might be a bug in the web player but the audio glitched quite a bit as well. Overall a really nice polished game!

Destroyer Dave by DiregamesOfficial 2021-04-27T05:18:22Z

The graphics are cute but the physics are frustrating, sometimes you turn around for no apparent reason, and you can't seem to actually stop sliding around. The levels all seem to be the same as well, nothing seemed to change each time I killed it.

Haskell Miner by David Eichmann 2021-04-28T13:46:09Z

not 100% sure what's going on, maybe it's bugged? When I start the drill just starts doing it's own thing digging down like I'm watching someone else play (the multiplayer feature maybe?) then after about 30 seconds of the drill moving it and all the other arrows just stop and do nothing, I can't seem to control the drill or do anything no matter how many times I've tried launching it.

Deep Sleep by Link270 2021-05-01T01:10:52Z

A good take on the theme, and a good topic to cover in general. I liked the overall look + the music was very fitting. Really my only negative feedback at all is that theres a bad control bug, possibly something with the beta unity version used, where it's not working correctly with my mouse, I could only turn so far left or right before I just stopped turning (same with up and down) like it's not resetting the mouse calculation properly (acting like the mosue wasn't bound inside the window but it was!), because of this I had to do zoolander turns every other turn to go the direction that I wanted.

Deep Sleep by Link270 2021-05-01T02:45:35Z

@1minatur maybe due to some screen detection bug in the new unity version? I haven't really had it happen in other games but maybe it's thinking that my mouse can move the "full range" of my desktop when in reality the game is just playing on my center monitor

Rabbit Rappel by MatterLinx 2021-05-01T01:13:06Z

The webgl version doesn't seem to load for me but from what I've seen it looks amazing.

Rabbit Rappel by MatterLinx 2021-05-01T02:43:03Z

@MatterLinx yeah, 64 bit linux

Rabbit Rappel by MatterLinx 2021-05-01T04:10:17Z

@matterlinx it works great, downloaded it and tried it out....managed to actually beat it first try with no deaths too! The swinging mechanic is SUPER intuitive, I absolutely love it, you can judge pretty easily how hard you need to shoot and how far to let your rope out to hit the next hook, there's a few tough swings in the purple area but I got most of them pretty quickly by letting out some extra slack and pulling it back in as i went past the hook (so that I wouldn't go near the spikes, I did have the slight advantage going in of knowing that your spikes are tile based from what you said earlier so I gave them a WIDE amount of room going around them). The graphics and music are really good too, didn't hear any sound effects so it maybe could have used a few of them. The only real part I didn't like was that the camera was so zoomed the spiders nearly got me a few times because they attacked from offscreen before I knew they were there, but luckily a panic jump + gunshot also propels you backwards quite a way.

Captain Jack's Revenge by BigTVZ 2021-04-27T05:23:45Z

Not bad, a little floaty, I don't know if I was bugged but my jump was so powerful I didn't need the platforms, I could clear the gaps without. Pretty standard platformer, the level is pretty large and the art is cute.

Deep Mine by MM gamedev 2021-04-28T13:55:01Z

The powerup collecting seemed kinda inconsistent, I'd pick them up and the counter wouldn't go up sometimes, the player sprite isn't bad, hard to see the dots on some of the blocks though.

Deeper Destiny by NiloMusso 2021-04-28T21:05:23Z

Managed to get to the end, the final boss was pretty much just trading damage since it's faster than you so if I hadn't gotten all the health powerups I wouldn't have won, not a huge fan of that. I like the art, and like the basic idea, could be expanded more, lots of the areas were just large flat platforms with tons of enemies that took 3 hits each.

Into The Light by William V B 2021-04-27T05:11:08Z

I like the art style, obviously the game is unfinished so there's not much to really play though. Really not a fan of the slippery slow physics for movement and jumping.

Microchip by JCL813 2021-05-01T04:42:45Z

Pretty simple game, didn't really see anything besides the one enemy, and went pretty slowly. I think it fits the theme ok, a good start but a little to unfinished to really be fun.

LD49 — Unstable

UNstable by raptor851 2021-10-06T08:38:20Z

Whoops, my mistake for not checking it in a while, apparently certbot broke on the Python2.7->Python3 upgrade and has been silently not renewing my certificates all this time, it should be fixed now. I have the SSL warning turned off since about 99% of the sites I need to use for my work are http only or use self-signed certs so I didn't even notice. I blame python for breaking every application on the system every time it's upgraded.

UNstable by raptor851 2021-10-06T22:42:48Z

@morhailen browse by platform tag, it'll let you only see games for your OS. https://ldjam.com/tags/platform/microsoft-windows

LD50 — Delay the inevitable

Flood Runner by MKnooihuisen 2022-04-06T21:49:52Z

Love the concept and the graphics, honestly the biggest problem is the camera, it moves WAY too fast and constantly flips around makes me lose control, made it really hard to keep track of where I was and what direction I was moving in. Others are talking about music, I didn't hear any, maybe it's broken in the web version?

