FoonLudum Dare ExplorerLD53 → Danger Dash

Danger Dash

By vknauss

View on ldjam.com

CategoryRankScoreCount
Overall2.2912
Fun2.1512
Innovation2.2512
Theme3.4012
Graphics2.0412
Audio1
Humor2.3311
Mood2.3512

Comments

smoky01 2023-05-05 03:56

Good and interesting idea. Nice))

random-ideation-studios 2023-05-05 04:23

Screenshot (897).png

I have a windows 8 with 8GB RAM and also intel 3rd gen processor!

balimaarthebassfish 2023-05-05 05:08

23151ed4bcb58314e401ba0117faa403.png

would love to play but... :(

ciderpunk 2023-05-05 08:34

I liked the sound! feels like a bit more balancing would help, there were so many zombies by the time I returned from my 2nd delivery that I couldn't pick up a new one without being mobbed, but I only had almost $20... no chance of getting that damage powerup

stmatn 2023-05-05 08:46

I have the same problem as @balimaarthebassfish

On Windows 10 it says that "VCRUNTIME140D.dll" and "ucrtbased.dll" cannot be found

vknauss 2023-05-05 22:32

Oof this is a bummer about the windows issues. I'll see what I can do

vknauss 2023-05-05 22:36

@ciderpunk thanks for playing! Yeah balance is not good lol I definitely wish I had more time for tweaking the zombies stats levels. Speed 1 is $15 and is like a 2-3x speed boost, so i recommend going for that one first. Definitely helps with not getting swarmed

vknauss 2023-05-05 22:42

Ok so it looks like those dlls are part of Visual Studio C++ redistributable. You can download that straight from Microsoft, I don't know if I'm allowed to distribute those dlls myself or not (like legally). I am really not a windows person so I just assumed building with Visual Studio would be best for compatibility, but perhaps not. Will try to see if there's a better solution than saying "go download something", but here's where you can grab the runtimes from microsoft: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 You'll just want the x64 one for 2015-2022

EDIT: you shouldn't have to download the redistributable -- i included the necessary dlls in the windows version . again please leave a comment if you have any troubles and I will try to fix as soon as I can!! thanks!!!

vknauss 2023-05-06 01:46

@random-ideation-studios @balimaarthebassfish @stmatn thank you for reporting the issues with the windows dlls. I think there were 2 issues, both that the distributed version was on "debug mode", meaning it used the debug libraries which you are not likely to have unless you are a c++ developer. The other was missing msvc runtime dlls. Both should be fixed now. If you are still interested, the windows link should now point to the updated version. thanks again!

prismapunch 2023-05-06 04:14

Nice game, very impressive for engineless. Delivery system could use some work, I only survived 4~ minutes before zombies ran faster than me and I died. Cool oncept, would like to see something more fleshed out.

vknauss 2023-05-06 04:40

@prismapunch 4 minutes is not bad considering! thx for playing

martta 2023-05-06 05:01

Cool game and I appreciate the effort to build it from scratch without any engine. We made game with same idea using Godot 4.0, you deliver packages while there are zombies. :D

Too bad there was no audio and also I think some balancing would be needed to make the game more fun.

cdunham 2023-05-06 08:21

Nice game, cool for doing it without an engine. Very hard to survive once enough zombies spawn and surround the player. Having more weapon options would be cool, along with maybe a sprint mechanic or a roll or something to help the player avoid the zombies better. Good work though!

bullex 2023-05-06 08:34

Nice idea! My game is somewhat similar to this, but in space First of all, I really admire you've done in pure C++, reminds me of my own projects with GLUT+GL. So I know it takes much more effort to make such. Anyways, here's some notes from me: 1. Add attack feedback. Make enemies and player somehow indicate that they've been hit 2. The game hanged two times in a row after playing ~3 minutes. 3. UPD: also it's not clear how damage works. It seems pretty random as sometimes I almost kill zombies with one hit and sometimes it doesn't seem I got them at all

stmatn 2023-05-06 12:06

@vknauss Thx for fixing the windows version and replying :) I was now able to start the game and make some deliveries. Unfortunately the game crashed two times while I was in the deliveries menu. The first time it might have been caused by me clicking on multiple deliveries. The second time I tried to close the window by hitting ESC. That put me into pause mode, which I was not able to leave. In both cases the program crashed. Maybe you can reproduce and fix those issues somehow.

I know how frustrating it is when people report system dependent problems. During my first LD I also had problems with mac support, which was really annoying. I hope that it does not frustrate you too much and you keep up the work! Therefore some thoughts on the game itself:

* The idea and story re really nice. It's fun to play a postman that is so dedicated to his work that even the zombie apocalypse does not stop him from elivering mail ^^

* I like that you can choose from different assignments. Maybe you could add some kind of minimap to help judge the risk of the assignement.

* The upgrade system is a good idea too. Maybe more powerful optins like firearms would be fun too.

* The "bonk" sound effekt really made me laugh :D It came quite unexpected

vknauss 2023-05-06 18:26

@martta thanks! yeah agreed about the balancing

@cdunham thanks for the feedback! Those are definitely good ideas, weapon options are actually supported in the code but I never implemented any except the default rectangle lol. I wanted more powerups too to help with balance later on, also the zombies really need a lower speed limit. rolling is always fun too

@bullex thank you! I appreciate the detailed feedback. 1. definitely needed, the healthbars turn yellow but it's not obvious enough what's going on. before I had a color-change effect on the character but removed it because it had some issues. 2. this is concerning, it sounds like a bug but I never experienced this, if I knew where to look i might be able to fix but unsure what could be causing this. 3. it's kinda broken, there are 4 hitboxes on each character, with a different damage multiplier. if you hit all 4 on the same frame you do a lot of damage, but it's frame perfect. if you hit just one it locks the others for the i-frame duration. this was not intended and i do know about it but never fixed sorry. each arm is 80% damage, body is 100% damage, head is 150% damage. also the weapon is only "sharp" during the forward part of the swing

@stmatn great feedback! thanks for playing! I will look into the crashes, i think the pause menu crash is more of a case of unclear controls, if you hit escape twice it will quit the game. I don't think i tested having both the delivery and pause menus open at once, so it wouldn't surprise me if you can't see the text on the pause overlay. escape to exit the delivery menu is a really good idea, that would get around this issue i think. The other crash with the deliveries I will have to do more testing to see. thanks for all your game feedback too! I really appreciate it

droo-shayne 2023-05-07 00:43

Nice job with no engine. I think I agree that this could best be improved with some balancing, as it feels tedious to make those first few deliveries with no speed increases. But the core idea of making deliveries and powering up while being chased by zombies is nice. I'd love to see the same thing with some rebalancing and a faster pace.

raptor851 2023-05-07 03:14

audio didn't work for me at all, did find a nice bug that made deliveries easier though, you can walk away with the delivery window open and just keep taking new deliveries as you turn in other ones, if you cycle a few times you often get a house right next to you.

vknauss 2023-05-09 00:50

@raptor851 nice!! lol I knew (and intended) you could move with the window open but never thought about just never closing it... thanks for playing!