Forest Fire by JNI 2022-04-07T23:56:50Z

I love it, maybe some ambient sound/music would be nice though. Hard to aim sometimes, it's odd that it allows you to use the mouse to throw but the mouse isn't actually aiming it, it always just throws directly in front of you, would be a lot better if you could move and aim separately. I also didn't realize there were stairs down for the first minute or so, i thought i had to spray the fire from the tower O_x.

Holy Furbals by commanderstitch 2022-04-08T02:24:38Z

wouldn't run for me.

java -jar holyfurbalsLD50.jar Exception in thread "LWJGL Application" java.lang.ExceptionInInitializerError at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:643) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:125) Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951) at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738) at org.lwjgl.opengl.Display.(Display.java:138) ... 2 more AL lib: (EE) alc_cleanup: 1 device not closed

The Inglorious Yet Highly Stimulating Life of an Underpaid Graduate Student 2 by Kyle Farwell 2022-04-08T00:48:18Z

I enjoyed it, if I have any feedback overall i'd say the intro is just too long and there's too much of a delay between calls, made it take a LOT longer than playing it should have, the actual calls and responses were great though. I got a lot of duplicates, it seems like if you refer to sales maybe it bugs (or it's intended) that you get that exact same caller back over and over?

The Cold Night by Steffo 2022-04-08T00:34:58Z

A short but fun arcade game, didn't realize at first you could pick up the sticks, i like the mechanic of shooting through the fire to get piercing shots! The ramp up is a bit fast, goes from almost nothing to completely overwhelmed in seconds, would have enjoyed a more gradual ramp up so the game would last a little longer and I could get more powerups, would have also been nice for the normal fire to auto-fire with the button held, clicking the mouse for every shot in a game like this was a little intense.

Flooded Caves by nusan 2022-04-05T04:49:50Z

Managed to get a perfect! I love everything about this, while it's simple it still LOOKS, sounds, and plays good. If I had any complaint it's that late game there's quite a bit of lag.

Where do you go after you win by ded 2022-04-07T22:57:18Z

It keeps a consistent style, i don't know if it's the colors but kinda has that commodore style to it. the hit-boxes need some serious work though, things were nowhere near me and i kept dying, makes a game where you die instantly and restart somewhat annoying.

Final Forest by MartensCedric 2022-04-05T06:11:49Z

I like it, but it constantly freezes up at wave 3, controls not exactly ideal for mouse play.

Bark Park! by Space_man 2022-04-06T21:27:30Z

love the adaptive sound! Wasn't entirely clear until later on what the purple meter was, I wish I could have seen more of the owners moves, he's quick so I had to keep going offscreen to get away from him and missing most of the cool "attack" animations he was doing.

Stallar by Wendel Scardua 2022-04-06T20:20:57Z

after a few attempts I realized that there were just two variations of the "three paths" part, there's actually a few other randomized areas and a different enemy i didn't see the first few times, after a while it does just start looping though

stellar.png

Wayyy more to the game than I thought when i hit the goal the first time, I wish there was a "technical" category, because a NES game with some randomized levels is pretty neat (the platforming needs work though)

On Company Time by Bongard22 2022-04-07T23:09:31Z

I love it! I was confused at first by the "work" minigame, i thought it was showing me a sequence of keys to match and was maybe just not drawing the letters properly so i sat there for a while before I realized it literally just wanted me to MASH keys. I found a pretty good loop you can take almost forever, the trash can minigame gives a TON of time for a very quick, easy to repeat action, so just going between any of the others and trash you can keep the bar pretty high!

Untitled Arrow Game by Daniel Mak 2022-04-08T02:52:33Z

95 on first try, i like how it starts simple and the arrows start trying to trick you.

Popiel Defense by Minus 2022-04-08T03:05:54Z

Good job, didn't realize at first you could zoom out and rotate, helped a lot. Archers seemed actually more effective than the mages, another layer to the gameplay like upgrading the archers could have been nice.

Out of Breath by raptor851 2022-04-05T05:18:12Z

It was originally intended to be an elevator linking the two floors, the art wasn't complete so it was swapped with just a normal door so there was at least something, unfortunately since both of them are up it's easy to hold up and loop yourself, the downside of last minute changes.

Out of Breath by raptor851 2022-04-05T19:59:56Z

@mknooihuisen Thank you, yeah, the timings of the text boxes was manual, i wanted them to stay up while you moved since the game was on a timer, some do go away a bit too quickly.

There is actually somewhat of a "hidden" feature, tilde (~) brings up the command console, dialog is executed via command so you can read all of them in there. It's mostly all flavor text though, so you didn't really miss anything! It was mostly used when developing the rooms but i left it turned on in the release. You can actually 100% break the game with this too though as you can execute any script in the game at any point without restriction.

I meant to replace the font as well with the bold version without seraphs, made the text a little hard to read on some screens. Wouldn't be a jam though if we didn't all have regrets about the stuff we ran out of time on!

Out of Breath by raptor851 2022-04-07T11:15:02Z

@sammot yeah, web versions are iffy, they act differently depending on your browser unfortunately :/ @jk5000 I do wish we'd had time for me to put in a quick restart (maybe with hints), perhaps for a post-jam version @theludovyc there actually is some! just not in the hallways, it's VERY subtle though, meant to just be slightly mood-setting. I think on the web version it's even quieter than it's supposed to be however.

Out of Breath by raptor851 2022-04-07T11:25:18Z

@mateu that actually wasn't the original puzzle in that room, some puzzles were changed literally mid-day monday, we ran into issues and didn't have all the assets ready to do our original storyline, so I took what we had and re-ordered it. I had a syringe graphics, broken door puzzle, and a dead body to work with...my brain did the rest.... I know using blood to lubricate doesn't make a lot of sense when you really think about it but most people have seemed to figure it out.

The dead person was another holdover from the original, the room above it that's not accessible (as it wasn't completed) originally was tied to the kitchen for that puzzle. (This is why there's red doors to, i closed off everything not complete and marked the doors as broken, figured at least with them there "broken" it would feel more like you were on something larger but just damaged)

Out of Breath by raptor851 2022-04-08T16:01:31Z

@gbgames yeah, i think that's an issue mostly with the web version, on some browsers (chrome and edge mostly) it seems to cut the volume nearly in 1/4. (though it's already fairly low to begin with, but it's not supposed to be SILENT though!)

not much I can really do about that,unfortunately,I would have to have had time to make an options menu for volume controls to support multiple browsers, it does seem to work best in firefox though which is what I tested the webassembly version on, i do suggest the download versions for the best experience, the web version is just for convenience (as many people don't like downloading)

Chess at the End of Time by JUSTCAMH 2022-04-08T01:07:02Z

I liked it, ran into a bug though, when it tried to go to green army it skipped to red, then when it tried to go to red the game froze! I made it decently far, knowing the king can capture pieces really helped, though I like how the game unveiled the mechanics as it went.

Paper Boy Flyin' High by unplugred 2022-04-08T01:43:22Z

Absolutely loved it...well most of it, level 1 was chill and you could get going SO fast you'd go 5km every few seconds, level 3 was amazing and once you picked up speed rocked. Level 2 however.....while I loved the look and feel, the hitboxes were pretty rough, you'd hit a bridge you were nowhere near touching, or clotheslines you couldn't even see pretty often, the spawning of the boosts was often either in the bridge or between two bridges nearly touching making it almost impossible to get, level 2 was basically just waiting for the RNG to give you a level that was winnable. I also had a pretty hard time judging what height the boosts were at sometimes, I think it's the shape, the reason games like starfox use rings is it's easier to line yourself up with a shape like that because you can judge your relation to it easily. I thought i found a bug at first when i finished level 3 at 5.08 and it failed me so i beat it again, getting 10.02 and still failed, so i guess it's just the last level, lol.

AI: Raining Cats and Dogs by zc74560 2022-04-09T07:35:40Z

Ramps up quite a bit, more challenging than you'd think as you get further into it, by 7 I was letting a bunch fail to pick out the easier ones.

I love the absurdity of stroking the fish to get your energy back.

I Will Not Die. by HenanBoy 2022-04-06T20:28:53Z

I like the atmosphere and the basic gameplay, I had issues though, my first kept getting stuck in the ground sometimes, and the grab didn't seem to work at all, the camera kept snapping around while I was moving as well which made it hard to keep track of where I was standing (and honestly the motion of the camera made me a little nauseous)

Re: Placement by Outfrost 2022-04-07T23:35:52Z

I love the game, fun-wise one of the best i've played so far this jam! Once you start to learn the patterns on the pieces it gets a lot easier. My only complaint is that even without putting any front pieces on sometimes it's impossible to see the pattern on squares in the back, and there will be 2-3 that could fit from what you can see. did 7 shifts, 34000 on first try!

highscores.png

Disaster City by gbgames 2022-04-06T20:48:33Z

Dropbox was pretty annoying, made me click through a few screens and try to get me to sign up/etc before it finally just let me get to the file. Dot seemed to be the only real threat, but was pretty easy to deal with, I think it's a bug but you can still repair buildings while dot is on them, the box is hidden by the text box saying the building is damaged but occupied, but it's still clickable. I like the concept though after the first few days it just devolves into clicking the upgrade button every other day and repairing a building every time it's damaged, there was more than enough resources given that I never really had to make choices.

disastercity.png

Balloon Bash by ExeVirus 2022-04-08T02:14:06Z

it's the game we all played as a kid, lol.

i got to 7 balloons pretty easily. It ran well enough under WINE, though i do wish there had been a linux native version.

=< 1001 Nights by alpacalypse 2022-04-06T22:14:32Z

Love it, the music and game are great, was hard at first to find all the combos with the time limit, once you know how it's laid out it gets a lot easier though!

Is the layout of the room a reference to prince of persia? The layout and look is similar enough it's the first thing I think of when looking at it (for those who haven't played it, I'll put a screenshot below for comparison so you can see what I mean) prince.png

Definitely not Titanic by Charles Viau 2022-04-06T21:42:53Z

Great music/art, I found a funny out of bounds glitch, on the upper deck you can squeeze between the railing and get up to the top portion, jump into the water, and just leave. Second try got 2:09.

Somnipathy by Cyzaine 2022-04-06T21:33:24Z

The artwork is great! The movement felt pretty sluggish, but i guess it does add a bit to the feeling of urgency. I love how insane everything was by the end.

Hapman 🍩 The Inevitable by hilkojj 2022-04-07T23:45:02Z

I love the game but man i think tank controls were a bad choice for it, it's VERY confusing with a moving camera, after the first few food pieces I was used to it enough but still having camera based movement would have been a lot more fun!

I actually managed to survive in the end, now he's just staring at me forever!

survivor.png

I Don't Wanna Reincarnation by crotonyl_alcohol 2022-04-09T07:27:05Z

Cute art! I ended up playing it 3 times to try different things, one of the times I got a lot of money and was able to bribe. Got both cicada and dog endings. I do agree with other commenters, I didn't even see the counts at the left until second playthrough, maybe having them in the middle near the text would make them more obvious.

Day of the Flame - LD 50 by arya-s 2022-04-06T21:01:09Z

Simple enough, funny bug but if you shoot the final boss after he's dead he replays his death animation again, he took a LOT of hits to kill. The platforming felt fine for the most part but some of the jumps were pretty much pixel perfect. There's an odd unused "mechanic" that felt like you might have been intending to do more with it, as you burn out you get smaller and there's a spot on the first screen that you can actually fit inside once you're small enough, I thought maybe that would lead to some upgrade so I made myself smaller and squeezed through but it ended up just being death.

The Hero (...Always Wins) by Link270 2022-04-08T00:27:11Z

man it's difficult, but I enjoyed it, a decent tactic early seems to be to space out and spam the little wisps and put towers where they attack the hero one by one, the dart towers are the real damage dealers. The healer didn't really seem to do anything, by the time you need him even your big guys get oneshot by the hero.

Above the clouds by Radowicht 2022-04-08T02:07:03Z

The music stops partway in, it was pretty nice until that happened. I understand the controls, just couldn't really control it well, I had fun though just blasting off up high then drifting fast for a while, was able to travel pretty far.

Mortal Compass by JakubBala 2022-04-06T21:10:53Z

Just fyi for linux packaging you should use gzip or similar, not zip format, zip format strips permissions so to play you have to manually add execute permissions to the files, .gz files preserve permissions.

I enjoyed it, though sometimes the arrow flips as someone runs away and it makes me think i walked through them, made it a little harder to find. I did hit the bug with them not spawning once as well.

Scored 220 second try.

darkwalker by BoClow 2022-04-05T06:48:30Z

it took a few tries to understand, interesting concept

Just run! by Piotrax 2022-04-08T02:28:34Z

Simple enough, great art. Once it starts moving fast the click detection doesn't seem accurate, it lags behind where you're clicking.

Buhanochka Z by gdesecrate 2022-04-05T04:41:28Z

I like the world design, the world and player have somewhat of a N64 aesthetic, there doesn't seem to be much gameplay other than just avoiding being touched which is really easy if you just jump over to an island and stand there. The controls were too floaty and the jumps are massive so there's no real danger or fine control, it wouldn't have been as big of an issue but the camera snaps around like crazy and it's impossible to see where you are most of the time. Could actually be a decently fun arcade style game with tighter jumps and a chase cam that stays behind you.

Trashy Towers by TinyWhaleCloud 2022-04-08T03:14:03Z

Almost got it to the top of the screen :D Very well made. I wish i could give bonus points for the NFT's not awarding points, lol.

Scuttling Is Painless by HexyVexy 2022-04-08T02:46:40Z

had a really hard time with the controls, keyboard controls seem to be on a delay, sometimes when you're holding a key it drops other inputs as well, couldn't complete it due to that.

I like the charge jumps, didn't realize how jumping worked at first so it took a few tries, didn't really work right charging and moving at the same time, didnt seem to carry the momentum?

Prison Arena by taran95 2022-04-08T02:31:38Z

Crashed on launch, doesn't like my java version i guess :/

Under Performer by Allax 2022-04-09T08:03:52Z

had some issues with the font and the tutorial keeps popping up over gameplay, otherwise fairly well polished, liked the graphics and sound, the minigames were engaging enough.

printer minigame was REALLY hard, mashing as fast as humanly possible it still feels like it just BARELY fills the bar to win....my poor space bar...

Death Is Inevitable by TherealMoebius 2022-04-05T06:37:26Z

liked the music, only saw one monster after quite some time, camera needs a bit of work, whenever you turn it clips into the wall and you can't see anything.

AstroPhysical by Arihan10 2022-04-09T07:14:16Z

I liked it, i've seen a few other people with almost this exact game but I like your particular take on it with different weapons/etc. I had some trouble wit charging the solar beam, i had to hit the key almost a full half second before it lined up, once i knew that i could reliably do it, but the graphics didn't line up with the timing at all. I also keep having a hard lock up about 100s in, keeps happening when firing a solar beam.

AstroPhysical by Arihan10 2022-04-09T17:54:23Z

@arihan10 so it's actually not difficulty, if you record and frame step you can actually see the area it counts as a "hit" is in the black area, not on the line, about 10-15 frames before it hits the line. It might just be the way it's handling input that's causing a slight delay.

Persist Ant by rynsy 2022-04-09T07:48:42Z

Loved the art, music, and theme, collision and controls were pretty bad though which cut the fun quite a bit, often when i jumped it would play the sound but i just wouldn't jump, seems like touching anything cancels other inputs? was REALLY hard to do the vertical climb even without any pressure of anything chasing you as the jumps seemed to just snap up quickly then right back down. I kept having weird problems too like the gray blocks getting stuck. Honestly I think this would be a pretty fun game if just the controls and collision were cleaned up a bit. (personally i'd ditch the physics and just do it mario style)

Shutting Down by MrOrry 2022-04-08T03:20:33Z

I keep crashing it after the blue button, i think if you somehow click two things at once it doesn't know what to do. Definitely fits the theme.

HungryBot by Aka Black Dog 2022-04-08T02:37:50Z

simple enough game, though sometimes the yellow shards didn't spawn for me so there was no way to win. should zip the two files together to make it easier to play. (it's also kinda big for the art used, that pack file is huge)

And Then You Fall by Zack HD 2022-04-05T06:41:31Z

I love this type of game, little hard to tell what to dodge and what to pick up though, wasn't expecting it to keep changing like it did.

Drama Crusade by Stenblood 2022-04-05T06:33:27Z

surreal is definitely the right word for this, make sure you press f3 to fix the view at the start!

Fading Fate by arch.inglor 2022-04-08T01:52:53Z

No idea what was happening half the time, looked good. Honestly as far as i could tell my people did better once i stopped touching buttons.

Caution! Sniper! by Dawiderter 2022-04-08T00:56:42Z

major stutter, makes it pretty hard to play, every 3-4 seconds the game just freezes and skips. I like the idea and the art, the places were too big and it was a little too random, i had many times i just never found the person on round 1, maybe an arrow pointing you in a general direction? I didn't play too long though due to the stutter issue.

LD53 — Delivery

Rotting Hood's De-liver-y Service by Kyle Farwell 2023-05-03T13:36:59Z

My only real complaint is it's EXTREMELY hard to hear the guards and there doesn't seem to be a way to turn the volume on that up, the music pretty much completely masks it.

Danger Dash by vknauss 2023-05-07T03:14:05Z

audio didn't work for me at all, did find a nice bug that made deliveries easier though, you can walk away with the delivery window open and just keep taking new deliveries as you turn in other ones, if you cycle a few times you often get a house right next to you.

Snail Mail by MartensCedric 2023-05-07T05:01:53Z

Looks like OpenAL is crashing on load, throwing AL_INVALID_OPERATION on every subsequent call

Snail Mail by MartensCedric 2023-05-09T00:21:43Z

@winter2277 this is a workstation w/ 128 gigs of ram, geforce 4090 and full pro audio setup, pretty sure it's not a lack of audio memory.

The errors indicated it was most likely trying to load an audio device hard-coded by name or layout and because it failed to load the audio device it wanted it just crashed because it kept attempting to play audio on a device it failed to open.

5-STAR by Wendel Scardua 2023-05-17T11:43:45Z

Was not expecting the cat to steal the food, lol

Pretty good, you can cheat quite a bit to not have to backtrack by stacking boxes then overlapping the tile you stacked them on and picking them back up. Could have used some music but I get the press for time!

Honey BZZZness by kazuo256 2023-05-03T09:35:09Z

Took me a little bit to figure out what to do, i was confused what to click on to do what. (anything, click ANYTHING), didn't realize you could click and drag the window either, so I was being attacked for a while and didn't know (doesn't seem to do anything to you though?). Also defaulted to a weird thin screen but it did let me maximize it.

Overall pretty nice, loved the graphics and sound, the tech tree was literally over in seconds so it could have used some tuning there, and getting more bees didn't really accomplish much more over just clicking but it was fun to watch them buzz around.

Space Haulers by ColinBellino 2023-05-07T09:17:03Z

There's been a decent number of somewhat similar space games doing different variations this jam and like many I like this one too! The art and music are great, the gameplay loop is solid, if anything it just ends too early as there's no real upgrades after you fill your slots. By round 4 or 5 there wasn't a whole lot the aliens could do to me, they just got instantly swept once they got close, by round 8 I could just load full danger cargo and click embark from that point forward. I think it has a solid enough loop that maybe some additional features (branching paths?) and being able to upgrade ships/guns it could actually be a full game.

screenshot-ship.png

Hover Bites by Togis 2023-05-07T10:32:01Z

I'm a sucker for logistics games so I loved it, kept spending everything upgrading my drones so didn't realize i could buy more drone pads until after my first 3 were fully upgraded!

Asteroid Outlaws by GuitarBro 2023-05-07T01:34:55Z

Loved the gameplay, the mouse could have used a bit of tweaking to not overcorrect so much (actually aiming the ship seemed useless as it just sprung back and forth rapidly, but you could still navigate well enough with the keyboard using the match speed on space bar) but still fun and addicting! I was able to clear the debt pretty quickly, didn't really need much in the way of upgrades, didn't really help that much. I did find the station and found you can bacasically just block a door and park to load up.

After that first run i clicked play again and noticed something interesting, my debt seemed higher and there were more objects spawned, so i started wondering if debt and spawn rate was related and...well...

Screenshot_2023-05-06_20-32-34.png

edit: oh it got SO much more interesting as i was posting this, since i was parked and everything was getting so crowded one of the 20kg asteroids smacked me and tethered to me, it started pulling me around the map gathering into a loot nebula as I went...then then started rubberbanding back and forth, accelerating me greatly and launching me FAR outside the map.

Screenshot_2023-05-06_20-40-42.png

Asteroid Outlaws by GuitarBro 2023-05-07T03:30:47Z

@cethin this was massive buildup as i was sitting there, only took a minute or so and kept building up, they were actually pushing into the center giving me tons of free money. Possibly the spawn timer resetting for each upgrade? Either way it was building up an absurd amount of stuff pushing in towards the center extremely fast and the rocks attaching to me essentially just hyper-launched me out away from it (I was still gaining money though so stuff near the center definitely wasn't despawning due to my distance away, it was still being captured! Maybe due to the fact that i wasn't moving so much as being dragged by the asteroids?)

Post me? by jellycakes 2023-05-03T13:28:47Z

Access Denied when trying to download.

Too Hot to Hendl by Fis 2023-05-07T10:09:49Z

definitely not what I was expecting from the title card! The art and sound is cute, the controls were weird and kinda stiff though, really inconsistent with what can be collided with and what's foreground/background art which made some of the levels more frustrating than challenging. Overall pretty good.

Rawnhill Post by grizeldi 2023-05-07T03:36:43Z

decent, simple puzzle game, hard to see the vehicles (especially the little blue one!) sometimes

Wasabi Whiskers by Beebo Studios 2023-05-17T12:26:28Z

great puzzles! Just wish you could roll back to before you started the sushi instead of clearing everything.

My Flavor-ite Kidnapper by ThomasTournoys 2023-05-17T11:58:32Z

Loved the art, wish it had even just a background loop or very simple sound as i think that hurts the experience quite a bit being silent. The auto-translation is gibberish at times but also pretty funny. (I have no idea why everyone keeps complaining about retrograde mercury or why people keep winking at me)

Mad Delivery by Fluffy_Kaeloky 2023-05-07T03:43:33Z

Whenever I start the game the vehicle just starts moving full speed backwards and falls off the map, tried multiple times with the same effect, if I hit left or right quickly enough I can stay inside the map but I can't get the car to stop moving and all it seems to do is spin in circles.

Mad Delivery by Fluffy_Kaeloky 2023-05-07T17:26:47Z

The linux build, I didn't have any game controllers plugged in or turned on w/ bluetooth at the time either so not sure why it was reading me as accelerating.

Dragon Express by raptor851 2023-05-02T14:41:45Z

@antsa oh jeeze, I apologize for that, I was dead tired when I uploaded, worst part is I have an automated script I wrote to do all the dependency packing for me and I didn't even use it...The input issue was a bug I introduced last second and didn't notice until you posted this, you're mostly correct, I use mixed input which is async but also key up/down events for other discrete input and to track initial keypresses, the problem was actually just when I swapped to release part of my code was accidentally inside an #ifndef ndebug block that I'd put a bunch of my debug controls inside initially then promptly forgot about since the debug build worked....I removed the preprocessor blocks stripping it from release so input should work correctly now, though as a side effect there's also now a few hidden test keys to alter the game.

Dragon Express by raptor851 2023-05-07T04:24:57Z

@james-laird weirdly i never even noticed until now! I looked in the source to confirm and.... I'm not even looking at the right memory location for the items, they're not just not being consumed, apparently they'd work even if you didn't have them! :face_palm: Since I was testing playing it "as intended" I never even though to try to use items I didn't have.

Just think of it as easy mode for LD to make it more beatable, lol

Originally the encounters were going to be more Z2 style (so you could literally dodge them) which is why the movement is pixel perfect and not tile based, had to roll back to more DQ1 style last minute to get the game posted. I thought the rate was reasonably low but then again I play a lot of JRPGs with absurdly high rates so they've probably just broken my perception of such. The idea was more since you gain gold by running away to balance item use and running to conserve resources, with some creatures having a high chance to simply leave if you pay them outright or talk to them. If you've ever watched a speedrun of dragon quest, basically to use speedrun tactics, where you avoid fighting and just rely on running to progress, hopefully not getting stuck on a red dragon or armor knight, which is also kinda why i have an ingame timer in the menu.

As for the forest crash, that's a shame,I'm glad you enjoyed it up to that point though! I have no idea what could have happened, the others were obvious, as bridges and towns originally didn't have a battlefield designation so if you got in a random over a bridge or the frame before you entered town it wouldn't know what battle to load, but all other tiles did (plus that was fixed), and i clamped NPC's inside the town bounds as well as the other crash was because they were wandering too far outside the map and underflowing their positions....

never using libtmx for maps again..., used it to save time and ended up spending 3x as long fixing bugs caused by how the format works, half of the crashes have been because for time sake I had to make assumptions on how different pieces of map data relates to load properties...usually when I use tilemaps on LD i just use static binary map formats for simplicity.

Dragon Express by raptor851 2023-05-07T09:29:28Z

@codeforjoycaro between people commenting on this reminding them of undertale/zelda reminds me of how much younger much of the LD crowd must be than me O_x. Everything here is pretty much a direct parody of Dragon Quest 1 (which predates Undertale by 29 years), including the battle system (though granted undertale also based their system around DQ and Final Fantasy), just with the commands swapped to only ones for escaping. (since you're a package delivery boy, not a warrior)

Deliver to Whence you Came by JUSTCAMH 2023-05-07T02:46:36Z

10min 2sec on the first try, there's a neat physics thing you can do once you get the lure where you jump as you place it under yourself and launch yourself sky high, once you know that the screens are basically just trying to line up a kick to the end then launching yourself across (the last few you have to clear a path first). More to it than looked at first, a good puzzle concept, some of the screens were mildly annoying as you basically just had to move a few tiles at a time but still good.

Rocket Lawnchair 2: Baby Deliverydoo! by jitspoe 2023-05-07T04:00:56Z

I was never good at qwop either, i managed to get through the first water delivery but man the second one just seems impossible short of a lucky sling! I enjoyed it though, could have delt with maybe not having the voice lines repeat every time though :D

Go Go Truck by zubspace 2023-05-03T10:21:58Z

Don't know if it was a bug or what but the camera just constantly sways up and down, bouncing all the time, I got through one mission but the camera was literally making me nauseous.

The Convoy by Vectrex28 2023-05-17T11:37:56Z

Great work, impressive for the amount of time it was done in. (4124 lines in two days is brutal when you take into account actually having to stop and...you know...think, my entry only topped 2500 this year and I was SPENT afterwards, granted it was also in C not asm so the lines are a bit longer) I couldn't get very far in as it just seems you can't move quickly enough to cover both sides but it's still pretty solid

Subprime Shipping by TheGamerASD 2023-05-17T11:50:40Z

driving physics weren't bad, better than a good number in this jam, the camera being bound to the vehicle angle though made it bounce and sway a lot so it was hard to look at for too long.

License To Serve by No Grapes Games 2023-05-03T13:25:53Z

I got to where it says there's not enough info and to press shift+f11 to cheat (but that does nothing), checking my work in the notes everything shows OK so not really sure what I'm missing. I like the concept/art/etc but wish there was a bit more to it than just looping through the locations, since they all basically say the same things.

Mail-In Vengeance by YellowKamel 2023-05-07T02:24:44Z

I like the concept, the hitbox on the balloon is WAY too big though, often had a bunch of trees together and while it looks like you don't hit anything going between them you still take damage :/ Also had issues with the bats, if they spawned on the wall nearest you while you're going up you're not fast enough even with the boost to get away from them, and sometimes they just hover on top of you taking multiple points of damage away.

Delivery Dude by MPK90 2023-05-07T06:17:09Z

would pretty much instantly flip going off the road, especially up the hill, but you have to go off the road or you can't reach the delivery point (also clipped through the ground a few times :/) Not sure how the gas works, i went from 120 for a long time to 100 then straight to 12 and ran out a few feet later. Could be pretty solid with some polish and a few more mechanics, the collision is the biggest issue though.

Legal_Transactions.bat by johjoh 2023-05-07T05:44:53Z

Loved it, wish there was a better way to do defenses though, kept having to destroy my paths to prevent damage :/

Managed to break 1m after learning the controls (had no idea how to build or defend first try, lol)Screenshot_2023-05-07_00-43-06.png

Flight Dispatch by Fedora 2023-05-07T03:05:37Z

loved the UI, and style in general, did have some issues with windows not wanting to focus though, the map in particular kept getting stuck behind other things and wouldn't come up even if i clicked it, the DroneMgr too I'd constantly click in to type and nothing would happen (as you have to click the top to focus then the bar at the bottom to type in it, which isn't immediately obvious) The manager was so close to my own terminal settings I kept out of habit pressing up to try to do last command, would have loved for that to work!

Package Punk by Pomo 2023-05-07T04:57:12Z

I enjoyed it! camera was a bit iffy, didn't always obey, and the movement didn't seem to always re-orient properly so I was constantly getting stuck, but it was still fun. Why is the mouse cursor so big though

bigcursor.png

Sortcery by Theg 2023-05-03T09:46:18Z

As with the poster above it was really hard to figure out how the game works, plus the paper itself constantly pops up when trying to drag stuff to the bottom right. Once I kinda figured out what was going on it was more a fight to click the correct controls in time as the physics went haywire, which honestly was pretty amusing. I like it as a concept but would have been better if it was more visual/audio than just the meter at the top.

DEVILivery by Blue Pin Studio 2023-05-03T10:41:57Z

Really good take on the theme, graphics and sound were great and I liked the whole items mechanic of fetching what he asked for. I wasn't a fan of the combat, you seem to be basically invincible as long as you're moving and shots don't really have any sort of impact, plus it lasts a LONG time. I had to keep the screen small, not sure if there's a bug or what but making the screen too large (anything bigger than about 1024x768) caused intense lag. (GF4090,r9 5950x w/ 128 gig ram system so there's really no reason it should have)

DEVILivery by Blue Pin Studio 2023-05-20T20:06:27Z

@blue-pin-studio didn't play in browser, was the linux native version, for some reason up to around 1024x768 resolution it was silky smooth then suddenly *HURK*, it went to single digit frames if i made it any bigger, couldn't tell ya why, i doubt even with everything wrong it was maxxing a 4090 though so maybe an issue on the CPU side not graphics that just happens to trigger if the screen is too big?

Carnage Courier by DecrementedPalindrome 2023-05-07T06:50:45Z

I loved it but honestly the problem was....you win too easily! I made it to the last level first run and almost killed the boss only then to learn at that point there's upgrades when you die! Then when i purposefully did a run collecting crates (since now i knew they were currency, not points) I upgraded size and energy then...won the next run never getting to upgrade again :/ I selected "keep playing" thinking to become huge but it took all my crates away, the only way to keep going getting lots of crates would be to purposefully die before the boss.

The controls could have used a little work too, like others have said always facing the mouse would have been a LOT better, there's also no great indicator of how much energy you have.

ALTHEMA by GreenXenith 2023-05-07T05:10:09Z

The linux executable ran, didn't have any sound though, didn't see any slowdown.

I don't really get what to do, i can get into a fight but it immediately kicks me out with "returning for repairs, enemy regains territory" no matter what, I haven't even taken any damage though? There doesn't seem to be anywhere else to go.

Big Fruit by Arcane-Meatsuit 2023-05-07T09:56:47Z

that was weird....in a good way though. Love the art style. Was pretty hard to tell sometimes what was walkable and what wasn't, and where items were I could interact with (lots of stuff looked interactable but wasnt). I did manage to get to the end but there were a few paths I didn't realize I could walk on so it stumped me for a while until I acccidently walked over one while going around what I thought was a pit/water/etc.

Discrete Dungeoneers by picttarge 2023-05-03T12:21:36Z

I couldn't seem to get past the second level, once all 4 of my guys escaped it just stat there forever. I couldn't seem to get attacking to work either, the other functions were fine but choosing attack was basically a death sentence for whoever i set it on.

INTACT™ by pierogo 2023-05-03T12:52:19Z

I overall liked it, REALLY easy to get your package stuck somewhere you can't get it back though. The roll really needed to be it's own control, having it all click made it really hard to control the throw and roll separately.

Trees of Terror ☠️ by Sakii 2023-05-03T12:39:31Z

lagged pretty badly in parts and had invisible walls everywhere, I got to a little house but I was blocked from getting closer to it with no real way to know what to do next. The overall atmosphere is nice but the trees glitching and floating above the ground did ruin it a little.

Once upon a delivery... by SayuriNyooko 2023-05-07T03:25:00Z

good concept, camera blocks you from seeing anything 90% of the time though so you're just getting stuck, the snap to the new location also kept leaving me starting with a wolf already on me! (their models seem to jitter and spaz out once they touch you). Extremely hard to see the attacks too.

Premium Drift by eilume 2023-05-07T07:12:53Z

it controls well enough, though the drifting was a bit loose.wasn't entirely clear at first where I had to go (could use some indicator of direction or drawn paths) or that I could pick up multiple orders at once. I had no sound as well, not sure if that's a bug? Feels crazy-taxi inspired in some ways.

Blockhead Bill by Prismapunch 2023-05-17T12:05:57Z

Great artwork, controls were a little rough, hard to click on people, you keep accidentally setting the box down. Wish there was a bit more to it than just letting people queue up and giving them the boxes they ask for. (like maybe if the boxes could be lost or people could leave?

Delivery Dungeon by blum 2023-05-03T12:26:48Z

Loved the funky music and the GB aesthetic, I only saw like 2 enemies before finding the stairs though, most of the rooms were empty.

FoodEx by stesim 2023-05-17T12:17:49Z

pretty hard to line yourself up to catch the food and money, and the food never disappears so food on the ground quickly makes it impossible to get back to your store, but cool concept, wish the store was farther away so you could do it more crazy-taxi like.

Castaway Crates by James Laird 2023-05-07T04:49:20Z

I built a shelter out of clown shoes and googly eyes, learned to surf by watching the reflections off a disco ball, distracted a feral unicorn with juggling balls filled with seawater (who then learned to juggle), and joined a group of larper's playing pirate, definitely a normal experience.

I also had the prompt for finding food and had the option of choosing a fishing pole, I chose socks but somehow my guy macgyver-d it into animal traps anyways and they were wildly effective.

Package Panic by brick2face 2023-05-07T02:32:29Z

nice little game, pretty straightforward and short, would be cool if there were side-paths you could send packages on forcing you to deal with more at once and multiple paths.

Pizza Race by E-polygon 2023-05-07T04:28:44Z

slightly awkward hitbox on the bike, pizza also kept spawning for me under vehicles so i couldn't get it :/ Good job though, loved the music!

Feed The Owlets by Nikolai-Marian Sokolovskii 2023-05-07T05:51:52Z

had a hard time controlling the owl, but found it's pretty easy to just scare the mice then park on the other side of them waiting for them to run into you (which counts) the trees in front of the camera made it pretty hard to see sometimes and masked the stuff you can run into. Audio and atmosphere was on point, just wish the controls were more direct.